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{{ | {{era|RW}} | ||
{{Multiplayer | {{ratings}} | ||
{{Multiplayer Map Infobox | |||
|image = [[File:Alphabase new 1.png|300px]] | |image = [[File:Alphabase new 1.png|300px]] | ||
|name = Security Zone | |name = Security Zone | ||
|game = ''[[Halo 3: ODST]]'' | |game = ''[[Halo 3: ODST]]'' | ||
|location = [[ONI Alpha Site]], [[New Mombasa]] | |||
|location = [[ | |||
|terrain = Park, stairs | |terrain = Park, stairs | ||
|gametypes = [[ | |hided = true | ||
|weapons = *[[M41 SSR MAV/AW|Rocket Launcher]] | |||
*[[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]] | |||
*[[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]] | |||
*[[M7S Caseless Submachine Gun|Suppressed M7]] | |||
*[[M6C/SOCOM|Automag]] | |||
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenade]] | |||
*[[AIE-486H Heavy Machine Gun]] | |||
|gametypes = [[Firefight]] | |||
}} | }} | ||
'''Security Zone''' is a [[ | '''Security Zone''' is a [[Firefight]] [[Maps|map]] in ''[[Halo 3: ODST]]'', based on the campaign level [[ONI Alpha Site (level)|ONI Alpha Site]], set in the city of [[New Mombasa]]. | ||
==Layout== | ==Layout== | ||
It takes place in the inner courtyeard of the [[Office of Naval Intelligence]] [[ONI Alpha Site|Alpha Site]] in the city, and is described as a medium-sized map, with [[Sniper Rifle System 99D-S2 Anti-Matériel|sniper rifles]] and [[AIE-486H Heavy Machine Gun|turrets]] situated high up, with a central valley for the purpose of funneling enemies. Midway through a Firefight game on this map, [[Type-25 Assault Gun Carriage|Wraiths]] will spawn, though hijacking them has been disabled on this map for balance reasons. | |||
[[ | The [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]] spawns on a bench next to a turret, raised platform, to the right of the main staircase near the spawn area. The [[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]] spawns at basically the same position as the [[Sniper Rifle]] except to the left of the starting position. | ||
[[Rockets]], [[SMG]]s, [[Frag Grenades]], and [[Pistols]] spawn on the player's side. Look for them on a wall once you leave the building. | |||
== | ==Tips== | ||
* | *It is wise to stay within a short distance of your starting location, largely because players can see approaching enemies at the bottom of the hill long before they are in range. | ||
*If you are going for the sniper at the very end of the map, be sure to do it early or during a weapon drop. If you are running low on ammo, be sure to have a teammate cover you. | |||
* | *The barriers will provide excellent cover from Fuel Rod shots and Wraith mortars, however it doesn't last long. | ||
*If there is a Wraith annoying you and the Rockets and Laser are nowhere to be found, the Fuel Rod makes an excellent alternative. | |||
*The | |||
* | |||
==Driving a Wraith== | ==Driving a Wraith== | ||
The game is scripted so that as soon as the driver of the Wraith is killed, the Wraith explodes making it impossible to drive. However for a split second after the driver is killed, the Wraith can be piloted. Any number of people can accomplish this, however the more, the better: | |||
The game is scripted so that as soon as the driver of the Wraith is killed, the Wraith explodes | |||
*At the start of the round, make your way down to where the Wraith is dropped. Make sure to have a [[ | *At the start of the round, make your way down to where the Wraith is dropped. Make sure to have a [[Type-25 Carbine|Carbine]] and a [[Plasma Pistol]]. If you have some companions, have them bring plasma pistols. | ||
* | *As you approach the Wraith, concentrate fire on the turret gunner. | ||
*Once | *Once he is dead, have one player jump on top of the Wraith while the others stun the Wraith with plasma pistol overloads. | ||
*Melee the hatch until it pops off. | *Melee the hatch until it pops off. | ||
*Melee the driver until he has no armor | *Melee the driver until he has no armor but do not kill him yet. | ||
*Crouch on the Wraith so that "Press RB to board Wraith" does ''not'' appear. | *Crouch on the Wraith so that "Press RB to board Wraith" does ''not'' appear. | ||
*While still crouched, hold RB (making sure you do not board the Wraith), and fire a single shot with the carbine into the driver's head. | *While still crouched, hold RB (making sure you do not board the Wraith), and fire a single shot with the carbine into the driver's head. | ||
If done properly, you will become the driver of the | If done properly, you will become the driver of the wraith. An ally can climb in and become the gunner. If the driver exits, however, the Wraith will explode. While this is doable alone, it is much harder to keep the Wraith stunned while doing everything else on your own. Also, if you are alone, no one manning the turret will become a problem when the [[Yanme'e|Drones]] begin to attack.<ref>[http://www.youtube.com/user/RoosterTeeth#p/u/67/9xyXDw8xxug Rooster Teeth Walkthrough on Youtube.]</ref> | ||
==Gallery== | ==Gallery== | ||
<gallery widths="150" orientation="landscape"> | |||
File:H3ODST Firefight SecurityZone1stPerson.jpg|A pair of dropships drop off a wave of Covenant | |||
File:H3ODST Firefight SecurityZone1stPerson2.jpg|A view of the ''Halo 3: ODST'' Heads Up Display. | |||
File:H3ODST Firefight SecurityZone.jpg|Players take on Hunters. | |||
File:H3ODST Firefight SecurityZone1stPerson.jpg|A pair of dropships drop off a wave of Covenant | File:H3ODST Firefight SecurityZone2.jpg|Teamwork. Use it. | ||
File:H3ODST Firefight | File:H3ODST Firefight SecurityZone3.jpg|Chieftains have become more devastating juggernauts. | ||
File:H3ODST Firefight | File:Security Zone.png|Over view of Security Zone. | ||
File:H3ODST | File:SecurityZone Weapons.png|Weapon and Ammo Locations. | ||
File:H3ODST | |||
File:Security Zone.png| | |||
File:SecurityZone Weapons.png|Weapon and | |||
</gallery> | </gallery> | ||
== Sources == | == Sources == | ||
<references/> | |||
{{Levels | {{Levels}} | ||
[[Category:Halo 3: ODST]] |