Editing Scarab (level)/Walkthrough

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==General strategies==
==General strategies==
*A tip which may help inexperienced commanders here is to divide and conquer. The basic strategy involves mass-producing Wolverine units and keeping them under cover, then have other forces attack the power nodes to cut off the Scarab's head movement while also erecting multiple Base Defense Turrets as well as other items to protect your site from enemy Locusts. When the Scarab's head cannot move, get your fleet of Wolverines right in front and have them launch barrages of missiles at the target to slow it down. Obviously, you must repeatedly improve your Wolverines to ensure that they are at the maximum level of upgrades so that defeating the enemies is a breeze.
*A tip which may help inexperienced commanders here is to divide and conquer. The basic strategy involves mass-producing Wolverine units and keeping them under cover, then have other forces attack the power nodes to cut off the Scarab's head movement while also erecting multiple Base Defense Turrets as well as other items to protect your site from enemy Locusts. When the Scarab's head cannot move, get your fleet of Wolverines right in front and have them launch barrages of missiles at the target to slow it down. Obviously, you must repeatedly improve your Wolverines to ensure that they are at the maximum level of upgrades so that defeating the enemies is a breeze.
* A good way to destroy the power nodes is to train 9-10 Warthogs. Drive one pass all enemies until you get to the node, then fire a MAC blast onto it. If done properly, it should be a one hit kill.
 
*There is a glitch in the level, which effectively gives you infinite time, if done properly. There is a garrisonable sniper tower - if you have the "New Blood" upgrade, garrisoning Marines in there will make the Scarab constantly fire at the tower. Due to the floating nature of the sniper tower, the Marines take no damage and an invisible wall stops the shot from penetrating. However, if you send a unit in the way of the Scarab's fire, it will return to normal and the glitch becomes useless. There are also spots near the Scarab where a squad of Marines can stand firing at the Scarab, while the Scarab beam always misses them; it's possible that the Scarab will keep firing at that squad of Marines for a long time.
*There is a glitch in the level, which effectively gives you infinite time, if done properly. There is a garrisonable sniper tower - if you have the "New Blood" upgrade, garrisoning Marines in there will make the Scarab constantly fire at the tower. Due to the floating nature of the sniper tower, the Marines take no damage and an invisible wall stops the shot from penetrating. However, if you send a unit in the way of the Scarab's fire, it will return to normal and the glitch becomes useless. There are also spots near the Scarab where a squad of Marines can stand firing at the Scarab, while the Scarab beam always misses them; it's possible that the Scarab will keep firing at that squad of Marines for a long time.


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