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| {{Status|RealWorld}} | | {{Era|H3}} |
| {{Center|Not to be confused with [[Release]].}} | | {{ratings}} |
| {{Music infobox | | {{realworld}} |
| | name = Released
| | [[Video:Released_Halo_3_OST-1206488998-488|200px|right]] |
| | yt = xev8zJsILvA
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| | album = ''[[Halo 3: Original Soundtrack]]''
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| | composer =
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| *[[Martin O'Donnell]] and [[Michael Salvatori]]
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| *Martin O'Donnell, Michael Salvatori, and [[C. Paul Johnson]] {{C|''Wild Life''}}
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| | length = 05:20
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| | producer =
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| | last = [[Luck]]
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| | next = [[Infiltrate]]
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| }}
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| '''Released''' is the second track (Disc 1 Track 2) in ''[[Halo 3: Original Soundtrack]]'', and plays during the ''[[Halo 3]]'' [[campaign]] level ''[[Sierra 117]]''. It is composed of ''Released'' (0:00-2:20), ''Wild Life'' (2:20-3:22), and ''Another Walk'' (3:22-5:20). | | '''Released''' is a song from the [[Halo 3: Original Soundtrack]]. It plays during the level [[Sierra 117]]. |
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| ==Overview==
| | It starts with a single low note, followed by a section of drums. After that, another layer of high strings is added in. At around 0:50, choir takes on the main melody; the melody is similar to the choir sections of [[Halo 2]].<br /> |
| ===Released===
| | Later on, drums once again are the dominant instrument. At around 3:05, the slow drum beat is replaced by a faster and louder drums section. |
| ''Released'' (2:20) starts with a single low note, followed by a section of percussion. A layer of high strings joins in with suspense, followed by some digital sound effects. The choir then enters, singing the main melody of ''[[Impend]]'' from ''[[Halo 2]]'', albeit in a slower tempo. The soft drums and strings return as accompaniment. The vocals fade out, leaving the drums. The piece plays at the start of the level, as [[John-117]], [[Avery Johnson]] and [[Thel 'Vadam]] are walking through the jungle, and continues throughout the first combat encounter.
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| ===Wild Life===
| | This song also sounds a lot like the music from the Halo 2 level [[Uprising]], especially at around 4:30. |
| ''Wild Life'' (1:02) begins with low strings building tension, before the drums once again become the dominant instrument. The slow drum beat gradually accelerates, soon replaced by a faster and louder tempo. It ends abruptly. The piece plays after the area where [[Reynolds]] is being interrogated by a [[Jiralhanae Captain]], as John-117 and 'Vadam make their way towards the river. This track was later reused in the ''[[Fireteam Raven, Reporting In]]'' trailer advertising [[Series 6: Raven|Series 6]] of ''[[Halo: The Master Chief Collection]]''.
| | It also includes [[A Walk in the Woods]]/[[Heretic, Hero]] remake. |
| | It runs for 5:20. |
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| ===Another Walk===
| | [[Category:Halo Music]] |
| ''Another Walk'' (1:58) transitions into a percussion part with a more relaxed beat, characterized by a snare drum. The choir then joins in with the melody of ''[[A Walk in the Woods]]'' (alluded in the name of the piece), with the percussion beat playing throughout. It ends with a cymbal clash. The piece plays at the river encounter, after the [[Pelicans]] are shot down by [[Banshee]]s.
| | {{Halo Music}} |
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| ==Production notes==
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| According to [[Martin O'Donnell]], ''Another Walk'' was nearly cut because an executive producer did not like the use of snare drums.{{Ref/Twitter|MartyTheElder|1737928731245863208|Martin O'Donnell|Quote=It’s funny the little things you remember. The Walk in the Woods section of Released (Sierra 117 Part 1) was almost cut. I argued with the executive producer about it and I kept it in. He didn’t like the sound of the snare drum, said it sounded like a mistake. I said it was purposely punky and he was wrong. That wasn’t the only time I had to fight for music.|D=22|M=12|Y=2023}}
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| ==Sources==
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| {{Ref/Sources}}
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| {{Soundtrack|H3}} | |