Editing Monster Hunter

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'''''Monster Hunter''''' was the codename of a cancelled video game briefly under development at [[Bungie]]. It was developed by the team formerly known as Bungie West, who had produced ''[[Wikipedia:Oni (video game)|Oni]]'' in [[2001]], but was cancelled in early [[2002]].{{Ref/Site|Id=HistoryOfHalo|URL=https://www.vice.com/en/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history|Site=Vice|Page=The Complete, Untold History of Halo|D=22|M=9|Y=2021}} Little is known about the setting or theme of the game.
'''''Monster Hunter''''' was the codename of a cancelled video game briefly under development at [[Bungie]]. It was developed by the team formerly known as Bungie West, who had produced ''[[Wikipedia:Oni (video game)|Oni]]'' in [[2001]], but was cancelled in early [[2002]].{{Ref/Site|Id=HistoryOfHalo|URL=https://www.vice.com/en/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history|Site=Vice|Page=The Complete, Untold History of Halo|D=22|M=9|Y=2021}} Little is known about the setting or theme of the game.


After shipping ''Oni'' in early [[2001]], the Bungie West team was recruited to help complete [[Development of Halo: Combat Evolved|development]] of ''[[Halo: Combat Evolved]]'', in particular its [[multiplayer]] component. They had been promised that after completing development on ''Combat Evolved'', they would be allowed to develop any game they wanted to, and so began work on ''Monster Hunter'' after ''Combat Evolved'' shipped. However, in early [[2002]], almost immediately after the decision was made to produce a sequel to ''Combat Evolved'', the ''Monster Hunter'' project was cancelled and its project lead, [[Hardy LeBel]], was reassigned to the ''[[Phoenix (cancelled Bungie project)|Phoenix]]'' project, while the rest of the team were merged into the ''[[Halo 2]]'' team.{{Ref/Reuse|HistoryOfHalo}}{{Ref/Site|Id=CathedralHurricane|URL=https://medium.com/@Oozer3993/assembling-a-cathedral-out-of-a-hurricane-the-making-of-halo-2-24652d08d29a|Site=Medium|Page=Assembling A Cathedral Out Of A Hurricane — The Making of Halo 2|D=22|M=9|Y=2021}}
After shipping ''Oni'' in early [[2001]], the Bungie West team was recruited to help complete [[Development of Halo: Combat Evolved|development]] of ''[[Halo: Combat Evolved]]'', in particular its [[multiplayer]] component. They had been promised that after completing development on ''Combat Evolved'', they would be allowed to develop any game they wanted to, and so began work on ''Monster Hunter'' after ''Combat Evolved'' shipped. However, in early [[2002]], almost immediately after the decision was made to produce a sequel to ''Combat Evolved'', the ''Monster Hunter'' project was cancelled and its project lead, [[Hardy LeBel]], was reassigned to the ''[[Phoenix]]'' project, while the rest of the team were merged into the ''[[Halo 2]]'' team.{{Ref/Reuse|HistoryOfHalo}}{{Ref/Site|Id=CathedralHurricane|URL=https://medium.com/@Oozer3993/assembling-a-cathedral-out-of-a-hurricane-the-making-of-halo-2-24652d08d29a|Site=Medium|Page=Assembling A Cathedral Out Of A Hurricane — The Making of Halo 2|D=22|M=9|Y=2021}}


In a later interview, LeBel further elaborated on ''Monster Hunter'', mentioning that the game was to have been a spiritual successor to ''[[Oni (game)|Oni]]''.{{Ref/YouTube|s2zwA_g7ilc|mrixt|Hardy LeBel Interview|Time=2190|Quote=...and then the Oni team, which was going to work on the "spiritual sequel" to Oni - but the fact of the matter is that after a few months, it became clear to us that for Bungie to get Halo finished in time for Xbox launch, it was all hands on deck and we all had to collapse down into the Halo team to get it finished.}}
In a later interview, LeBel further elaborated on ''Monster Hunter'', mentioning that the game was to have been a spiritual successor to ''[[Oni (game)|Oni]]''.{{Ref/YouTube|s2zwA_g7ilc|mrixt|Hardy LeBel Interview|Time=2190|Quote=...and then the Oni team, which was going to work on the "spiritual sequel" to Oni - but the fact of the matter is that after a few months, it became clear to us that for Bungie to get Halo finished in time for Xbox launch, it was all hands on deck and we all had to collapse down into the Halo team to get it finished.}}

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