Editing MJOLNIR Powered Assault Armor (GEN2)
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Era|Post}} | |||
{{Title|MJOLNIR Powered Assault Armor [GEN2]}} | {{Title|MJOLNIR Powered Assault Armor [GEN2]}} | ||
[[File:H4-MJOLNIR-GEN2.png|thumb|250px|[[MJOLNIR Powered Assault Armor/Warrior|Warrior]], the mainline version of the GEN2 suit]] | |||
The '''MJOLNIR Powered Assault Armor [GEN2]''' is the second system-wide generation of the [[MJOLNIR Powered Assault Armor]]. GEN2 introduces many improvements to the suit's core architecture, specifically tailored for use by the [[SPARTAN-IV program|Spartan-IV supersoldiers]].<ref name="O+A"/><ref name="Game Informer May 2012">'''Game Informer''': ''May 2012''</ref><ref name="frankie">[http://members.shaw.ca/laird2/temp/derp/interview.mp3 '''Frank O'Connor interview during San Diego Comic-Con 2012'''] 1:15 - 2:10</ref> | |||
== Background == | |||
GEN2 was developed by the [[Materials Group]] as a response to the SPARTAN-IV project. The armor was designed to compensate for the Spartan-IVs' less extensive [[SPARTAN-IV Augmentation Program|physical augmentations]] in comparison to the previous two generations. As a result, the armor multiplies the strength of its wearer significantly more than the first-generation suits, granting the Spartan-IVs roughly equal strength as their GEN1-equipped predecessors while wearing the suit.<ref name="frankie"/><ref>[http://www.gameinformer.com/b/features/archive/2015/06/11/halo-5-guardians-unmasking-the-fireteam-hunting-master-chief.aspx '''Halo 5: Guardians – Unmasking The Fireteam Hunting Master Chief''']</ref> The GEN2 suit is also lighter and stronger in construction than the first-generation Mjolnir line,<ref name="frankie">[http://members.shaw.ca/laird2/temp/derp/interview.mp3 '''Frank O'Connor interview during San Diego Comic-Con 2012'''] 1:15 - 2:10</ref><ref name="O+A"/><ref name="Game Informer May 2012"/> weighing approximately 200 kilograms.<ref>'''Halo: New Blood''', ''page 157'' (Google Play edition)</ref> | |||
The | The GEN2 armor incorporates new ''ad hoc'' modification systems which allow the armor to use [[armor abilities]], [[tactical packages]], and [[support upgrades]]. GEN2 is produced by at least seven manufacturers, both within the military and among private contractors. Production of some GEN1 variants was shifted between corporate entities, while other contracts were transferred from the military to private industries.<ref name="O+A">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4''': ''ORDNANCE + ARMOR]''</ref> Like its GEN1 predecessors it is backwards compatible (through hardware and firmware upgrades) with previous armor systems, including the [[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]], [[MJOLNIR Powered Assault Armor/Mark V|Mark V]], [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]], and the MJOLNIR variant of the [[ODST armor]].<ref name="RT13">'''Rooster Teeth Expo 2013'''</ref> | ||
While the suit's primary production model bears less significance than in the previous Mjolnir generations due to GEN2's more distributed design philosophy, the Materials Group's [[MJOLNIR Powered Assault Armor/Warrior|Warrior]] variant is officially considered the mainline model of the GEN2 armor. Another prevalent model is the [[MJOLNIR Powered Assault Armor/Recruit|Recruit]] variant, which is issued to all Spartan-IVs upon induction.<ref>'''Halo 4''', ''Spartan Armor menu descriptions''</ref> | |||
As of | As of 2558, GEN2 armor is standard-issue for all active Spartans, including Spartan-IIIs<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-fifty-caliber '''Halo Waypoint''' - ''Cannon Fodder: Fifty Caliber'']</ref> and [[Blue Team]].<ref name="warfare">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-conventional-warfare '''Halo Waypoint''' - ''Cannon Fodder: Conventional Warfare'']</ref> | ||
==Armor variants and upgrades== | ==Armor variants and upgrades== | ||
{{Col-begin}} | {{Col-begin}} | ||
{{Col-2}} | {{Col-2}} | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/AA variant|Air Assault]]''' - Utilized primarily by ONI security personnel on [[Earth]]'s and [[Luna]]'s [[space elevator]]s and [[skyhook]]s.<ref group="note">To avoid unnecessary clutter caused by redundant citations, all subsequent entries are cited using the ''Halo 4'', ''Halo 5: Guardians'', and ''Halo Online'' Spartan Armor menus.</ref> | ||
*'''[[ANUBIS-class Mjolnir|Anubis]]''' - A variant with enhanced sensor suite | *'''[[ANUBIS-class Mjolnir|Anubis]]''' - A variant with enhanced sensor suite | ||
*'''[[ARGONAUT-class Mjolnir|Argonaut]]''' - A variant with move-by-wire reflex enhancers | *'''[[ARGONAUT-class Mjolnir|Argonaut]]''' - A variant with move-by-wire reflex enhancers. | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Argus|Argus]]''' - A variant with an increase in situational and threat awareness | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Athlon|Athlon]]''' - A variant used in [[War Games|combat training exercises]] | ||
*'''[[MJOLNIR Powered Assault Armor/Aviator|Aviator]]''' - A variant designed for aircraft piloting. Required for use by Spartan [[F-41 Broadsword]] pilots. | |||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Breaker|Breaker]]''' - A variant with tactical supremacy and increased endurance | ||
*'''[[BUCCANEER-class Mjolnir|Buccaneer]]''' - A variant that uses off-the-shelf components. | |||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Buzzsaw|Buzzsaw]]''' | ||
*'''[[MJOLNIR Powered Assault Armor/Cain|Cain]]''' | |||
*'''[[BUCCANEER-class Mjolnir|Buccaneer]]''' - | *'''[[MJOLNIR Powered Assault Armor/Caladcholg|Caladcholg]]''' - A variant with fast-switching Mjolnir muscle fibers | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/CIO|CIO]]''' - A variant for Counter-Intelligence Operators | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Centurion|Centurion]]''' - A variant for operational planning and situational awareness, upgraded from GEN1 | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/K variant|Commando]]''' - A variant for special operations, upgraded from GEN1 | ||
*'''[[CIO | *'''[[MJOLNIR Powered Assault Armor/Copperhead|Copperhead]]''' - A variant for covert ops | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Cyclops|Cyclops]]''' - A variant with a more powerful fusion pack | ||
*'''[[ | |||
*'''[[ | |||
*'''[[CYPHER-class Mjolnir|Cypher]]''' - A variant that features a pilot program | *'''[[CYPHER-class Mjolnir|Cypher]]''' - A variant that features a pilot program | ||
*'''[[ | *'''[[DECIMATOR-class Mjolnir|Decimator]]''' | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Deadeye|Deadeye]]''' - Designed for snipers | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Defender|Defender]]''' - Designed for general area denial and tactical defensive abilities | ||
*'''[[MJOLNIR Powered Assault Armor/EOD variant|EOD]]''' - A variant designed to facilitate explosive ordnance disposal, upgraded from GEN1<ref name="LE Contents">[[:File:Halo-4-limited-edition.jpeg|''Halo 4 Limited Edition Contents'']]</ref> | |||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Enforcer|Enforcer]]''' - A variant designed for remote security base detail | ||
*'''[[MJOLNIR Powered Assault Armor/Engineer|Engineer]]''' - A variant designed for repairing and reconfiguring technology in combat<ref name="The Halo Bulletin: 8.15.12">[http://halo.xbox.com/blogs/Headlines/post/2012/08/15/The-Halo-Bulletin-81512.aspx : ''The Halo Bulletin 8.15.12'']</ref> | |||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/V variant|EVA]]''' - A variant designed for [[extra-vehicular activity]], upgraded from GEN1 | ||
*'''[[ | |||
*'''[[ | |||
*'''[[FENRIR-class Mjolnir|Fenrir]]''' - A variant with an embedded battle management AI | *'''[[FENRIR-class Mjolnir|Fenrir]]''' - A variant with an embedded battle management AI | ||
*'''[[MJOLNIR Powered Assault Armor/Flenser|Flenser]]''' - A variant with high running endurance | |||
*'''[[FOEHAMMER-class Mjolnir|Foehammer]]''' - A variant designed for better pilot synchronization | *'''[[FOEHAMMER-class Mjolnir|Foehammer]]''' - A variant designed for better pilot synchronization | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Fotus|FOTUS]]''' - A variant based on Forerunner technology<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/25/The-Halo-Bulletin-72512.aspx : ''The Halo Bulletin 7.25.12'']</ref> | ||
*'''[[FREEBOOTER-class Mjolnir|Freebooter]]''' - A variant with seamless nanofabricated armor panels | *'''[[FREEBOOTER-class Mjolnir|Freebooter]]''' - A variant with seamless nanofabricated armor panels | ||
*'''[[MJOLNIR Powered Assault Armor/Gladiator|Gladiator]]''' | |||
*'''[[GOBLIN-class Mjolnir|Goblin]]''' - A variant with sensor-warping technology | *'''[[GOBLIN-class Mjolnir|Goblin]]''' - A variant with sensor-warping technology | ||
*'''[[ | *'''[[GUNGNIR]]''' - Upgrade of GEN1 model developed by [[Project GUNGNIR]] | ||
*'''[[HAZOP | *'''[[MJOLNIR Powered Assault Armor/Gunslinger|Gunslinger]]''' - A variant with a tweaked smart-link system to increase handgun accuracy | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Halberd|Halberd]]''' - A variant with a unique magnetic weapon lock arrangement | ||
*'''[[HELLCAT-class Mjolnir|Hellcat]]''' | *'''[[MJOLNIR Powered Assault Armor/HAZOP variant|HAZOP]]''' - A variant for environments considered too hazardous for standard equipment, upgraded from GEN1 | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Helioskrill|Helioskrill]]''' - A variant designed by a [[Sangheili]] prodigy | ||
*'''[[ | *'''[[HELLCAT-class Mjolnir|Hellcat]]''' | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Helljumper|Helljumper]]''' - An improved version of ODST armor | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Hermes|Hermes]]''' - A variant used for orbital raids | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Hoplite|Hoplite]]''' - A variant with targeting and datalink advancements that increases long-range heavy munitions accuracy, upgraded from GEN1 | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Hunter|Hunter]]''' - A variant for target acquisitions. | ||
*'''[[INTERCEPTOR-class Mjolnir|Interceptor]]''' | *'''[[MJOLNIR Powered Assault Armor/Infiltrator|Infiltrator]]''' - A variant designed for stealthy infiltration of enemy territory | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Inquisitor|Inquisitor]]''' - A variant that utilizes a [[Sentinel]] power cell instead of a fusion reactor | ||
*'''[[INTERCEPTOR-class Mjolnir|Interceptor]]''' | |||
*'''[[MJOLNIR Powered Assault Armor/Juggernaut|Juggernaut]]''' | |||
*'''[[JUMPMASTER-class Mjolnir|Jumpmaster]]''' - A variant designed for free-fall combat drops | *'''[[JUMPMASTER-class Mjolnir|Jumpmaster]]''' - A variant designed for free-fall combat drops | ||
*'''[[LEGIONNAIRE-class Mjolnir|Legionnaire]]''' | *'''[[LEGIONNAIRE-class Mjolnir|Legionnaire]]''' | ||
*'''[[LOCUS | *'''[[MJOLNIR Powered Assault Armor/Locus|LOCUS]]''' - A variant designed for tactical and strategic infiltration. Known for its incredible resiliency | ||
*'''[[MAKO-class Mjolnir|Mako]]''' - A variant designed for multi-environment adaptation | *'''[[MAKO-class Mjolnir|Mako]]''' - A variant designed for multi-environment adaptation | ||
*'''[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]''' - Upgraded to function with the Mjolnir [GEN2] suite | *'''[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]''' - Upgraded to function with the Mjolnir [GEN2] suite | ||
*'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]''' - Upgraded to function with the Mjolnir [GEN2] suite | *'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V]]''' - Upgraded to function with the Mjolnir [GEN2] suite | ||
*'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]''' - Upgraded to function with the Mjolnir [GEN2] suite | |||
{{Col-2}} | {{Col-2}} | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Mirmillion|Mirmillion]]''' - A variant with optimized combat flexibility | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Mongoose|Mongoose]]''' | ||
*'''[[MJOLNIR Powered Assault Armor/ | *'''[[MJOLNIR Powered Assault Armor/Ni-Hard|Ni-Hard]]''' | ||
*'''[[Nightfall armor|Nightfall]]''' - A variant used on inhospitable worlds | |||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Ninja|Ninja]]''' | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/NOBLE|NOBLE]]''' - A variant designed for Battle Network Management | ||
*'''[[NOBLE | |||
*'''[[NOMAD-class Mjolnir|Nomad]]''' - A variant designed for remote expeditions in uncharted space | *'''[[NOMAD-class Mjolnir|Nomad]]''' - A variant designed for remote expeditions in uncharted space | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Oceanic|Oceanic]]''' - Designed for combat in waterfront areas | ||
*'''[[ODST armor | *'''[[ODST armor#MJOLNIR GEN2 variant|ODST]]''' - Upgraded to function with the Mjolnir [GEN2] suite | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Omni|Omni]]''' - A variant that effectively uses [[Materials Group]]'s GEN2 prototype sensor suite | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Oracle|Oracle]]''' - A variant designed to test modular system upgrades | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Orbital|Orbital]]''' - A variant designed for EVA activity | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Operator|Operator]]''' - A variant designed to optimize vehicle operation, upgraded from GEN1<ref name="The Halo Bulletin: 8.15.12"/> | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Paladin|Paladin]]''' - A variant designed for processing and curating vast amounts of battlefield data | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Pathfinder|Pathfinder]]''' - A variant designed for missions in intel-poor environments<ref name="LE Contents"/> | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Pioneer|Pioneer]]''' - A variant designed for missions in unfamiliar, hostile environments<ref name="The Halo Bulletin: 8.15.12"/> | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Prefect|Prefect]]''' - A variant based on [[Forerunner personal armor]]<ref name="RT13"/> | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Protector|Protector]]''' - A variant designed for VIP security | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Raider|Raider]]''' - A variant designed with Samurai-like aesthetics for intimidation of hostiles | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Rampart|Rampart]]''' - A variant designed for combat in urban areas | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Ranger|Ranger]]''' - A variant designed for remote operatives engaging in hostile environmental conditions | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Reaper|Reaper]]''' - A variant based on Forerunner [[combat skin]]s | ||
*'''[[MJOLNIR Powered Assault Armor/R variant|Recon]]''' - A variant designed for stealth reconnaissance operations, upgraded from GEN1 | |||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Recruit|Recruit]]''' - Issued to all Spartan-IV recruits prior to qualification for specialized models<ref name="LE Contents"/> | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Renegade|Renegade]]''' - A variant designed for strategic reconnaissance | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Ricochet|Ricochet]]''' - A variant designed for use in [[Gravball#Ricochet|Ricochet]] combat training exercises<ref name="RT13"/> | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Rogue|Rogue]]''' - A variant designed for extended solo operations, upgraded from GEN1<ref name="The Halo Bulletin: 8.15.12"/> | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Samurai|Samurai]]''' - A variant with increased situational awareness | ||
*'''[[SECURITY-class Mjolnir|Security]]''' - A variant designed for | *'''[[MJOLNIR Powered Assault Armor/Scanner|Scanner]]''' - A variant designed to aid search-and-rescue teams | ||
*'''[[MJOLNIR Powered Assault Armor/Sceptre|Sceptre]]''' - A variant designed for utilizing the new modular tactical package system | |||
*'''[[MJOLNIR Powered Assault Armor/S variant|Scout]]''' - A variant designed for scouting operations, upgraded from GEN1 | |||
*'''[[SECURITY-class Mjolnir|Security]]''' - A variant designed for ship and station defense, upgraded from GEN1 | |||
*'''[[SEEKER-class Mjolnir|Seeker]]''' - A variant equipped with a full suite of signature masking mechanisms for reconnaissance | *'''[[SEEKER-class Mjolnir|Seeker]]''' - A variant equipped with a full suite of signature masking mechanisms for reconnaissance | ||
*'''[[SHINOBI-class Mjolnir|Shinobi]]''' - | *'''[[SHINOBI-class Mjolnir|Shinobi]]''' - A variant with no known manufacturer | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Soldier|Soldier]]''' - A variant with extra storage space designed for battlefield support | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Spectrum|Spectrum]]''' - A variant designed for engaging Covenant in close quarters inside starships | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Stalker|Stalker]]''' - A variant designed to aid in covert shadowing of a target, derived from [[Jiralhanae Stalker]] stealth harnesses<ref name="The Halo Bulletin: 8.15.12"/> | ||
*'''[[MJOLNIR Powered Assault Armor/Strider|Strider]]''' - A variant for jaunt-combat excursions in isolated theaters | |||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Technician|Technician]]''' - A variant for combat engineers | ||
*'''[[TEISHIN-class Mjolnir|Teishin]]''' - A variant designed for augmented soldiers serving in paramilitary and clandestine agencies | *'''[[TEISHIN-class Mjolnir|Teishin]]''' - A variant designed for augmented soldiers serving in paramilitary and clandestine agencies | ||
*'''[[TRACER-class Mjolnir|Tracer]]''' - An advanced variant used for intelligence gathering | |||
*'''[[TRACER-class | *'''[[MJOLNIR Powered Assault Armor/Tracker|Tracker]]''' - A variant designed to aid in long-range pursuit of targets<ref name="The Halo Bulletin: 8.15.12"/> | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Tremor|Tremor]]''' - A variant that allows programmable grenades to be set to higher yields | ||
*'''[[VALKYRIE-class Mjolnir|Valkyrie]]''' - A variant designed for aerospace flight control | *'''[[VALKYRIE-class Mjolnir|Valkyrie]]''' - A variant designed for aerospace flight control | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Vanguard|Vanguard]]''' - A variant designed for face-to-face enemy assaults | ||
*'''[[MJOLNIR Powered Assault Armor/Venator|Venator]]''' - A variant optimized for single-enemy combat | |||
*'''[[MJOLNIR Powered Assault Armor/Venator|Venator]]''' - A variant optimized for single-enemy combat | |||
*'''[[VENTURE-class Mjolnir|Venture]]''' - A variant designed for survey missions in extreme environments | *'''[[VENTURE-class Mjolnir|Venture]]''' - A variant designed for survey missions in extreme environments | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Void Dancer|Void Dancer]]''' - A variant designed for exoatmospheric operations and threat assessment | ||
*'''[[MJOLNIR Powered Assault Armor/Warrior|Warrior]]''' - MJOLNIR's mainline armor kit. Designed for speed and mobility | |||
*'''[[MJOLNIR Powered Assault Armor/War Master|War Master]]''' - [[Lethbridge Industrial]]'s most popular and most exotic armor. Designed with multi-functional configuration for almost any combat scenario | |||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Widow Maker|Widow Maker]]''' - A variant designed with hardwired response protocols and quick-release mag-clamps | ||
*'''[[ | *'''[[MJOLNIR Powered Assault Armor/Wetwork|Wetwork]]''' - A variant designed for assassination operations<ref name="The Halo Bulletin: 8.15.12"/> | ||
*'''[[ | |||
*'''[[ | |||
{{Col-end}} | {{Col-end}} | ||
===Attachments=== | ===Attachments=== | ||
The armor system is built to support a variety of attachments and equipment which allow it to utilize [[armor abilities]]. Some of them have been reverse-engineered from [[Covenant]] and [[Forerunner]] technology. | The armor system is built to support a variety of attachments and equipment which allow it to utilize [[armor abilities]]. Some of them have been reverse-engineered from [[Covenant]] and [[Forerunner]] technology. | ||
*'''[[Airstrike]]''' - Calls in heavy munitions around the user | *'''[[Airstrike]]''' - Calls in heavy munitions around the user | ||
*'''[[M2705 regeneration field]]''' - Applies a force to remove hostiles from the presence of the user and then temporarily appropriates armor system functions, targeting biological and combat vitality-oriented armor functions in order to heal the user and repair the armor | *'''[[M2705 regeneration field]]''' - Applies a force to remove hostiles from the presence of the user and then temporarily appropriates armor system functions, targeting biological and combat vitality-oriented armor functions in order to heal the user and repair the armor | ||
Line 212: | Line 134: | ||
*'''[[Series 12 jetpack]]''' - Mitigates gravity, allowing mobility over challenging terrain | *'''[[Series 12 jetpack]]''' - Mitigates gravity, allowing mobility over challenging terrain | ||
*'''[[Shock chain]]''' - Creates an energy shield that damages enemies and restores the user's energy shielding | *'''[[Shock chain]]''' - Creates an energy shield that damages enemies and restores the user's energy shielding | ||
*'''[[Stun blast]]''' - Creates a short-range [[electromagnetic pulse]] (EMP) which interferes with all electronic equipment within the radius of the pulse | *'''[[Stun blast]]''' - Creates a short-range [[electromagnetic pulse]] (EMP) which interferes with all electronic equipment within the radius of the pulse | ||
*'''[[Teleport]]''' - Allows near-instantaneous transport over short distances | *'''[[Teleport]]''' - Allows near-instantaneous transport over short distances | ||
Line 221: | Line 142: | ||
*'''[[Z-5080 Promethean vision]]''' - A sonar-like Forerunner visual enhancement system that displays movement through solid objects | *'''[[Z-5080 Promethean vision]]''' - A sonar-like Forerunner visual enhancement system that displays movement through solid objects | ||
*'''[[Z-90 hardlight shield]]''' - A shield made from [[hard light]] reverse-engineered from Forerunner technology | *'''[[Z-90 hardlight shield]]''' - A shield made from [[hard light]] reverse-engineered from Forerunner technology | ||
==Armor components== | ==Armor components== | ||
[[File:SPARTAN-IV Exo-suit.jpg|thumb|250px|The GEN2 | [[File:SPARTAN-IV Exo-suit.jpg|thumb|250px|The GEN2 titanium nanocomposite bodysuit.]] | ||
*'''[[Biofoam]] injectors''': Allow for physical injuries to be sealed and repaired without the use of external | *'''[[Biofoam]] injectors''': Allow for physical injuries to be sealed and repaired without the use of external medkits | ||
*'''[[Energy shielding]]''': A protective barrier that surrounds the armor and protects the user from harm | *'''[[Energy shielding]]''': A protective barrier that surrounds the armor and protects the user from harm | ||
*'''Inner skinsuit''': The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface. It controls the suit's temperature and actively changes how the suit fits the user.<ref name="FoR3">'''[[Halo: The Fall of Reach]]''', ''page 71'', (2001) ''page 81'', ''page 90'' (2010)</ref> | *'''Inner skinsuit''': The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface. It controls the suit's temperature and actively changes how the suit fits the user.<ref name="FoR3">'''[[Halo: The Fall of Reach]]''', ''page 71'', (2001 edition) ''page 81'', (definitive edition) ''page 90'' (2010 edition)</ref> | ||
*'''[[Fusion reactor|Compact fusion reactor]]''': The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the | *'''[[Fusion reactor|Compact fusion reactor]]''': The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. [GEN2]'s fusion reactor is installed at the back of the torso carapace.<ref>[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-9-24-14 ''The Halo Bulletin 9.24.14'']</ref> | ||
*'''Magnetic weapon holder strips''': The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero | *'''Magnetic weapon holder strips''': The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero G environments and can be toggled on or off by the wearer. | ||
*'''[[MJOLNIR power supply control unit|Power supply control unit]]''': Manages the power supply of the armor | *'''[[MJOLNIR power supply control unit|Power supply control unit]]''': Manages the power supply of the armor | ||
*'''[[MJOLNIR GEN2 BIOS]]''': The basic input/output system, standard firmware interface of the GEN2 suite | *'''[[MJOLNIR GEN2 BIOS]]''': The basic input/output system, standard firmware interface of the GEN2 suite | ||
*'''[[Visual Intelligence System, Reconnaissance|VISR 4.0]]''': Up to version 4.09, these visor installments are optimized and customized to facilitate specialized tasks.<ref> | *'''[[Visual Intelligence System, Reconnaissance|VISR 4.0]]''': Up to version 4.09, these visor installments are optimized and customized to facilitate specialized tasks.<ref name="H4 visors">[http://www.youtube.com/watch?v=OPKWXZyfa6o& ''Halo 4 - All 17 Visor Colors, Master Chief Helmet & Griffball!'']</ref> | ||
*'''[[Force-multiplying circuit]]s''': Allows the user greatly enhanced reflexes and strength, improving mobility and combat effectiveness in close quarters | *'''[[Force-multiplying circuit]]s''': Allows the user greatly enhanced reflexes and strength, improving mobility and combat effectiveness in close quarters | ||
*'''[[Motion tracker]]''': Shows movement of friendly and enemy units within the system's radius | *'''[[Motion tracker]]''': Shows movement of friendly and enemy units within the system's radius | ||
*'''[[Pressure seal]]''': The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong and will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been over pressurized. | *'''[[Pressure seal]]''': The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong and will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been over pressurized. | ||
*'''[[Support upgrades]]''': These customized and specialized upgrades allow combat advantages by modifying the core and periphery systems of GEN2. | *'''[[Support upgrades]]''': These customized and specialized upgrades allow combat advantages by modifying the core and periphery systems of GEN2. | ||
*'''Sprint module''': Unlike previous armor systems, Mjolnir GEN2 has a built-in sprint module that allows the user to run at faster speeds by overriding safety protocols. | *'''Sprint module''': Unlike previous armor systems, Mjolnir GEN2 has a built-in sprint module that allows the user to run at faster speeds by overriding safety protocols.<ref name="O+A"/> It is functionally similar to the version developed by [[Kat-B320]] of [[NOBLE Team]], which saw widespread deployment across [[Reach]] in the planet's final days.<ref>''Halo: Reach'' game manual</ref> | ||
*'''[[Tactical packages]]''': These customized and specialized packages allow combat advantages by modifying the core and periphery systems of GEN2. | *'''[[Tactical packages]]''': These customized and specialized packages allow combat advantages by modifying the core and periphery systems of GEN2. | ||
*'''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick armored bodysuit. The bodysuit is made of a nonrigid titanium-based material, making it very strong and yet very flexible. The suit has numerous functions, small but vital to the safety and survival of the wearer. It also serves as another layer of protection against ballistics attacks and is coated with a heat-resistant material to disperse heat from [[plasma weaponry|plasma weapons]]. Many components of the GEN2's titanium bodysuit are conspicuously fashioned after the shape of human musculature; this was less prominent in previous Mjolnir generations. | *'''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick armored bodysuit. The bodysuit is made of a nonrigid titanium-based material, making it very strong and yet very flexible. The suit has numerous functions, small but vital to the safety and survival of the wearer. It also serves as another layer of protection against ballistics attacks and is coated with a heat-resistant material to disperse heat from [[plasma weaponry|plasma weapons]]. Many components of the GEN2's titanium bodysuit are conspicuously fashioned after the shape of human musculature; this was less prominent in previous Mjolnir generations. Some models have portions of the bodysuit share their color with the external armor plating, though completely black bodysuits are still common.<ref name="H4">'''[[Halo 4]]'''</ref><ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> Certain fireteams or individual operatives are outfitted with customized techsuits that contain a host of undisclosed improvements or modifications to fit particular mission parameters or operator need.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-fowl-play '''Halo Waypoint''' - ''Cannon Fodder: Fowl Play'']</ref> | ||
*'''Integrated thruster system''': GEN2 suits are equipped with an array of shoulder- and back-mounted thrusters, increasing a Spartan's mobility in the field and presumably in vacuum environments.<ref name="h5mpb bts">[https://www.youtube.com/watch?v=k96NK5moXyg '''YouTube''': ''Halo 5: Guardians Multiplayer Beta: Behind the Scenes'']</ref> The system, which was added as part of a series-wide update, partly alleviates the need to use an external thruster unit or jetpack; however, it provides only limited thrust and as such does not fully replace external thrust apparatuses.<ref>[https://www.halowaypoint.com/en-us/universe/tech/jetpack '''Halo Waypoint''' | *'''Integrated thruster system''': GEN2 suits are equipped with an array of shoulder- and back-mounted thrusters, increasing a Spartan's mobility in the field and presumably in vacuum environments.<ref name="h5mpb bts">[https://www.youtube.com/watch?v=k96NK5moXyg '''YouTube''': ''Halo 5: Guardians Multiplayer Beta: Behind the Scenes'']</ref> The system, which was added as part of a series-wide update, partly alleviates the need to use an external thruster unit or jetpack; however, it provides only limited thrust and as such does not fully replace external thrust apparatuses.<ref>[https://www.halowaypoint.com/en-us/universe/tech/jetpack '''Halo Waypoint:''' ''UNSC Jet Pack'']</ref> It is still powerful enough to allow the user to hover a few seconds in mid-air when activated in a stabilizing arrangement. Integrated thrusters saw use in combat as early as [[2555#March|March 2555]].<ref>''[[Halo: Hunters in the Dark]]'' page 292</ref> | ||
*'''Auto-repair and bypass nodes''': Any damage that the armor plating suffers can be repaired by built-in, triply-redundant subsystems. These systems are receptive to nanomachines facilitating the repair.<ref name="ScienceOfHalo">[http://www.youtube.com/watch?v=QjswoU39AOY '''YouTube''': ''The Science Behind The Halo Series'']</ref> Additionally, bypass channels allow certain components to function if routing is compromised by extensive damage. Both these systems can fail, resulting in "scarred" armor plating.<ref name=" | *'''Auto-repair and bypass nodes''': Any damage that the armor plating suffers can be repaired by built-in, triply-redundant subsystems. These systems are receptive to nanomachines facilitating the repair.<ref name="ScienceOfHalo">[http://www.youtube.com/watch?v=QjswoU39AOY '''YouTube''': ''The Science Behind The Halo Series'']</ref> Additionally, bypass channels allow certain components to function if routing is compromised by extensive damage. Both these systems can fail, resulting in "scarred" armor plating.<ref name="H5GBScarred">'''Halo 5: Guardians Multiplayer Beta''' - ''Scarred Mjolnir Mark VI description''</ref> | ||
==Trivia== | ==Trivia== | ||
*All non-essential Spartan-IV [[NPC]]s in ''Halo 4'' wear the full Recruit armor set and [[Visor color#Halo 4|visor color]]. Steel serves as their suits' primary color and gold is the secondary color. [[ | *The way the GEN2 armor is equipped by UNSC ''Infinity'''s dedicated machinery onto its wearer is reminiscent of [[Wikipedia:Iron Man's armor|Iron Man armor]] in the [[Wikipedia:Marvel Cinematic Universe|Marvel Cinematic Universe]] and [[w:c:Starcraft:Tychus Findlay|Tychus Findlay]]'s [[w:c:Starcraft:CMC Powered Combat Suit|CMC powered armor]] in [[w:c:Starcraft:Starcraft II|''Starcraft II'']]. | ||
*All non-essential Spartan-IV [[NPC]]s in ''Halo 4'' wear the full Recruit armor set and [[Visor color#Halo 4|visor color]]. Steel serves as their suits' primary color and gold is the secondary color. | |||
*Spartan [[Tedra Grant]] field tested several early [GEN2] models.<ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]'''''</ref> | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:H4-Concept-Undersuit-Male.jpg|Concept art of the Mjolnir [GEN2] skinsuit for male wearers | File:H4-Concept-Undersuit-Male.jpg|Concept art of the Mjolnir [GEN2] skinsuit for male wearers | ||
File:H4-Concept-Undersuit-Female.jpg|Concept art of the female [GEN2] skinsuit | File:H4-Concept-Undersuit-Female.jpg|Concept art of the female [GEN2] skinsuit | ||
File:SpartanOpsArmor1.gif|Armoring process for boots and gauntlets (Click to animate) | File:SpartanOpsArmor1.gif|Armoring process for boots and gauntlets (Click to animate) | ||
File:SpartanOpsArmor2.gif|Chest (Click to animate) | File:SpartanOpsArmor2.gif|Chest (Click to animate) | ||
File:SpartanOpsArmor3.gif|Shoulders and helmet (Click to animate) | File:SpartanOpsArmor3.gif|Shoulders and helmet (Click to animate) | ||
File:H4-Selecting Ordnance Speed 02.jpg|The HUD of the [GEN2] armor. | File:H4-Selecting Ordnance Speed 02.jpg|The HUD of the [GEN2] armor. | ||
File:Spartan Ops - GG 2.jpg|A slightly different HUD. Armor bays and technicians can be seen. | File:Spartan Ops - GG 2.jpg|A slightly different HUD. Armor bays and technicians can be seen. | ||
File:H4 SOS1E1 Spartan IV Hologram.jpg|[[Fireteam Majestic]] wearing [GEN2] | File:H4 SOS1E1 Spartan IV Hologram.jpg|[[Fireteam Majestic]] wearing [GEN2] undersuits | ||
File:Spartan Ops - GG 1.jpg|Spartan-IVs in their armor bay | File:Spartan Ops - GG 1.jpg|Spartan-IVs in their armor bay | ||
File:Majestic - 2.png|Fireteam Majestic in their [GEN2] armor | File:Majestic - 2.png|Fireteam Majestic in their [GEN2] armor | ||
File: | File:H4-SpartanOps-WatcherCrawler.jpg|Shields flaring on two [GEN2] suits during the [[Requiem Campaign]] | ||
File: | File:H4-Wraparound-3.jpg|Two [[MJOLNIR Powered Assault Armor/Soldier|Soldier]]-clad Spartan-IVs engaged in an [[War Games]] match on [[Adrift]]. | ||
File:AllGEN2.png|All the [GEN2] armor in ''Halo 4'' at launch | |||
File:H5 Ground Pound.jpg|A red [[MJOLNIR Powered Assault Armor/AA variant|Air Assault]]-clad Spartan-IV attacking a blue [[MJOLNIR Powered Assault Armor/Recruit|Recruit]]-clad Spartan-IV with a [[Spartan abilities|ground pound]] during a War Games match on [[Regret]]. | File:H5 Ground Pound.jpg|A red [[MJOLNIR Powered Assault Armor/AA variant|Air Assault]]-clad Spartan-IV attacking a blue [[MJOLNIR Powered Assault Armor/Recruit|Recruit]]-clad Spartan-IV with a [[Spartan abilities|ground pound]] during a War Games match on [[Regret]]. | ||
File:H5-Empire-Beta-6.jpg|Integrated thrusters briefly levitating the user. Note the jets emanating downward from thrusters both in the back and the front. | File:H5-Empire-Beta-6.jpg|Integrated thrusters briefly levitating the user. Note the jets emanating downward from thrusters both in the back and the front. | ||
File: | File:SPARTAN-IV - Halo 5 Training Simulation.png|Spartan-IVs utilizing several variants in preparation for War Games. | ||
</gallery> | </gallery> | ||
==List of appearances== | ==List of appearances== | ||
*''[[Halo | *''[[Halo: Glasslands]]'' {{1st}} | ||
*''[[Halo 4]]'' {{ | *''[[Halo: The Thursday War]]'' | ||
*''[[Halo 4]]'' {{C|First identified as GEN2}} | |||
**''[[Spartan Ops]]'' | **''[[Spartan Ops]]'' | ||
*''[[Halo: Spartan Assault]]'' | *''[[Halo: Spartan Assault]]'' | ||
*''[[Halo: Initiation]]'' | *''[[Halo: Initiation]]'' | ||
*''[[Halo: Escalation]]'' | *''[[Halo: Escalation]]'' | ||
*''[[Halo 2 | *''[[Halo 2 Anniversary]]'' | ||
*''[[Halo: New Blood]]'' | *''[[Halo: New Blood]]'' | ||
*''[[Hunt the Truth]]'' | *''[[Hunt the Truth]]'' | ||
Line 292: | Line 206: | ||
*''[[Halo: Spartan Strike]]'' | *''[[Halo: Spartan Strike]]'' | ||
*''[[Halo: Hunters in the Dark]]'' | *''[[Halo: Hunters in the Dark]]'' | ||
*''[[Halo 5: Guardians]]'' | *''[[Halo 5: Guardians]]'' | ||
*''[[Halo Online]]'' | |||
== | ==Note== | ||
<references group="note"/> | |||
==Sources== | ==Sources== | ||
<references/> | |||
{{ | {{armor}} | ||
{{ | {{SPARTAN Armor}} | ||
[[Category:MJOLNIR | [[Category:Armor]] | ||
[[Category:MJOLNIR Armor]] |