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| {{Status|Gameplay}}
| | ==Notes== |
| {{Outdated|Armor Mods now have differing level costs.}}
| | Chart form as opposed to list form here: [[Requisition system]] |
| {{disambig header|the cards featured in [[Halo 5: Guardians]]|the cards featured in [[Halo Wars 2]]|List of Blitz cards}}
| | ==Example== |
| This article lists all '''[[REQ#REQ Cards|REQ cards]]''' available in ''[[Halo 5: Guardians]]''.
| | Permanent Cards (Warzone) |
| | *Loadout Weapons |
| | *Armor Mods |
| | *Certifications |
| | Permanent (Warzone and Arena) |
| | *Weapon Skins |
| | *Assassinations |
| | *Stances |
| | *Armor |
| | *Emblems |
| | *Visors |
| | *Helmets |
| | Single Use (Warzone) |
| | *Power Weapons |
| | *Vehicles |
| | *Power Ups |
| | Single (Warzone or Arena, sort of an exception category) |
| | *Boosts |
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| ==Overview== | | The "Permanent" and "Single sections are == == categories, and the ones under them can be sorted into those tabboxes. We wouldn't need to do that with Boosts however, since they are the only single use cards that can be exclusive to arena or warzone. |
| At launch, there were '''over 1,000''' cards, with additional cards added later into the game. There are currently:
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| {{col-begin}}
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| {{col-4}}
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| *'''3''' Announcers
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| *'''229''' Armor pieces
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| *'''238''' Helmets
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| *'''63''' Visors
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| *'''302''' Emblems
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| {{col-4}}
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| *'''27''' Stances
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| *'''30''' Assassination animations
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| *'''134''' Weapon skins
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| *'''123''' Loadout weapons
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| {{col-4}}
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| *'''14''' Armor mods
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| *'''96''' Power weapons
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| *'''72''' Vehicles
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| *'''12''' Power-ups
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| {{col-4}}
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| *'''15''' Arena boosts
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| *'''16''' Warzone boosts
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| {{col-end}}
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| ==REQ Packs==
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| {{scrollbox|height=400px|{{/REQ Packs}}}}
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| ==REQ Points Cards==
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| {{scrollbox|height=250px|{{/REQ Points Cards}}}}
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| ==Permanent Cards (Arena & Warzone)==
| | {| class="wikitable" style="margin:2px auto; font-size:small; text-align:center; background:#FFFFFF" |
| ===Weapon Skins===
| | |- |
| Weapon skins are cosmetic effects that can be applied to different weapons in order to alter their appearance, but not their performance.
| | !Name |
| {{scrollbox|height=400px|{{/Weapon Skins}}}}
| | !Usage |
| | | !Rarity |
| ===Armor===
| | !Energy Cost |
| Cosmetic item that is worn over the entire body except for the head.
| | !Description |
| {{scrollbox|height=400px|{{/Armor}}}}
| | |- |
| | | | '''[[HELLJUMPER-class Mjolnir|Helljumper]]''' |
| ===Helmets===
| | |Permanent |
| Cosmetic item that is worn on the players head.
| | |Mythic |
| {{scrollbox|height=400px|{{/Helmets}}}}
| | |N/A |
| | | | style="text-align:left;" | |
| ===Visors===
| | |- |
| Cosmetic item that changes the color of the visor on the helmet.
| | | '''[[Nornfang]]''' |
| {{scrollbox|height=400px|{{/Visors}}}}
| | |Single Use |
| | | |Mythic |
| ===Emblems===
| | |7 |
| Emblems are icons representing the player that are displayed in multiplayer menus.
| | | style="text-align:left;" |''Hand-tuned by Spartan-II special forces sniper Linda-058, Nornfang was originally manufactured by Misriah Armory for their internal competitive sharpshooting team, before it went missing.'' |
| {{scrollbox|height=400px|{{/Emblems}}}}
| | |- |
| | | | '''[[Battle Rifle]]''' |
| ===Assassinations===
| | |Single Use |
| Assassinations allow the player to assassinate their opponent in new and creative ways. When one is equipped, most assassinations will be exchanged for the one selected unless there isn't enough space for the animation, you are carrying a weapon or objective that has it's own unique assassination, or are in midair (in which case you perform an [[Airsassination]]).
| | |Common |
| {{scrollbox|height=400px|{{/Assassinations}}}}
| | |N/A |
| | | | style="text-align:left;" | |
| ===Stances===
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| Stances allow the player to change how their Spartan is displayed in various multiplayer lobbies.
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| {{scrollbox|height=400px|{{/Stances}}}}
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| ==Permanent Cards (Warzone Only)==
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| ===Loadout Weapons===
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| Weapons that require a certain level to spawn, but does not exhaust your energy.
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| {{scrollbox|height=400px|{{/Loadout Weapons}}}}
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| ===Armor Mods===
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| Armor Mods allow the player to augment their Spartan's abilities to improve various stats or skills. Like loadout weapons, they do not exhaust any energy when equipped. All Armor Mods are available at REQ Level 5.
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| {{scrollbox|height=400px|{{/Armor Mods}}}}
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| ==Single Use Cards (Warzone Only)==
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| ===Power Weapons===
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| Single use weapons that require a certain amount of energy to spawn.
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| {{scrollbox|height=400px|{{/Power Weapons}}}}
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| ===Vehicles===
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| Single use vehicles that require a certain amount of energy to spawn. Vehicles can spawn within the Home Base, Fortress, or Garage. In Warzone Assault, vehicles can spawn behind certain one-way shields. Airborne vehicles will spawn above the Home Base, Fortress, or Garage.
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| {{scrollbox|height=400px|{{/Vehicles}}}}
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| ===Power Ups===
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| Single use [[power-ups|power ups]] that require a certain amount of energy to spawn. They grant players certain abilities for a short duration of time, which is dependent on which tier card is used.
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| {{scrollbox|height=400px|{{/Power Ups}}}}
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| ===Random===
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| Single use cards that will spawn a random weapon or vehicle that's cost is at least that of the Random card used. The maximum cost of the card can be up to 2 levels higher than the card's own energy level and can spawn any weapon or vehicle regardless of if the player has unlocked that card's certification.
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| {{scrollbox|height=400px|{{/Random}}}}
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| ==Single Use Cards "Boosts"==
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| ===Arena Boosts===
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| Arena Boosts are single use cards that can be used exclusively in Arena playlists. Each card will grant players varying amounts of REQ points or XP points that are dependent on the card. Boosts are used before a round and will only deal the earnings if the player plays through the entire match. Quitting or getting disconnected uses the card but provides no bonuses. Arena Boosts typically grant much lower rewards than their Warzone counterparts.
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| {{scrollbox|height=400px|{{/Arena Boosts}}}}
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| ===Warzone Boosts===
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| Warzone Boosts are single use cards that can be used exclusively in Warzone playlists. Each card will grant players varying amounts of REQ points or XP points that are dependent on the card. Boosts are used before a round and will only deal the earnings if the player plays through the entire match. Quitting or getting disconnected uses the card but provides no bonuses. Warzone Boosts typically grant much greater rewards than their Arena counterparts.
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| {{scrollbox|height=400px|{{/Warzone Boosts}}}}
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| ==Sources==
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| {{Ref/Sources}}
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| ==External links==
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| *[https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/promotional-req-packs-a-hopefully-complete-list/2efe19cc-c76e-4577-ada9-8154f1e40f4c/posts '''Halo Waypoint''' ''Promotional REQ Packs: A (Hopefully) Complete List'']
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| *[http://halotracker.com/h5/db/requisition-packs '''HALOTRACKER.COM''' ''Database / Requisition Packs'']
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| *[https://wiki.halo.fr/Requisition_System '''Halo.Fr''' ''Requisition System'' (in French)]
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| [[Category:REQ system]]
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