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{{ | {{Era|RW}} | ||
{{Multiplayer | {{Multiplayer Map Infobox | ||
|pagegamelabel=HR | |pagegamelabel=HR | ||
|name=High Noon | |name=High Noon | ||
|image=[[File: | |image=[[File:Highnoon_01.jpg|300px]] | ||
|game=''[[Halo: | |game=''[[Halo: Combat Evolved Anniversary]]/[[Halo: Reach]]'' | ||
|playernumber=4-12 | |playernumber=4-12 | ||
|location=Forerunner [[slipspace portal]] generator [[Menachite | |location=Forerunner [[slipspace portal]] generator [[Menachite Forerunner complex|facility]],<ref name="bulletin">[http://halo.xbox.com/blogs/Headlines/post/2011/10/19/The-Halo-Bulletin-101911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 10/19/11'']</ref> [[Reach]]{{Ref/Reuse|Reddit}} | ||
|terrain=Multi-leveled building | |terrain=Multi-leveled building | ||
|gametypes=*[[Team Slayer]] | |gametypes=*[[Team Slayer]] | ||
*[[ | *[[Team Objective]] | ||
*[[Slayer]] | *[[Slayer]] | ||
*FFA Objective | |||
*[[Big Team Battle]] | |||
}} | }} | ||
{{Article | {{Article Quote|Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly.}} | ||
'''High Noon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' | '''High Noon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' for ''[[Halo: Reach]]''.<ref name="bulletin"/> It is the remake of ''[[Hang 'Em High]]'' from ''[[Halo: Combat Evolved]]''.<ref name="bulletin"/> | ||
== | ==Setting== | ||
{{Main| | {{Main|Portal under the Mountain}} | ||
High Noon is set inside a massive [[Forerunner]] portal generator complex on [[Reach]], which powers an enormous [[slipspace portal]] connected with an unknown number of locations across the galaxy and the [[Installation 00|Ark]] outside it.{{Ref/Novel|Id=Chapter 21|HSoR|Chapter=21}}{{Ref/Site|Id=Reddit | High Noon is set inside a massive [[Forerunner]] portal generator complex on [[Reach]], which powers an enormous [[slipspace portal]] - connected with an unknown number of locations across the galaxy and the [[Installation 00|Ark]] outside it. Passage through this system requires a Forerunner [[keyship]].{{Ref/Site|Id=info|URL=http://halo.xbox.com/blogs/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx|SiteName=Halo Waypoint|PageName=The Halo Bulletin: 11/9/11}}{{Ref/Novel|Id=Chapter 21|HSoR|Chapter=21}}{{Ref/Site|Id=Reddit|URL=https://www.reddit.com/r/halo/comments/jentx3/shadows_of_reach_spoiler_discussion/g9qe2l1/?context=1000|SiteName=Reddit|PageName=Halo Shadows of Reach Spoiler Discussion Thread|Quote=Been waiting to see who might catch this. ;)|Quotee=Jeff Easterling}} | ||
The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand. | The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.<ref name="bulletin"/> | ||
== | ==Locations== | ||
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay: | The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay: | ||
* | *Red Base | ||
* | *Red Bunker | ||
* | *Red Tunnels | ||
* | *Blue Base | ||
* | *Blue Bunker | ||
* | *Blue Tunnels | ||
* | *Overlook | ||
* | *Overlook Room | ||
*Portal Overlook | |||
*Portal Footbridge | |||
*Central Area | |||
* | *Covered Ramp | ||
* | *Lower Catwalk | ||
* | *Upper Catwalk | ||
* | *Outer Catwalk | ||
* | *Trench | ||
* | *Construct of Mordia | ||
* | *Overlook Footbridge | ||
* | *Long Ramp | ||
* | |||
* | |||
* | |||
==Production notes== | ==Production notes== | ||
According to [[343 Industries]], the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, [[Certain Affinity]] and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology. | According to [[343 Industries]], the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, [[Certain Affinity]] and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.<ref name="bulletin"/> The map was later revealed in [[2020]]'s ''[[Halo: Shadows of Reach]]'' to be a portal complex situated on Reach leading to the Ark - since confirmed as such by 343 Industries' [[Jeff Easterling]].{{Ref/Reuse|Reddit}} | ||
==Trivia== | ==Trivia== | ||
*The map's name references the 1952 western film ''[[Wikipedia:High Noon|High Noon]]''. ''Hang 'em High'' itself also references to another western film called ''[[Wikipedia:Hang 'Em High|Hang 'em High]]'' which was released in 1968. | *The map's name references the 1952 western film ''[[Wikipedia:High Noon|High Noon]]''. ''Hang 'em High'' itself also references to another western film called ''[[Wikipedia:Hang 'Em High|Hang 'em High]]'' which was released in 1968. | ||
* | * | ||
*According to gameplay footage found on YouTube and 343's website, it appears that the red base and blue base have been switched. | *According to gameplay footage found on YouTube and 343's website, it appears that the red base and blue base have been switched. | ||
*It is to be noted that while on [[Forge]], the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the ''[[Halo 2]]'' remake of ''Hang 'em High'', ''[[Tombstone]]'', or the description of the original Hang 'em High, which read "tombstones for everyone". | *It is to be noted that while on [[Forge]], the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the ''[[Halo 2]]'' remake of ''Hang 'em High'', ''[[Tombstone]]'', or the description of the original Hang 'em High, which read "tombstones for everyone". | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HMCC_HR_High_Noon_Map.png|High Noon Map. | |||
File:HR_HighNoon_Concept.jpg|Environmental concept art of High Noon. | File:HR_HighNoon_Concept.jpg|Environmental concept art of High Noon. | ||
File:HR-HighNoon-Map.jpg|All-around view of High Noon. | File:HR-HighNoon-Map.jpg|All-around view of High Noon. | ||
File:Highnoon_02.jpg|A corridor on High Noon. | |||
File:Highnoon_03.jpg|A trench on High Noon. | |||
File:Highnoon_04.jpg|Support structure on High Noon. | File:Highnoon_04.jpg|Support structure on High Noon. | ||
File:Highnoon_05.jpg|Bridge structure on High Noon. | File:Highnoon_05.jpg|Bridge structure on High Noon. | ||
File:Highnoon_06.jpg|Multiple smaller structures on High Noon. | File:Highnoon_06.jpg|Multiple smaller structures on High Noon. | ||
File:Highnoon_07.jpg| | File:Highnoon_07.jpg| | ||
File:Highnoon_08.jpg| | File:Highnoon_08.jpg| | ||
File:Highnoon_09.jpg| | File:Highnoon_09.jpg| | ||
File:HA - High Noon Overview.jpeg|An overhead view of the map. | |||
File:SlipspacePortal intro.jpg|A slipspace portal generator on High Noon, on Reach. | File:SlipspacePortal intro.jpg|A slipspace portal generator on High Noon, on Reach. | ||
File:PortalGeneratorPanorama.jpg|A slipspace portal as seen from the Forerunner observation station on High Noon. | File:PortalGeneratorPanorama.jpg|A slipspace portal as seen from the Forerunner observation station on High Noon. |