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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|pagegamelabel=HR
|pagegamelabel=HR
|name=High Noon
|name=High Noon
|image=[[File:Highnoon 01.jpg|300px]]
|image=[[File:Highnoon_01.jpg|300px]]
|game=''[[Halo: Reach]]''
|game=''[[Halo: Combat Evolved Anniversary]]/[[Halo: Reach]]''
*''[[Anniversary Map Pack]]''
|devname=<code>cex_hangemhigh</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\dlc\cex_hangemhigh\cex_hangemhigh.scenario}}
|playernumber=4-12
|playernumber=4-12
|location=Forerunner [[slipspace portal]] generator [[Menachite portal complex|facility]],<ref name="bulletin">[http://halo.xbox.com/blogs/Headlines/post/2011/10/19/The-Halo-Bulletin-101911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 10/19/11'']</ref> [[Reach]]{{Ref/Reuse|Reddit}}
|location=Forerunner [[slipspace portal]] generator facility<ref name="bulletin">[http://halo.xbox.com/blogs/Headlines/post/2011/10/19/The-Halo-Bulletin-101911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 10/19/11'']</ref>
|terrain=Multi-leveled building
|terrain=Multi-leveled building
|gametypes=*[[Team Slayer]]
|gametypes=*[[Team Slayer]]
*[[Capture the Flag]]
*[[Team Objective]]
*[[Assault]]
*[[Stockpile]]
*[[Slayer]]
*[[Slayer]]
*FFA Objective
*[[Big Team Battle]]
}}
}}
{{Article quote|Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly.}}
{{Article Quote|Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly.}}


'''High Noon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' and the [[Anniversary Map Pack]] for ''[[Halo: Reach]]''. It is the remake of ''[[Hang 'Em High]]'' from ''[[Halo: Combat Evolved]]''.{{Ref/Reuse|bulletin}}
'''High Noon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' for ''[[Halo: Reach]]''.<ref name="bulletin"/> It is the remake of ''[[Hang 'Em High]]'' from ''[[Halo: Combat Evolved]]''.<ref name="bulletin"/>


==Universe and lore==
==Setting==
{{Main|Menachite portal complex}}
The map is set in a massive [[Forerunner]] generator complex which powers an enormous [[slipspace portal]], connected with an unknown number of locations across the galaxy. Passage through this system requires a Forerunner [[keyship]].<ref name="info">[http://halo.xbox.com/blogs/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 11/9/11'']</ref>
High Noon is set inside a massive [[Forerunner]] portal generator complex on [[Reach]], which powers an enormous [[slipspace portal]] connected with an unknown number of locations across the galaxy and the [[Installation 00|Ark]] outside it. Passage through this system requires a Forerunner [[keyship]].{{Ref/Site|Id=info|D=01|M=6|Y=2020|URL=http://halo.xbox.com/blogs/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 11/9/11}}{{Ref/Novel|Id=Chapter 21|HSoR|Chapter=21}}{{Ref/Site|Id=Reddit|D=01|M=6|Y=2020|URL=https://www.reddit.com/r/halo/comments/jentx3/shadows_of_reach_spoiler_discussion/g9qe2l1/?context=1000|Site=Reddit|Page=Halo Shadows of Reach Spoiler Discussion Thread|Quote=Been waiting to see who might catch this. ;)|Quotee=Jeff Easterling}}{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/point-taken|Site=Halo Waypoint|Page=Canon Fodder - Point Taken|Quote=That’s right, the location of the map High Noon is none other than the recently-revealed portal complex on Reach}}


The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.{{Ref/Reuse|bulletin}}
The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.<ref name="bulletin"/>


==Overview==
==Locations==
===Layout===
<gallery>
File:HMCC_HR_High_Noon_Map.png|High Noon Map.
File:HA - High Noon Overview.jpeg|An overhead view of the map.
</gallery>
====Callouts====
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:  
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:  
*'''Red Base'''
*Red Base
*'''Red Bunker'''
*Red Bunker
*'''Red Tunnels'''
*Red Tunnels
*'''Blue Base'''
*Blue Base
*'''Blue Bunker'''
*Blue Bunker
*'''Blue Tunnels'''
*Blue Tunnels
*'''Overlook'''
*Overlook
*'''Overlook Room'''
*Overlook Room
<gallery>
*Portal Overlook
File:Highnoon_02.jpg|Overlook Room, and some of it's view.
*Portal Footbridge
</gallery>
*Central Area
*'''Portal Overlook'''
*Covered Ramp
*'''Portal Footbridge'''
*Lower Catwalk
*'''Central Area'''
*Upper Catwalk
*'''Covered Ramp'''
*Outer Catwalk
*'''Lower Catwalk'''
*Trench
*'''Upper Catwalk'''
*Construct of Mordia
*'''Outer Catwalk'''
*Overlook Footbridge
*'''Trench'''
*Long Ramp
<gallery>
File:Highnoon_03.jpg|Trench. Portal Footbridge and Portal Overlook can be seen in the far distance.
</gallery>
*'''Construct of Mordia'''
*'''Overlook Footbridge'''
*'''Long Ramp'''
 
==Production notes==
According to [[343 Industries]], the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, [[Certain Affinity]] and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.{{Ref/Reuse|bulletin}} The map was later revealed in [[2020]]'s ''[[Halo: Shadows of Reach]]'' to be a portal complex situated on Reach leading to the Ark—confirmed as such by 343 Industries' [[Jeff Easterling]].{{Ref/Reuse|Reddit}}


==Trivia==
==Trivia==
*The map's name references the 1952 western film ''[[Wikipedia:High Noon|High Noon]]''. ''Hang 'em High'' itself also references to another western film called ''[[Wikipedia:Hang 'Em High|Hang 'em High]]'' which was released in 1968.
*The map's name references the 1952 western film ''[[Wikipedia:High Noon|High Noon]]''. ''Hang 'em High'' itself also references to another western film called ''[[Wikipedia:Hang 'Em High|Hang 'em High]]'' which was released in 1968.
*An Easter egg can be found at the base of the middle structure (labelled "Construct of Mordia" as you stand on top) reading "In Memory of Peter Marks", the original creator of Hang 'Em High.
*According to [[343 Industries]], the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, [[Certain Affinity]] and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.<ref name="bulletin"/>
*According to gameplay footage found on YouTube and 343's website, it appears that the red base and blue base have been switched.
*According to gameplay footage found on YouTube and 343's website, it appears that the red base and blue base have been switched.
*It is to be noted that while on [[Forge]], the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the ''[[Halo 2]]'' remake of ''Hang 'em High'', ''[[Tombstone]]'', or the description of the original Hang 'em High, which read "tombstones for everyone".
*It is to be noted that while on [[Forge]], the cubic Forerunner objects seemingly planted in the ground are known as "tombstones", meaning that there is a possibility that this is a Forerunner burial ground. Alternatively, it might be a reference to the ''[[Halo 2]]'' remake of ''Hang 'em High'', ''[[Tombstone]]'', or the description of the original Hang 'em High, which read "tombstones for everyone".
*The [[Slipspace portal]] on [[Reach]] that [[Atriox]] uses to return to the Milky Way was noted to have an identical description to this map.{{Ref/Novel|Id=Chapter 21|HSoR|Chapter=21}} [[343 Industries]] has confirmed this was an intentional callback.<ref>https://www.reddit.com/r/halo/comments/jentx3/shadows_of_reach_spoiler_discussion/g9qe2l1/?context=1000 '''Reddit''':'''r/Halo Shadows of Reach Spoiler Discussion'''<ref>


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HMCC_HR_High_Noon_Map.png|High Noon Map.
File:HR_HighNoon_Concept.jpg|Environmental concept art of High Noon.
File:HR_HighNoon_Concept.jpg|Environmental concept art of High Noon.
File:HR-HighNoon-Map.jpg|All-around view of High Noon.
File:HR-HighNoon-Map.jpg|All-around view of High Noon.
File:Highnoon_02.jpg|A corridor on High Noon.
File:Highnoon_03.jpg|A trench on High Noon.
File:Highnoon_04.jpg|Support structure on High Noon.
File:Highnoon_04.jpg|Support structure on High Noon.
File:Highnoon_05.jpg|Bridge structure on High Noon.
File:Highnoon_05.jpg|Bridge structure on High Noon.
File:Highnoon_06.jpg|Multiple smaller structures on High Noon.
File:Highnoon_06.jpg|Multiple smaller structures on High Noon.
File:Highnoon_07.jpg|A [[Spartan]] overlooks the map with an [[M41 SPNKr]] in-hand.
File:Highnoon_07.jpg|
File:Highnoon_08.jpg|A Spartan flees an explosion with a [[flag]].
File:Highnoon_08.jpg|
File:Highnoon_09.jpg|Two Spartans in combat on the map.
File:Highnoon_09.jpg|
File:SlipspacePortal intro.jpg|A slipspace portal generator on High Noon, on Reach.
File:HA - High Noon Overview.jpeg|An overhead view of the map.
File:SlipspacePortal intro.jpg|A slipspace portal generator on High Noon, on an unknown world.
File:PortalGeneratorPanorama.jpg|A slipspace portal as seen from the Forerunner observation station on High Noon.
File:PortalGeneratorPanorama.jpg|A slipspace portal as seen from the Forerunner observation station on High Noon.
</gallery>
</gallery>

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