Editing Halo novels
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{{Title|''Halo'' novels}} | {{Title|''Halo'' novels}} | ||
{{Status|RealWorld}} | {{Status|RealWorld}} | ||
[[File: | [[File:HaloBookSleeve.png|thumb|250px|A box set of the first three ''Halo'' novels.]] | ||
The '''''Halo''''' '''novels''' are books that have expanded heavily on the [[Halo universe|''Halo'' universe] | The '''''Halo''''' '''novels''' are books that have expanded heavily on the [[Halo universe|''Halo'' universe]]. | ||
==Development== | ==Development== | ||
The Halo novel project was initiated with the intent of establishing an "expanded universe" for future content. Contrary to popular belief, the project was overseen by [[Microsoft Game Studios|Microsoft Game Studios Franchise Development Group]] and not by [[Bungie|Bungie Studios]] (though they were given a significant degree of creative control).<ref name="MGSFDG">[[Archive:Xbox.com/Halo|'''Halo: Combat Evolved''' portal page]]: [[User:Subtank/Archive|''MGS Development Group Expands'']] (archived page)</ref><ref name="creativecontrol">[http://uk.ign.com/articles/2010/10/19/beyond-the-ring-bungies-renegade-development-of-halos-fiction?page=3 '''IGN''': ''Beyond the Ring: Bungie's Renegade Development of Halo's Fiction''] (Staten said, emphasizing Bungie's role in outside projects: ''"Bungie was maintaining creative oversight over all these initiatives -- we really did have a lot of control over what stories got told. Historically, over the decade of Halo storytelling, Bungie would maintain creative ownership and direction of these various projects."'')</ref> The relationship between Bungie and Microsoft was somewhat rocky at this time,<ref>[https://waypoint.vice.com/en_us/article/the-complete-untold-history-of-halo-an-oral-history '''Vice.com''': ''The Complete, Untold History of Halo'']</ref> with the former resenting Microsoft's creative interference in the ''Halo'' story and nearly having the first novel, ''[[Halo: The Fall of Reach]]'', canceled.<ref name="trautmann">[http://scifishow.libsyn.com/005-dc-reboot-trautmann-interview-round-2-of-our-quiz '''The Sci Fi Show''': ''Episode 005: DC Reboot/Eric Trautmann'']</ref> | The Halo novel project was initiated with the intent of establishing an "expanded universe" for future content. Contrary to popular belief, the project was overseen by [[Microsoft Game Studios|Microsoft Game Studios Franchise Development Group]] and not by [[Bungie|Bungie Studios]] (though they were given a significant degree of creative control).<ref name="MGSFDG">[[Archive:Xbox.com/Halo|'''Halo: Combat Evolved''' portal page]]: [[User:Subtank/Archive|''MGS Development Group Expands'']] (archived page)</ref><ref name="creativecontrol">[http://uk.ign.com/articles/2010/10/19/beyond-the-ring-bungies-renegade-development-of-halos-fiction?page=3 '''IGN''': ''Beyond the Ring: Bungie's Renegade Development of Halo's Fiction''] (Staten said, emphasizing Bungie's role in outside projects: ''"Bungie was maintaining creative oversight over all these initiatives -- we really did have a lot of control over what stories got told. Historically, over the decade of Halo storytelling, Bungie would maintain creative ownership and direction of these various projects."'')</ref> The relationship between Bungie and Microsoft was somewhat rocky at this time,<ref>[https://waypoint.vice.com/en_us/article/the-complete-untold-history-of-halo-an-oral-history '''Vice.com''': ''The Complete, Untold History of Halo'']</ref> with the former resenting Microsoft's creative interference in the ''Halo'' story and nearly having the first novel, ''[[Halo: The Fall of Reach]]'', canceled.<ref name="trautmann">[http://scifishow.libsyn.com/005-dc-reboot-trautmann-interview-round-2-of-our-quiz '''The Sci Fi Show''': ''Episode 005: DC Reboot/Eric Trautmann'']</ref> | ||
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|- | |- | ||
| ''[[Halo: Empty Throne]]'' | | ''[[Halo: Empty Throne]]'' | ||
| | | | ||
| [[Jeremy Patenaude]] | | [[Jeremy Patenaude]] | ||
| | | | ||
| | | 2024 | ||
| | | | ||
|} | |} | ||
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| ''[[Halo: Fractures]]'' | | ''[[Halo: Fractures]]'' | ||
| [[File:Halo Fractures.jpg|50px]] | | [[File:Halo Fractures.jpg|50px]] | ||
| [[Tobias Buckell]], [[Troy Denning]], [[Matt Forbeck]], [[Kelly Gay]], [[Christie Golden]], [[Kevin Grace]], [[Morgan Lockhart]], [[John Jackson Miller]], [[Frank O'Connor]], [[Brian Reed]], [[James Swallow]], [[Joseph Staten | | [[Tobias Buckell]], [[Troy Denning]], [[Matt Forbeck]], [[Kelly Gay]], [[Christie Golden]], [[Kevin Grace]], [[Morgan Lockhart]], [[John Jackson Miller]], [[Frank O'Connor]], [[Brian Reed]], [[James Swallow]], [[Joseph Staten]] | ||
| Scott Brick | | Scott Brick | ||
| 2016 | | 2016 | ||
| Launch once more into galaxy-spanning conflict and legendary heroism…shards of an ever-expanding journey where human and alien alike find their finest hours in facing their greatest challenges. These scattered stories span untold millennia, from the age of the ancient custodial race known as the Forerunners…to the aftermath of the Covenant’s bloody war against humanity…and even the shocking events surrounding the resurrection of the mysterious Guardians. Halo: Fractures explores mythic tales of bravery and sacrifice that blaze brightly at the very heart of the Halo universe. | | Launch once more into galaxy-spanning conflict and legendary heroism…shards of an ever-expanding journey where human and alien alike find their finest hours in facing their greatest challenges. These scattered stories span untold millennia, from the age of the ancient custodial race known as the Forerunners…to the aftermath of the Covenant’s bloody war against humanity…and even the shocking events surrounding the resurrection of the mysterious Guardians. Halo: Fractures explores mythic tales of bravery and sacrifice that blaze brightly at the very heart of the Halo universe. | ||
|} | |} Spartans never die | ||
===Box sets=== | ===Box sets=== | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Navbox/Media/Novels}} | {{Navbox/Media/Novels}} | ||
[[Category:Novels| ]] | [[Category:Novels| ]] | ||
[[Category:Lists]] | [[Category:Lists]] |