Editing Halo (Halo 3 level)
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{{Level infobox | {{Level infobox | ||
|pagegamelabel=H3 | |pagegamelabel=H3 | ||
|prev=''[[Cortana (level)|Cortana]]'' | |prev = ''[[Cortana (level)|Cortana]]'' | ||
|next= | |next = ''[[Halo 3 credits]]'' | ||
*''[[Epilogue (Halo 3)|Epilogue]]'' | *''[[Epilogue (Halo 3)|Epilogue]]'' (''Master Chief Collection'') | ||
*''[[Prologue]]'' (chronologically) | |||
|game = ''[[Halo 3]]'' | |||
|game=''[[Halo 3]]'' | |devname=<code>120_halo</code> | ||
|devname=<code>120_halo</code> | |name = '''''Halo''''' | ||
| | |image =[[File:H3 Halo Loadscreen.png|300px]] | ||
|player = [[John-117]] | |||
|date = [[2552#December|December 11, 2552]]{{ref/Site|D=01|M=6|Y=2020|URL=http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788|Site=Halo Waypoint|Page=Hero-Fortitude}}<br>[[2553#March|March 3, 2553]] {{C|Eulogy cutscene}}<br>[[2557#July|July 21, 2557]] {{C|Legendary ending}} | |||
|place = [[Installation 08]] | |||
|date=[[2552#December|December 11, 2552]]{{ref/Site|D=01|M=6|Y=2020|URL=http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788|Site=Halo Waypoint|Page=Hero-Fortitude}}<br>[[2553#March|March 3, 2553]] {{C|Eulogy cutscene}}<br>[[2557#July|July 21, 2557]] {{C|Legendary ending}} | |objective= Activate and escape from [[Installation 08|Halo]]. | ||
|place=[[Installation 08]] | |||
|objective=Activate and escape from [[Installation 08|Halo]]. | |||
|partime=00:20:00 {{C|''Master Chief Collection''}} | |partime=00:20:00 {{C|''Master Chief Collection''}} | ||
|parscore=24,000 {{C|''Master Chief Collection''}}<br/>15,000 {{C|''Halo 3''}} | |parscore=24,000 {{C|''Master Chief Collection''}}<br/>15,000 {{C|''Halo 3''}} | ||
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*'''343 Guilty Spark''': ''(his eye turns back to blue)'' "You are the [[human|child]] of my [[Forerunner|makers]]. [[Reclaimer|Inheritor]] of ''all'' they left behind. You ''are'' Forerunner! But this ring... ''(his eye turns red again)''...is ''mine''." | *'''343 Guilty Spark''': ''(his eye turns back to blue)'' "You are the [[human|child]] of my [[Forerunner|makers]]. [[Reclaimer|Inheritor]] of ''all'' they left behind. You ''are'' Forerunner! But this ring... ''(his eye turns red again)''...is ''mine''." | ||
'''{''Gameplay''}''' | '''{''Gameplay''}''' | ||
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*'''Cortana''': ''(Pauses; looks sadly at Johnson's body)'' "Chief... I'm ''so'' sorry." | *'''Cortana''': ''(Pauses; looks sadly at Johnson's body)'' "Chief... I'm ''so'' sorry." | ||
[[File:ChiefBeam-large.jpg|thumb|300px|[[John | [[File:ChiefBeam-large.jpg|thumb|300px|[[John 117]] activating Halo.]] | ||
''The Master Chief says nothing. He makes a slight gesture with his hand. Cortana bows her head, eyes closed, and presses her hand to the core, activating Halo. She uploads herself back into her chip.'' | ''The Master Chief says nothing. He makes a slight gesture with his hand. Cortana bows her head, eyes closed, and presses her hand to the core, activating Halo. She uploads herself back into her chip.'' | ||
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[[File:Thel Vadam and Rtas Vadum.jpg|thumb|300px|Thel 'Vadam and Rtas 'Vadum prepare to return home.]] | [[File:Thel Vadam and Rtas Vadum.jpg|thumb|300px|Thel 'Vadam and Rtas 'Vadum prepare to return home.]] | ||
''The Arbiter leaves the Memorial. His [[ | ''The Arbiter leaves the Memorial. His [[Kez'katu-pattern Phantom|Phantom]] heads back to the ''Shadow of Intent'', hovering in about the same position as the Portal to the Ark once was. The Arbiter meets Shipmaster Rtas 'Vadum on the [[bridge]]. 'Vadum is looking at a holographic image of Earth.'' | ||
*'''Rtas 'Vadum''': "Things look different. Without the [[San'Shyuum|Prophets]]' lies clouding my vision. I would like to see [[Sanghelios|our own world]] - to know that it is safe." | *'''Rtas 'Vadum''': "Things look different. Without the [[San'Shyuum|Prophets]]' lies clouding my vision. I would like to see [[Sanghelios|our own world]] - to know that it is safe." | ||
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''Game ends'' | ''Game ends'' | ||
==Trivia== | ==Trivia== | ||
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===Mistakes=== | ===Mistakes=== | ||
*At the beginning of the level, Thel 'Vadam passes an Assault Rifle to the Chief in the cutscene. However, if the player got to this level by completing the level Cortana right before, the player will start with whatever weapon they took from that level, if they have the Cortana Skull, they will spawn with a Spartan Laser and if they didn't play the previous level, they have a rocket launcher and shotgun. | *At the beginning of the level, Thel 'Vadam passes an Assault Rifle to the Chief in the cutscene. However, if the player got to this level by completing the level Cortana right before, the player will start with whatever weapon they took from that level, if they have the Cortana Skull, they will spawn with a Spartan Laser and if they didn't play the previous level, they have a rocket launcher and shotgun. | ||
*In gameplay, the Arbiter's primary weapon is a {{Pattern|Okarda'phaa|plasma rifle}} and an [[Type-1 Energy Weapon/Sword|Energy Sword]] as the secondary. During the cutscene in the Control Room, he is oddly shown wielding a [[Type-51 Carbine|Covenant Carbine]]. | *In gameplay, the Arbiter's primary weapon is a {{Pattern|Okarda'phaa|plasma rifle}} and an [[Type-1 Energy Weapon/Sword|Energy Sword]] as the secondary. During the cutscene in the Control Room, he is oddly shown wielding a [[Type-51 Carbine|Covenant Carbine]]. | ||
*Johnson's position in the gameplay section of the Control Room is different from his position in the cutscenes. During the cutscenes, he's directly in front of the Control Room's console, whereas in gameplay he is positioned nearly outside of the circular walkway. | *Johnson's position in the gameplay section of the Control Room is different from his position in the cutscenes. During the cutscenes, he's directly in front of the Control Room's console, whereas in gameplay he is positioned nearly outside of the circular walkway. | ||
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*If one heads over to the large crevasse next to the [[Control Room]] in the beginning of the level, one can look down and see an almost endless series of catwalks. One can only explore the crevasse in theater mode. In addition, after destroying 343 Guilty Spark, if one rechecks the crevasse it will be distorted by energy waves caused by the rings activation in the control room. This crevasse may be similar to the 'Honeycomb' channels that are used for faster travels, power storage and that [[Carol Rawley|Foehammer]] comes out of in the beginning of the level, ''[[Assault on the Control Room]]'' in ''Halo: Combat Evolved''. | *If one heads over to the large crevasse next to the [[Control Room]] in the beginning of the level, one can look down and see an almost endless series of catwalks. One can only explore the crevasse in theater mode. In addition, after destroying 343 Guilty Spark, if one rechecks the crevasse it will be distorted by energy waves caused by the rings activation in the control room. This crevasse may be similar to the 'Honeycomb' channels that are used for faster travels, power storage and that [[Carol Rawley|Foehammer]] comes out of in the beginning of the level, ''[[Assault on the Control Room]]'' in ''Halo: Combat Evolved''. | ||
*Throughout the fight on the ground floor with the first waves of Flood, a [[M41 SPNKR|Rocket Launcher]] and a [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] can be found near the lower structures of the tower, each carrying eight Rockets, and 20 Fuel Rods, respectively. | *Throughout the fight on the ground floor with the first waves of Flood, a [[M41 SPNKR|Rocket Launcher]] and a [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] can be found near the lower structures of the tower, each carrying eight Rockets, and 20 Fuel Rods, respectively. | ||
*It is impossible to kill the Monitor without the Laser | *It is impossible to kill the Monitor without the Laser. | ||
*The soundtrack for the second half of the level is called "Greatest Journey", however during the [[MJOLNIR Powered Assault Armor|MJOLNIR]] Theme part, there are some musical parts that are not featured in the shipped version of the soundtrack title but they are featured in "To Kill a Demon" and "Three Gates" soundtrack titles. | *The soundtrack for the second half of the level is called "Greatest Journey", however during the [[MJOLNIR Powered Assault Armor|MJOLNIR]] Theme part, there are some musical parts that are not featured in the shipped version of the soundtrack title but they are featured in "To Kill a Demon" and "Three Gates" soundtrack titles. | ||
*There are hidden vehicles on this level during the Warthog Run. They are 4 Ghosts, 2 Choppers and a Mongoose (The Ghosts can only be found if Legendary Co-Op), making it so players can finish the level on four player Co-Op in all different vehicles. Also, getting out of a Ghost while in midair during the final jump can result in the ending cutscene starting before the players enter the cargo bay. | *There are hidden vehicles on this level during the Warthog Run. They are 4 Ghosts, 2 Choppers and a Mongoose (The Ghosts can only be found if Legendary Co-Op), making it so players can finish the level on four player Co-Op in all different vehicles. Also, getting out of a Ghost while in midair during the final jump can result in the ending cutscene starting before the players enter the cargo bay. | ||
*Completing this level with four people over Xbox Live on Legendary with the Iron skull on and all four players in a [[Karo'etba-pattern Ghost|Ghost]], will reward players with the [[Vidmaster Challenge: Annual]] Achievement. | *Completing this level with four people over Xbox Live on Legendary with the Iron skull on and all four players in a [[Karo'etba-pattern Ghost|Ghost]], will reward players with the [[Vidmaster Challenge: Annual]] Achievement. | ||
*Regardless of what weapons you have before killing Spark, your loadout will be always reset to the [[MA5C assault rifle]] with 32/96, no secondary weapon, and no grenades. However, should the level load during the second rally point, you will start with the assault rifle, a shotgun, and possess grenades. | *Regardless of what weapons you have before killing Spark, your loadout will be always reset to the [[MA5C assault rifle]] with 32/96, no secondary weapon, and no grenades. However, should the level load during the second rally point, you will start with the assault rifle, a shotgun, and possess grenades. | ||
*In ''[[Halo: Primordium]]'', | *In ''[[Halo: Primordium]]'', its revealed that [[343 Guilty Spark]] survived his apparent destruction and his badly damaged casing was eventually retrieved by the {{UNSCShip|Rubicon}} from the Ark. | ||
*In ''[[Halo Wars 2: Awakening the Nightmare]]'', | *In ''[[Halo Wars 2: Awakening the Nightmare]]'', its revealed that some of the [[Flood]] survived the destruction of [[High Charity]]'s backup reactor and the firing of [[Installation 08]] and remained quarantined within the wreckage of the Covenant holy city. | ||
*In the ''[[Halo: The Master Chief Collection]]'' version of ''Halo 3'', the epilogue and after credits scene are depicted as a separate non-playable level called ''Epilogue''. It also lacks the end credits between the memorial scene and the Master Chief and Cortana on the {{UNSCShip|Forward Unto Dawn}} wreckage. In this version of the game, the player can access the Legendary ending simply by playing ''Epilogue'' on Legendary. They do not need to play the whole game on Legendary to get the ending showing [[Requiem]] in ''The Master Chief Collection''. | *In the ''[[Halo: The Master Chief Collection]]'' version of ''Halo 3'', the epilogue and after credits scene are depicted as a separate non-playable level called ''Epilogue''. It also lacks the end credits between the memorial scene and the Master Chief and Cortana on the {{UNSCShip|Forward Unto Dawn}} wreckage. In this version of the game, the player can access the Legendary ending simply by playing ''Epilogue'' on Legendary. They do not need to play the whole game on Legendary to get the ending showing [[Requiem]] in ''The Master Chief Collection''. | ||
==Gallery== | ==Gallery== | ||
===Concept art and matte paintings=== | ===Concept art and matte paintings=== | ||
<gallery> | <gallery> | ||
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File:HTMCC-H3 DualWieldingDuo.png|Thel 'Vadam and John-117 on their way to the Warthog. | File:HTMCC-H3 DualWieldingDuo.png|Thel 'Vadam and John-117 on their way to the Warthog. | ||
File:3Way2-large.jpg|Aggressor Sentinels fighting Flood combat forms. | File:3Way2-large.jpg|Aggressor Sentinels fighting Flood combat forms. | ||
</gallery> | </gallery> | ||