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{{Title|Halo}}
{{Ratings}}
{{Status|Gameplay}}
{{Era|H1}}
{{Center|''For other uses of the word Halo, see [[Halo (disambiguation)|here]].''}}
{{Level infobox
{{Level infobox
|pagegamelabel=CE
|prev=[[The Pillar of Autumn (Level)|The Pillar of Autumn]]
|prev=''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''
|next=[[Truth and Reconciliation (Level)|The Truth and Reconciliation]]
|next=''[[The Truth and Reconciliation]]''
|game=[[Halo: Combat Evolved]]
|name='''''Halo'''''
|name='''''Halo'''''
|image=[[File:HCEA Halo Loadscreen.png|300px]]
|image=[[Image:Forkdropship.jpg|300px]]
|game=''[[Halo: Combat Evolved]]'' {{C|''[[Halo: Combat Evolved Anniversary|Anniversary]]''}}
|player=[[Master Chief]]
|devname=<code>a30</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\a30\a30.scenario}}
|date= [[2552#19/9/2552|September 19, 2552]]
|player=[[Master_Chief_(gameplay)#Halo:_Combat_Evolved|Master Chief]]
|date= [[2552#September 19, 2552|September 19, 2552]]
|place= On the surface of [[Installation 04]]
|place= On the surface of [[Installation 04]]
|objective=Search for other [[Bumblebee escape pod|lifeboats]] and protect the survivors until extraction arrives
|Objective=
|partime=00:20:00 {{C|''Master Chief Collection''-only}}
'''Part 01: Flawless Cowboy'''
|parscore=12,000 {{C|''Master Chief Collection''-only}}
*Evade the Covenant patrols searching for you
*Head for higher ground
*Search for other lifeboats  
*Stay with the survivors
*Protect the human survivors  
*Wait for an evac dropship to arrive
'''Part 02: Reunion Tour'''  
*Search for the three additional groups of human survivor
|enemies=
*[[Elites]] ([[Minor Elite|Minor]], [[Major Elite|Major]])
*[[Grunts]] ([[Minor Grunt|Minor]], [[Major Grunt|Major]])
*[[Jackals]] ([[Minor Jackal|Minor]], [[Major Jackal|Major]])
}}
}}
<center>''Looking for [[The_Halos|Halo]], the superstructure?''</center>
{{Article Quote|Seek out surviving Marines and help them fight the Covenant.}}


{{Article quote|Seek out surviving Marines and help them fight the Covenant.}}
This level begins on the morning of September 19, 2552. This level was beautifully designed, reflecting the Forerunner's love for beauty. This is the level where you'll take your first step on the breathtaking Halo. This is the level that really starts up the whole entire trilogy.


'''Halo''' is the second [[campaign]] level in ''[[Halo: Combat Evolved]]''. Set on the morning of [[2552#September|September 19, 2552]], it gives the player the first "on the ground" view of [[Installation 04]]. As the only survivor from the [[Bumblebee escape pod]] crash, [[John-117]] fights against the marauding Covenant forces, while searching for and rescuing other survivors from the ''Pillar of Autumn''. This is the first level in the game in which [[Kig-yar]] and [[Type-26 Banshee|Banshees]] are encountered.
You'll navigate your way through ancient Forerunner structures, helping some lost Marines fight their way through to safety from the clutches of the Covenant. At the end of the level, your Marines, along with you, will be picked up by [[Echo 419]].


==Transcript==
This is the first level in the game where [[Jackal|Jackals]] will be introduced as well as the first on Halo's surface. In addition, this is also the first of five levels in Halo: CE where the player will be able to use a [[Warthog]] LRV and the [[S2 AM Sniper Rifle]]. This will also be the last level where you will be assisted by the ''Autumn'''s crewmen.
===Flawless Cowboy===
[http://www.youtube.com/watch?v=jLs-kxs0pek '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=YYR0SVWJPmA '''{Anniversary ''Cutscene''}''']


[[File:1207190798 Lp-airbrakes1.jpg|thumb|300px|[[Bumblebee]] lifeboat [[Lima Foxtrot Alpha 43|LFA-43]], moments before crashing.]]
== Weapons ==
*[[Pistol]]
*[[Assault Rifle]]
*[[Sniper Rifle]]
*[[Frag Grenade]]
*[[Plasma Pistol]]
*[[Plasma Rifle]]
*[[Plasma Grenade]]
*[[Needler]]


*'''[[Cortana]] (COM)''': "We're coming in too fast!"
== Vehicles ==
*[[Warthog]]
*[[Banshee]] (Non-drivable)
*[[Pelican]] (Non-drivable)
*[[Spirit]] (Non-drivable)
*[[Bumblebee]] (Non-drivable)


''The Bumblebee flies over a cliff, trailing smoke. Switch to [[John-117]]'s point of view as he watches from inside as the craft heads towards the ground at an alarming rate.''
== Transcript ==


*'''Bumblebee Pilot''': "Damn! Air brake failure! They blew too early! I'm losin' her. Brace for impact!"
=== Part 01: Flawless Cowboy ===


''A violent crash is heard. Fade to white.''
'''[[Cortana]]:''' We're coming in too fast!


'''{''Gameplay''}'''
'''Pilot:''' Damn! Airbrake failure! They blew too early! I'm losin' her...brace for impact!


*'''Cortana''': "Chief? Chief! Can you hear me? At last! Are you alright? Can you move?"''
(White out)


''All of the Marines sit dead on their chairs. A few of the bodies rest outside of the lifepod. Weapons and ammunition scatter around the pod's exit. The Master Chief exits the [[bumblebee escape pod|lifepod]].''
'''Cortana:''' [[Master Chief|Chief]]! Chief! Can you hear me? At last! Are you alright? Can you move? ''(As you exit the [[Bumblebee|lifepod]])'' The others...the impact.... There's nothing we can do.


*'''Cortana''': ''(quietly)'' "The others...the impact. There's nothing we can do."
(As you exit the area)  


''If the player heads to the waterfall's direction:''
'''Cortana:''' Warning! I've detected multiple [[Spirit|Covenant Dropships]] on approach. I recommend moving into those hills. If we're lucky, the [[Covenant]] will believe that everyone aboard this lifeboat died in the crash.


*'''Cortana''': "I'm reading thousands of types of flora. The ring's ecosystem is incredibly sophisticated."
''(If you explore a little bit)''  


''The Chief approaches the bridge, the only way deeper into the valley:''
'''Cortana:''' I'm reading thousands of types of flora. The [[Halo|ring]]'s ecosystem is incredibly sophisticated.


*'''Cortana''': "Warning! I've detected multiple [[Taaku Xur-pattern Spirit|Covenant drop ships]] on approach. I recommend moving into those hills. If we're lucky, the [[Covenant Empire|Covenant]] will believe that everyone aboard this lifeboat died in the crash."
''(As a dropship approaches)''  


''As the Chief reach the other side of the bridge, a Spirit dropship flies over him.''
'''Cortana:''' Alert! Covenant dropship inbound! They must be looking for survivors. I recommend immediate evasion.  


*'''Cortana''': "Alert! Covenant Dropship inbound! They must be looking for survivors. I recommend immediate evasion!"
[[Image:Scrn_092.jpg|right|thumb|200px|Aerial View of the Halo mission start.]]


''If the player lingers near the crashed lifepod:''
''(You wait a bit)''  


*'''Cortana''': "Alert! Covenant dropship has detected us, here they come."
'''Cortana:''' Warning! Covenant dropship has detected us, here they come.  


''A Covenant Spirit dropship lands and drops off a Covenant [[lance]]. Two [[Type-26 Banshee|Banshee]] fighters patrol the area. The Chief either eliminates or evades the dropped Covenant troops and proceeds through a canyon.''
''(Combat)''  


*'''Cortana''': "I'm reading a lifeboat beacon over the next hill. We should check to see if there are any survivors."
''Cortana:'' I'm reading a lifeboat beacon over the next hill. We should check to see if there are any survivors.  


''The Chief approaches a large structure where a group of stranded [[UNSC Marine Corps|Marines]] are battling the Covenant. He assists the struggling Marines and eliminates the Covenant troops. Two Marines approach him.''
''(As you come up to the surviving [[Marine|Marines]])''  


*'''[[Private]] [[Bisenti]]''': "Good to see you, sir! Welcome to the party!"
'''[[Private Bisenti]]''' (sometimes): I thought we were the only ones to make it off of the ''Autumn'' alive!


''or''
{or}


*'''Private Bisenti''': "Good to see you, sir! I thought we were the only ones to make it off of the ''[[UNSC Pillar of Autumn|Pillar of Autumn]]''!"
'''[[Private Jenkins]]: Good to see you, sir! I thought we were the only ones who made it off the ''Pillar of Autumn''.


''or''
'''[[Sergeant Johnson]]:''' (sighs) It's a mess, sir. We're scattered all over this valley. We called for evac, but until you showed up, I thought we were cooked.


*'''Private Bisenti''':  "Thank God you're here, Master Chief. I thought we were in real trouble."
'''Cortana:''' Don't worry, Sergeant. We'll stay here until evac arrives.  


*'''[[Staff Sergeant]] [[Avery Junior Johnson]]''': ''(sighs)'' "It's a mess, sir. We're scattered all over this valley. We called for evac, but until you showed up, I thought we were cooked."
'''[[Private Manuel Mendoza|Private Mendoza]]:''' (over radio) Heads up! I got a Covenant dropship headin' in, over here!


*'''Cortana''': "Don't worry, Sergeant. We'll stay here until evac arrives."
''(Next wave)''  


*'''Private [[Manuel Mendoza]] (COM)''': "Heads up! I got a Covenant dropship headin' in, over here!"
'''Private Mendoza (O.S.):''' Look sharp! Covenant dropship on approach! I could use some help over here!  


''The Chief heads behind the structure to deal with the Covenant forces.''
''(Next wave)''  


*'''Mendoza (COM)''': "Look sharp! Covenant dropship on approach! I could use some help over here!"
'''Private Mendoza (O.S.):''' Uh oh, another bandit droppin' in behind us! They're tryin' to flank us!  


''The UNSC forces deal with the next wave.''
''(After the final wave of Covenant dropships)''  


*'''Mendoza (COM)''': "Uh-oh, another bandit droppin' in behind us! They're tryin' to flank us!"
'''[[Foehammer|Foe Hammer]]:''' This is [[Pelican]] [[Echo 419]]. Anybody readin' me? Repeat. Any [[UNSC]] personnel, respond.


''If all of the Marines are dead:''
'''Private Mendoza, Sgt. Johnson or Cortana (radio):''' Roger, Echo 419. This is Fire Team Charlie. We read you 5-by-5. That you, Foe Hammer?


*'''Cortana''': "We couldn't save them... I recommend to stay here and wait for extraction."
'''Foe Hammer:''' Roger, Fire Team Charlie. Good to hear from ya.  


''If the player begin to leave the area:''
'''Marine, Sgt. Johnson or Cortana (radio):''' If you're not too busy, Foe Hammer, we could use a lift. We have survivors to transport to the [[Command Shuttle]].


*'''Cortana''': "Where are you going? The lifeboat beacon is our only chance to getting reunited with the rest of the crew, we need to stay with it."
[[Image:Halo final alt1 th.jpg|right|thumb|200px|Echo 419 drops the Chief a Warthog.]]


''After a few more waves of Covenant, a Pelican dropship appears from the cliffs.''
'''Cortana:''' Look, more [[Bumblebee|lifeboats]]! They're coming in fast. If those lifeboats make it down, the Covenant are going to be right on top of them. (over radio to Foe Hammer) Foe Hammer, we need you to disengage your [[Warthog]]. The [[Master Chief]] and I are going to see if we can save some soldiers.  


*'''Flight Captain [[Carol Rawley]] ([[COM]])''': "This is [[D77-TC Pelican|Pelican]] [[Echo 419]]. Anybody read me? Repeat: any [[United Nations Space Command|UNSC]] personnel, respond."
'''[[Foehammer|Foe Hammer]]:''' Roger, [[Cortana]]. Okay, Charlie Team, [[Warthog]] deployed. Saddle up and give 'em hell.  


*'''Marine or Cortana (COM)''': "Roger, Echo 419. This is [[Fire Team Charlie]]. We read you. Is that you, Foehammer?"
'''[[Cortana]]:''' Roger, [[Foehammer|Foe Hammer]]. Stand by to evac [[Marine|survivors]] and transport them to safety.  


''Or''
'''[[Foehammer|Foe Hammer]]:''' That's affirmative. [[Echo 419]] staying on station. [[Foehammer|Foe Hammer]] out.


*'''Johnson (COM)''': "Roger, Echo 419. This is [[Fire Team Charlie]]. We read you, five by five. Is that you, Foehammer?"
'''[[Cortana]]:''' The [[Master Chief]] and [[Cortana|I]] need some backup, can you spare a few [[Marine|men]]?  


*'''Rawley (COM)''': "Roger, Fire Team Charlie. Good to hear from ya!"
'''[[Sergeant Johnson]] (If you kept him alive) or [[M. Fitzgerald|PFC Fitzgerald]]:''' Sure Cortana. All right [[Marine|ladies]], volunteers step up on the double! The rest of you, get to the [[Pelican|Dropship]].  


*'''Marine or Johnson (COM)''': "If you're not too busy, Foehammer, we could use a lift. We have survivors to transport to the [[Command Shuttle]]."
''(A Marine enters side seat of Warthog, Pelican takes off after all Marines and techs board it)


''Or''
''(If you walk away from the dropped [[Warthog]] or explore the area on foot for more than 5 minutes)''  


*'''Cortana (COM)''': "Foehammer, we need transportation to the Command Shuttle."
'''[[Cortana]]:''' We need that [[Warthog]], if we want to get to the other [[Bumblebee|lifeboats]] in time.  


*'''Rawley (COM)''': "I'm on my way."
''(if you don't leave)''


*'''Cortana''': "Look, more lifeboats! They're coming in fast. If those lifeboats make it down, the Covenant are going to be right on top of them. (COM) Foehammer, we need you to disengage your [[M12 Light Reconnaissance Vehicle|Warthog]]. The Master Chief and I are going to see if we can save some soldiers."
'''[[Cortana]]:''' Survivors will probably stick close to their emergency beaconds. (puts a nav point) We need to find where each lifeboat has landed.


''The Pelican deploys its Warthog.''
''(As you drive through the cave structure)''  


*'''Rawley (COM)''': "Roger, Cortana. Okay, Charlie Team, Warthog deployed. Saddle up and give 'em hell!"
'''[[Cortana]]:''' This cave is not a natural formation. Someone built it, so it must lead somewhere. (Pause) I've hacked into the [[Covenant]] [[battlenet]]. [[Covenant|They]]'re actually broadcasting tactical data on unencrypted channels. We should show [[Covenant|them]] who they're dealing with. [[Master Chief]], [[Cortana|I]]'m going to use your [[MJOLNIR|suit]]'s transponder system to monitor their chatter.  


*'''Cortana (COM)''': "Roger, Foehammer. Stand by to evac survivors and transport them to safety."
''(After [[Master Chief|you]] kill everything in the big cavern)''  


*'''Rawley (COM)''': "That's affirmative. Echo 419 staying on station. Foehammer out."
'''[[Cortana]]:''' There must be some mechanism to cross this cavern. Look for a control panel or switch.  


*'''Cortana''': "The Master Chief and I need some backup, can you spare a few men?"
''(Cinematic: When [[Master Chief|you]] find the panel and engage it, you get a nice little cinematic of the giant silver beam-generating structures extending across the chasm, and an energy bridge slowly fading into existence)''


*'''Johnson''': "Sure, Cortana. All right ladies, volunteers step up on the double! The rest of you, get to the dropship."
''(As [[Master Chief|you]] drive out the other end of the cave...)''


''Or''
'''[[Cortana]]:''' New traffic on the [[Covenant]] [[battlenet]]...a lot more crew made it off the [[Pillar Of Autumn|Autumn]] than [[Cortana|I]] had expected—the [[Captain Keyes|Captain]] must have really gave them hell! If we can find [[Captain Keyes]] and the [[Marine|other survivors]], we have a chance to coordinate an effective resistance.


*'''[[Private First Class|PFC]] [[M. Fitzgerald]]''': "Sure, Cortana.  All right, who's in?  Volunteers step up on the double! The rest of you, get to the dropship."
=== Part 02: Reunion Tour ===


''One marine stays behind to accompany the Chief. The other survivors get aboard the Pelican which takes off.''
''(This varies depending on the order you visit the crash sites)''


''If the player walks away from the dropped Warthog towards the distant cave:''
''(As you approach the rock-slide crash site)''  


*'''Cortana''': "We'll need that Warthog if we want to get to the other lifeboats in time."
'''[[Cortana]]:''' Survivors detected. The [[Marine|Marines]] are concealed in those rocks.  


''If the player explores the area on foot or delays for more than five minutes:''
'''Any [[Marine]] that is closest to you:''' Contact! [[Covenant]] [[Spirit|Dropship]] down there!


*'''Cortana''': "Survivors would probably stick close to their emergency beacons."
''{after fending off attacking forces}''


''A [[Navigation point]] appears on the distant cave.''
'''[[Foehammer]]:''' [[Echo 419]] to [[Cortana]], come in.


*'''Cortana''': "We need to find where each lifeboat has landed."
'''[[Cortana]]:''' We read [[Foehammer|you]], [[Echo 419]]. We have [[Marine|survivors]] and need immediate dust-off.  


''The Chief's Warthog approaches a large cave structure.''
'''[[Foehammer|Foe Hammer]]:''' Roger, [[Cortana]]. On my way. [[Foehammer|I]]'ve spotted additional [[Bumblebee|lifeboats]] in your area. One near the cliff edge. And another near the head of the river. Hard to see from my altitude, but it looks like there are more [[Marine|survivors]].


*'''Cortana''': "This cave is not a natural formation. [[Forerunner|Someone]] built it, so it must lead somewhere."
'''[[Cortana]]:''' Acknowledged. We're on our way.  


''The Chief drives into the cave.''
''(If you dawdle)''  


*'''Cortana''': "I've hacked into the [[proselytization network|Covenant battlenet]]. They're actually broadcasting tactical data on unencrypted channels! We should show them who they're dealing with. Master Chief, I'm going to use your [[MJOLNIR Powered Assault Armor|suit]]'s transponder system to monitor their chatter."
'''[[Cortana]]:''' We need to find the other two [[Bumblebee|lifeboats]].  


''After navigating the tunnels, the Chief emerges in a large cavern, with a chasm dividing the floor into two halves. There is no visible way to cross. Covenant forces occupy his side of the cavern. He kills all the Covenant present.''
''(As you approach the river head crash site)''  


*'''Cortana''': "There must be some mechanism to cross this cavern. Look for a control panel or switch."
'''[[Cortana]]:''' There are some [[Marine|Marines]] hiding in the hills above the structure!


''The Chief ascends to a balcony, kills the [[Sangheili]] he encounters, finds a control panel, and activates it.''
'''[[Marine]]:''' [[Master Chief|You]]'re a sight for sore eyes [[Master Chief|Chief]]. [[Marine|We]]'re in a bad way. [[Marine|We]] got wounded here.


[http://www.youtube.com/watch?v=geOTzgRmcqQ '''{''Original Cutscene''}''']
'''[[Cortana]]:''' [[Cortana|I]]'ll call in a [[Pelican|dropship]] to pick [[Marine|them]] up.
[http://www.youtube.com/watch?v=_2RHz5T4G2A '''{Anniversary ''Cutscene''}''']


''When the Chief engages the panel, four giant silver beam-generating structures extend across the chasm, and an energy bridge slowly fades into coherence.''
''(When you kill everything)''  


('''Note''': The cutscene mentioned will not occur unless the player kills all of the enemies in the area. However, the energy bridge will still activate in gameplay.)
'''Foe Hammer:''' Echo 419 to Cortana. Foe Hammer's on station and ready for another pickup.  


'''{''Gameplay''}'''
'''Cortana:''' Affirmative, Foe Hammer. We're ready for dustoff. Approach when ready. We're going to look for the last lifeboat, Echo 419. Good luck.


''The Chief crosses the bridge, and navigates through more tunnels.''
''(As you approach the river)''  


*'''Cortana''': "New traffic on the Covenant battlenet... a lot more crew made it off the ''Autumn'' than I had predicted - the Captain really gave them hell! If we can find [[Captain (Navy)|Captain]] [[Jacob Keyes|Keyes]] and other survivors, we have a chance to coordinate an effective resistance."
'''Cortana:''' Warning. I've picked up reports that the Covenant have located and secured the Pillar of Autumn's crash site. The good news is the Captain's still alive. The bad news is that the Covenant have captured the entire surviving command crew. Let's hurry and find the final lifeboat, so we can link up with the rest of the survivors.  


''The Chief arrives at the exit to the cave.''
''(As you approach the fourth lifeboat)''  


===Reunion Tour===
'''Cortana:''' Lifeboat detected. No sign of survivors.  
[[File:BeamEmitterAnniversary.jpg|thumb|300px|A [[Beacon tower]] in one of Halo's valleys.]]


''There are three crash sites, and different lines of dialogue are said depending on the order the player visit them in. The conversation between Cortana and Rawley is always said in the order shown here, irrelevant as to which order the player visits the sites in.''
'''[[Private First Class M. Fitzgerald|PFC Fitzgerald]]:''' This lifeboat is trashed, Chief. There are weapons and supplies but...no bodies.  


''The Chief approaches the rock slide crash site. There are up to [[seven]] Marines that can be saved there.''
''{or}''


*'''Cortana''': "Survivors detected. Marines are concealed in those rocks."
'''[[Private First Class M. Fitzgerald|PFC Fitzgerald]]:''' The life boat's totaled sir. There are weapons and supplies everywhere, but I can't find any bodies. Maybe somebody made out of here alive.


*'''Marine Sharpshooter''': "Contact! Covenant drop ship, down there!"
''{or}''


''If the Covenant charges into the rocks:''
'''[[Private First Class M. Fitzgerald|PFC Fitzgerald]]:''' The life boat's trashed Chief. There are weapons and supplies all over the place. Where's the bodies though.


*'''Marine''': "Fall back! Fall back!"
''(As you run around the final structure by the cliff edge)''  


''Marines will all get on top of the highest rock, where the sniper is.''
'''Cortana:''' Maybe they took cover in that structure. Let's check it out.


''If the player leaves the area before evac arrives:''
''{nearing the structure entrances}''


*'''Cortana''': "Where are you going? We need to stay with the Marines."
'''Cortana:''' We should search the interior of those structures before we leave.  


''The Chief fends off a few waves of Covenant forces.''
[[Image:Scrn_009.jpg|right|thumb|200px|The Chief watches a Phase Pulse Generator.]]


*'''Rawley (COM)''': "''Echo 419'' to Cortana, come in."
''(As you arrive at the bottom of the cavern, where the Marines and the crew members are hiding)''  


*'''Cortana (COM)''': "We read you, ''Echo 419''. We have survivors and need immediate dust-off."
'''Cortana:''' I've called for evac.  


''This line changes to reflect which two pods the player haven't yet found:''
'''Marine:''' (presumably a Sergeant of some sort, though he's not wearing the normal Sergeant's cap, most likely a corporal): Marines! Assemble for evac, pronto!


*'''Rawley (COM)''': "Roger, Cortana. On my way. I've spotted additional lifeboats in your area. One near the cliff edge, and another near the head of the river. (''If the player takes first priority to the Rock Slide'')
''(when you kill all the Covenant in the area)''  
''or''<br/>
*'''Rawley (COM)''': "One near the rock slide, and another near the head of the river." (''If the player takes the first priority to the Cliff Edge'')
''or''
*'''Rawley (COM)''': "One near the rock slide, and another near the cliff edge." (''If the player takes first priority to the Head of the River'')
*'''Rawley (COM)''': "Hard to see from my altitude, but it looks like there are more survivors."


*'''Cortana (COM)''': "Acknowledged. We're on our way."
'''Cortana:''' That's the last of them.  


''If all of the Marines are killed:''
'''Foe Hammer:''' Roger that. I'm on my way.


*'''Cortana''': "No survivors..."
'''Cortana:''' New traffic on the Covenant battlenet! I've found [[Captain Keyes]]! He's being held on a Covenant [[CCS-class_Battlecruiser|cruiser]], the ''[[Truth and Reconciliation]]'', a ship I disabled before we abandoned the ''Autumn''. The ''Truth and Reconciliation'' touched down on a desert plateau roughly three hundred kilometers upspin.  


''If the player dawdles:''  
''(As Foe Hammer flies in)''  


*'''Cortana''': "We need to find the other two lifeboats."
'''Cortana:''' There's our ride. Get aboard, and let's get out of here.  


''The Chief approaches the river head crash site.''
'''Foe Hammer:''' Welcome aboard, Master Chief. Ready for dust-off.


*'''Cortana''': "There are some Marines, hiding in the hills above the structure."
''(As you climb into the Pelican)''  


''The Chief makes his way up into the hills where the four live Marines are.''
'''Cortana:''' We should move out, Lieutenant. And then we'll need your help on our rescue mission. ''Note that Foe Hammer is a Captain. She is also a Navy Lieutenant, which is the equivalent of a Marine Captain.''


*'''Marine''': "You're a sight for sore eyes, Chief. We're in a bad way. We've got wounded here."
== Walkthrough ==


*'''Cortana''': "I'll call in a dropship to pick them up."
''One quick thing before I start:''
''I sometimes use directions like south or southwest. This is assuming the indicator on the assault rifle is pointing north, which I know it isn't. You'll just have to pretend. If you don't have an assault rifle, look for Threshold. It's the big planet in the sky. That way is north.''


''The Chief defends the survivors from more waves of Covenant drop ships.''
Beautiful, scenic Halo. It would make a lovely vacation spot if it weren't for the hordes of aliens bent on your destruction. Get ready to spatter their blood all over this picturesque countryside.  


*'''Rawley (COM)''': "''Echo 419'' to Cortana, Foehammer's on station and ready for another pickup."
=== Part 01: Flawless Cowboy ===


*'''Cortana (COM)''': "Affirmative, Foehammer. We're ready for dust off, approach when ready. We're going to look for the last lifeboat, Echo 419, good luck."
When you begin the level, run out, fill up on goodies, and walk over near the bridge to trigger the dropship. Your escape pod cut a swath in the ground as it crashed. Follow the line of this smoking furrow back to the river. Soon two [[Minor Elites]] and six Grunts will deploy from their dropship. You should be out of their range, but still close enough to snipe the Grunts with your pistol. Some of the Grunts will head straight across the bridge, so plug them before they get safely to the other side. There's plenty of ammo at the crash site, so go through as many rounds as you want. Once absolutely all the grunts are dead, we're ready to take out the Elites. Two against one isn't really fair odds, so we aren't going to play fair either. We're going to get our feet a little wet and sneak around behind them. Hop into the river and head back to the waterfall. Once you're far from the keen eyes of the Elites, turn right and hug the wall heading back west towards the escape pod. Keep yourself pressed against the wall until you reach the edge of the abyss, then follow the edge north out into the open in front of the escape pod. If all goes well, you should be staring at the backs of the two Elites who have no idea you're there. Now of course you should beat them to death. Quickly fill up your pistol, grab the secondary weapon of your choosing (I like the plasma rifle), scavenge for grenades, but don't get the health pack yet.  


''If all Marines are killed:''
Cross the bridge and look out for any Grunts that might have gotten through your hail of bullets. Two Banshees will start making your life difficult right about now, but if you keep an eye on them and only run between cover when you're clear, they will turn around and just leave once you get far enough along. If you want to be extra thorough, use up all that Assault Rifle ammo on them. It will just go to waste otherwise. Don't bother trying to get one if you somehow kill the pilot though. Even if the Banshee is perfectly intact, the game does not let you pilot it. You can flip it over as much as you want, but there is no dialog to enter the Banshee. As you're making your way up the hill, stay relatively close to the right edge. When you're all the way up as far as the edge goes, turn left and look for a big rock against the wall to hide behind. There are four Grunts and a [[Minor Elite]] frolicking in the rocks here. Peek out and snipe until all the Grunts are dead, then ruthlessly slaughter the single remaining Elite however you choose. A charged shot from a Plasma Pistol will drop his shields nicely and force him to run for cover. Don't forget the goodies back at the escape pod if you need anything at all before going on to the next area. Now you can get the health pack. After you're full, head out to save the Marines.


*'''Cortana''': ''(bitterly)'' "They're all dead."
You should get a checkpoint just before you start the next fight. Save and quit when you hit it. Checkpoints have a nasty way of creeping up in this area just after you've shot your last bullet and have no health left. If this happens, just turn the machine off and restart your game. This area is the hardest part of the level. There are six dropships that will land in rapid succession at three different landing sites. You'll get a checkpoint after you've taken out each dropship's complement of Covenant, but only save it if you've killed all the Elites, most of the Jackals and Grunts, left the rest behind for the Marines, and are already in range of the next dropship's landing site.  


[[File:WarthogRescueCEA.jpg|thumb|300px|The Chief engages Covenant infantry on a [[M12 Force Application Vehicle|Warthog]].]]
By the way, if at any time the dropships get ahead of you and you begin to get absolutely overwhelmed, skip down past this section and read my strategy for when things get all screwed up. You can always run down the hill as well and wait around far from the action for about fifteen minutes. Foehammer will show up and all of the Covenant will mysteriously vanish. But that's no fun.  


''The Chief leaves the second lifeboat, searching for the third and the last lifeboat.''
The first complement of troops has already engaged the Marines by the time you arrive. There are two blue Elites and two Grunts on the right and four Grunts on the left. Throw a frag grenade at the Elites then take out the Grunts on the left. They're easier to kill and they throw grenades. Throw another frag then follow up with the pistol. Hopefully, the Elites on the right side will be busy with other things by now, so throw another grenade or two then clean up as necessary.


*'''Cortana''': "Warning! I've picked up reports that the Covenant have located and secured the ''Pillar of Autumn's'' crash site. The good news is the Captain's still alive. The bad news is that the Covenant has captured the entire surviving command crew. Let's hurry and find the final lifeboat, so we can link up with the rest of the survivors."
Scavenge as you run. Head immediately up the ramp over the structure, stopping to pick up the health pack and goodies at the top if you need them. Run a few feet down the ramp on the other side and drop down. Keep going and you should see the next dropship in front of you. There is some randomness to the number and type of Covenant on these dropships, but there are two Minor Elites, two Minor Jackals, and two Grunts on board this one. Run to the right and approach the port (left if you're on the ship facing forward) side of the ship. As soon as the doors open, stick a plasma grenade to the Elite furthest back in the ship nearest the gun. By the way, plasma grenades stuck to the ship don't seem to do much, so make sure it's on the Elite. If you're fast and accurate, you can stick a second to the other Elite before they jump out of the ship. If not, throw another one where he'll land. Hopefully, they'll both be dead now. Toss another grenade at the Jackals and move on. Don't worry about a few leftover Grunts or Jackals. The Marines will take care of them. But grab any plasma grenades lying around.  


''The Chief approaches a lifeboat near the river. There are no bodies nearby.''
The next landing site is past the escape pod on its right, past the pipe structure, and on a slight hill. There's a health pack on the way, but only get it if you really need it. This ship usually contains two Minor Elites and five Grunts. Again the Elites will come out on the port side near you, so stick plasma grenades to them or have some waiting for them when they land. Now run back to the first landing site. This is where dropship number four is touching down. Your path will take you through a pile of Grunts from the other side of the dropship. Take a moment to kill any that are easy pickings and take their grenades if you're not full. Again leave the leftovers for the Marines. The important thing is to keep moving.  


*'''Cortana''': "Lifeboat detected. No sign of survivors..."
Dropship #4 once again offers two Minor Elites and five Grunts for your killing pleasure. And yet again the Elites will be coming out of the port side, so run around the ship to the far side and stick it to them as usual. There are probably a few grenades lying around here from the first fight, so be generous with them. Hopefully there will still be some Marines around to clean up after you, but even if there aren't, scavenge and move on. Paste a few Grunts to the hillside on the way if they regain enough courage to attack you.  


*'''Fitzgerald''': "This lifeboat is trashed, Chief. There are weapons and supplies but...no bodies."
The fifth dropship lands back on the hill where number three landed. This one has three Minor Elites and four Grunts (two Minor, two Major). As before the Elites are on the port side. Take them out as usual, but since there are three be extra generous with the grenades. If you've got a spare frag, chuck it towards the Grunts. Scavenge at least one plasma grenade from the corpses then head on around to where the second dropship landed.  


''or''
This is the last one. Usually it has a slightly smaller complement of nasties. Only one Minor Elite, one Major Jackal, and four Grunts. Stick a plasma grenade to the Elite then throw all the grenades you have left to kill off this group as quickly as possible.


*'''Fitzgerald''': "The lifeboat's totaled, sir. There are weapons and supplies everywhere, but I can't find any bodies. Maybe somebody made it out of here alive."
Clean up by sniping at any surviving Grunts from afar with your pistol or a Needler. Use the buildings to sneak up close to (and preferably behind) any Jackals that are still around and let 'em have it. Whew! If you've managed to save any Marines, you rule.  


''or''
Ok, now my strategy for when things get all screwed up. I can usually get to the fourth ship, but the fifth and sixth almost always require this plan. First locate a small walled-in area directly in the path of the escape pod. If it had kept sliding it would have run straight into one of its walls. There are two entrances to this place. One is very near the escape pod; the other is going to be our back door. Grab a Needler if you can and head in. Once you're there, peek out the entrance towards the escape pod and snipe at Grunts and Jackals. Wait around for all the dropships to unload and go away while you're picking them off. You should be able to duck back in here and only very rarely will any Covenant follow or throw grenades close enough to hurt you. Once everybody is gathered, let them have it. Throw two or three grenades out at a time into their midst. Use up all your grenades and most of your pistol ammo. Keep sniping until Elites are the only Covenant left. If you have a Needler, use it now to hopefully reduce the number of Elites. This next part requires a bit of luck. Sneak out the other entrance and run far, far away. If nobody sees you, you can now roam around freely on the other side of the main structure gathering supplies. Once you have a full Needler and as many grenades as you can find, sneak back in the back way. They'll never know you left. If they do figure it out, it'll be too late. A full Needler and a few grenades should do the trick, but you can always sneak out for more. Once you have cleansed the area, scavenge thoroughly then hop in the Warthog for the next section. Keep your pistol and Needler.


*'''Fitzgerald''': "What a mess! The weapons lockers must have broken open. There are weapons and supplies all over the place. Where's the bodies, though?"
Once you're near the light bridge, you should stop back in the hall just on the edge of the enemy's visibility, where they still can't see you. There are four Grunts to the left of the path and two Minor Elites, four Jackals, and four Grunts to the right. Kick the gunner out of his seat and lay waste to anything that moves with the chaingun. Once you're done, park your Warthog back in the hall and move out towards the left where the Grunts are hiding. These guys should be no problem. Snipe at them with your pistol. Move up onto the main road and look around for any Jackals or Grunts to snipe at on the other side of the room. Once they're gone, use up all the needles around on your first pair of Major Elites (for this level) that peek out. If you're stealthy, park your Warthog further in on the right and using it as a distraction, sneak around the blocks in this area and take out any remaining Major Elites from behind. If stealth isn't your strong point, just run them over. Any leftovers should be easy to dispose of.


''The Chief crests a hill and sees a structure on the cliff's edge.''
To activate the light bridge, you have to hit a switch that's up a ramp near where the Elites were hanging out. Park the Warthog at the base of the ramp so that the gunner has a good view. This is just in case an Elite tries to follow you down. Move on up the ramp. There are three Elites hiding out around the corner. This is a great place to practice bouncing frag grenades off the walls. Blow them up with no remorse. Hit the switch and keep on truckin'.


*'''Cortana''': "Maybe they took cover in that structure. Let's check it out."
=== Part 02: Reunion Tour ===


''If the player leaves the area before finding the survivors:''
There is an escape pod here in the open with no bodies and no Covenant around. Go ahead and grab the health pack here. One very foolish Marine has left his Sniper Rifle here for you. You'll definitely want to pick it up to complement your pistol. This is the first Sniper Rifle you get in the game, and it's a real beauty.


*'''Cortana''': "We should search the interior of those structures before we leave."
The first group of soldiers we'll be rescuing is not the one trapped underground. Even though that's probably where you're supposed to go, we're doing things out of order so as to maximize the effectiveness of the available Sniper Rifles. The Marines that get first dibs are in the area with the half-buried structure. Head northeast from the escape pod across the river and look for a tunnel. When you come into this area you should see a crashed escape pod in front of you. Bring your Warthog along, but leave it in the tunnel outside the area. Make sure the gunner has a good view of the entrance, though. This will be important. Near the escape pod there should be two Jackals wandering around. Get used to your new Sniper Rifle by sending a couple of rounds through their skulls. Or when they have there shields pointed at you aim for there plasma pistol on there right hand. This should either kill them or send them running for cover. Including these first two Jackals, there are four Elites, five more Jackals, and three Grunts here. Use your Sniper Rifle to take them all out from a safe distance. Aim for the head of course and keep your clip topped off. Red Elites will always take at least two shots. One for their shields, one for their head. Everybody else should go down with one shot to the head or a couple to the body. Stay near the entrance because a dropship will land near the escape pod when most of the enemies in this area are killed. While it's flying overhead, switch out your sniper rifle for a more up close and personal weapon, but keep track of where you dropped it. There are three Elites and three Grunts on board. This part is fun, but can still be tough. When the dropship empties its troops, get their attention from the entrance to this area. Grenades always work well for attracting attention. When they come after you, fall back and lure them straight into your Warthog. This should severely screw these Covenant and in the confusion, you can go back into the area and mop up any enemies that run away. As long as you kept your Warthog out of the area, Foehammer will drop off another one for you. Pick up a passenger and gunner. Head up to where the marines were camped out. There should be a brand spanking new Sniper Rifle there for you by one of your fallen comrades. Keep it and your pistol. Don't forget to pick up any leftover rounds in your old rifle and to snag the health pack if you need it.  


''The Chief locates a way into the structure, where he finds up to five Marines and naval crewmen battling the Covenant. He assists them in killing the Covenant forces.''
Take your Hogs back out into the central area. Keep them together by taking turns driving short distances and move out into the open. A couple of Banshees should show up and go for the Warthog you're driving. Dodge around near the other Hog and the combined fire from two chainguns should make short work of these fly boys.  


*'''Cortana''': "I've called for evac."
Now we get to rescue the Marines trapped underground. There are two entrances to where we're going. One is way up in front of the escape pod on the right; the other is a little closer behind it on the left. Go to either one, but again leave your Warthogs behind before actually entering the area. You get to kill 7 Elites, 7 Jackals, and 8 Grunts before leaving here. A few Jackals and Grunts are underground and won't appear until the Marines are triggered. From one entrance, snipe at anything you can see. Use the pistol if you can. You don't have that many bullets for the rifle. Once you've cleared out all of the nearby Covenant, move back and go around to the other entrance. Again leave your Warthogs behind. From this vantage point, you should be able to take out most of the remaining Covenant with your Sniper Rifle and pistol. You can even go back around to the other entrance again to snipe some more. When this area is close to empty, the Marines underground will make a break for it. Trade your Sniper Rifle for something more practical and head underground into the fray.  


*'''Marine''': "Roger that. Marines! Assemble for evac, pronto!"
Foehammer will come down to whisk away the survivors and bring you yet another Warthog. Where does she get these things? Pick up a gunner and passenger. There's also a health pack in this area between the edge of the abyss and one of the entrances to the underground area. Don't forget to stock up on ammo before moving on.  


''If all of the Marines and techs are killed:''
The last group of Marines is way on the other side of this whole region. It was to your right as you first drove out of the tunnel with the light bridge. This may take a while, but get all three of your Hogs to the last area. There are again two entrances and it might take some exploring to find the one we're going to use. You'll have to go through a small tunnel and will end up coming out as far from the last crashed escape pod as possible. So if you go in and see some trees and a lot of space to your left and the escape pod relatively close by on your right, you're at the wrong one. Back up and go way around to your left.


*'''Cortana''': ''(sadly)'' "We weren't able to save any of the Marines. A one hundred percent casualty rate."
Once you've found the right way in, park all three Warthogs relatively close to this entrance, but out in the open enough so that they have a clear view of the area. Now comes the really fun part. Lure the Covenant back into firing range of the Hogs, sit back and watch the carnage. You'll probably have to go hunt down a Grunt or two, but after you kill them get back to the Hogs. Dropships will start landing around them, and they will just annihilate the Covenant. Dropship after dropship will fall to their chainguns. There are four groups of Covenant that arrive not counting the ones originally here. The dropships will fire their main guns at the jeeps so try to distract them or drive the jeep they're firing at around to dodge. You don't want to lose a gunner, but of course taking their place can be loads of fun too. This last area should be a joke if you get all three warthogs in a good position. The last dropship does land rather far away, close to the crashed escape pod, so you may have to move your Warthogs into a better position, but it shouldn't be a problem. Foehammer will soon come to take you and several thankful Marines to safety. Sadly, you must now say good-bye to your fleet of Hogs. It's been fun watching so many Covenant die so quickly, but never fear. You'll get to kill many more on the [[The Truth and Reconciliation (Level)|Truth and Reconciliation]].


''or''
Watch walk through to the level here:
Part 1: [[http://www.youtube.com/watch?v=8XPLnEhopWY&feature=related]]
Part 2: [[http://www.youtube.com/watch?v=9OGLIb4KG0E&feature=related]]
Part 3: [[http://www.youtube.com/watch?v=uXLFJEzOfxg]]


*'''Cortana''': "Dead. They're all dead. Get to the drop ship and let's get back to base."
== Easy Walkthrough ==
[[User:Arbiter116|Arbiter116]] 20:31, 30 March 2008 (UTC)by Arbiter116
Ooh, that crash gave me a headache. I think I'll lie d-ohmigod! They're all dead!
Oh well. Grab some weapons, and walk over to the bridge. The enemy ship is on his way, but go across to get the Banshees to attack you first. Don't delay, because if the dropship deploys its troops, and if they have air support, well, that wouldn't be pleasant. So. The Banshees come. Shoot one down with your Assault Rifle, and the other one will most likely run for it in terror.
Go back to the escape pod, where the enemies should have landed. Get a few headshots on those Grunts with your Pistol, and grab a Plasma Pistol. Shoot the Elite with the weapon, and when its shields are down, finish it off with your AR. Grab your Pistol, you'll need the longer range. Get some ammo and plasma grenades too.
Go back across the bridge, and start walking. You should come across some Covenant. If there's a veteran Grunt, snipe him in the head first. It's the cleanest kill, not to mention dropping the most efficient infantry unit you can put down quickly at the moment. Run for its weapon, see if you can shoot some more Grunts in the head. Grab the veteran's weapon. If it's a Plasma Pistol, shoot the Elite until its shields are down, then use the rifle. If it's a Needler, put 7 needles into him, which should finish him off. You won't need your pistol any more. Make sure you have a Plasma Pistol.
Move through a ridge, and you should hear gunfire. You will see a dropship and troops attacking some Marines making a stand at a structure. Shoot the enemies down.
Move to the Marines' escape pod, and wait for the dropship. Kill its men, and wait for the other dropship. Ugh, what is that? It looks like a vulture holding a shield. Never seen them on the ''Autumn''. Look for the Jackal's opening, and shoot.
Move to the other side of the base. Another dropship has come in to flank them. Kill them, and move back to the escape pod.
Funny how much effort these guys are making over four Marines and two techs. After the last dropship leaves, and you kill the enemies, stuff your rifle full and grab a fresh plasma pistol.
Hey, it's Foehammer! She gives you a Warthog, and a Marine jumps on. Don't worry if his health is low, you can replace him later. Bye, Sergeant!
Drive the Warthog into a cave, and you should enter a strange room. Drive the Warthog back and forth on a ramp, so your Marines can shoot the enemies to either side without injury. When they're dead, drive it to the right of the ramp (if you're facing the chasm), and walk up. Overcharge your plasma pistol. An Elite will greet you. Don't mess around in the tight quarters, so shoot him, and go up to mêlée him. Keep walking up the ramp and activate a switch to entend a bridge. Watch the nice cinematic, then go back to your Warthog. Drive through it, and you'll be outside again in the fresh air.
Turn right. In front of you there are a series of drumlins, and to your left, there is a river. Drive through the hills and turn right. Pass through another ridge with large boulders in front of it, and you should see some Marines taking cover in a rockslide. Keep the rock face to your left, and squeeze it through some rocks. Drive up a ramp, and exchange your passenger Marine for a Marine sniper. You can be assured he isn't injured, because he wasn't in the action. Go up to the Marines' escape pod and exchange your Plasma Pistol for a Sniper Rifle.
I hope you're a good sharpshooter, because at this point, there will be lots of enemies.
Go back to where you left the Warthog, and turn on the 10x zoom. Focus on the Elites, shoot them in the head or torso. Try some Jackals too. After the enemies are dead, Foehammer comes in, and the troops go on board. You will notice two Banshees flying in the distance. Take the gun of the Warthog, and see if you can damage it somewhat, if not destroy it. After you've done that, drive out.
If you've already taken care of the aircraft, they shouldn't be a problem. However, if they're still alive, Fitzgerald is a good gunner. Let him take them down.
Follow the head of the river. Drive towards some hills above a structure. There will be lots of Marines. One of them lies dead against a rock (Funny how he looks like he's sleeping). Take his Sniper ammo. After the enemies around the structure are dead, there will be a single dropship coming in. Shoot its troops. If any Covenant gets too close, put some 7.62mm rounds into them. Foehammer comes in, once again. Time to leave.
Drive to the opening again, and approach an empty escape pod. Take the sniper ammo, and go up a grassy ramp to its right.
There are two Jackals close to you, so take them out. Then pan to the structure, and shoot three Elites. Take the Warthog back to the other entrance, and take out two more Jackals, and some Grunts if you want to. Use up your ammo, you'll get more for both weapons next level, and this is your final stop. Drive in and let your Marines take out the enemies. Flatten a few if you can. Then enter a structure. There will be light opposition, as well as more Marines and techs. They will leave the structure, and the Pelican comes in to pick you all up. I wonder why Fitzgerald and the sniper don't leave? Even if you let them off the Hog, they just stand there. Oh well, time to rescue the Captain. Jump on board.


''If there are still Covenant in the area when the player emerges from the structure:''
== A Cruel Strategy ==


*'''Cortana''': "We should secure the area before the drop ship arrives."
A recently discovered ingenious, though admittedly cruel strategy for beating this level has been discovered. When you get to the part where you must save the three groups of marines, you do not have to save them. If they all die, you can leave the battle early without having to kill all the Covenant. Killing a few marines is a lot easier than killing a huge horde of Covenant, so simply betraying all your marines then leaving each battle may help you out a lot. Be careful not to let the marines see you killing them, otherwise they will turn on you. You will only be able to skip two of the three battles using this strategy, so save the easiest battle for last. It is best to leave the battle with the hill for last so you can snipe all the Covenant or mow them down with your warthog turret easily. Hopefully the marines have not begun to shoot at you so you can join up with the final group and help them win the battle.


''The Chief mops up the last of the Covenant in the immediate area.''
== Trivia ==


*'''Cortana (COM)''': "That's the last of them."
*At the start of the level, occasionally one of the Banshees will crash-land, intact. However, you cannot enter.
 
*There is a [[Halo 3]] Level with the same name.
*'''Rawley (COM)''': "Roger that. I'm on my way."
*The pilot of the Bumblebee is the only Female (apart from Cortana) seen in the Game.
 
*If you have a Warthog near the Pelican at the end of the level, the Marines inside will mysteriously disappear.
*'''Cortana''': "New traffic on the Covenant battlenet. I've found Captain Keyes! He's being held on a Covenant [[Ket-pattern battlecruiser|cruiser]], the ''[[Truth and Reconciliation]]'', a ship I disabled before we abandoned the ''Autumn''. The ''Truth and Reconciliation'' touched down on a desert plateau roughly three hundred kilometers up-spin."
*A dedicated Halo player made a site detailing a glitch found near the rockslide part of finding the marine escape pods where exploiting checkpoints to make 4 Spirits drop off a total of nearly 40 enemies back to back. It was called the Rockslide megabattle.  
 
*Sergeant Johnson is one of the marines at the rock slide area.
''Echo 419 arrives.''
*The beam in that is seen shooting up from the Forerunner base when rescuing the Marines in the building is used in ''[[Halo 2]]'' used to deactivate the firing of Delta Halo
 
{{Levels}}
*'''Cortana''': "There's our ride. Get aboard, and let's get out of here."
[[Category:Levels]]
 
[[Category:Halo 1 Campaign]]
*'''Rawley (COM)''': "Welcome aboard, Master Chief. Ready for dust-off."
 
''The Chief climbs on board the Pelican.''
 
*'''Cortana''': "We should move out, [[Lieutenant]]. And then we'll need your help on our rescue mission."
 
[[File:PelicanCliffCEA.png|thumb|300px|''[[Echo 419]]'' evacuates survivors from the valleys of Halo.]]
 
[http://www.youtube.com/watch?v=nVW-t1L9Cmo '''{''Original Cutscene w/ All Alternatives''}''']
 
[http://www.youtube.com/watch?v=l4HgwCrdvfk '''{Anniversary ''Cutscene Alternative 1''}''']
 
[http://www.youtube.com/watch?v=dyquzMuvktI '''{Anniversary ''Cutscene Alternative 2''}''']
 
[http://www.youtube.com/watch?v=0_VoMl6FD3A '''{Anniversary ''Cutscene Alternative 3''}''']
 
Echo 419 ''flies away from the area.''
 
''Fade to black.''
 
''Level ends.''
 
==Achievements==
The following [[achievement]]s can be unlocked on Halo across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo: Combat Evolved Anniversary''. The original [[Xbox]] and [[Halo: Combat Evolved (PC port)|PC]] and [[Halo: Combat Evolved for Macintosh|Macintosh]] releases of ''Halo: Combat Evolved'' did not contain achievement unlocks.
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''''Halo: Combat Evolved Anniversary'' (Xbox 360)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Xbox One, Xbox Series X|S)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:HCEA Achievement Halo.png|center|64px]]
|[[File:HTMCC HCEA Achievement Halo.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam Halo.jpg|center|64px]]
|<center>'''[[Halo (achievement)|Halo]]'''</center>
|Beat Halo on any difficulty.
|<center>''[[Halo: Combat Evolved Anniversary]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:HR Achievement No-Fly Zone.png|center|64px]]
|[[File:HTMCC HCEA Achievement No-FlyZone.png|center|114px]]
|[[File:HTMCC Achievement No Fly Zone Steam.jpg|center|64px]]
|<center>'''[[No-Fly Zone]]'''</center>
|Destroy three of the four Banshees on Halo.
|<center>''[[Halo: Combat Evolved Anniversary]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:HR Achievement How Pedestrian.png|center|64px]]
|[[File:HTMCC HCEA Achievement HowPedestrian.png|center|114px]]
|[[File:HTMCC Achievement HowPedestrian Steam.jpg|center|64px]]
|<center>'''[[How Pedestrian]]'''</center>
|Complete Halo without entering a vehicle.
|<center>''[[Halo: Combat Evolved Anniversary]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement FlyoverCountry.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam FlyerCountry.jpg|center|64px]]
|<center>'''[[Flyover Country]]'''</center>
|Beat the par time on Halo.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement GiantHulaHoop.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam GiantHulaHoop.jpg|center|64px]]
|<center>'''[[Giant Hula Hoop]]'''</center>
|Beat the par score on Halo.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement Sacrifice.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam Sacrifice.jpg|center|64px]]
|<center>'''[[Sacrifice (achievement)|Sacrifice]]'''</center>
|Activate [[Terminal (Halo: Combat Evolved Anniversary)|Terminal]] 2 on Halo.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement SkulltakerMythic.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam SkulltakerMythic.jpg|center|64px]]
|<center>'''[[Skulltaker Halo: CE: Mythic]]'''</center>
|Find the [[Halo: Combat Evolved Anniversary skulls#Mythic|Mythic Skull]] on Halo.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement SkulltakerBoom.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam SkulltakerBoom.jpg|center|64px]]
|<center>'''[[Skulltaker Halo: CE: Boom]]'''</center>
|Find the [[Halo: Combat Evolved Anniversary skulls#Mythic|Boom Skull]] on Halo.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|}
 
==Production notes==
[[File:HCE BackToBack.jpg|thumb|right|200px|Promotional image of John and a Marine, back-to-back on an early version of the level.]]
{{Main|Development of Halo: Combat Evolved}}
Art Director [[Marcus Lehto]] led the art design of the campaign level ''Halo''. Lehto cited [[wikipedia:Snoqualmie Falls|Snoqualmie Falls]] in Seattle as a major inspiration for the level's natural landscape, especially the first waterfall upon exiting the lifeboat.{{Ref/Film|Id=ReachCommentary|[[Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition]] Developer Commentary}} The second half of the level was inspired by the terrain seen in the [[Halo announcement trailer|MacWorld ''Halo'' announcement trailer]]. According to [[Paul Bertone]], the level design determined the direction for the game engine, which needed to support the wide-open terrain and high density of gameplay. Artist Chris Lee modelled the beam emitters seen throughout the level. Designer [[Jaime Griesemer]] was responsible for the level design.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}
 
[[Jen Taylor]], the voice actress of Cortana, also voiced the lifeboat pilot at the beginning of the level.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}}
 
Cortana's line "This cave is not a natural formation" is ridiculed by many members of [[Bungie]] and many fans due to its blatant obviousness.{{Ref/Reuse|Id=Commentary}} Originally, the cave to which Cortana refers looked natural, though Cortana could tell that it was not; due to time constraints, the cave was changed to look artificial near the end of the level's development, and the line was kept.{{Ref/Reuse|Id=ReachCommentary}} (Ultimately, the line would be ridiculous regardless of how the cave looked; since it was located on a clearly artificial megastructure, no geological features upon its surface would be natural.) The statement serves as the namesake of a chapter title in the ''[[Halo: Reach]]'' level ''[[The Package]]'', in which [[Noble Team]] retrieves a fragment of Cortana from a [[Babd Catha Forerunner complex|subterranean Forerunner complex]]. The dialogue would be referenced in other Microsoft games. In the ''[[Gearsofwar:Gears of War 2|Gears of War 2]]'' level ''Disturbing Revelations'', upon approaching a subterranean Locust structure, [[Gearsofwar:Dominic Santiago|Dominic Santiago]] says, "I think it's safe to say that's not a natural cave formation." In ''[[Wikipedia:Forza Horizon 4|Forza Horizon 4]]'', upon approaching a tunnel in the Pillar of Autumn showcase race, Cortana says, "This cave is not a natural formation."
 
In addition to introducing [[M. Fitzgerald]] as the Marine manning the Warthog dropped off by ''Echo 419'', the release of ''[[Halo: The Flood]]'' has also introduced two minor discrepancies into the canon:
*During the initial dialogue exchange with Foehammer, Cortana mentions a command shuttle to Foehammer, though the actual meeting point for the UNSC forces is [[Alpha Base (Installation 04)|Alpha Base]], though it is possible that she was referring to the command crew's lifeboat.
*At the end of the level, Cortana says, "We should move out, Lieutenant", even though Carol Rawley is a captain. It is possible that she was talking to Rawley's copilot, [[Frye|Lieutenant Frye]], though this seems inconsistent with the rest of the game, as Cortana exclusively communicates with Captain Rawley aboard ''Echo 419''.
 
Designer Paul Bertone considered this level as the iconic ''Halo'' level which defined the sense of mystery and explorative feeling.{{Ref/Reuse|Id=IGN}} The environment of this level would be referenced in the later games. The environment of this level served as inspiration for the ''Halo 3'' multiplayer map ''[[Valhalla]]'' and ''[[Halo: Reach]]'' map ''[[Forge World]]'', both of which featured similar terrains with beam emitters and waterfalls. ''Valhalla'' was also remade into ''[[Ragnarok]]'' in ''[[Halo 4]]''. Furthermore, the cliff edge section of this level was recreated as the [[Firefight]] map ''[[Installation 04 (map)|Installation 04]]'' in ''Halo: Reach'' ''[[Anniversary Map Pack]]''. In ''[[Halo 5: Guardians]]'', the [[Forge]] canvas ''[[Alpine]]'' also featured a similar terrain. Justin Dinges, the Campaign Art Lead on ''[[Halo Infinite]]'', cited the [[wikipedia:Pacific Northwest|Pacific Northwest]] forest biome as an inspiration for the environment on [[Installation 07]], but noted the biome was chosen as "a deliberate ode to the past" in an allusion to the environment in this ''Halo: Combat Evolved'' level.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-february-2021|Site=Halo Waypoint|Page=Inside Infinite - February 2021}}
 
==Trivia==
===Easter eggs===
*In ''Anniversary'', the [[Halo: Combat Evolved Anniversary skulls#Mythic skull|Mythic skull]] can be found behind the large boulder on the right of the waterfall. The [[Halo: Combat Evolved Anniversary skulls#Boom skull|Boom skull]] can be found on the top of the Forerunner tunnel's entrance.
*The [[Terminal (Halo: Combat Evolved Anniversary)#The Terminals|second Terminal]] in ''Anniversary'' can be found in the Forerunner tunnel, at the end of a small alcove under the space that can only be cleared by a jump.
 
===Glitches===
*If the player stands under ''Echo 419'' when it lands near the cliff edge, the player will come up through the floor inside the Pelican. The player can then jump through the floor and walk around inside the troop bay, though he will die when the dropship flies away.
*All the Marines and Navy personnel rescued by ''Echo 419'' hold their arms as if they are carrying MA5Bs, even if they are armed with M6Ds or nothing at all.
*Although the Pelican has ten seats, only a total of six Marines will ever board it at a time. The others will stay outside and wander around.
*There is a rarely encountered glitch that causes the Marines at the hillside complex or the rock formation to not board the Pelican. However, the mission will still proceed as though they had.
*Often, at the first lifeboat after ''Echo 419'' comes in to pick up the survivors, at least one of the surviving crew members or marines will simply run into the Pelican and continue to move as if nothing's blocking his path, rather than boarding the Pelican properly as the other AI do.
 
===Mistakes===
*Johnson asks for volunteers to accompany the Chief, but sometimes he is the volunteer.
*Because the models for Johnson and [[Stacker]] are used for Marine sergeants in the game, in this level it is possible to have two Johnson or Stacker NPCs accompany the player in the Warthog.
*On this level the model used for the Halo ring in the far distance does not actually meet the terrain. If the player looks at the bottom of the ring, (where it should flow into the ground below the cliffs), the player can see the sky between the ring and the ground, indicating a gap. This can be best seen with the scope on the pistol or sniper rifle found on this level when climbing the hill next to the cliff edge structure.
*In the ''Halo: Combat Evolved Anniversary'' version of the previous level, John pulls a marine with a bandana into the Bumblebee. However, the bandana-wearing marine is nowhere to be found amongst the bodies of the escape pod wreckage.
*While protecting the Marines at the river head crash site, the first Spirit bumps into a cliff as it leaves the area.
*In both versions of the game, only seven bodies, including that of the pilot, are found inside the Bumblebee after the crash. In actuality, nine bodies should have been present.
*On rare occasions, the "Search for last survivors" mission objective will repeatedly show up on the screen and flash. This is common if the player is playing on an Xbox 360.
 
===References===
*The level in its entirety was recreated in the [[Halo Mash-Up: Minecraft Evolved]].{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/halo-mash-up-pack-available-now|Site=Halo Waypoint|Page=Halo Mash-Up Pack Available Now}}
 
===Miscellaneous===
*If the player makes any Marines on board Echo 419 turn on him at the end, the player will not be able to board the Pelican until the Marines are all dead or when they start trusting him again.
*If the player goes elsewhere instead of boarding Echo 419 when the last group of Marines have been rescued, the cutscene will soon play regardless the player's location.
*If the player manages to carry out with the level without ever using a Warthog (including the one in the beginning of the level), some of the scripted dialogue and music cues such as the one triggered upon exiting the underground tunnel will not trigger. These instances can be noticed when trying to unlock the "How Pedestrian" achievement.
*If the player enters the structure near the cliff edge and jumps down the shaft that shoots blue energy straight up, or uses a flycam, they will see a blue ball hovering in air when reaching the bottom. This object is used in scripting to generate the energy pulse.
*In the structure near the cliff edge, inside the inner rooms, Marines may accidentally fall into the shaft when crossing the bridge and die.
*Sometimes, a Spirit dropship can be seen in cutscenes if the player did not go through where the Spirit lands and deploys troops during gameplay.
*If the player somehow gets on top of the cliffs during the first part of the level (departing the Bumblebee until entering the underground tunnels), there is a unique scripted trigger volume that activates called "gotohell", which disables all player input permanently, including opening the menu and leaving the game. This is the only area in the entire game that uses this method of preventing the player from escaping the level.{{Ref/File|Halo Editing Kit|Mission\Game data\Trigger volumes\gotohell}}
 
==Gallery==
===Development images===
<gallery>
File:HCE TwoBeams.jpg|John on the two beams over the waterfall.
File:HCE ChiefFiringAR Vista.jpg|John fires his [[Assault Rifle (gameplay)|assault rifle]] in front of the vista of the ring.
File:HCE ChiefWarthogGunner.jpg|John in a Warthog, in front of the vista of the ring.
File:HCE BackToBack.jpg|John and a Marine on a beacon.
File:HCE ChiefVsJackalMinors.jpg|John fighting the Covenant.
File:HCE ChiefVsGrunt.jpg|John fires at an Unggoy.
File:HCE BeaconCombat.jpg|John fighting the Covenant from a beacon.
File:HCE ChiefFiringAR Beacon.jpg|John being fired upon.
</gallery>
===''Halo: Combat Evolved''===
<gallery>
File:HCE Menu 02 Halo.png|Preview of the level in ''Halo: Combat Evolved'' menu.
File:HCE-AlphaHalo-BridgeStructure.jpg|A view of the bridges in the opening canyon.
File:HCE SKT-9 Bumblebee Air Brakes.jpg|John's Bumblebee enter Halo's atmosphere.
File:CE Screenshot Halo-PacificNorthwest.png|The canyon in which the level begins.
File:Forkdropship.jpg|A Covenant dropship approaches the Bumblebee crash site.
File:HCE Halo Banshees.jpg|Two Banshees above the canyon.
File:HCE - Halo.jpg|The first beam emitter's location.
File:HCE BeaconTower Firing.jpg|John looking at a beacon tower.
File:Halo final alt1 th.jpg|''[[Echo 419]]'' drops a Warthog for the Chief, as two lifeboats are soaring across the sky.
File:HCE Bumblebees.jpg|Bumblebees crash landing.
File:HCE Chief&Warthog&Pelican.jpg|John standing in front of ''Echo 419'' and a Warthog.
File:HCE Chief&Warthog.jpg|John and a Warthog in a canyon.
File:HCE EliteMajors.jpg|Two Sangheili Majors guarding the underground tunnel.
File:HCE-BridgeControlPanel-screen.png|John activates a light bridge.
File:HCE-HardLightEnergyBridge-screen.jpg|The light bridge in the underground tunnel network.
File:HCE EliteMajor Splatter.jpg|The Warthog splatters a Sangheili Major.
File:Johnson-warthog.jpg|Johnson firing at Covenant on the Warthog turret.
File:Fitzgerald Shooting.jpg|A Banshee swoops down on John's Warthog.
File:HCE WarthogTurret Firing.jpg|UNSC Marines mounted on a Warthog.
</gallery>
 
===''Halo: Combat Evolved Anniversary''===
<gallery>
File:HTMCC HCEA Achievement BirthofaSpartan.png|Concept art of the level for ''Halo: Combat Evolved Anniversary''.
File:HCEA Menu 02 Halo.png|Preview of the level in ''Halo: Combat Evolved Anniversary'' menu.
File:HCEA-AlphaHalo-BridgeStructure.jpg|A view of the bridges in the opening canyon.
File:HTMCC-HCEA BumblebeeLFA43.png|The Master Chief's Bumblebee on the surface of the ring.
File:HCEA FireTeamCharlieVsCovies.png|Johnson's fireteam and crewmen defending a beacon tower.
File:HCEA-JackalMinor.png|A Kig-Yar Minor on the surface of the ring.
File:HCEA-Johnson on Halo.jpg|Johnson wielding an assault rifle.
File:AnniversaryHalo.jpg|A Spirit dropship over the first valley.
File:HCEA ChiefGeas.png|John activates a light bridge.
File:Energy Bridge.jpg|The light bridge in the underground tunnel network.
</gallery>
 
==Sources==
{{Ref/Sources}}
 
{{succession box | before = ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' <br />| title = [[Halo: Combat Evolved|''Halo CE'' Campaign Levels]] | years = '''''Halo''''' |after = ''[[The Truth and Reconciliation]]''}}
 
{{Levels|H1}}

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