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|terrain=Canyon, Forest, Forerunner structures | |terrain=Canyon, Forest, Forerunner structures | ||
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{{Article quote|These [[ | {{Article quote|These [[Beam emitter|beacon]]s are no stranger to explosive conflict.{{Ref/Game|Id=FragDesc|HINF|Fragmentation map description}}}} | ||
'''Fragmentation''' is a [[multiplayer]] map in ''[[Halo Infinite]]''.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|D=16|M=6|Y=2021}} | '''Fragmentation''' is a [[multiplayer]] map in ''[[Halo Infinite]]''.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|D=16|M=6|Y=2021}} | ||
==Universe and lore== | ==Universe and lore== | ||
The map is set within one of the many canyons on the surface of [[Installation 07]]. Set into the side of a high cliff, this canyon hosts two [[ | The map is set within one of the many canyons on the surface of [[Installation 07]]. Set into the side of a high cliff, this canyon hosts two [[beam emitter]]s, and various [[Forerunner]] nodes and beacons.{{Ref/Reuse|CFShowcase}}{{Ref/Site|Id=CFPurview|URL=https://www.halowaypoint.com/en-us/news/preview-purview|Site=Halo Waypoint|Page=Canon Fodder - Preview Purview|D=30|M=9|Y=2021}} Following the ring's fragmentation during [[Battle for Zeta Halo]], the [[511th Infantry Division]] from the {{UNSCShip|Infinity}} have established a base of operations in the canyon, and set up equipment to survey the fragment of the ring. While fighting off Sentinel patrols and evading the increasingly frequent scouting runs of Banshee talons, the survivors attempted to make contact with other UNSC forces that might be within comms range.{{Ref/Site|Id=cf|URL=https://www.halowaypoint.com/news/canon-fodder-foundations|Site=Halo Waypoint|Page=Canon fodder: Foundations|D=12|M=1|Y=2022}} | ||
==Overview== | ==Overview== | ||
The map allows the use of [[Razorback]]s, [[Wasp]]s, [[Banished Chopper]]s, [[Banished Ghost]]s, [[Banished Banshee]]s, [[M12 Chaingun Warthog|Chaingun Warthog]]s, [[M12R Rocket Warthog|Rocket Warthog]]s, [[Mongoose]]s, [[Scorpion]]s, and [[Banished Wraith]]s.{{Ref/Reuse|HIMRTANG}} | |||
===Layout=== | ===Layout=== | ||
====Callouts==== | |||
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay: | |||
===Callouts=== | |||
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay: | |||
*'''Canyon Base''' | *'''Canyon Base''' | ||
*'''Canyon Roadway''' | |||
*'''Broken Ring''' | |||
*'''Hex Vault Courtyard''' | |||
*'''Center Rock Path''' | |||
*'''Hex Junction''' | |||
*'''Center Hex Path''' | |||
*'''Canyon Wall''' | |||
*'''Front Canyon Base''' | *'''Front Canyon Base''' | ||
*'''Rock Junction''' | *'''Rock Junction''' | ||
*'''Hex Vault Hike''' | *'''Hex Vault Hike''' | ||
*'''Hex Vault | *'''Hex Vault''' - Internally referred to as the "loot cave", entrance into the Hex Vault requires a player to hack open a door with their personal AI. Inside are various [[equipment]] and weapons.{{Ref/Reuse|early look}} | ||
*'''Wreckage''' - The road and trees around a burning, wrecked Warthog | |||
{{ | |||
*''' | |||
==Production notes== | ==Production notes== | ||
Cliff Schuldt was the level designer for Fragmentation.{{Ref/YouTube|Id=early look|sqQMLD3Pn3Q|Channel=HALO|VideoName=Halo Infinite Multiplayer Tech Preview Early Look}} Multiplayer designer Andrew Witts cited [[Valhalla]] from ''[[Halo 3]]'' and its ''[[Halo 4]]'' remake [[Ragnarok]] as influences for Fragmentation.{{Ref/Site|Id=IGN|URL=https://www.ign.com/articles/halo-infinite-streets-multiplayer-map-revealed-ign-first|Site=IGN|Page=Halo Infinite: ‘Streets’ Multiplayer Map Revealed – IGN First|D=1|M=11|Y=2021}} | |||
The map was first shown unnamed in the [[A New Generation]] trailer,{{Ref/Generic|Id=HIMRTANG|[[A New Generation]]}} and was eventually shown in more detail with hints to its setting in the [[Halo Infinite Multiplayer Overview]] trailer.{{Ref/Generic|Id=HIoverview|[[Halo Infinite Multiplayer Overview]]}} Finally, in a [[Canon Fodder]] post on ''[[Halo Waypoint]]'', Fragmentation had its name revealed and further story details divulged.{{Ref/Reuse|CFShowcase}} The map is playable in the [[Halo Infinite Multiplayer Tech Preview#Second Tech Preview|second ''Halo Infinite'' multiplayer preview]].{{Ref/Reuse|early look}} | |||
In [[Capture the Flag]] once a flag is captured the scoring team's beam emitter will fire. | |||
==Gallery== | ==Gallery== | ||
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File:HINF_MPOverview_CanyonMap4.png|A Warthog at the entrance of base. | File:HINF_MPOverview_CanyonMap4.png|A Warthog at the entrance of base. | ||
File:HINF Fragmentation Vault.png|A battle in one of the vaults' courtyard. | File:HINF Fragmentation Vault.png|A battle in one of the vaults' courtyard. | ||
</gallery> | </gallery> | ||