Editing Fragmentation

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
{{Era|RW}}
{{Newcontent|[[Halo Infinite]]}}
{{Callsign}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|name=Fragmentation
|name=Fragmentation
|pagegamelabel=HI
|pagegamelabel=HI
|image=[[File:HINF FragmentationBase.png|300px]]
|image=[[File:HINF CanyonMap3.png|300px]]
|game=''[[Halo Infinite]]''
|game=
|devname=<code>btb_fragmentation</code>
*''[[Halo Infinite]]''
|devname=
|map=
|map=
|location=[[Installation 07]]{{Ref/Reuse|CFShowcase}}
|location=
|date=
|date=
|playernumber=
|playernumber=
|gametypes=*[[Slayer]]{{Ref/Site|Id=HWOverview|URL=https://www.halowaypoint.com/en-us/news/multiplayer-technical-preview-overview|Site=Halo Waypoint|Page=Multiplayer Technical Preview Overview|D=30|M=9|Y=2021}}
|gametypes=
*[[Capture the Flag]]{{Ref/Reuse|HWOverview}}
|terrain=
*[[Total Control]]{{Ref/Reuse|HWOverview}}
|terrain=Canyon, Forest, Forerunner structures
|symmetry=
|symmetry=
|hideb=yes
}}
}}
{{Article quote|These [[Beacon tower|beacon]]s are no stranger to explosive conflict.{{Ref/Game|Id=FragDesc|HINF|Fragmentation map description}}}}
{{Article quote|Now more than ever, Installation 07’s serene surface belies a deeper strain and conflict.{{Ref/Reuse|CFShowcase}}}}
'''Fragmentation''' is a [[multiplayer]] map in ''[[Halo Infinite]]''.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|D=16|M=6|Y=2021}}
'''Fragmentation''' is a [[multiplayer]] map for ''[[Halo Infinite]]''.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|D=15|M=6|Y=2021}} The map was first revealed in the [[A New Generation]] trailer.{{Ref/YouTube|Id=HIMRTANG|4i86Ckj8xKk|Halo|Halo Infinite | Multiplayer Reveal Trailer - A New Generation|Y=2021|M=6|D=13}}


==Universe and lore==
==Universe and lore==
The map is set within one of the many canyons on the surface of [[Installation 07]]. Set into the side of a high cliff, this canyon hosts two [[beacon tower]]s, and various [[Forerunner]] nodes and beacons.{{Ref/Reuse|CFShowcase}}{{Ref/Site|Id=CFPurview|URL=https://www.halowaypoint.com/en-us/news/preview-purview|Site=Halo Waypoint|Page=Canon Fodder - Preview Purview|D=30|M=9|Y=2021}} Following the ring's fragmentation during the [[Battle for Zeta Halo]], the [[511th Infantry Division]] from the {{UNSCShip|Infinity}} have established a base of operations in the canyon, and set up equipment to survey the fragment of the ring. While fighting off Sentinel patrols and evading the increasingly frequent scouting runs of Banshee talons, the survivors attempted to make contact with other UNSC forces that might be within comms range.{{Ref/Site|Id=cf|URL=https://www.halowaypoint.com/news/canon-fodder-foundations|Site=Halo Waypoint|Page=Canon fodder: Foundations|D=12|M=1|Y=2022}}
{{Expand-section}}


==Overview==
==Overview==
===Layout===
The map allows the use of [[M15 Razorback]]s, [[Wasp]]s, [[Banished Chopper]]s, [[Banished Ghost]]s, [[Banished Banshee]]s, [[M12 Chaingun Warthog|Chaingun Warthog]]s, [[M12R Rocket Warthog|Rocket Warthog]]s, [[M290 Mongoose|Mongoose]]s, [[Scorpion]]s, and [[Banished Wraith]]s.{{Ref/Reuse|HIMRTANG}}
Fragmentation is a large, near-symmetrical map intended for Big Team Battle. The general layout could be broadly described as 8-shaped, with infantry paths encircling the vehicle routes which travel along the edge of the map. The beacon towers serve as the respective bases, with one base situated near a cliff edge while the other base is situated inside a canyon. Each base has an rock archway at its front and a sloped path across the roadway and along the edge of the map. These two paths lead towards a courtyard which hosts a vault. Internally referred to as the "loot cave", the vaults requires a player to hack open a door with their personal AI; inside are various [[equipment]] and weapons.{{Ref/Reuse|early look}} Beyond the courtyard, the path leads to the other base. These two lanes at the center of the map are distinguished by the terrain; the cliff base leads to a path with numerous hexagonal Forerunner columns, whereas the canyon base leads to a path with natural rocks. Players can cut through the center of the map through a Forerunner corridor.
{{Expand-section}}
 
===Callouts===
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
{{col-begin}}
{{col-4}}
<gallery>
File:HINF Fragmentation CanyonBase.png
</gallery>
*'''Canyon Base'''
*'''Front Canyon Base'''
*'''Canyon Wall'''
*'''Canyon Roadway'''
*'''Rock Archway'''
*'''Rock Archway Road'''
*'''Rock Junction'''
*'''Rock Power Node'''
*'''Rock Narrow Passage'''
*'''Rock Forest'''
*'''Rock Pocket'''
*'''Rock Switchback'''
*'''Center Passage'''
{{col-4}}
<gallery>
File:HINF Fragmentation HexCourtyard.png
</gallery>
*'''Hex Vault'''
*'''Hex Vault Hike'''
*'''Hex Vault Courtyard'''
*'''Hex Vault Overlook'''
<gallery>
File:HINF Fragmentation Wreckage.png
</gallery>
*'''Hex Landing'''
*'''Wreckage'''
*'''Center Hex Path'''
{{col-4}}
<gallery>
File:HINF Fragmentation CliffBase.png
</gallery>
*'''Cliff Base'''
*'''Cliff Base Interior'''
*'''Front Cliff Base'''
*'''Cliff Edge'''
*'''Cliff Roadway'''
*'''Hex Archway'''
*'''Hex Archway Road'''
*'''Hex Junction'''
*'''Hex Power Node'''
*'''Hex Narrow Passage'''
*'''Hex Forest'''
*'''Hex Pocket'''
*'''Hex Switchback'''
{{col-4}}
<gallery>
File:HINF Fragmentation RockCourtyard.png
</gallery>
*'''Rock Vault'''
*'''Rock Vault Hike'''
*'''Rock Vault Courtyard'''
*'''Rock Vault Overlook'''
<gallery>
File:HINF Fragmentation BrokenRing.png
</gallery>
*'''Rock Landing'''
*'''Broken Ring'''
*'''Center Rock Path'''
{{col-end}}
 
==Production notes==
* Cliff Schuldt was the level designer for Fragmentation.{{Ref/YouTube|Id=early look|sqQMLD3Pn3Q|Channel=HALO|VideoName=Halo Infinite Multiplayer Tech Preview Early Look}} Multiplayer designer Andrew Witts cited [[Valhalla]] from ''[[Halo 3]]'' and its ''[[Halo 4]]'' remake [[Ragnarok]] as influences for Fragmentation.{{Ref/Site|Id=IGN|URL=https://www.ign.com/articles/halo-infinite-streets-multiplayer-map-revealed-ign-first|Site=IGN|Page=Halo Infinite: ‘Streets’ Multiplayer Map Revealed – IGN First|D=1|M=11|Y=2021}}
*The map was first shown unnamed in the [[A New Generation]] trailer,{{Ref/Generic|Id=HIMRTANG|[[A New Generation]]}} and was eventually shown in more detail with hints to its setting in the [[Halo Infinite Multiplayer Overview]] trailer.{{Ref/Generic|Id=HIoverview|[[Halo Infinite Multiplayer Overview]]}} Finally, in a [[Canon Fodder]] post on ''[[Halo Waypoint]]'', Fragmentation had its name revealed and further story details divulged.{{Ref/Reuse|CFShowcase}} The map is playable in the [[Halo Infinite Multiplayer Tech Preview#Second Tech Preview|second ''Halo Infinite'' multiplayer preview]].{{Ref/Reuse|early look}}
*When a team scores a point in objective modes like [[Capture the Flag]], the team's beacon tower will fire.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
===Screenshots===
===Screenshots===
<gallery>
<gallery>
File:HINF CanyonMap1.png|Vehicles leaving a base.
File:HINF CanyonMap1.png
File:HINF CanyonMap2.png|A Wasp flying overhead.
File:HINF CanyonMap2.png
File:HINF CanyonMap3.png|A battle on Fragmentation.
File:HINF CanyonMap4.png
File:HINF CanyonMap4.png|A Scorpion clashes with a Wasp.
File:HINF CanyonMap5.png
File:HINF CanyonMap5.png|A Spartan charges at a Chopper.
File:HINF Multiplayer Reveal 2021-6.png
File:HINF Multiplayer Reveal 2021-6.png|A Spartan watches a Pelican leave.
File:HINF_MPOverview_CanyonMap1.png
File:HINF_MPOverview_CanyonMap1.png|A view of the canyon.
File:HINF_MPOverview_CanyonMap2.png
File:HINF_MPOverview_CanyonMap2.png|A Wraith in the canyon.
File:HINF_MPOverview_CanyonMap3.png
File:HINF_MPOverview_CanyonMap3.png|Three Mongooses driving down a trail.
File:HINF_MPOverview_CanyonMap4.png
File:HINF_MPOverview_CanyonMap4.png|A Warthog at the entrance of base.
File:HINF Fragmentation Vault.png|A battle in one of the vaults' courtyard.
File:HINF-BrokenFragmentation.png|Fragmentation being corrupted by [[Iratus]] during [[Site Unseen]].
File:HINF-FragmentationFriends.png|A friendly UNSC Marine and Sangheili Enforcer assisting a player during a match of [[Firefight: King of the Hill]].
File:HINF-FirefightFragmentationstart.png|A team spawns in for Firefight.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{Levels|HI|mode=yes}}
{{Levels|HI|mode=yes}}
[[Category:Halo Infinite multiplayer maps]]
[[Category:Halo Infinite multiplayer maps]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.