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| {{Status|Gameplay}} | | {{Era|RW}} |
| {{Disambig header|the ''Halo 2'' multiplayer map|the ''Halo Infinite'' campaign level|Foundation (Halo Infinite)}}
| | {{Multiplayer Map Infobox |
| {{Multiplayer map infobox | |
| |name=Foundation | | |name=Foundation |
| |image=[[File:foundationH2.jpg|275px]] | | |image=[[File:foundationH2.jpg|275px]] |
| |game=''[[Halo 2]]'' | | |game=''[[Halo 2]]'' |
| |devname=<code>foundation</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\marathon\foundation\foundation.scenario}}
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| |map=War Games Map_Set/: 525-5.<ref>[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref> | | |map=War Games Map_Set/: 525-5.<ref>[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref> |
| |location=[[Industrial Zone 08]], [[Greater Chicago Industrial Zone|Chicago]], [[Earth]] | | |location=[[Industrial Zone 08]], [[Greater Chicago Industrial Zone|Chicago]], [[Earth]] |
| |terrain=Decommissioned building | | |terrain=Decommissioned building |
| |symmetry=Symmetrical | | |symmetry= |
| |playernumber=2-8 | | |playernumber=2-8 |
| |gametypes=*[[Slayer]] | | |gametypes=*[[Slayer]] |
| *[[Capture the Flag]]
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| *[[Assault]]
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| |pagegamelabel=H2
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| }} | | }} |
| {{Center|{{Article quote|Deep in [[Greater Chicago Industrial Zone|Chicago]] [[Industrial Zone 08]] lies the decommissioned [[Tactical Autonomous Robotic Defense System]] testing facility.}}}}
| | <center>{{Article Quote|Deep in [[Greater Chicago Industrial Zone|Chicago]] [[Industrial Zone 08]] lies the decommissioned [[Tactical Autonomous Robotic Defense System]] testing facility.}}</center> |
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| '''Foundation''' is a [[multiplayer]] map in [[Halo 2]], based on the ''[https://marathongame.fandom.com/wiki/Thunderdome_(Level) Thunderdome]'' maps from the ''[[Marathon]]'' series.
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| ==Universe and lore==
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| {{Main|Tactical Autonomous Robotic Defense System}}
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| Foundation is set in the [[Tactical Autonomous Robotic Defense System]], a testing facility inside [[Industrial Zone 08]] in the [[Greater Chicago Industrial Zone]], [[United Republic of North America|URNA]], [[Earth]]. The facility was intended to test the feasibility of robotic drone combatants, but the rise of [[biological augmentation]] in humans led to the facility's closure. Eventually, the campus was occupied by the [[UNSC]] and used for the [[War Games]] testing of [[SPARTAN-IV program|Spartan]]s.
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| | '''Foundation''' is a [[multiplayer]] level in [[Halo 2]], based on the ''Thunderdome'' levels from the ''[[Marathon]]'' series. |
| ==Summary== | | ==Summary== |
| Foundation is a small-team map based on the [https://marathongame.fandom.com/wiki/Thunderdome_(Level) ''Thunderdome''] level of ''[[Marathon|Marathon 2]]''. Notably, the map is the only multiplayer map in the ''Halo'' series to require to be unlocked before it can be played; in the [[Xbox]] launch of ''[[Halo 2]]'', the player must complete the ''Halo 2'' campaign on any difficulty before the map will be unlocked and available to play. However, the unlock proved glitched and inconsistent for many players, and was thus released for all [[Xbox LIVE]] players in [[Halo 2 Auto-Updates|Auto-Update 1]], and the ''[[Halo 2 Multiplayer Map Pack]]'' for players not on Xbox LIVE. In ''[[Halo: The Master Chief Collection]]'', the map is unlocked for all players by default. For more details on the map unlock requirement, see [[#Production notes|here]].
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| ===Layout===
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| Foundation is a symmetrical map with two levels; a lower center area and a raised walkway around the edge. There are rooms jutting from the corners of the upper walkway. The proportioned all-around tiers converge on all sides of one another, making a "circle" from a Bird's Eye view. | | Foundation is a symmetrical map with two levels; a lower center area and a raised walkway around the edge. There are rooms jutting from the corners of the upper walkway. The proportioned all-around tiers converge on all sides of one another, making a "circle" from a Bird's Eye view. |
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| #In objective gametypes you can throw the object on the outside of the map when you are at the peak of your jump while going up the airlift. If done right, the object will be on top of the edge of the map and will be unable to be picked up. Do this if you are winning and contest the object to get a sure win. | | #In objective gametypes you can throw the object on the outside of the map when you are at the peak of your jump while going up the airlift. If done right, the object will be on top of the edge of the map and will be unable to be picked up. Do this if you are winning and contest the object to get a sure win. |
| #In one of the bases there is a group of boxes. Place them in front of the door, grab that rocket launcher near the vent and hide behind the boxes. Wait for someone to come wandering in and finish them off. | | #In one of the bases there is a group of boxes. Place them in front of the door, grab that rocket launcher near the vent and hide behind the boxes. Wait for someone to come wandering in and finish them off. |
| #You can drive a vehicle such as a [[Wuzum-pattern Spectre|Spectre]] or [[Karo'etba-pattern Ghost|Ghost]] up the airlift. These are usually ineffective on ground level due to turret fire, but on top this threat is nullified and you can use the narrow walkways to your advantage. | | #You can drive a vehicle such as a [[Type-46 Spectre|Spectre]] or [[Type-32 Ghost|Ghost]] up the airlift. These are usually ineffective on ground level due to turret fire, but on top this threat is nullified and you can use the narrow walkways to your advantage. |
| #Close combat is common, therefore be prepared: always arm yourself with the energy sword or shotgun. | | #Close combat is common, therefore be prepared: always arm yourself with the energy sword or shotgun. |
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| ==Production notes== | | == Unlocking Foundation == |
| Foundation is the only map in the ''Halo'' series that must be unlocked. The map was created by Bungie as a remake of the popular ''Thunderdome'' level from ''Marathon'', with the map favoured by Max Hoberman for its four-way symmetry similar to [[Wizard]]. The map's creation was overseen by Hoberman and several other developers as a "skunkworks" project done on the side in their spare time. Ultimately, the map didn't reach the quality bar Hoberman and the team wanted, and was deemed unsuitable for adding into ''Halo 2''. However, the team still wanted to include the map, so made the map's unlock an Easter egg of sorts, to justify including the map but not to the same standard as the rest of the map roster.{{Ref/Site|D=01|M=6|Y=2020|URL=https://youtu.be/9BURsPjNKck?t=3682|Site=YouTube|Page=Ex-Bungie Dev Shares Halo 2 Stories - Podcast Unlocked|Detail=1:01:22}}
| | Early in its release, an auto update was released that made Foundation available for all [[Xbox LIVE|Xbox Live]] users. For non-Live users, however, Foundation remains hidden away thanks to a bug in the game. Bungie's intent was for Foundation to appear after you completed the game on any difficulty. Unfortunately, Foundation was only unlocked if you completed a "training event" on the final level ([[The Great Journey]]). This was fixed with the release of the [[Map pack|Multiplayer Map Pack]] on July 5th. Another way to unlock Foundation is to: |
| | | *Create a new account. |
| In the original release of ''Halo 2'', the map could be unlocked by completeing the campaign of ''Halo 2'' and performing a "training event" on the final mission, [[The Great Journey]].{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=1645|Site=Bungie.net|Page=Halo 2 AutoUpdate Released}} This "training event" consists of flying the [[Banshee]] and performing a barrel roll and a loop-de-loop, then completing the campaign. However, the unlock requirement caused controversy due to a glitch making the map's unlock inconsistent{{Ref/Site|Id=IGN|D=01|M=6|Y=2020|URL=https://www.ign.com/articles/2004/11/12/halo-2-foundation-revealed|Site=IGN|Page=Halo 2: Foundation Revealed}}, and was ultimately deemed too tough for players by Bungie, with the first [[Halo 2 Auto-Updates|Auto-Update]] for ''Halo 2'' making the map unlockable for all Xbox LIVE connected players. The release of the ''[[Halo 2 Multiplayer Map Pack]]'' also included the Auto-Update for non-Xbox LIVE connected players.
| | *Start a co-op game with an account that has unlocked The Great Journey level. |
| | | *The new player must play to the final part of the level, where you fly a [[Type-26 Banshee|Banshee]], then perform a Banshee stunt (some say that you need to make a roll to the left, a roll to the right and an upper roll {{Citation needed}}). |
| Prior to the auto-update, Foundation was not available for play in [[Matchmaking]], though could be played in [[custom game]]s online regardless of if the players had the map unlocked as long as the session host had the map available.{{Ref/Reuse|IGN}}
| | *Complete the level. |
| | Foundation should now be unlocked whenever you play with the account you created. |
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| == Trivia == | | == Trivia == |
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| ==Gallery== | | ==Gallery== |
| {{Linkbox|gallery=yes}}
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| <gallery> | | <gallery> |
| File:HMCC H2 Foundation Map.png|Foundation Map. | | File:HMCC H2 Foundation Map.png|Foundation Map. |
| File:H2 Foundation Centre.png|An overview of the central area of the map, showing the middle bunker.
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| File:H2_Foundation_Turrets.png|The [[M247 general purpose machine gun]] balcony on one of the bases overlooking the map with the opposite balcony in the distance.
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| File:H2_Foundation_Balcony.png|View of the balcony on the side of the map, where the battle rifle and rocket ammo spawn. This balcony is duplicated on both sides.
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| File:H2_Foundation_Middle.png|The middle of the map where the energy sword spawns, and the rocket launcher spawn to the right.
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| File:H2 Foundation Side Room 1.png|One of the side rooms.
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| File:H2 Foundation Side Room 2.png|One of the side rooms.
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| File:H2_Foundation_Exterior.png|A view of the map from out-of-bounds.
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| </gallery> | | </gallery> |
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}}
| | <references/> |
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| {{Levels|H2|mode=yes}} | | {{Levels|H2|mode=yes}} |