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{{Status|Gameplay}}
{{Era|RW}}
{{Title|Escape (''Halo Wars'' level)}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW
|prev=''[[Reactor]]''
|prev=''[[Reactor (Halo Wars level)|Reactor]]''
|next=''[[Halo Wars credits]]''
|next=''[[Halo Wars credits]]''
|name='''''Escape'''''
*''[[Noble Actual]]'' (chronologically)
|image=[[File:HW-15 Escape.jpg|300px]]
|game=''[[Halo Wars]]''
|game=''[[Halo Wars]]''
|player=[[Player_character#Real-Time_Strategy|UNSC ''Spirit of Fire'']]
|name=''Escape''
|image=[[File:Eskape1.png|300px]]
|player=
|date=[[2531|February 25, 2531]]
|date=[[2531|February 25, 2531]]
|place=Interior of [[Trove]], [[Korinth Prior system]]
|place=Interior of [[Shield 0459]], [[Korinth Prior system]]
|objective=*Open the Portal
|objective=* Open the Portal
'''Optional:'''
'''Optional:'''
* Kill Three Scarabs
* Kill Three Scarabs
}}
}}
{{Article quote|Help the Spirit of Fire's crew escape the Shield world.}}
{{Article Quote|Help the Spirit of Fire's crew escape the Shield world.}}


'''Escape''' is the fifteenth and final level of ''[[Halo Wars]]''.
'''Escape''' is the fifteenth and final level of the real-time strategy game, ''[[Halo Wars]]''.


The remaining {{UNSCShip|Spirit of Fire}} survivors have to open six interlocks to open the portal that the ''Spirit of Fire'' needs to go through to escape the [[Shield World]] before [[John Forge|Sergeant Forge]] activates the FTL drive in the installation's star. There are Forerunner symbols on each door. [[Serina]] discovers that doors marked with the same symbols must be opened after each other. Otherwise the door that is opened first will close. The UNSC forces, however only have 30 minutes to open the portal and yet have to deal with [[Covenant Empire|Covenant]], [[The Flood|Flood]] and even [[Forerunner]] forces. With the help of the [[SPARTAN-II Program|Spartans]] from [[Red Team]], the ''Spirit of Fire'' successfully escapes the Shield World.
The remaining {{UNSCShip|Spirit of Fire}} survivors have to open six interlocks to open the portal that the ''Spirit of Fire'' needs to go through to escape the [[Shield World]] before [[John Forge|Sergeant Forge]] activates the FTL drive in the installation's star. There are Forerunner symbols on each door. [[Serina]] discovers that doors marked with the same symbols must be opened after each other. Otherwise the door that is opened first will close. The UNSC forces, however only have 30 minutes to open the portal and yet have to deal with [[Covenant Empire|Covenant]], [[The Flood|Flood]] and even [[Forerunner]] forces. With the help of the [[SPARTAN-II Program|Spartans]] from [[Red Team]], the ''Spirit of Fire'' successfully escapes the Shield World.


Activating the interlock towers in a counter-clockwise fashion will reward the player the "[[Thinkin' About My Doorbell]]" [[achievement]], worth 5 [[Gamerscore]].  
Activating the interlock towers in a counter-clockwise fashion will reward the player the "[[Thinkin' About My Doorbell]]" [[achievement]], worth 5 [[Gamerpoint]]s.  


==Transcript==
==Transcript==
[http://www.youtube.com/watch?v=mLGoPIjE-OQ '''{''Monsters''}''']
[http://www.youtube.com/watch?v=mLGoPIjE-OQ '''{''Monsters''}''']


''Sergeant John Forge, Red Team and a Marine officer are standing at the [[Apex Site]], next to the ''Spirit of Fire''{{'}}s [[Shaw-Fujikawa Translight Engine|FTL drive]].''
''Sergeant John Forge, Red Team and a [[Unidentified lieutenant (The Apex)|Marine officer]] are standing at [[the Apex]] site, next to the ''Spirit of Fire'''s [[Shaw-Fujikawa Translight Engine|FTL drive]].''


*'''Sergeant John Forge''': "Gentlemen, we're burning sunshine here!"
*'''Sergeant John Forge''': "Gentlemen, we're burning sunshine here!"


''The Spartans holster their weapons. Forge and Jerome-092 go to the side of the FTL drive while the remaining two Spartans head to the transport's back. The officer goes to open the site's main door and presses a panel on the [[Forerunner]] [[door]].''
''The Spartans holster their weapons. Forge and Jerome-092 go to the side of the FTL drive while the remaining two Spartans head to the transport's back. The officer goes to open the site's main door and presses a panel on the [[Forerunner]] door.''


*'''Marine Lieutenant''': "It's active!"
*'''Marine Lieutenant''': "It's active!"


''Simultaneously, a [[Ripa 'Moramee|camouflaged figure]] behind him activates his [[Type-1 Energy Weapon/Sword|energy sword]].''
''Simultaneously, a [[Ripa 'Moramee|camouflaged figure]] behind him activates his [[Type-1 Energy Weapon/Sword|Energy Sword]].''


*'''Jerome-092''': "Sergeant!"
*'''Jerome-092''': "Sergeant!"


''Forge stops working on the reactor and turns his head towards the Spartans: Numerous [[Stealth Sangheili]] deactivating their camouflage are charging towards them, holding [[energy stave]]s. The Marine lieutenant screams.''
[[File:HW6.png|thumb|Sangheili charging towards the Spartans.]]
''Forge stops working on the reactor and turns his head towards the Spartans: Numerous [[Stealth Sangheili]] deactivating their camouflage are charging towards them, holding [[Energy stave]]s. The Marine lieutenant screams.''


*'''Forge''': "Lieutenant?"
*'''Forge''': "Lieutenant?"
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*'''Forge''': "Take care of those Elites! ''He's mine''."
*'''Forge''': "Take care of those Elites! ''He's mine''."


[[File:HW5.png|thumb|300px|Red Team, ready to engage the Sangheili.]]
[[File:HW5.png|thumb|Red Team, ready to engage the Sangheili.]]
''Forge releases the transport's safety locks, tilting the transport's platform, and sending the reactor down the ramp to crush the Arbiter, who attempts to push it back. Red Team gets in position to engage the incoming Sangheili.''
''Forge releases the transport's safety locks, tilting the transport's platform, and sending the reactor down the ramp to crush the Arbiter, who attempts to push it back. Red Team gets in position to engage the incoming Sangheili.''


*'''Jerome-092''': "Let's go!"
*'''Jerome-092''': "Let's go!"


''Jerome kills the first Sangheili with a shot from his [[M90 Close Assault Weapon System|shotgun]]; [[Douglas-042]] and [[Alice-130]] pitch into other two Sangheili and kill them with their [[M7/Caseless Submachine Gun|SMGs]]. Alice manages to grab a stave from another attacker as Douglas shoots him and she then finishes him off. A Sangheili attempts to impale Douglas but is quickly dispatched while another's spear is stopped by him and cut in half by Alice's; Jerome quickly reloads his shotgun and kills the unarmed Sangheili, while Douglas and Alice throw two staves and impale two Sangheili from the distance.''  
''Jerome kills the first Sangheili with a shot from his [[M90 Close Assault Weapon System|shotgun]]; [[Douglas-042]] and [[Alice-130]] pitch into other two Sangheili and kill them with their [[M7/Caseless Submachine Gun|SMGs]]. Alice manages to grab a stave from another attacker as Douglas shoots him and she then finishes him off. An Sangheili attempts to impale Douglas but is quickly dispatched while another's spear is stopped by him and cut in half by Alice's; Jerome quickly reloads his shotgun and kills the unarmed Sangheili, while Douglas and Alice throw two staves and impale two Sangheili from the distance.''  


[[File:HW31.png|thumb|Forge checks the gap between the Apex's door and the reactor.]]
''Meanwhile, Forge heads to the gap between the Apex's door and the reactor. He finds out 'Moramee had evaded the reactor's blow and realizes the latter's behind him, camouflaged with two Energy Swords. Forge barely dodges an Energy Sword's lunge, and the Energy Sword impales the FTL drive instead. The Arbiter lets go of the stuck sword. Forge manages to hit the Arbiter, evade and face him. As Moramee advances, Forge starts shooting him with his [[MA5B Individual Combat Weapon System|MA5B]] but to no effect; the Arbiter tries to hit him again with a sword's slash which Forge avoids, but manages to destroy his Assault Rifle with a second hit. Forge charges at the Arbiter and they fall on the floor; Moramee tries to raise his right arm to kill Forge with his sword, but the Sergeant blocks it by using his body mass, then hits Moramee's head with his elbow and manages to disarm him of his sword by shooting the Arbiter's hand with his [[M6C Personal Defense Weapon System|M6C]]. Moramee immediately grabs Forge with his left hand, strikes him to the ground and punches him in the stomach. Forge flinches from the blow.''
''Meanwhile, Forge heads to the gap between the Apex's door and the reactor. He finds out 'Moramee had evaded the reactor's blow and realizes the latter's behind him, camouflaged with two Energy Swords. Forge barely dodges an Energy Sword's lunge, and the Energy Sword impales the FTL drive instead. The Arbiter lets go of the stuck sword. Forge manages to hit the Arbiter, evade and face him. As Moramee advances, Forge starts shooting him with his [[MA5B Individual Combat Weapon System|MA5B]] but to no effect; the Arbiter tries to hit him again with a sword's slash which Forge avoids, but manages to destroy his Assault Rifle with a second hit. Forge charges at the Arbiter and they fall on the floor; Moramee tries to raise his right arm to kill Forge with his sword, but the Sergeant blocks it by using his body mass, then hits Moramee's head with his elbow and manages to disarm him of his sword by shooting the Arbiter's hand with his [[M6C Personal Defense Weapon System|M6C]]. Moramee immediately grabs Forge with his left hand, strikes him to the ground and punches him in the stomach. Forge flinches from the blow.''


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*'''Ripa 'Moramee''': "My face will be the last thing your pathetic eyes would ever see."
*'''Ripa 'Moramee''': "My face will be the last thing your pathetic eyes would ever see."


[[File:HW Ripa is killed.png|thumb|300px|Forge looks over the dead Arbiter.]]
[[File:Arbiterhwdead.png|thumb|Forge looks over the dead Arbiter.]]
''Just as 'Moramee raises his sword for the kill, Forge drives his [[combat knife]] into his opponent's neck. 'Moramee gasps in surprise and pain and drops his sword; Forge picks it up and uses it to impale the wounded Arbiter, who dies. Red Team arrive at the scene, and holster their weapons as the Arbiter closes his eyes.''
''Just as 'Moramee raises his sword for the kill, Forge drives his [[combat knife]] into his opponent's neck. 'Moramee gasps in surprise and pain and drops his sword; Forge picks it up and uses it to impale the wounded Arbiter, who dies. Red Team arrive at the scene, and holster their weapons as the Arbiter closes his eyes.''


*'''Forge''': "And for the record, I would have kicked your ass the [[Anders' Signal|first time]], if the lady hadn't stopped me!"
*'''Forge''': "And for the record, I would have kicked your ass the [[Anders' Signal|first time]], if the lady hadn't stopped me!"


''The Arbiter's body is rolled off the platform by Douglas-042, while Alice-130 places the reactor inside the elevator; thereafter, Jerome-092 accesses the reactor's control panel.''
''The Arbiter's body is rolled off the platform by Alice-130, while Douglas-042 places the reactor inside the elevator; thereafter, Jerome-092 accesses the reactor's control panel.''


*'''Jerome-092''': "Sir, it's already overheating. I'll have to separate the core and align them manually when they need to blow."
*'''Jerome-092''': "Sir, it's already overheating. I'll have to separate the core and align them manually when they need to blow."
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*'''Jerome-092''': "Good luck, sir. It's been an honor."
*'''Jerome-092''': "Good luck, sir. It's been an honor."


[[File:HW35.png|thumb|300px|Forge looks up to the artificial sun.]]
[[File:HW35.png|thumb|Forge looks up to the artificial sun.]]
''The Spartan and Forge stare at each other as the elevator's door close and salute with a nod. Forge looks up the ceiling, which opens. He begins his ascent while looking at the artificial sun. Cuts to black.''
''The Spartan and Forge stare at each other as the elevator's door close and salute with a nod. Forge looks up the ceiling, which opens. He begins his ascent while looking at the artificial sun. Cuts to black.''


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''The Pelicans touch down near a UNSC [[Firebase|Station]] with some UNSC Marines nearby.''
''The Pelicans touch down near a UNSC [[Firebase|Station]] with some UNSC Marines nearby.''


*'''Captain [[James Gregory Cutter]]''': "Ground teams. Find a way to open that portal or we're all dead!"
*'''[[Captain (Navy)|Captain]] [[James Gregory Cutter]]''': "Ground teams. Find a way to open that portal or we're all dead!"


*'''Professor Ellen Anders (COM)''': "The portal has six doors. You'll need to open them in the correct order."
*'''Professor Ellen Anders (COM)''': "The portal has six doors. You'll need to open them in the correct order."
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*'''Jerome-092 (COM)''': "We got this interlock released."
*'''Jerome-092 (COM)''': "We got this interlock released."


*'''Anders (COM)''': "The doors have some sort of [[Forerunner symbols|alien glyphs]] on them. That may be the key to opening them."
*'''Anders (COM)''': "The doors have some sort of [[forerunner symbols|alien glyphs]] on them. That may be the key to opening them."


''Upon spotting a Scarab:''
''Upon spotting a Scarab:''
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*'''Serina''': "We've spotted a large Covenant base west of the portal."
*'''Serina''': "We've spotted a large Covenant base west of the portal."


''Upon spotting the large amount of Flood form east of the portal:''
''Upon spotting the large amount of Flood form east of the portal


*'''Anders (COM)''': "We are detecting movement coming from the east side of the portal. Possible large alien infection."
*'''Anders (COM)''': "We are detecting movement coming from the east side of the portal. Possible large alien infection."
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*'''Jerome-092 (COM)''': "Another interlock is down."
*'''Jerome-092 (COM)''': "Another interlock is down."
----
''Upon the first time an interlock has locked up again:''
*'''Serina''': "An interlock has been deactivated."
----


''When the timer reaches 19:10:''
''When the timer reaches 19:10:''
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*'''Forge (COM)''': "I'm in the sun. You heard Serina, I'll wait ten minutes, then detonate the core. That's all the time I can give you."
*'''Forge (COM)''': "I'm in the sun. You heard Serina, I'll wait ten minutes, then detonate the core. That's all the time I can give you."


*'''Cutter''': "Roger that. We can't let them leave with [[Sojourner-class dreadnought|those ships]]. Good luck, Sergeant."
*'''Cutter''': "Roger that. We can't let them leave with [[unidentified Forerunner starship|those ships]]. Good luck, Sergeant."


''The UNSC forces releasing the last three interlocks.''
''The UNSC forces releasing the last three interlocks.''
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*'''Serina''': "Closing your eyes might help, too."
*'''Serina''': "Closing your eyes might help, too."


[[File:HW29.png|thumb|300px|[[Trove]] is violently destroyed.]]
[[File:HW29.png|thumb|Shield 0459 is violently destroyed.]]


''The ''Spirit of Fire'' accelerates towards the artificial sun as several pieces of the planet are pulled into it. The ship circles perilously close to the sun, burning it's edges as blinding light floods into the bridge. ''Spirit of Fire'' successfully slingshots around the sun and accelerates through the exit passage. It bursts out of the planet just as it begins to collapse. As the ship speeds away the planet begins to implode, then suddenly explodes outward along its horizontal axis. Fades to black as pieces of debris are thrown into space.''
''Spirit of Fire accelerates toward the artificial sun as a several pieces of the planet are pulled into it. The ship circles perilously close to the sun, burning it's edges as blinding light floods into the bridge. Spirit of Fire successfully slingshots around the sun and accelerates through the exit passage. It bursts out of the planet just as it begins to collapse. As the ship speeds away the planet begins to implode, then suddenly explodes outward along its horizontal axis. Fades to black as pieces debris are thrown into space.''


[http://www.youtube.com/watch?v=6fDvaoMSbEg '''{''The End''}''']
[http://www.youtube.com/watch?v=6fDvaoMSbEg '''{''The End''}''']


''Scene fades in and pans over Marines and Navy personnel in [[cryo-chamber]]s.''
''Scene fades in and pans over Marines and Navy personnel in [[Cryo-chamber]]s.''


'''SPIRIT OF FIRE'''
'''SPIRIT OF FIRE'''
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*'''Anders''': "Not all of us, Captain. Not all of us."
*'''Anders''': "Not all of us, Captain. Not all of us."


[[File:HW34.png|thumb|300px|Anders enters cryo-stasis.]]
[[File:HW34.png|thumb|Anders enters cryo-stasis.]]
''Her chamber's cover closes and she immediately falls asleep. Frost forms on Anders face. Cutter walks to the chamber beside Anders' and closes it, empty. Cutter gives the chamber a nod of respect. Its designated occupant's name is revealed by the name on the chamber's cover: SGT. J. FORGE. Fades to black.''
''Her chamber's cover closes and she immediately falls asleep. Frost forms on Anders face. Cutter walks to the chamber beside Anders' and closes it, empty. Its designated occupant's name is revealed by the name on the chamber's cover: SGT. J. FORGE. Fades to black.''


''Level ends.''
''Level ends.''
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''[[Halo Wars credits|Credits]] roll.''
''[[Halo Wars credits|Credits]] roll.''


''If the player has beaten the game on [[Legendary]], extra dialogue plays after the credits.''
''On [[Legendary]], extra dialogue plays after the credits.''


*'''Serina''': Captain, wake up. [[Halo Wars 2|Something has happened]].
*'''Serina''': Captain, wake up. Something has happened.


==Trivia==
==Trivia==
*Like ''[[Halo: Combat Evolved]]'', ''[[Halo 3]]'' and slightly to ''[[Spartan Ops]]'', the final level in ''Halo Wars'' involves escaping an explosion designed to destroy a Forerunner structure and to stop the antagonists. It is also vaguely similar to the end of ''[[Marathon|Marathon 2: Durandal]]'', as the protagonists must put a sun into an early supernova.
*Like ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]'', the final level in ''Halo Wars'' involves escaping an explosion designed to destroy a Forerunner structure and to stop the antagonists.
*The [[Forerunner symbols]] on the projected blue floors are the numbers 1-5 from the [[Iris]] campaign. After 5, the symbol for 3 is repeated.
*This level has some objective references to ''Halo: Combat Evolved'', for destroying a planet sized [[Forerunner]] installation to prevent the end of humanity and ''[[Marathon|Marathon: Durandal]]'' of putting a sun into an early supernova.
*It is possible to "kill" any, if not all, members of [[Red Team]] by opening a door whilst they are standing on it, one will see the Spartans fall to their deaths.
*The [[Forerunner symbols]] on the projected blue floors are the numbers 1-5 from the [[Iris]] campaign. Though after 5, the symbol for 3 is repeated.
*There is a {{Pattern|Emp'seam|Antlion}} that seems to have been abandoned (much like the Scarab in ''[[Beachhead (Halo Wars level)|Beachhead]]'') near one of the Covenant Bases. It can help destroy the base if garrisoned.
*It is possible to "kill" any, if not all, members of [[Red Team]] by opening a door whilst they are standing on it, one will see the Spartan(s) fall to their death(s).
*In the center of the level, there is a structure similar to a [[Sentinel factory]] or [[Protector plant]]. It produces Protectors in groups of three most of the time, and the Covenant will battle with the Sentinels if contact is made.
*There is a [[Mega Turret]] that seems to have been abandoned (much like the Scarab in [[Beachhead (Halo Wars level)|Beachhead]]) near one of the Covenant Bases. It can help destroy the base if garrisoned.
*In the center of the level, there is a structure similar to a [[Sentinel Shop]] or [[Protector Plant]]. It produces Protectors in groups of three most of the time, and the Covenant will battle with the Sentinels if contact is made.
*Once the player has beaten the game on Legendary, the Legendary ending will play every time, regardless of difficulty. Also, if the player skips the credits when playing on Legendary, it will skip ahead to Serina's Legendary dialogue, rather than skipping it too.
*Once the player has beaten the game on Legendary, the Legendary ending will play every time, regardless of difficulty. Also, if the player skips the credits when playing on Legendary, it will skip ahead to Serina's Legendary dialogue, rather than skipping it too.
*There are two unique [[Pod infector]]s that can be found to the west of the portal. These pod infectors are alone instead of in a swarm, and they do not attack enemy units. Strangely, when selected, their unit icon shows the Spirit Of Fire symbol instead of the pod infector's.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Escape map.png|A map of the level.
File:Escape map.png|A map of the level.
File:HW EscapePortal Concept.jpg|Concept art for the level.
File:Shield World Portal.jpg|Concept art for the level.
File:HW EscapePortal Render 1.jpg|A render of the escape portal model.
File:HW EscapePortal Render 2.jpg|A render of the escape portal model.
File:HW EscapePortal Screenshot 1.jpg|A screenshot of the escape portal.
File:HW EscapePortal Screenshot 2.jpg|A screenshot of the escape portal.
File:Eskape1.png|The FTL drive at the Apex Site.
File:HW6.png|Sangheili charging towards the Spartans.
File:Hw-prima-blog-01-01-1024x576-1-.jpg|Forge and Red Team prepare the FTL drive for detonation.
File:Hw-prima-blog-01-01-1024x576-1-.jpg|Forge and Red Team prepare the FTL drive for detonation.
File:HW31.png|Forge checks the gap between the Apex's door and the reactor.
File:HW - Monster.jpg|Cutscene from the level
File:HW - Monster.jpg|A closeup of the Spartans as the Sangheili charges at them.
File:HW7.png|Jerome stops a Sangheili in place.
File:HW33.png|Forge volunteers to detonate the FTL drive manually.
File:HW25.png|The sun enters supernova.
File:Anders Cutter Watching Explosion.png|Anders and Cutter looking at the sun from the bridge.
File:HW20.png|Cutter standing in the cryo bay.
</gallery>
</gallery>


{{Succession box
{{Succession box
|before = ''[[Reactor (Halo Wars level)|Reactor]]''  
|before = ''[[Reactor]]''  
|title = ''Halo Wars'' campaign missions
|title = ''Halo Wars'' campaign missions
|years = '''''Escape'''''
|years = '''''Escape'''''
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}}
}}


{{Levels|HW}}
{{Levels}}
[[Category:Halo Wars Campaign]]

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