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{{Status|Gameplay}}
{{Era|RW}}
{{disambig header|campaign level|Halo 3 achievement|Cleansing (achievement)}}
{{disambig header|campaign level|Halo 3 achievement|Cleansing (achievement)}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW
|prev=''[[Shield World (level)|Shield World]]''
|prev=''[[Shield World (level)|Shield World]]''
|next=''[[Repairs]]''
|next=''[[Repairs]]''
|name='''''Cleansing'''''
|image=[[File:HW-11 Cleansing.jpg|300px]]
|game=''[[Halo Wars]]''
|game=''[[Halo Wars]]''
|player=[[Player_character#Real-Time_Strategy|UNSC ''Spirit of Fire'']]
|name=''Cleansing''
|date=[[2531|February 24, 2531]]
|image=[[File:SofInShieldWorld.png|300px]]
|place= ''Spirit of Fire'', upper deck, inside a passage that leads into the interior of [[Trove]].
|player=
|date=[[2531|February 2531]]
|place= ''Spirit of Fire'', upper deck, inside a passage that leads into the interior of [[Shield 0459]].
|objective=*Permanently Remove the Flood Structures
|objective=*Permanently Remove the Flood Structures
*Clean the Flood off the Hull
*Clean the Flood off the Hull
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*Garrison Squads into the Airlocks to Protect Them
*Garrison Squads into the Airlocks to Protect Them
'''Optional:'''
'''Optional:'''
*Kill 100 Sentinels}}
*Kill 100 Sentinels
{{Article quote|Cleanse the infection forms from Spirit's hull before they penetrate the interior.}}
}}


'''Cleansing''' is the eleventh [[campaign]] level of ''[[Halo Wars]]''. This is the first the player can control [[HRUNTING Mark III (B) Cyclops|Cyclops]]es, and second level to control the [[XRP12 Gremlin|Gremlin]].
{{Article Quote|Cleanse the infection forms from Spirit's hull before they penetrate the interior.}}


After the {{UNSCShip|Spirit of Fire}} is pulled beneath the surface of [[Trove|an unknown planet]], it is revealed that there are [[Flood]] on the ship and Sergeant [[John Forge]] is tasked with cleaning them off.
'''Cleansing''' is the eleventh [[campaign]] level of the RTS game, ''[[Halo Wars]]''. This is the first and only level the player can control [[Cyclops]], and second level to control the [[Gremlin]].


==Summary==
After the {{UNSCship|Spirit of Fire}} is pulled beneath the surface of an unknown planet, it is revealed that there are [[The Flood|Flood]] on the ship and Sergeant [[John Forge]] is tasked with cleaning them off. Very soon, [[Sentinel]]s appear to clean off the Flood, and deem the UNSC a threat. The ''Spirit of Fire'''s AI [[Serina]] intercepts an [[Forerunner|alien]] signal noting that they needed to eliminate the Flood off the ship, and a "Cleansing Ring" is needed for this. Sergeant Forge, along with [[UNSC Marine Corps|Marine]] squads, [[Red Team]] [[SPARTAN-II Program|Spartan IIs]], [[M9 Main Anti-Aircraft Tank|Wolverines]], [[AV-14 Hornet|Hornets]] and Turrets, kill and destroy all the Flood hijackers.
The {{UNSCShip|Spirit of Fire}} enters the entrance portal to interior [[Dyson sphere]] of [[Trove]], surrounded by [[Aggressor Sentinel]]s. Soon into the journey, the [[Flood]] are detected on the ship's outer hull.


In order to pass through the docking rings, Sergeant [[John Forge]] and the ''Spirit of Fire's'' crew work to cleanse the ship's hull of the Flood while avoiding the Sentinels and cleansing ring sent by the installation's AI. After a struggle, the ''Spirit of Fire's'' forces manage to clear the hull and the ship makes it through the entrance portal.
After that, they proceed to disable all other Flood forms that are stuck onto the ship, but only a Cleansing Ring will permanently kill the Flood. Super Sentinels soon arrive to clean off the Flood. When the cleansing ring approaches, Serina orders all ground units including the Sergeant into airlocks, while she advises the Hornets to head the opposite way the cleansing ring is approaching so that damage to the air vehicles is minimized. They eventually succeed to clear every Flood form on top and [[James Gregory Cutter|Captain Cutter]] orders the ship to get out of the tunnel they are in.


==Transcript==
==Transcript==
[http://youtu.be/wrqXunypXIw '''{''Descent''}''']
[http://youtu.be/wrqXunypXIw '''{''Descent''}''']


''The {{UNSCShip|Spirit of Fire}} is seen going through the split in the ocean. The ''Spirit of Fire'' activates its headlights as the split behind it closes. [[Aggressor Sentinel]]s continue to fly around the ''Spirit of Fire''. One flies in front of the bridge and observes Captain Cutter before flying off.''
''The UNSC ''Spirit of Fire'' is seen going through the split in the ocean. The ''Spirit'' activates its headlights as the split behind it closes. [[Aggressor Sentinel]]s continue to fly around the ''Spirit''. One flies in front of the bridge and observes Captain Cutter before flying off.''


*'''Serina''': "This is all part of the plan... right, guys?"
*'''Serina''': "This is all part of the plan... right, guys?"
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''Two Sentinels fly towards where the Spartans, Forge, and some Marines fight off Flood. [[Flood dispersal pod]]s start dropping everywhere, one of them hits one of the Sentinels. The UNSC forces eliminate a few approaching infection forms.''
''Two Sentinels fly towards where the Spartans, Forge, and some Marines fight off Flood. [[Flood dispersal pod]]s start dropping everywhere, one of them hits one of the Sentinels. The UNSC forces eliminate a few approaching infection forms.''


*'''Serina''': "Best guess, we're being pulled through some sort of docking system. That [[Flood|alien life form]] followed us in, we have a significant infestation on the aft quarter."
*'''Serina''': "Best guess, we're being pulled through some sort of docking system. That [[the Flood|alien life form]] followed us in, we have a significant infestation on the aft quarter."


*'''Cutter''': "Forge, get out there and get those things off my ship!"  
*'''Cutter''': "Forge, get out there and get those things off my ship!"  
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'''{''In-Game Cutscene''}'''
'''{''In-Game Cutscene''}'''


''A formation of Hornets fly over the aft hull as more Flood dispersal pod drop onto the hull. The ''Spirit of Fire'' is going through a ring-shaped energy field, which is clearing away the Flood from her hull.''
''A formation of Hornets fly over the aft hull as more Flood dispersal pod drop on to the hull. The ''Spirit of Fire'' is going through a ring-shaped energy field, which is clearing away the Flood from her hull.''


*'''Serina''': "The energy field is reacting to the aliens, it's trying to clean our hull, take cover out there!"
*'''Serina''': "The energy field is reacting to the aliens, it's trying to clean our hull, take cover out there!"
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''A timer appears: 02:00. Once the countdown reaches zero, the Forerunner AI will make an announcement, and the ''Spirit of Fire'' flies through the next cleansing energy field. This will continue until all the Flood is cleared off the ship.''
''A timer appears: 02:00. Once the countdown reaches zero, the Forerunner AI will make an announcement, and the ''Spirit of Fire'' flies through the next cleansing energy field. This will continue until all the Flood is cleared off the ship.''


''When enough Sentinels are killed, [[Super Sentinel]]s will show up to help the Aggressor Sentinels and Protector Sentinels.''
''When enough Sentinels are killed, [[Watcher Sentinel]]s will show up to help the Regular Sentinels and Protector Sentinels.''


''Once the countdown to the second ring reaches zero:''
''Once the countdown to the second ring reaches zero:''
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''Level ends.''
''Level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on Cleansing across the [[Xbox 360]] and ''[[Halo Wars: Definitive Edition|Definitive Edition]]'' editions of ''Halo Wars''.
{| class="wikitable"
|-
! scope="col" style="text-align:center;" |'''''Halo Wars'' (Xbox 360)'''
! scope="col" style="text-align:center;" |'''''Halo Wars: DE'' (Xbox One)'''
! scope="col" style="text-align:center;" |'''''Halo Wars: DE'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:HW Achievement Battened Down the Hatches.png|center|64px]]
|[[File:HWDE Achivement BattenedDownTheHatches.png|center|114px]]
|[[File:HW Achievement Battened Down the Hatches.png|center|64px]]
|<center>'''[[Battened Down The Hatches]]'''</center>
|Mission 11: Save every hatch.
|<center>''[[Halo Wars]]''<br/>''[[Halo Wars: Definitive Edition]]''</center>
|-
|<center>N/A</center>
|[[File:HWDE Achivement MostValuableDeckHand.png|center|114px]]
|[[File:HWDE Achievement Most Valuable Deck Hand (Steam).jpg|center|64px]]
|<center>'''[[Most Valuable Deck Hand]]'''</center>
|Complete Mission 11.
|<center>''[[Halo Wars: Definitive Edition]]''</center>
|}
==Production notes==
[[File:HW BossSentinel InGame.jpg|thumb|The cut Sentinel boss in-game.{{Ref/Site|Id=ASWalden|URL=https://www.artstation.com/artwork/1zYO2|Site=ArtStation|Page=Forerunner Sentinel|D=22|M=5|Y=2021}}]]
At an earlier point in this level's [[Development of Halo Wars|development]], the level was intended to feature a [[Cut Halo Wars units#Cut Sentinel boss|Sentinel boss fight]]. The Sentinel's capabilities are unknown, though images uploaded by artist Robert Walden indicate that the Sentinel boss would have been four-to-five times the size of even the [[Super Sentinel]]s, and emit projectiles akin to a [[plasma mortar]]. The unit's model files remain inside ''Halo Wars''.
Interestingly, the cut Sentinel boss design was later reused as the [[Protector Sentinel (Installation 00)|Protector Sentinel]] in ''[[Halo Wars 2]]''.


==Trivia==
==Trivia==
*Near the start, Sentinels are shown as yellow blips on the mini-map, but after the first ring comes, they are shown as red blips.
*Near the start, Sentinels are shown as yellow blips on the mini-map, but after the first ring comes, they are shown as red blips.
*On closer inspection, one will notice that the whole level is an optical illusion, as the ''Spirit of Fire'' is not actually moving, the walls are. This can be seen properly if one moves the camera up against the tunnel walls and looks at the ''Spirit of Fire''.
*On closer inspection, one will notice that the whole level is an optical illusion, as the ''Spirit of Fire'' is not actually moving, the walls are. This can be seen properly if one moves the camera up against the tunnel walls and looks at the ''Spirit''.
*This level introduces what is, functionally, a miniature [[Halo Array]], except that rather than having an effect range on a stellar scale, the ring only creates an energy field within its own diameter, destroying any form of life, including Flood. However, because the energy field also causes damage to inorganic matter, such as vehicles and buildings, and does not cause instantaneous death, the technologies used to create the two systems are shown to be unrelated. While entering the insides of the planet, the crew aboard the {{UNSCship|Spirit of Fire}} must travel through a narrow tunnel through the thin crust of the Shield World's outer sphere. The miniature Halo Array "cleanses" any Flood or unknown sentient species, protecting the interior of Shield 0459. Nonetheless, the Flood have apparently found a way to bypass this quarantine system, and have successfully taken hold on the Shield World's interior, as is revealed in two levels later, ''[[Beachhead (Halo Wars level)|Beachhead]]''.


==Gallery==
==Gallery==
<gallery>
<gallery widths="150" orientation="landscape">
File:Cleansing map.png|A map of the level.
File:Cleansing map.png|A map of the level.
File:HW SpiritOfFire LevelGeometry.jpg|An overview of the level's geometry.
File:SofInShieldWorld.png|The UNSC ''Spirit of Fire'' in the tunnel.
File:HW InfectedHull.png|Various Flood forms on the hull of the UNSC ''Spirit of Fire''.
File:HW_CleansingEnvironment_Screenshot.jpg|A fleet of [[AV-14 Hornet]]s on the level.
</gallery>
</gallery>
==Sources==
{{Ref/Sources}}


{{Succession box
{{Succession box
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}}
}}


{{Levels|HW}}
{{Levels}}
[[Category:Halo Wars Campaign]]
[[Category:Levels]]

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