Editing Bandit Evo
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
__NOTOC__ | __NOTOC__ | ||
==In-game information== | ==In-game information== | ||
The Bandit Evo has a number of changes from the standard M392 Bandit: | The Bandit Evo has a number of changes from the standard M392 Bandit: | ||
*Higher rate of fire from 3.0 rounds per second to 2.9 rounds per second | *Higher rate of fire from 3.0 rounds per second to 2.9 rounds per second | ||
*Higher initial number of rounds, from 45 to 60 | *Higher initial number of rounds, from 45 to 60 | ||
Line 18: | Line 18: | ||
==Production notes== | ==Production notes== | ||
Following the introduction of the M392 Bandit into ''[[Halo Infinite]]'' with [[Season 03: Echoes Within]], [[343 Industries]] felt that the weapon required further tweaking in order for it to become a starting weapon in competitive modes. This inspired the creation of the Bandit Evo and the Evo Holopoint sight itself.{{Ref/Reuse|S5Ranked}} | Following the introduction of the M392 Bandit into ''[[Halo Infinite]]'' with [[Season 03: Echoes Within]], [[343 Industries]] felt that the weapon required further tweaking in order for it to become a starting weapon in competitive modes. This inspired the creation of the [[Bandit Evo]] and the Evo Holopoint sight itself.{{Ref/Reuse|S5Ranked}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HINF - Bandit EVO scope.jpg|The Holopoint sight on the Bandit Evo. | File:HINF - Bandit EVO scope.jpg|The Holopoint sight on the Bandit Evo. | ||
File:HINF-S5PKBanditEVO02.jpg|A [[Yoroi|Yokai]]-clad Spartan using a Bandit Evo on [[Prism]]. | File:HINF-S5PKBanditEVO02.jpg|A [[Yoroi|Yokai]]-clad Spartan using a Bandit Evo on [[Prism]]. | ||
</gallery> | </gallery> |