Editing Armor lock
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[[File:Halo Reach Armor Lock.jpg|left|200px|thumb|A SPARTAN using Armor Lock during combat.]] | [[File:Halo Reach Armor Lock.jpg|left|200px|thumb|A SPARTAN using Armor Lock during combat.]] | ||
Armor Lock is one of the [[seven]] [[Armor abilities|Armor Abilities]] in ''[[Halo: Reach]]''. When performing Armor Lock, the player is impervious to all damage on their health and shields, but renders the player immobile. When Armor Lock is activated, incoming rockets will be deflected while vehicles attempting to ram the Armor Lock user will be damaged or destroyed. The animation for a | Armor Lock is one of the [[seven]] [[Armor abilities|Armor Abilities]] in ''[[Halo: Reach]]''. When performing Armor Lock, the player is impervious to all damage on their health and shields, but renders the player immobile. When Armor Lock is activated, incoming rockets will be deflected while vehicles attempting to ram the Armor Lock user will be damaged or destroyed. The animation for a SPARTAN activating Armor Lock is the user slamming his/her fist on the ground. When Armor Lock is activated, an electromagnetic pulse is generated, which is emitted when the user deactivates Armor Lock. The longer Armor Lock is activated, the stronger the electromagnetic pulse emitted will be. | ||
Armor Lock can be charged up to three stages, with each stage inflicting a stronger EMP and pushing opponents farther away. Health and shields restore normally while Armor Lock is in use. Like all other armor abilities, Armor Lock will recharge once | Armor Lock can be charged up to three stages, with each stage inflicting a stronger EMP and pushing opponents farther away. Health and shields restore normally while Armor Lock is in use. Like all other armor abilities, Armor Lock will recharge once you stop using it. A quick way to neutralize an Armor Locking player is to remain outside the EMP zone, and hurl grenades timed to detonate just as the player's Armor Lock deactivates. | ||
Players who try to melee an Armor Locked adversary are momentarily stunned, allowing the Armor Lock user to gain a small advantage over them if they exit Armor Lock quickly enough. To prevent an Armor Lock user from simply being gunned down as soon as they exit Armor Lock before they had a chance to defend themselves, there is a quarter-second interval after Armor Lock is released in which the user remains invulnerable - enough time for a player to exit Armor Lock and take a single step in whatever direction they want to go before becoming vulnerable again.<ref>'''[[Bungie Podcast]]''', ''Episode XXIX''</ref> | Players who try to melee an Armor Locked adversary are momentarily stunned, allowing the Armor Lock user to gain a small advantage over them if they exit Armor Lock quickly enough. To prevent an Armor Lock user from simply being gunned down as soon as they exit Armor Lock before they had a chance to defend themselves, there is a quarter-second interval after Armor Lock is released in which the user remains invulnerable - enough time for a player to exit Armor Lock and take a single step in whatever direction they want to go before becoming vulnerable again.<ref>'''[[Bungie Podcast]]''', ''Episode XXIX''</ref> |