Editing Armor customization (Halo 4)

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{{Title|Armor customization (''Halo 4'')}}
{{Title|Armor customization (''Halo 4'')}}
{{Status|Gameplay}}
{{Era|RW}}
{{Disambig header|the armor customization in Halo 4|other games|armor customizations}}
{{Disambig header|the armor customization in Halo 4|other games|armor customizations}}
[[File:Armor Customization.png|300px|thumb|Some of the armor variants in ''Halo 4''.]]
[[File:Armor Customization.png|250px|thumb|right|Some of the armor variants in ''Halo 4''.]]
'''Armor customization ''' in ''[[Halo 4]]'' allows players to customize their [[SPARTAN-IV]] player model. New armor sets can only be unlocked by reaching certain [[Rank (Halo 4)|ranks]] and completing specific in-game [[commendation]]s, [[Challenges]], or [[Halo Waypoint]] goals.<ref name="customize">[http://www.halowaypoint.com/en-us/intel/inteldetail/b0fa6f7c-b7dc-4486-887e-8d2e6e0034cf/customize?category=Basics '''Halo Waypoint''': ''Customize'']</ref>
'''Armor customization ''' in ''[[Halo 4]]'' allows players to customize their [[SPARTAN-IV]] player model. New armor sets can only be unlocked by reaching certain [[Rank (Halo 4)|ranks]] and completing specific in-game [[commendation]]s, [[Challenges]], or [[Halo Waypoint]] goals.<ref name="customize">[http://www.halowaypoint.com/en-us/intel/inteldetail/b0fa6f7c-b7dc-4486-887e-8d2e6e0034cf/customize?category=Basics '''Halo Waypoint''': ''Customize'']</ref>


== Overview ==
== Overview ==
''Halo 4'' provides armor customization akin to previous ''Halo'' titles, featuring the ability to swap specific armor pieces on the player's Spartan-IV. The armor is based upon the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor <nowiki>[GEN2]</nowiki>]] model, with some variants being upgrades of previous generational incarnations. Customization slots remain mostly the same as the game's predecessor, ''[[Halo: Reach]]'', however, wrist and leg utilities are replaced with full wrist and leg armor customization, and [[armor effects]] don't make a return. The player can also customize their armor with specific skins, including camouflage patterns and other, more ostentatious designs.
''Halo 4'' provides armor customization akin to previous ''Halo'' titles, featuring the ability to swap specific armor pieces on the player's Spartan-IV. The armor is based upon the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor <nowiki>[GEN2]</nowiki>]] model, with some variants being upgrades of previous generational incarnations. Customization slots remain mostly the same as the game's predecessor, ''[[Halo: Reach]]'', however, wrist and leg utilities are replaced with full wrist and leg armor customization, and [[Armor effects|armor effects]] don't make a return. The player can also customize their armor with specific skins, including camouflage patterns and other, more ostentatious designs.


As stated above, common armor sets can be unlocked by reaching certain a [[Rank (Halo 4)|Spartan Rank (SR)]], while rarer and more elaborate designs require the specific completion of commendations, Challenges, or Halo Waypoint goals.{{Ref/Reuse|customize}} The release of the [[Champions Bundle]] brought an additional four armor sets and one skin to use for players who purchased the DLC, though said armor will display as default Recruit armor in the game's ''[[Spartan Ops]]'' mode due to technical reasons.
As stated above, common armor sets can be unlocked by reaching certain a [[Rank (Halo 4)|Spartan Rank (SR)]], while rarer and more elaborate designs require the specific completion of commendations, Challenges, or Halo Waypoint goals.{{Ref/Reuse|customize}} The release of the [[Champions Bundle]] brought an additional four armor sets and one skin to use for players who purchased the DLC, though said armor will display as default Recruit armor in the game's ''[[Spartan Ops]]'' mode due to technical reasons.
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On launch, ''Halo 4's'' port on ''[[Halo: The Master Chief Collection]]'' only allowed for limited armor customization, and the player was limited to choosing a full set of armor and colors, with no ability to swap specific armor pieces, armor skins, or visor colors, while the player was also locked to a red visor. Likewise, the [[Champions Bundle]] armor did not return, and wasn't available to use. This system was employed at launch due to the difficulty of having to run several game engines for customization in the menus.  
On launch, ''Halo 4's'' port on ''[[Halo: The Master Chief Collection]]'' only allowed for limited armor customization, and the player was limited to choosing a full set of armor and colors, with no ability to swap specific armor pieces, armor skins, or visor colors, while the player was also locked to a red visor. Likewise, the [[Champions Bundle]] armor did not return, and wasn't available to use. This system was employed at launch due to the difficulty of having to run several game engines for customization in the menus.  


Starting with the release of ''Halo: Reach'' in the collection, it and the games leading into ''Halo 4'' began to receive, or were updated to have full armor customization with the implementation of the menu's ''[[Unreal Engine|Unreal Engine 4]]'' component, with ''Halo 4'' receiving its own customization update upon the game's launch on PC and debut of [[Series 4: Reclaimer]] in November, 2020. This update was first alluded to in [[Series 3: Recon]], as a placeholder ''Unreal Engine 4'' render was added to the game's menu. With ''Halo 4''{{'}}s flight and update, full customization was restored to the player, including armor skins, and visor colors. Champions Bundle armor wasn't included on ''Halo 4''{{'}}s launch, but was later included alongside [[Armor effects]] with the release of [[Series 7: Elite]] in 2021.{{Ref/Site|Id=MCCOct2020|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2020|Site=Halo Waypoint|Page=Halo: The Master Chief Collection Development Update October 2020}} Season 7 also included the introduction of the [[Project KEYSTONE|Keystone]] helmet, inspired by the design of the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] design included in ''[[Halo Infinite]]''.{{Ref/Twitter|Halo|1405601698161336320|Halo|Quote=Make sure it fits just right. Next week in MCC with the arrival of Season 7, don't miss your chance to grab the #HaloInfinite Inspired Mk. VII Helmet for Halo 4.|D=17|M=6|Y=2021}}
Starting with the release of ''Halo: Reach'' in the collection, it and the games leading into ''Halo 4'' began to receive, or were updated to have full armor customization with the implementation of the menu's ''Unreal Engine 4'' component, with ''Halo 4'' receiving its own customization update upon the game's launch on PC in November, 2020. This update was first alluded to with ''[[Halo 3: ODST]]''{{'}}s release, as a placeholder ''Unreal Engine 4'' render was added to the game's menu. With ''Halo 4''{{'}}s flight and update, full customization was restored to the player, including armor skins, and visor colors. Champions Bundle armor wasn't included on ''Halo 4''{{'}}s launch, but was later included alongside [[Armor effects]] with the release of [[Season 7: Elite]] in 2021.{{Ref/Site|Id=MCCOct2020|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2020|Site=Halo Waypoint|Page=Halo: The Master Chief Collection Development Update October 2020}} Season 7 will also include the introduction of the [[Project KEYSTONE|Keystone]] helmet, inspired by the design of the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] design included in ''[[Halo Infinite]]''.{{Ref/Twitter|Halo|1405601698161336320|Halo|Quote=Make sure it fits just right. Next week in MCC with the arrival of Season 7, don't miss your chance to grab the #HaloInfinite Inspired Mk. VII Helmet for Halo 4.|D=17|M=6|Y=2021}}


== List of customizations ==
== List of customizations ==
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==Production notes==
{{Main|Cut Halo 4 armor}}
Pre-release builds of ''Halo 4'' featured some slight differences in armor texturing, with the neutral white lights present on armor being red. In addition, base armor texturing was also altered for the game's final build. A [[Cut Halo 4 customization|number of]] armor sets and skin variants were additionally considered for inclusion in the game, recieving concept and model passes, including a redesigned [[Project HAYABUSA|HAYABUSA]] and [[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]].


==Trivia==
==Trivia==
Xbox Live Guest accounts in the original [[Xbox 360]] release of ''Halo 4'' are able to customize their appearance with any and all armor pieces unlocked by their host. This differs from previous titles, in which guests could change their emblem, colors, service tag and gender, but could not customize their armor.
===Production notes===
*Pre-release builds of ''Halo 4'' featured some slight differences in armor texturing, with the neutral white lights present on armor being red. In addition, base armor texturing was also altered for the game's final build.
*As seen in ''[[Awakening: The Art of Halo 4]]'', and some concept renders done by Liquid Development, the [[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]] and [[Project HAYABUSA|Hayabusa]] armor were planned for, but ultimately cut from ''Halo 4''.
**Additionally, unique leg armor for the [[SOLDIER-class Mjolnir|Soldier]] armor wound up being cut, along with a set of wrist armor seen on renders for the [[GUNGNIR-class Mjolnir|Gungnir]] armor.
**While not an armor set specifically, promotional images for the [[CIO-class Mjolnir|CIO]] armor's "Ruin" skin also included the pattern on the [[Inner-plated]] wrist armor and [[Over-locking]] leg armor. The final release version of the "Ruin" skin only added the skin on the CIO's helmet, chest, and shoulder armor, leaving out the wrists and legs. Likewise, pre-release images of [[Solace]] show a [[LOCUS-class Mjolnir|Locus]] armored Spartan with a helmet skin not seen in the final game.
===General trivia===
*Xbox Live Guest accounts are able to customize their appearance with any and all armor pieces unlocked by their host. This differs from previous titles, in which guests could change their emblem, colors, service tag and gender, but could not customize their armor.


==Gallery==
==Gallery==
===Concept art===
<gallery>
File:H4_Concept_MultiplayerArmors.jpg|Concept art for many of ''Halo 4''{{'}}s armor sets, by [[:Category:Images by Gabriel Garza|Gabriel Garza]].
</gallery>
===Menu images===
===Menu images===
<gallery>
<gallery>

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