Editing Armor customization (Halo 4)
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{{Title|Armor | {{Title|Armor permutations (''Halo 4'')}} | ||
{{ | {{Era|RW}} | ||
{{ | {{Center|For other uses, see [[armor permutations]].}} | ||
[[File:Armor Customization.png| | [[File:Armor Customization.png|250px|thumb|right|Some of the armor variants in ''Halo 4''.]] | ||
'''Armor | '''Armor permutations''' in ''[[Halo 4]]'' allow players to customize their [[SPARTAN-IV]] player model. New armor sets can only be unlocked by reaching certain [[Rank (Halo 4)|ranks]] and completing specific in-game [[commendation]]s, [[Challenges]], or [[Halo Waypoint]] goals.<ref name="customize">[http://www.halowaypoint.com/en-us/intel/inteldetail/b0fa6f7c-b7dc-4486-887e-8d2e6e0034cf/customize?category=Basics '''Halo Waypoint''': ''Customize'']</ref> | ||
== Overview == | == Overview == | ||
''Halo 4'' provides armor customization akin to previous ''Halo'' titles, featuring the ability to swap specific armor pieces on the player's Spartan-IV. The armor is based upon the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor <nowiki>[GEN2]</nowiki>]] model, with some variants being upgrades of previous generational incarnations. Customization slots remain mostly the same as the game's predecessor, ''[[Halo: Reach]]'', however, wrist and leg utilities are replaced with full wrist and leg armor customization, and [[armor effects]] don't make a return. The player can also customize their armor with specific skins, including camouflage patterns and other, more ostentatious designs. | ''Halo 4'' provides armor customization akin to previous ''Halo'' titles, featuring the ability to swap specific armor pieces on the player's Spartan-IV. The armor is based upon the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor <nowiki>[GEN2]</nowiki>]] model, with some variants being upgrades of previous generational incarnations. Customization slots remain mostly the same as the game's predecessor, ''[[Halo: Reach]]'', however, wrist and leg utilities are replaced with full wrist and leg armor customization, and [[Armor effects|armor effects]] don't make a return. The player can also customize their armor with specific skins, including camouflage patterns and other, more ostentatious designs. | ||
As stated above, common armor sets can be unlocked by reaching certain a [[Rank (Halo 4)|Spartan Rank (SR)]], while rarer and more elaborate designs require the specific completion of commendations, Challenges, or Halo Waypoint goals.{{Ref/Reuse|customize}} The release of the [[Champions Bundle]] brought an additional four armor sets and one skin to use for players who purchased the DLC, though said armor will display as default Recruit armor in the game's ''[[Spartan Ops]]'' mode due to technical reasons. | As stated above, common armor sets can be unlocked by reaching certain a [[Rank (Halo 4)|Spartan Rank (SR)]], while rarer and more elaborate designs require the specific completion of commendations, Challenges, or Halo Waypoint goals.{{Ref/Reuse|customize}} The release of the [[Champions Bundle]] brought an additional four armor sets and one skin to use for players who purchased the DLC, though said armor will display as default Recruit armor in the game's ''[[Spartan Ops]]'' mode due to technical reasons. | ||
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On launch, ''Halo 4's'' port on ''[[Halo: The Master Chief Collection]]'' only allowed for limited armor customization, and the player was limited to choosing a full set of armor and colors, with no ability to swap specific armor pieces, armor skins, or visor colors, while the player was also locked to a red visor. Likewise, the [[Champions Bundle]] armor did not return, and wasn't available to use. This system was employed at launch due to the difficulty of having to run several game engines for customization in the menus. | On launch, ''Halo 4's'' port on ''[[Halo: The Master Chief Collection]]'' only allowed for limited armor customization, and the player was limited to choosing a full set of armor and colors, with no ability to swap specific armor pieces, armor skins, or visor colors, while the player was also locked to a red visor. Likewise, the [[Champions Bundle]] armor did not return, and wasn't available to use. This system was employed at launch due to the difficulty of having to run several game engines for customization in the menus. | ||
Starting with the release of ''Halo: Reach'' in the collection, it and the games leading into ''Halo 4'' began to receive, or were updated to have full armor customization with the implementation of the menu's '' | Starting with the release of ''Halo: Reach'' in the collection, it and the games leading into ''Halo 4'' began to receive, or were updated to have full armor customization with the implementation of the menu's ''Unreal Engine 4'' component, with ''Halo 4'' receiving its own customization update upon the game's launch on PC in November, 2020. This update was first alluded to with ''[[Halo 3: ODST]]''{{'}}s release, as a placeholder ''Unreal Engine 4'' render was added to the game's menu. With ''Halo 4''{{'}}s flight and update, full customization was restored to the player, including armor skins, and visor colors. Champions Bundle armor wasn't included on ''Halo 4''{{'}}s launch, but was later included alongside [[Armor effects]] with the release of [[Season 7: Elite]] in 2021.{{Ref/Site|Id=MCCOct2020|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2020|Site=Halo Waypoint|Page=Halo: The Master Chief Collection Development Update October 2020}} Season 7 will also include the introduction of the [[Project KEYSTONE|Keystone]] helmet, inspired by the design of the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] design included in ''[[Halo Infinite]]''.{{Ref/Twitter|Halo|1405601698161336320|Halo|Quote=Make sure it fits just right. Next week in MCC with the arrival of Season 7, don't miss your chance to grab the #HaloInfinite Inspired Mk. VII Helmet for Halo 4.|D=17|M=6|Y=2021}} | ||
== List of | == List of permutations == | ||
=== Armor variants === | === Armor variants === | ||
<gallery heights="300" perrow="6" mode="packed-overlay"> | <gallery heights="300" perrow="6" mode="packed-overlay"> | ||
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{{/AE}} | {{/AE}} | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
Xbox Live Guest accounts | *Xbox Live Guest accounts are able to customize their appearance with any and all armor pieces unlocked by their host. This differs from previous titles, in which guests could change their emblem, colors, service tag and gender, but could not customize their armor. | ||
*Pre-release builds of ''Halo 4'' featured some slight differences in armor texturing, with the neutral white lights present on armor being red. In addition, base armor texturing was also altered for the game's final build. | |||
*Two armors that were designed but ultimately cut from ''Halo 4'' were the [[Project HAYABUSA|Hayabusa]] armor and the [[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]. | |||
==Gallery== | ==Gallery== | ||
===Menu images=== | ===Menu images=== | ||
<gallery> | <gallery> | ||
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*[http://www.halowaypoint.com/en-us/intel/armor '''Halo Waypoint''': ''Halo 4 "Armor" catalog''] | *[http://www.halowaypoint.com/en-us/intel/armor '''Halo Waypoint''': ''Halo 4 "Armor" catalog''] | ||
[[Category:Halo 4 multiplayer armor permutations| ]] | [[Category:Halo 4 multiplayer armor permutations| ]] | ||
[[Category: | [[Category:Customisation]] |