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| {{Status|Canon}} | | {{Era|Post}} |
| {{Status|Canon}}
| | The '''MJOLNIR Powered Assault Armor/Argonaut''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]]. Rarely seen outside of [[ONI]], ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-scarab-tactics '''Halo Waypoint''': ''Canon Fodder - Scarab Tactics'']</ref> |
| {{Armor infobox
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| |name=Argonaut
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| |image=[[File:Argonaut-IdmonRender.png|275px]]
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| |manufacturer=
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| |testsite=
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| |type=[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]]
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| |role=
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| |weight=
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| |features=Move-by-wire reflex enhancers
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| }}
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| '''ARGONAUT-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor]].{{Ref/Game|Id=H5|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}}
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| ==Overview==
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| ===Development history===
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| Once the helmet clears the [[UNSC Ordnance Committee]]'s approval loops, this armor will be able to accept next-generation Block 10 Interface Controller hardware.{{Ref/Reuse|H5}}
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| ===Usage===
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| Rarely seen outside of [[ONI]], ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.{{Ref/Reuse|H5}} | |
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| ==In-game information== | | ==In-game information== |
| ===''Halo 5: Guardians''=== | | ===Halo 5: Guardians=== |
| Argonaut was first introduced as an [[Armor customization (Halo 5: Guardians)|armor set]] in ''[[Halo 5: Guardians]]''. The suit is not a fully-original design, and employs several ''[[Halo 4]]'' armor pieces including the [[EVA-class Mjolnir|EVA]] shoulders, [[RICOCHET-class Mjolnir|Ricochet]] forearms and [[RECRUIT-class Mjolnir|Recruit]] legs. The Argonaut set has two alternate skin designs; Idmon and Nestor.
| | '''Unlock''': Legendary [[REQ]] card<br> |
| | *'''Helmet Description''': ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops. |
| | *'''Armor Descrpiton''': Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers. |
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| {| class="wikitable" style="width: 75%;"
| | '''Available skins''': Idmon and Nestor<br> |
| ! style="width: 15%"|Helmet
| | '''Idmon Unlock''': Legendary REQ card<br> |
| ! style="width: 70%"|Description
| | '''Nestor Unlock''': Ultra Rare REQ card |
| ! style="width: 15%"|Unlock requirements
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| |- align="center"
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| |[[File:H5G REQ Helmets Argonaut Rare.png|100px]]<br/>Argonaut (helmet)
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| |align="left"|ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.
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| |align="left"|Rare [[List of REQ cards|REQ card]]
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| |- align="center"
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| |[[File:H5G_REQ_Helmets_Argonaut_Idmon_Legendary.png|100px]]<br/>Argonaut Idmon (helmet skin)
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| |align="left"|ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.
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| |align="left"|Legendary [[List of REQ cards|REQ card]]
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| |- align="center"
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| |[[File:H5G_REQ_Helmets_Argonaut_Nestor_Ultra_Rare.png|100px]]<br/>Argonaut Nestor (helmet skin)
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| |align="left"|ARGONAUT helmets can accept next-generation Block 10 Neural Interface Controller hardware once it clears UNSC Ordnance Committee approval loops.
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| |align="left"|Ultra Rare [[List of REQ cards|REQ card]]
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| |- align="center"
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| |[[File:REQ Card - Armor Argonaut.png|100px]]<br/>Argonaut (body)
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| |align="left"|Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.
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| |align="left"|Rare [[List of REQ cards|REQ card]]
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| |- align="center"
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| |[[File:REQ_Card_-_Armor_Argonaut_Idmon.png|100px]]<br/>Argonaut Idmon (body skin)
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| |align="left"|Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.
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| |align="left"|Legendary [[List of REQ cards|REQ card]]
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| |- align="center"
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| |[[File:REQ Card - Armor Argonaut Nestor.png|100px]]<br/>Argonaut Nestor (body skin)
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| |align="left"|Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.
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| |align="left"|Ultra Rare [[List of REQ cards|REQ card]]
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| |}
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| ==Trivia== | | ==Trivia== |
| *The armor is named after the [[Wikipedia: Argonauts|Argonauts]], a band of heroes and sailors aboard the Argo in Greek mythology. | | *The armor is named after the [[Wikipedia: Argonauts|Argonauts]], a band of heroes and sailors aboard the Argo in Greek mythology. |
| *The armor's skins are named after [[Wikipedia: Idmon|Idmon]], an Argonaut seer, and [[Wikipedia: Nestor (mythology)|Nestor]], an Argonaut and the King of [[Wikipedia: Pylos|Pylos]]. | | *The armor's skins are named after [[Wikipedia: Idmon|Idmon]], an Argonaut seer, and [[Wikipedia: Nestor (mythology)|Nestor]], an Argonaut and the King of [[Wikipedia: Pylos|Pylos]]. |
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| ==Gallery==
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| {{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Argonaut}}
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| ===Concept art===
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| <gallery>
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| File:H5-ConceptArt-Argonaut1.png|Concept art of Argonaut armor for ''[[Halo 5: Guardians]]''.
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| File:H5G Concept-Armor Argonaut1.jpg|More concept art.
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| </gallery>
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| ===Screenshots===
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| <gallery>
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| File:H5G-ArgonautvsMarauder.png|Argonaut in comparison to [[MARAUDER-class Mjolnir|Marauder]].
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| </gallery>
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| ===''Halo 5: Guardians'' skins===
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| <gallery>
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| File:H5-Waypoint-Argonaut.png|Default skin
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| File:H5-Waypoint-Argonaut-NESTOR.png|Nestor skin
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| File:H5-Waypoint-Argonaut-IDMON.png|Idmon skin
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| </gallery>
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| ==List of appearances== | | ==List of appearances== |
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}}
| | <references/> |
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| {{Armor/Permutation|H5G}} | | {{Armor/Permutation}} |
| {{Navbox/Universe/Mjolnir|Overview|GEN2}}
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| [[Category:MJOLNIR armor]]
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| [[Category:Halo 5: Guardians multiplayer armor permutations]]
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