Gameplay

Armor customization (Halo: Combat Evolved)

Revision as of 17:28, September 23, 2022 by Dab1001 (talk | contribs)
This article is about the armor customization in Halo: Combat Evolved. For other games, see armor customizations.
An image of a Spartan in Combat Evolved with a green visor.
A Spartan with customised blue armour, and green visor, in Halo: CE's MCC port.

Armor customization in Halo: Combat Evolved allows a player to change the colour of their armour, and in MCC only, customise the colour of their helmet visor too. Unlike later armour customisation systems, the player cannot change their physical armour model in Halo: CE, or assign a secondary or tertiary armour colour.

Colours

Armour colour customisation has existed in CE since its initial release on the Xbox in 2001, and has remained unchanged since. It allows players to pick the colour of their entire armour set, with the exception of the undersuit and certain sections of the bracers and greaves, which will remain black regardless of colour choice. Unlike later games, no secondary or tertiary armour colours are available; the entire armour will be coated in a single colour. The set of colours available has not changed between any of the ports, remasters and rereleases of the game.

A total of 18 colours are available for use in CE:

Armour colours
vde
Icon Image Name Unlock Requirements
    Black Unlocked by default
    Red Unlocked by default
    Blue Unlocked by default
    Gray
(Grey MCC)
Unlocked by default
    Yellow Unlocked by default
    Green Unlocked by default
    Pink Unlocked by default
    Purple Unlocked by default
    Cyan Unlocked by default
    Cobalt
(Light Blue MCC)
Unlocked by default
    Orange Unlocked by default
    Teal
(Lapis Lazuli MCC)
Unlocked by default
    Sage
(Forest Green MCC)
Unlocked by default
    Brown Unlocked by default
    Tan Unlocked by default
    Maroon
(Cherry MCC)
Unlocked by default
    Salmon Unlocked by default
    White Unlocked by default
MCC Colour names that were used by MCC at launch, before later being updated to match the original CE names.


Visors

On the 13th of June 2020, alongside the launch of Series 2: Spark for Halo: The Master Chief Collection, 343 Industries retroactively added the ability to customise the player's helmet visor colour, first introduced in Halo: Reach, into the MCC port of Halo: CE. This was alongside a larger update to MCC CE's cosmetic customisation options, which also added weapon and vehicle skins. To allow players to experience the game as it originally released, a toggle was implemented that allows players to hide all new skins and visors and show only those customisation options that were available at the launch of the original game.[1] These options are specific to MCC CE, and do not exist in CE on Xbox, its original PC and Mac ports, or the Xbox 360 remaster, Halo: CE Anniversary.

A total of 30 visors were added, making for a total of 31 including the default visor (which remains unchanged from the original game):

Visor colours
vde
Icon Image Name Description Unlock requirements
- Default - Unlocked by default
Blue Part of a suite of experimental VISR enhancements. Series 2, Tier 1 (  1)
Dark Blue Part of a suite of experimental VISR enhancements. Series 2, Tier 5 (  1)
Green Part of a suite of experimental VISR enhancements. Series 2, Tier 7 (  1)
Dark Green Part of a suite of experimental VISR enhancements. Series 2, Tier 12 (  1)
Purple Part of a suite of experimental VISR enhancements. Series 2, Tier 15 (  1)
Bronze Part of a suite of experimental VISR enhancements. Series 2, Tier 19 (  1)
Dark Purple Part of a suite of experimental VISR enhancements. Series 2, Tier 22 (  1)
Red Part of a suite of experimental VISR enhancements. Series 2, Tier 24 (  1)
Yellow Part of a suite of experimental VISR enhancements. Series 2, Tier 28 (  1)
Orange Part of a suite of experimental VISR enhancements. Series 2, Tier 33 (  1)
Dark Yellow Part of a suite of experimental VISR enhancements. Series 2, Tier 38 (  1)
Pastel Blue Part of a suite of experimental VISR enhancements. Series 2, Tier 40 (  1)
Silver Part of a suite of experimental VISR enhancements. Series 2, Tier 44 (  1)
Dark Red Part of a suite of experimental VISR enhancements. Series 2, Tier 47 (  1)
Pastel Green Part of a suite of experimental VISR enhancements. Series 2, Tier 50 (  1)
Dark Orange Part of a suite of experimental VISR enhancements. Series 2, Tier 53 (  1)
Pearlescent Yellow Part of a suite of experimental VISR enhancements. Series 2, Tier 57 (  1)
Platinum Part of a suite of experimental VISR enhancements. Series 2, Tier 60 (  1)
Pastel Orange Part of a suite of experimental VISR enhancements. Series 2, Tier 63 (  1)
Pearlescent Red Part of a suite of experimental VISR enhancements. Series 2, Tier 66 (  1)
Spectrum Part of a suite of experimental VISR enhancements. Series 2, Tier 70 (  1)
Pearlescent Purple Part of a suite of experimental VISR enhancements. Series 2, Tier 72 (  1)
Pastel Purple Part of a suite of experimental VISR enhancements. Series 2, Tier 75 (  1)
Pearlescent Orange Part of a suite of experimental VISR enhancements. Series 2, Tier 78 (  1)
Groovy Part of a suite of experimental VISR enhancements. Series 2, Tier 81 (  1)
Pearlescent Green Part of a suite of experimental VISR enhancements. Series 2, Tier 85 (  1)
Pastel Red Part of a suite of experimental VISR enhancements. Series 2, Tier 89 (  1)
Pastel Yellow Part of a suite of experimental VISR enhancements. Series 2, Tier 93 (  1)
Pearlescent Blue Part of a suite of experimental VISR enhancements. Series 2, Tier 96 (  1)
Onyx Part of a suite of experimental VISR enhancements. Series 2, Tier 100 (  1)

Sources