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{{Era|RW}}
{{Title|Armor customization (''Halo: Reach'')}}
<center>''For other uses, see [[armor permutations]].''</center>
{{Status|Gameplay}}
[[File:RE-Full Armory Customization.jpg|thumb|The Armory now allows players to customize their SPARTANs in a much broader manner, including Knee Guards, Gender, Visor Colors, Armor Effect, Utility, Wrist, and Firefight Voice.]]
{{Disambig header|the armor customization in Halo: Reach|other games|armor customizations}}
Player customization returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''Halo 3''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[List of Achievements for Halo 3|achievement]], or a group of achievements. In ''Halo: Reach'', armor is acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked through ''Halo: Reach''<nowiki />'s [[List of Achievements for Halo: Reach|achievements]], previous purchases, or by reaching a certain rank. ''Credits'' are earned by winning or finishing games in [[Campaign]], [[Matchmaking]], [[Custom Game]], [[Firefight]], and [[Forge]], or by completing Achievements, getting [[Commendations]], or completing daily and weekly challenges.
[[File:RE-Full Armory Customization.jpg|300px|thumb|The Armory in ''Halo: Reach'']]
'''Armor customization''' returns in ''[[Halo: Reach]]'', but with far deeper customization options than ''[[Halo 3]]''. In ''Halo 3'', unlocking armor permutations involved getting a certain [[Achievements (Halo 3)|achievement]], or a group of achievements. In ''Halo: Reach'', armor is mostly acquired by purchasing it with "[[credit]]s" (cR) in '''The Armory''', although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the [[Campaign]], [[Matchmaking]], [[Custom game]], [[Firefight]], or [[Forge]] modes; by completing achievements; by getting [[commendations]]; or by completing daily and weekly challenges. As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and does not impact gameplay whatsoever.
 
With ''Halo: Reach'' being added to ''[[Halo: The Master Chief Collection]]'', [[343 Industries]] overhauled the game's unlock system. Credits are dropped in favor of a "[[battle pass]]"-esque manner of progression, with XP being earned contributing to levels that, when passed, grants the player a {{SeasonPoint|[[Season#Season points|Spartan Point]]}}. The Spartan Points can be used to unlock the next tier in the progression system. ''Halo: Reach'' unlocks in ''Halo: the Master Chief Collection'' are contained within [[Season 1: Noble]], and [[Series 5: Anvil]]. Noble contains ''Reach's'' base unlocks present in the original title, while Anvil contains multiple planned, but [[Cut Halo: Reach armor|cut armor permutations]], including [[AKIS]].


==Overview==
==Overview==
In ''Halo: Reach'', there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the '''Helmet''', '''Left''' and '''Right Shoulder''', and the '''Chest piece''', returning from ''Halo 3''. The new slots for customization include '''Wrist''', '''Utility''', '''Visor Color''', '''Knee Guards''', '''Armor Effect''', and '''Firefight Voice'''. In addition, the player's helmet can be "upgraded" with various gadgets, known as ''Helmet Variants''. The player will also be able to choose their character's gender, but unlike ''Halo 3'', the Spartan's gender will also be reflected in their body type, instead of just their voice. Additionally, the player's character will also appear in [[Campaign]] mode, as [[Noble Six]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061810 '''Bungie.net''': ''Bungie Weekly Update 06.18.10'']</ref>  
In ''Halo: Reach'', there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the '''Helmet''' (can be "upgraded" with various gadgets, known as ''Helmet Variants''), '''Left''' and '''Right Shoulder''', and the '''Chest piece''', which returned from ''Halo 3''. The new slots for customization include '''Wrist''', '''Utility''', '''Visor Color''', '''Knee Guards''', '''Armor Effect''', and '''Firefight Voice'''. In addition to armor customization, players can also choose Noble Six's gender. Any customization done to Noble Six will be reflected in the campaign's cutscenes.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061810|Site=Bungie.net|Page=Bungie Weekly Update 06/18/10|D=12|M=10|Y=2014}}
 
The game no longer allows players to use Elites as their default player model in matchmaking. Instead, Elites are limited to [[Slayer#Halo: Reach|Elite Slayer]], [[Invasion]] and [[Invasion Slayer]] gametypes. Elites are also usable in custom games (through a "Preferred Species" setting) and in Firefight. Armor customization for Elites has been largely simplified from ''Halo 3'': players can only choose a complete armor set rather than making individual armor changes to their Elite player model. Unlocking each armor set requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]]{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061110|Site=Bungie.net|Page=Bungie Weekly Update: 6/11/10|D=12|M=10|Y=2014}}
 
[[File:Armory flaming.png|250px|thumb|Armor Effect choices with Legendary (Flaming helmet) selected.]]
Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]] of ''Reach'' include exclusive armor permutations and effects for the player's character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_060410|Site=Bungie.net|Page=Bungie Weekly Update: 6/4/2010|D=13|M=10|Y=2014}} A redeemable token that gives the player access to an exclusive variant of the Recon helmet, featuring its own attachments, which was also bundled with the game to all sales made on the release date, and with all pre-orders outside of North America.
 
The last two sets of helmets for ''Halo: Reach'' are available through [[Halo Waypoint]] only. Using Waypoint will show the player how to unlock said armor pieces, which each have a base and two additional styles. The unlocks are linked to overall ''Halo'' [[Career Milestones]] (linked to universal ''Halo'' Gamerscore) and specialist achievements; for example, the ''Military Police'' helmet requires the user to have completed ''Halo: Reach'' on Normal difficulty, the second variant of the helmet requires the user to have the [[A Spoonful of Blamite]] achievement and ''Halo 3''<nowiki />'s [[Fear the Pink Mist]] achievement (accompanied by the right Career Milestone award and the base helmet variant).
 
Much like ''Halo 3's'' "Bungie" armor permutation that granted the player an exclusive flaming head, ''Halo: Reach'' featured a then Bungie-exclusive armor effect known as "Eternal", with flames that glowed a bright blue over the normal red-orange. This armor permutation was unobtainable originally, but was made available in 2011 through Bungie's iOS app.


In ''Halo: Reach,'' players will no longer be able to use ''Elites'' as their default player model in Matchmaking, likely for balancing reasons. Instead, Elites will be used in Matchmaking for the new Spartan-vs-Elite gametypes, and will still be able to use Elites in ''Custom Games'', through a "Preferred Species" setting. Elite armor customization in ''Halo: Reach'' has been downgraded from ''Halo 3'' to a complete model swap. Elite armor does not cost additional cR, but instead requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of [[Warrant Officer]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 '''Bungie.net''': ''Bungie Weekly Update: 6/11/10'']</ref>
===''Halo: The Master Chief Collection''===
''Halo: Reach's'' port on ''Halo: The Master Chief Collection'' forgoes the prior information, instead opting to have all in-game permutations be unlockable through its revised [[season]] amd [[Rank (Halo: The Master Chief Collection)|rank]] system. All items from the original ''Halo: Reach'' game can be obtained in [[Season 1: Noble]]'s progression system, including all previously-limited edition and exclusive content. Additionally, the UA/Multi-Threat and UA/Base Security chest pieces have been added into the game separate from their [W] counterparts already in ''Halo: Reach'', featuring the same chest armor plates without the grenades.


Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]] of ''Reach'' include exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. A redeemable token that gives the player access to the Recon Helmet is bundled with the game to all sales made on the release date, and with all pre-orders outside of North America. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.<ref name="update">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_060410 '''Bungie.net''': ''Bungie Weekly Update: 6/4/2010'']</ref> As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and do not impact gameplay whatsoever.[[File:Armory_flaming.png|thumb|right|Armor Effect choices with Legendary (Flaming Helmet) selected.]]
In [[Series 5: Anvil]] of ''The Master Chief Collection''{{'}}s post-launch support, ''Reach'' saw the addition of several new helmets and chest armor pieces, never-previously usable in any edition of ''Halo: Reach''. The two new helmets; AKIS and [[Mariner]]; are content cut from the original ''Halo: Reach'' game and intended for inclusion in the [[Anniversary Map Pack]] in 2011. These helmets both have three attachments. Additionally, six new chest armour pieces are to be added to ''Reach''. Five of these are "[R]" ([[Artificial limb|robot arm]]) variants of already available chest pieces, while the sixth - [[Armor accessories/EXO|EXO/TSCS]] - is a completely new armor piece brought back from the cutting room floor similarly to the AKIS and Mariner helmets.


The last two sets of helmets for Halo: Reach are available through [[Halo Waypoint]] only. Using Waypoint will show you how to unlock said armour pieces, which each have a base and two additional styles. The unlocks are linked to overall Halo [[Career Milestones]] (linked to universal Halo Gamerscore) and specialist acheivements throughout the Halo game. For example: the ''Military Police'' helmet requires the user to have completed ''Halo: Reach'' on Normal Difficulty, Stage two of the helmet requires the user to have the [[A Spoonful of Blamite]] achievements and Halo 3 [[Fear the Pink Mist]] achievement (accompanied by the right Career Milestone award and the base helmet variant).
[[Series 8: Mythic]] added several new helmets to ''Halo: Reach''. They're not based on cut or removed material from the original title, but are fully new assets, which are also shared with ''Halo 3''.{{Ref/Site|Id=Update2708|URL=https://www.halowaypoint.com/en-us/forums/243780d3b80b4bb6ac7917a8942286db/topics/mcc-development-flighting-updates/3e3252e1-297a-4590-a7ab-67c133b3d37d/posts?page=5#post100|Site=Halo Waypoint Forums|Page=MCC Development & Flighting Updates Page 5|Detail=Post 100|D=27|M=8|Y=2021}}


==List of permutations==
A second cut chest piece, named in game files as "[[Preserve]]", is known to exist with 343 Industries having mentioned bringing "multiple" chest pieces back from the cutting room floor, though its present status and if/when it will be brought into ''The Master Chief Collection'' is unknown.
===SPARTAN===
{|cellpadding="3" border="1" align="center"
|-align="center"
!colspan="8"|Spartan Armor Permutations
|-align="center"
!
!Helmet
!Helmet Attachments
!Shoulder
!Chest
!Wrist
!Utility
!Knee Guards
|-align="center"
|[[MJOLNIR Powered Assault Armor/AA variant|AIR ASSAULT]]
|Warrant Officer, 15,000 cR
|
*UA/CNM - Warrant Officer, 7,500 cR
*FC-I - Warrant Officer, 5,000 cR
| -
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/Assault variant|ASSAULT]]
| -
| -
| -
|
*SAPPER - Commander, 14,000 cR
*COMMANDO - Colonel, 12,000 cR
*SAPPER [R] - General,
*SAPPER, 250,000 cR
|
*BREACHER - Colonel, 200,000 cR
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/Collar|COLLAR]]
| -
| -
| -
|
*GRENADIER - Captain, 4,000 cR
*BREACHER - Lt. Colonel, 8,000 cR
*GRENADIER [UA] - General, 40,000 cR
*BREACHER [R] - Lt. Colonel, BREACHER, 75,000 cR
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/K variant|COMMANDO]]
|Commander, 85,000 cR
|
*CBRN/CNM - Commander, 40,000 cR
*UA/FC-I[2] - Commander, 40,000 cR
|Commander, 40,000 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/C variant|CQB]]
|Downloaded Free From Halo Waypoint
|
*HU/RS/CNM - 0 cR
*UA/HUL - 0 cR
| -
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/CQC variant|CQC]]
|(Starter)
|
*CBRN - Recruit, 750 cR
*UA/HUL - Corporal, 1,500 cR
|Lt. Colonel, 20,000 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/EOD variant|EOD]]
|Sergeant, 15,000 cR
|
*CNM - Sergeant, 5000 cR
*UA/HUL - Sergeant, 3000 cR
| -
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/V variant|EVA]]
|Major, 30,000 cR
|
*CNM - Major, 7,000 cR
*UA/HUL[3] - Lt. Colonel, 15,000 cR
|3,000 cR
| -
| -
| -
| -
|-align="center"
||[[MJOLNIR Powered Assault Armor/V variant|EVA[C]]]
|Commander, EVA Base, 120,000 cR
|
*CNM - Commander, 25,000 cR
*UA/HUL[3] - Commander, 140,000 cR
| -
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/FJ/PARA variant|FJ/PARA]]
| -
| -
|Recruit, 250 cR
| -
| -
| -
|10,000 cR
|-align="center"
|[[MJOLNIR Powered Assault Armor/Mark IV(G)|GRENADIER]]
|Warrant Officer, 25,000 cR
|
*UA - Warrant Officer, 5,000 cR
*UA/FC - Warrant Officer, 2,000 cR
|Colonel, 65,000 cR
|
| -
| -
|Lt. Colonel, 45,000 cR
|-align="center"
|[[MJOLNIR Powered Assault Armor/Mark V (G)|GUNGNIR]]
|Brigadier, 250,000 cR
|
*HU/RS - Brigadier, 125,000 cR
*CBRN - Mythic, 400,000 cR
|8,000 cR
| -
| -
| -
|Captain, 25,000 cR
|-align="center"
|[[MJOLNIR Powered Assault Armor/HAZOP variant|HAZOP]]
|Recruit, 7,000 cR
|
*CBRN/HUL - Sergeant, 2,000 cR
*CNM-I - Captain, 1,000 cR
|Recruit, 500 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/HP|HP]]
| -
| -
| -
|
*HALO - Recruit, 600 cR
*PARAFOIL - Colonel, 8,000 cR
*PARAFOIL [R] - Brigadier, PARAFOIL, 175,000 cR
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/JFO variant|JFO]]
|Lt. Colonel, 60,000 cR
|
*HUL-I - Lt. Colonel, 20,000 cR
*UA - Lt. Colonel, 10,000 cR
|Recruit, 1,000 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/Jump Jet variant|JUMP JET]]
| -
| -
|5,000 cR
| -
| -
| -
| -
|-align="center"
|[[Mark V(B) MJOLNIR Powered Assault Armor|Mark V[B]]]
|(Starter)
|
*UA - Recruit, 750 cR
*UA/HUL - Corporal, 1,500 cR
|(Starter)
|(Starter)
|(Starter)
|(Starter)
|(Starter)
|-align="center"
|[[MJOLNIR Powered Assault Armor/Military Police variant|MILITARY POLICE]]
|Downloaded Free From Halo Waypoint
|
*CBRN/HU/RS - 0 cR
*HU/RS/CNM - 0 cR
| -
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mk. V]]
|Lt. Colonel, 130,000 cR
|
*CNM - Lt. Colonel, 10,000 cR
*UA - Lt. Colonel, 15,000 cR
|
*Left - Brigadier, 100,000 cR
*Right - Brigadier, 80,000 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mk. VI]]
|Brigadier, 300,000 cR
|
*FC-I[2] - Brigadier, 75,000 cR
*UA/HUL-I - Brigadier, 75,000 cR
| -
| -
| -
| -
| -
|-align="center"
|[[ODST Ballistic Battle Armor|ODST]]
|Recruit, 2,000 cR
|
*UA/CNM - Corporal, 1,000 cR
*CBRN/HUL - Sergeant, 500 cR
|Captain, 25,000 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/OPERATOR|OPERATOR]]
|Sergeant, 7,000 cR
|
*UA/HUL - Sergeant, 2,000 cR
*CNM - Sergeant, 1,000 cR
|Commander, 28,000 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/Pilot variant|PILOT]]
|Commander, 90,000 cR
|
*HUL[3] - Commander, 25,000 cR
*UA/HUL[3] - Commander, 55,000 cR
*Haunted - Inheritor, Purchase all helmets, 1 cR
| -
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/R variant|RECON]]
| Colonel, 100,000 cR
|
*HUL - Colonel, 75,000 cR
*UA/HUL(3) - Pre-Order or<br>Release Day Only
|Corporal, 1,500 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/S variant|SCOUT]]
|Captain, 40,000 cR
|
*HU/RS - Captain, 5,000 cR
*CBRN/CNM - Captain, 5,000 cR
| -
| -
| -
| -
| -
|-align="center"
|[[Mark V(M) MJOLNIR Powered Assault Armor|SECURITY]]
|General, 250,000 cR
|
*UA/HUL - General, 200,000 cR
*CBRN/CNM - Legend, 200,000 cR
|
*Left - General, 70,000 cR
*Right - General, 275,000 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/Sniper variant|SNIPER]]
| -
| -
|
*Left - Brigadier, 80,000 cR
*Right - Brigadier, 75,000 cR
| -
| -
| -
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/Tactical|TACTICAL]]
| -
| -
| -
|
*LRP - 1,000 cR
*RECON - Warrant Officer, 1,500 cR
*PATROL - Major, 4,000 cR
|
*TACPAD - Major, 50,000 cR
*UGPS - Lt. Colonel, 80,000 cR
|
*HARD CASE - Captain, 40,000 cR
*TRAUMA KIT - Lt. Colonel, TACTICAL/HARD CASE, 60,000 cR
*SOFT CASE - Colonel, 100,000 cR
| -
|-align="center"
|[[MJOLNIR Powered Assault Armor/UA variant|UA]]
| -
| -
|
*MULTI-THREAT - 2,000 cR
*BASE SECURITY - Major, 12,000 cR
|
*MULTI-THREAT [W] - Pre-Order Only
*COUNTERASSAULT - 600 cR
*ODST - Warrant Officer, 750 cR
*BASE SECURITY [W] - Downloaded Free From Halo Waypoint
|
*BUCKLER - 5,000 cR
*BRACER - 10,000 cR
|
*CHOBHAM - TACTICAL/HARD CASE, 30,000 cR
*NxRA - Major, TACTICAL/HARD CASE, 40,000 cR
| -
|}


====Other SPARTAN Attachments====
==List of customizations==
{|cellpadding="3" border="1"
===Spartan===
|-align="center"
{{Tabcontainer|
!colspan="2"|[[Visor color|Visor Color]]
|title1=Helmets
|-align="center"
|content1=
!Color
{{/Helmet}}
!Cost
|title2=Shoulders
|-align="center"
|content2=
|Default
{{/Shoulder}}
|0 cR - Default
|title3=Chests
|-align="center"
|content3=
|Silver
{{/Chest}}
|Sergeant, 35,000 cR
|title4=Wrists
|-align="center"
|content4=
|Blue
{{/Wrist}}
|Warrant Officer, 50,000 cR
|title5=Utility
|-align="center"
|content5=
|Black
{{/Utility}}
|Lt. Colonel, 100,000 cR
|title6=Visor colors
|-align="center"
|content6=
|Gold
{{/Visor}}
|Colonel, 250,000 cR
|title7=Knee guards
|}
|content7=
<br>
{{/Knee}}
{|cellpadding="3" border="1"
|title8=Armor effects
|-align="center"
|content8=
!colspan="2"|[[Armor Effect]]
{{/Effects}}
|-align="center"
|title9=Firefight voices
!Effect
|content9=
!Cost
{{/Firefight}}
|-align="center"
}}
|Birthday Party
|200,000 cR
|-align="center"
|Bungie
|0 cR- Only available to Bungie Employees.
|-align="center"
|Legendary (Flaming Helmet)
|0 cR - Included with the Legendary Edition of Halo: Reach
|-align="center"
|Heart Attack
|300,000 cR
|-align="center"
|Pestilence
|1,000,000 cR
|-align="center"
|Inclement Weather
|2,000,000 cR
|}
<br>
{|cellpadding="3" border="1"
|-align="center"
!colspan="2"|Firefight Voice
|-align="center"
!Voice
!Cost
|-align="center"
|[[SPARTAN-B312|Noble Six]]
|(Starter)
|-align="center"
|[[Jorge-052|Jorge S-052]]
|10,000 cR
|-align="center"
|[[Jun-A266|Jun S-266]]
|10,000 cR
|-align="center"
|[[Emile-A239|Emile S-239]]
|10,000 cR
|-align="center"
|[[Catherine-B320|Kat S-320]]
|10,000 cR
|-align="center"
|[[Auntie Dot|Auntie Dot [A.I.]]]
|15,000 cR
|-align="center"
|[[Carter-A259|Carter S-259]]
|100,000 cR
|-align="center"
|[[Pete Stacker|GYSGT Stacker]]
|5,000 cR
|-align="center"
|[[Edward Buck|GYSGT Buck]]
|15,000 cR
|-align="center"
|[[Avery Johnson|SGTMAJ Johnson]]
|100,000 cR
|-align="center"
|[[Cortana|Cortana [A.I.]]]
|100,000 cR
|-align="center"
|[[John-117|John S-117]]
|150,000 cR
|}


===Elite===
===Elite===
{|cellpadding="3" border="1" align="center"
{| class="wikitable"
|-align="center"
|-align="center"
!colspan="2"|Elite Armor Permutations
!colspan="3"|[[Sangheili harness|Elite armor]]
|-
! scope="col" style="text-align:center;" |Armor
! scope="col" style="width:135px;text-align:center;" |Unlock (''Halo: Reach'')
! scope="col" style="width:175px;height:20px;text-align:center;" |Unlock (''Halo: The Master Chief Collection'')
|-align="center"
|-align="center"
!Armor
|[[File:HR Elite Minor Icon.png|75px]]<br/>[[Combat harness|Minor]]
!Rank
|Unlocked by default
|Unlocked by default
|-align="center"
|-align="center"
|[[Minor Sangheili|Minor]]
|[[File:HR Elite SpecOps Icon.png|75px]]<br/>[[Infiltration harness|Spec Ops]]
|(Starter)
|{{Rank/HR|cpl|link=yes}}
|[[Series 1: Noble|Series 1]], Tier 8, {{SeasonPoint|1}}
|-align="center"
|-align="center"
|[[Sangheili Officer|Officer]]
|[[File:HR Elite Ranger Icon.png|75px]]<br/>[[Ranger harness|Ranger]]
|Halo: Reach Xbox 360, Limited and Legendary<br />editions only
|{{Rank/HR|sgt|link=yes}}
|[[Series 1: Noble|Series 1]], Tier 21, {{SeasonPoint|1}}
|-align="center"
|-align="center"
|[[Special Operations Sangheili|Spec Ops]]
|[[File:HR Elite Ultra Icon.png|75px]]<br/>[[Ultra-class harness|Ultra]]
|Corporal
|{{Rank/HR|wo|link=yes}}
|[[Series 1: Noble|Series 1]], Tier 45, {{SeasonPoint|1}}
|-align="center"
|-align="center"
|[[Sangheili Ranger|Ranger]]
|[[File:HR Elite Zealot Icon.png|75px]]<br/>[[Ceremonial battle harness|Zealot]]
|Sergeant
|{{Rank/HR|capt|link=yes}}
|[[Series 1: Noble|Series 1]], Tier 50, {{SeasonPoint|1}}
|-align="center"
|-align="center"
|[[Sangheili Ultra|Ultra]]
|[[File:HR Elite General Icon.png|75px]]<br/>[[General harness|General]]
|Warrant Officer
|{{Rank/HR|majr|link=yes}}
|[[Series 1: Noble|Series 1]], Tier 65, {{SeasonPoint|1}}
|-align="center"
|-align="center"
|[[Sangheili Zealot|Zealot]]
|[[File:HR Elite FieldMarshal Icon.png|75px]]<br/>[[Ceremonial battle harness|Field Marshall]]
|Captain
|{{Rank/HR|ltcol|link=yes}}
|[[Series 1: Noble|Series 1]], Tier 79, {{SeasonPoint|1}}
|-align="center"
|-align="center"
|[[Sangheili General|General]]
|[[File:HR Elite Officer Icon.png|75px]]<br/>[[Officer harness|Officer]]
|Major
|''Halo: Reach'' Xbox 360, [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary]] editions only
|-align="center"
|[[Series 1: Noble|Series 1]], Tier 98, {{SeasonPoint|1}}
|[[Sangheili Field Marshall|Field Marshall]]
|
Lieutenant Colonel
|}
|}


==Trivia==
==Trivia==
*There are a total of 12,899,450,880 different combinations of armor in ''Halo: Reach'' excluding the choice of gender.
*The current cost of all the armor pieces in the armory combined is 9,634,201 cR. {{Verify}}
*The current cost of all the armor pieces in the ''Halo: Reach'' armory combined is 9,634,201 cR. {{Verify}}
*In gameplay, the mandibles of an Elite will protrude out after its death. This is most noticeable with the Ultra, Spec Ops and Ranger permutations as the mandibles will stick out of the helmet.
*In ''Halo: Reach'', the mandibles of an Elite will protrude out after its death. This is most noticeable with the Ultra, Spec Ops and Ranger permutations as the mandibles will stick out of the helmet.
*The player's [[combat knife]], along with any [[armor abilities]] or [[armor effects]], will not be displayed during cutscenes in ''Halo: Reach''.
*The player's [[combat knife]] is not visible during cutscenes in Halo: Reach. Armor Effects will also not display.
*Armor customization returns in ''Reach's'' port for ''[[Halo: The Master Chief Collection]]'', however, there are discrepancies between the ''Unreal Engine 4'' renders and in-game customization. Notably, the soft case the mounts on the lower back of the Assault/Commando chest piece is missing in the armor customization menu, though it still appears in gameplay. Conversely, the smaller cases which appear in the same location on the Tactical/Recon chest piece can be seen in the armor customization menu, but do not appear in gameplay.
*In ''Halo'' games starting from ''Halo: Reach'', initial spawn points used in Forge show a Spartan-III holding a magnum. The Spartan is male, wears the base MARK V [B] helmet, a CQC pauldron for his left shoulder, a Mark V pauldron for his right, the default Mark V [B] chest, the TACPAD on his wrist, the TACTICAL/TRAUMA KIT as a utility and FJ/PARA knee guards. Due to a singular color being used for the model, the Spartan's visor and armor colors are unknown.


==Gallery==
==Gallery==
===SPARTAN===
===Developmental images===
<gallery>
<gallery>
File:Untitled.jpg|Mark V helmet with the UA attachment in ''Halo: Reach''
File:HR_SpartanArmour_Concept_1.jpg|Concept art of Spartan armor permutations.
File:Halo- Reach - Legendary Spartan Helmet.jpg|The exclusive "flaming helmet" Spartan armor effect included in the Halo: Reach Legendary Edition, much like the [[Bungie armor]] from ''Halo 3''.
File:HR SpartanArmour Concept.jpg|Concept art for a miscellaneous armor set.
File:Reach Recon.jpg|The Recon helmet, available to all who purchase ''Halo: Reach'' on launch date in North America and pre-order in other countries.
File:HR_SpartanHelmets_Concept.jpg|Concept art of various helmets in ''Halo: Reach''.
File:Reach Armor bonusLG.jpg|UA Multi Threat MJOLNIR Mk. V[B] Armor available exclusively for those who pre-order ''Halo: Reach'' at a Gamestop location or Gamestop.com.
File:HR EliteMinor Concept 3.jpg|Concept art of a Sangheili Minor's [[combat harness]].
File:FJ_PARA.png|FJ Para Shoulders as they appear in the [[Halo: Reach Multiplayer Beta]].
File:HR_EliteSpecOps_Concept_1.jpg|Early design for the Special Operations Sangheili.
File:CQB_Helmet_Reach.jpg|CQB in ''Halo: Reach''
File:HR EliteNemesis Concept.jpg|Concept art of a Sangheili "nemesis".
File:CQC_base.jpg|CQC in ''Halo: Reach''
File:HR EliteSwordMaster Concept.jpg|Concept art of a Sangheili "sword master".
File:EVA_Helmet_Reach.jpg|EVA in ''Halo: Reach''
File:HR_EliteArmour_Concept.jpg|Concept art of various cut designs for the Sangheili.
File:HESA_E_MP.jpg|Millitary Police in ''Halo: Reach''
File:EOD_Helmet_Reach.jpg|EOD in ''Halo: Reach''
File:MARKVI_IN_REACH.png|Mark Vl in ''Halo: Reach''
File:Grenadier_Helmet.jpg|Grenadier in ''Halo: Reach''
File:ODST_Helmet.png|ODST in ''Halo: Reach''
File:AAHelmet.jpg|The AA in ''Halo: Reach''
File:Operator.jpg|The Operator helmet in ''Halo: Reach''
File:Reach_MPBeta_Armory_Helm02.jpg|Armor permutation customization in the ''Halo: Reach'' beta.
File:Reach_InitialArmoryInventor.jpg|Initial ''Halo: Reach'' Armor Options
File:All_Known_Helmet_Variants.jpg|All ''Halo'': Reach helmets
File:SBgJn.jpg|Most armor permutations in ''Halo: Reach''.
File:Reach customization Concepts.jpg|Concept art of Spartan armor permutations.
File:Reach helmet concepts.jpg|Concept art of various helmets in ''Halo: Reach''.
File:New helmet.jpg|The supposed new helmet seen in the Defiant Map Pack's official screen shots.  
</gallery>
</gallery>


===Elite===
===''Halo: Reach Multiplayer Beta''===
<gallery>
File:Reach_MPBeta_Armory_Helm02.jpg|Armor customization in the ''Halo: Reach Multiplayer Beta''.
File:HRMPB SwordbaseBoom.jpg|A CQC-clad Spartan near an explosion in the beta.
File:Halo- Reach Multiplayer Invasion.jpg|A multitude of Spartans and Elites in a game of [[Invasion]], with players utilizing basic customization options.
</gallery>
===''Halo: Reach''===
<gallery>
<gallery>
File:Elite minor render.png|Minor in ''Halo: Reach''
File:HR ArmoryJFO Icon.png|The menu icon for the Armory in the original Xbox 360 edition of ''Halo: Reach''.
File:HReach - SpecOps Sangheili.png|Spec-Ops in ''Halo: Reach''
File:Mark V Recon Armor.png|The Recon helmet with specific attachments, available to all who purchase ''Halo: Reach'' on launch date in North America and pre-order in other countries.
File:HReach - Ranger Sangheili.png|Ranger in ''Halo: Reach''
File:Reach Armor bonusLG.jpg|UA Multi Threat MJOLNIR Mk. V/W Armor, available exclusively for those who pre-order ''Halo: Reach'' from GameStop.
File:HReach - Ultra Sangheili.png|Ultra in ''Halo: Reach''
File:Halo- Reach - Legendary Spartan Helmet.jpg|The exclusive "flaming helmet" Spartan armor effect included in the ''Halo: Reach'' Legendary Edition, much like the [[Bungie Armor|Bungie armor]] from ''Halo 3''.
File:HReach - Sangheili General.png|General in ''Halo: Reach''
File:HReach - Sangheili Zealot.png|Zealot in ''Halo: Reach''
File:HReach - Sangheili Field Marshall.png|Field Marshall in ''Halo: Reach''
File:Halo Reach - Sangheili Officer.png|The exclusive Sangheili Officer armor included in the Limited and Legendary Editions of ''Halo: Reach''.
File:Halo Reach - Sangheili Officer.png|The exclusive Sangheili Officer armor included in the Limited and Legendary Editions of ''Halo: Reach''.
File:Elitesv3.png|All Sangheili Armor Permutations in ''Halo: Reach''.
File:HR ReconBravoFront.jpg|A player utilizing a basic, un-customized Spartan for ''Reach's'' campaign mission, "[[Nightfall]]".
File:ReachConcept EliteOfficer.png|Concept art of the Elite Officer armor permutation.
File:Gallery pic 3447 0 30037.jpg|A Spartan-III being killed by another with an energy sword.
File:Gallery pic 3450 0 30053.jpg|A Spartan being assassinated by a player utilizing the [[Elite Minor]] armor option on [[Spire]].
File:HR Screenshot DefiantArmour1-Closeup.png|The "GRD" armor seen in the [[Defiant Map Pack|Defiant Map Pack's]] official screenshots.
File:HTMCC S5A Wallpaper 3.jpg|Spartans wearing AKIS and Mariner helmets in promotional material for [[Series 5: Anvil]], for ''Halo: The Master Chief Collection''.
File:HTMCC-ReachBloodhound.png|A Spartan wearing the Blackguard Carrion Crow helmet on [[High Noon]], which was released for [[Series 8: Mythic]].
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
[[Category:Halo: Reach]]
 
{{Armor/Permutation/HR}}
{{Customization}}
[[Category:Halo: Reach multiplayer armor permutations| ]]
[[Category:Customization]]

Latest revision as of 05:23, November 27, 2023

This article is about the armor customization in Halo: Reach. For other games, see armor customizations.
The Armory in Halo: Reach

Armor customization returns in Halo: Reach, but with far deeper customization options than Halo 3. In Halo 3, unlocking armor permutations involved getting a certain achievement, or a group of achievements. In Halo: Reach, armor is mostly acquired by purchasing it with "credits" (cR) in The Armory, although some armor permutations may have to be unlocked first by reaching a certain rank. Credits are earned by winning or finishing games in the Campaign, Matchmaking, Custom game, Firefight, or Forge modes; by completing achievements; by getting commendations; or by completing daily and weekly challenges. As with Halo 3, every armor permutation in Halo: Reach is purely for aesthetic purposes and does not impact gameplay whatsoever.

With Halo: Reach being added to Halo: The Master Chief Collection, 343 Industries overhauled the game's unlock system. Credits are dropped in favor of a "battle pass"-esque manner of progression, with XP being earned contributing to levels that, when passed, grants the player a Spartan Point Spartan Point. The Spartan Points can be used to unlock the next tier in the progression system. Halo: Reach unlocks in Halo: the Master Chief Collection are contained within Season 1: Noble, and Series 5: Anvil. Noble contains Reach's base unlocks present in the original title, while Anvil contains multiple planned, but cut armor permutations, including AKIS.

OverviewEdit

In Halo: Reach, there are ten available slots for SPARTAN armor customization. The ten available slots customizable to Spartans feature the Helmet (can be "upgraded" with various gadgets, known as Helmet Variants), Left and Right Shoulder, and the Chest piece, which returned from Halo 3. The new slots for customization include Wrist, Utility, Visor Color, Knee Guards, Armor Effect, and Firefight Voice. In addition to armor customization, players can also choose Noble Six's gender. Any customization done to Noble Six will be reflected in the campaign's cutscenes.[1]

The game no longer allows players to use Elites as their default player model in matchmaking. Instead, Elites are limited to Elite Slayer, Invasion and Invasion Slayer gametypes. Elites are also usable in custom games (through a "Preferred Species" setting) and in Firefight. Armor customization for Elites has been largely simplified from Halo 3: players can only choose a complete armor set rather than making individual armor changes to their Elite player model. Unlocking each armor set requires the player to reach a certain rank for certain armor; for example, to obtain the armor of an Ultra Elite, the player must reach the rank of Warrant Officer[2]

 
Armor Effect choices with Legendary (Flaming helmet) selected.

Additionally, the Limited and Legendary Editions of Reach include exclusive armor permutations and effects for the player's character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.[3] A redeemable token that gives the player access to an exclusive variant of the Recon helmet, featuring its own attachments, which was also bundled with the game to all sales made on the release date, and with all pre-orders outside of North America.

The last two sets of helmets for Halo: Reach are available through Halo Waypoint only. Using Waypoint will show the player how to unlock said armor pieces, which each have a base and two additional styles. The unlocks are linked to overall Halo Career Milestones (linked to universal Halo Gamerscore) and specialist achievements; for example, the Military Police helmet requires the user to have completed Halo: Reach on Normal difficulty, the second variant of the helmet requires the user to have the A Spoonful of Blamite achievement and Halo 3's Fear the Pink Mist achievement (accompanied by the right Career Milestone award and the base helmet variant).

Much like Halo 3's "Bungie" armor permutation that granted the player an exclusive flaming head, Halo: Reach featured a then Bungie-exclusive armor effect known as "Eternal", with flames that glowed a bright blue over the normal red-orange. This armor permutation was unobtainable originally, but was made available in 2011 through Bungie's iOS app.

Halo: The Master Chief CollectionEdit

Halo: Reach's port on Halo: The Master Chief Collection forgoes the prior information, instead opting to have all in-game permutations be unlockable through its revised season amd rank system. All items from the original Halo: Reach game can be obtained in Season 1: Noble's progression system, including all previously-limited edition and exclusive content. Additionally, the UA/Multi-Threat and UA/Base Security chest pieces have been added into the game separate from their [W] counterparts already in Halo: Reach, featuring the same chest armor plates without the grenades.

In Series 5: Anvil of The Master Chief Collection's post-launch support, Reach saw the addition of several new helmets and chest armor pieces, never-previously usable in any edition of Halo: Reach. The two new helmets; AKIS and Mariner; are content cut from the original Halo: Reach game and intended for inclusion in the Anniversary Map Pack in 2011. These helmets both have three attachments. Additionally, six new chest armour pieces are to be added to Reach. Five of these are "[R]" (robot arm) variants of already available chest pieces, while the sixth - EXO/TSCS - is a completely new armor piece brought back from the cutting room floor similarly to the AKIS and Mariner helmets.

Series 8: Mythic added several new helmets to Halo: Reach. They're not based on cut or removed material from the original title, but are fully new assets, which are also shared with Halo 3.[4]

A second cut chest piece, named in game files as "Preserve", is known to exist with 343 Industries having mentioned bringing "multiple" chest pieces back from the cutting room floor, though its present status and if/when it will be brought into The Master Chief Collection is unknown.

List of customizationsEdit

SpartanEdit

Helmets
Helmets
Helmet Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection) Helmet attachments Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
 
Mark V [B]
0 cR - Default Unlocked by default  
UA
  Recruit, 750 cR Series 1 Tier 4,   1
 
UA/HUL
  Corporal, 1,500 cR Series 1 Tier 15,   1
 
CQC
  Recruit, 0 cR Series 1 Tier 1,   1  
CBRN
  Sergeant, 750 cR Series 1 Tier 5,   1
 
UA/HUL
  Sergeant, 1,500 cR Series 1 Tier 16,   1
 
ODST
  Recruit, 2,000 cR Series 1 Tier 19,   1  
UA/CNM
  Corporal, 1,000 cR Series 1 Tier 19,   1
 
CBRN/HUL
  Sergeant, 500 cR Series 1 Tier 38,   1
 
HAZOP
  Recruit, 7,000 cR Series 1 Tier 1,   1  
CBRN/HUL
  Sergeant, 2,000 cR Series 1 Tier 27,   1
 
CNM-I
  Captain, 1,000 cR Series 1 Tier 45,   1
 
EOD
  Sergeant, 15,000 cR Series 1 Tier 29,   1  
CNM
  Sergeant, 5,000 cR Series 1 Tier 29,   1
 
UA/HUL
  Sergeant, 3,000 cR Series 1 Tier 29,   1
 
Operator
  Sergeant, 7,000 cR Series 1 Tier 30,   1  
UA/HUL
  Sergeant, 2,000 cR Series 1 Tier 30,   1
 
CNM
  Sergeant, 1,000 cR Series 1 Tier 30,   1
 
Grenadier
  Warrant Officer, 25,000 cR Series 1 Tier 39,   1  
UA
  Warrant Officer, 5,000 cR Series 1 Tier 39,   1
 
UA/FC
  Warrant Officer, 2,000 cR Series 1 Tier 41,   1
 
Air Assault
  Warrant Officer, 15,000 cR Series 1 Tier 37,   1  
UA/CNM
  Warrant Officer, 7,500 cR Series 1 Tier 37,   1
 
FC-I
  Warrant Officer, 5,000 cR Series 1 Tier 38,   1
 
Scout
  Captain, 40,000 cR Series 1 Tier 40,   1  
HU/RS
  Captain, 5,000 cR Series 1 Tier 40,   1
 
CBRN/CNM
  Captain, 5,000 cR Series 1 Tier 40,   1
 
EVA
  Major, 30,000 cR Series 1 Tier 51,   1  
CNM
  Major, 7,000 cR Series 1 Tier 52,   1
 
UA/HUL[3]
  Lieutenant Colonel, 15,000 cR Series 1 Tier 58,   1
 
JFO
  Lieutenant Colonel, 60,000 cR Series 1 Tier 59,   1  
HUL-I
  Lieutenant Colonel, 20,000 cR Series 1 Tier 59,   1
 
UA
  Lieutenant Colonel, 10,000 cR Series 1 Tier 61,   1
 
Commando
  Commander, 85,000 cR Series 1 Tier 68,   1  
CBRN/CNM
  Commander, 40,000 cR Series 1 Tier 69,   1
 
UA/FC-I[2]
  Commander, 40,000 cR Series 1 Tier 71,   1
 
EVA [C]
  Commander, purchase EVA helmet, 120,000 cR Series 1 Tier 70,   1  
CNM
  Commander, 25,000 cR Series 1 Tier 70,   1
 
UA/HUL[3]
  Commander, 140,000 cR Series 1 Tier 70,   1
 
Mark V
  Lieutenant Colonel, 130,000 cR Series 1 Tier 60,   1  
CNM
  Lieutenant Colonel, 10,000 cR Series 1 Tier 60,   1
 
UA
  Lieutenant Colonel, 15,000 cR Series 1 Tier 60,   1
 
Pilot
  Commander, 90,000 cR Series 1 Tier 80,   1  
HUL[3]
  Commander, 25,000 cR Series 1 Tier 80,   1
 
UA/HUL[3]
  Commander, 55,000 cR Series 1 Tier 80,   1
 
Haunted
  Inheritor, all prior helmets and attachments must be purchased, 1 cR Series 1 Tier 100,   1
 
Recon
  Colonel, 100,000 cR Series 1 Tier 3,   1  
HUL-I
  Colonel, 75,000 cR Series 1 Tier 74,   1
 
UA/HUL[3]
Pre-order/ day one purchase of Halo: Reach. Series 1 Tier 10,   1
 
Mark VI
  Brigadier, 300,000 cR Series 1 Tier 86,   1  
FC-I[2]
  Brigadier, 75,000 cR Series 1 Tier 90,   1
 
UA/HUL-I
  Brigadier, 75,000 cR Series 1 Tier 91,   1
 
GUNGNIR
  Brigadier, 250,000 cR Series 1 Tier 85,   1  
HU/RS
  Brigadier, 125,000 cR Series 1 Tier 89,   1
 
CBRN
  Mythic, 400,000 cR Series 1 Tier 94,   1
 
Security
  General, 250,000 cR Series 1 Tier 90,   1  
UA/HUL
  General, 200,000 cR Series 1 Tier 99,   1
 
CBRN/CNM
  Legend, 200,000 cR Series 1 Tier 96,   1
 
Military Police
Halo Waypoint exclusive: reach Waypoint Career Milestone 15 and unlock The Soldier We Need You To Be achievement. Series 1 Tier 2,   1  
CBRN/HU/RS
Halo Waypoint exclusive: reach Waypoint Career Milestone 20 and unlock Pink and Deadly achievement in Halo 3: ODST, alongside having the base Military Police helmet unlocked. Series 1 Tier 9,   1
 
HU/RS/CNM
Halo Waypoint exclusive: reach Waypoint Career Milestone 25 and unlock Fear the Pink Mist achievement in Halo 3, alongside having the base Military Police helmet and CBRN/HU/RS attachment unlocked. Series 1 Tier 9,   1
 
CQB
Halo Waypoint exclusive: reach Waypoint Career Milestone 20 and unlock the Folks Need Heroes... achievement. Series 1 Tier 1,   1  
HU/RS/CNM
Halo Waypoint exclusive: reach Waypoint Career Milestone 25 and unlock the Campaign Complete: Heroic achievement in Halo 3: ODST, alongside having the base CQB helmet unlocked. Series 1 Tier 6,   1
 
UA/HUL
Halo Waypoint exclusive: reach Waypoint Career Milestone 30 and unlock the Campaign Complete: Legendary achievement in Halo 3, alongside having the base CQB helmet and HU/RS/CNM attachment unlocked. Series 1 Tier 10,   1
 
AKIS
N/A (Cut) Series 5 Tier 1,   1  
GRD
N/A (Cut) Series 5 Tier 60,   1
 
CBRN
Series 5 Tier 30,   1
 
GRD/CBRN
Series 5 Tier 100,   1
 
Mariner
N/A (Cut) Series 5 Tier 10,   1  
Defiant
N/A (Cut) Series 5 Tier 45,   1
 
Mister Chief
Series 5 Challenge: Because You Begged
The Exchange,   2
 
OPTREX
Series 5 Tier 80,   1
Belos N/A (MCC-exclusive) Series 8  
Belos Heran
N/A (MCC-exclusive) Series 8, Tier 6   1
 
Belos Syntrofos
Series 8, Tier 56   1
 
Belos Kerata
Series 8, Tier 14   1
 
Belos Leontokardos
Series 8, Tier 85   1
 
Belos Stheno
Series 8, Tier 25   1
 
Belos Cerberus
Series 8, Tier 28   1
Blackguard N/A (MCC-exclusive) Series 8  
Blackguard Warfeast
N/A (MCC-exclusive) Series 8, Tier 21   1
 
Blackguard Fallen Equerry
The Exchange
 
Blackguard Forsaken Dragon
Series 8, Tier 37   1
 
Blackguard Carrion Crow
Series 8, Tier 49   1
 
Blackguard Sorrowful Visage
Series 8, Tier 73   1
 
Blackguard Ashen Crown
Series 8, Tier 19   1
Drengr N/A (MCC-exclusive) Series 8  
Drengr Skald
N/A (MCC-exclusive) Series 8, Tier 42   1
 
Drengr Valdemar
Series 8, Tier 58   1
 
Drengr Dvalinn
Series 8, Tier 52   1
 
Drengr Thyra
Series 8, Tier 81   1
 
Drengr Nari
Series 8, Tier 88   1
 
Drengr Tyr
Series 8, Tier 92   1
Shoulders
Shoulder
Shoulder Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
  
Default
0 cR - Default Unlocked by default
  
FJ/PARA
  Recruit, 250 cR Series 1 Tier 11,   1
  
HAZOP
  Recruit, 500 cR Series 1 Tier 12,   1
  
JFO
  Recruit, 1,000 cR Series 1 Tier 13,   1
  
Recon
  Corporal, 1,500 cR Series 1 Tier 22,   1
  
UA/Multi-Threat
  Corporal, 2,000 cR Series 1 Tier 23,   1
  
Jump Jet
  Sergeant, 5,000 cR Series 1 Tier 24,   1
  
EVA
  Sergeant, 3,000 cR Series 1 Tier 28,   1
  
GUNGNIR
  Warrant Officer, 5,000 cR Series 1 Tier 36,   1
  
ODST
  Captain, 25,000 cR Series 1 Tier 46,   1
  
UA/Base Security
  Major, 12,000 cR Series 1 Tier 53,   1
  
CQC
  Lieutenant Colonel, 20,000 cR Series 1 Tier 61,   1
  
Operator
  Commander, 28,000 cR Series 1 Tier 72,   1
  
Commando
  Commander, 40,000 cR Series 1 Tier 71,   1
  
Grenadier
  Colonel, 65,000 cR Series 1 Tier 76,   1
  
Sniper
  Brigadier, 80,000 cR (left), 75,000 cR (right) Series 1 Tier 88,   1
  
MJOLNIR Mk. V
  Brigadier, 100,000 cR (left), 80,000 cR (right) Series 1 Tier 87,   1
  
Security
  General, 70,000 cR (left), 275,000 cR (right) Series 1 Tier 83,   1
Chests
Chest armor
Chest armor Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
 
Default
0 cR - Default Unlocked by default
 
HP/HALO
  Recruit, 600 cR Series 1 Tier 14,   1
 
UA/Counterassault
  Corporal, 600 cR Series 1 Tier 26,   1
 
Tactical/LRP
  Sergeant, 1,000 cR Series 1 Tier 31,   1
 
UA/ODST
  Warrant Officer, 750 cR Series 1 Tier 41,   1
 
Tactical/Recon
  Warrant Officer, 1,500 cR Series 1 Tier 44,   1
 
Collar/Grenadier
  Captain, 4,000 cR Series 1 Tier 47,   1
 
Tactical/Patrol
  Major, 4,000 cR Series 1 Tier 54,   1
 
Collar/Breacher
  Lieutenant Colonel, 8,000 cR Series 1 Tier 62,   1
 
Assault/Sapper
  Commander, 14,000 cR Series 1 Tier 73,   1
 
Assault/Commando
  Colonel, 12,000 cR Series 1 Tier 75,   1
 
HP/Parafoil
  Colonel, 8,000 cR Series 1 Tier 78,   1
 
Collar/Grenadier [UA]
  General, 40,000 cR Series 1 Tier 49,   1
 
UA/Multi-Threat [W]
Halo: Reach GameStop pre-order exclusive. Series 1 Tier 32,   1
 
UA/Base Security [W]
Halo Waypoint exclusive: reach Waypoint Career Milestone 30 and unlock the Yes, Sensei achievement. Series 1 Tier 31,   1
 
Collar/Breacher [R]
  Lieutenant Colonel, 75,000 cR (Must have Collar/Breacher already purchased) Series 1 Tier 62,   1
 
HP/Parafoil [R]
  Brigadier, 175,000 cR (Must have HP/Parafoil already purchased) Series 1 Tier 62,   1
 
Assault/Sapper [R]
  General, 250,000 cR (Must have Assault/Sapper already purchased) Series 1 Tier 62,   1
 
UA/Multi-Threat
N/A (Unused) Series 1 Tier 18,   1
 
UA/Base Security
N/A (Unused) Series 1 Tier 17,   1
 
Default [R]
N/A Series 5 Tier 25,   1
 
UA/Counterassault [R]
N/A Series 5 Tier 90,   1
 
Tactical/Recon [R]
N/A Series 5 Tier 70,   1
 
Tactical/Patrol [R]
N/A Series 5 Tier 76,   1
 
Collar/Grenadier [UA] [R]
N/A Series 5 Tier 55,   1
 
EXO/TSCS
N/A (Cut) Series 5 Tier 20,   1
Wrists
Wrist attachment
Wrist attachment Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
 
Default
0 cR - Default Unlocked by default
 
UA/Buckler
  Sergeant, 5,000 cR Series 1 Tier 32,   1
 
UA/Bracer
  Warrant Officer, 10,000 cR Series 1 Tier 42,   1
 
Tactical/TACPAD
  Major, 50,000 cR Series 1 Tier 55,   1
 
Tactical/UGPS
  Lieutenant Colonel, 80,000 cR Series 1 Tier 63,   1
 
Assault/Breacher
  Colonel, 200,000 cR Series 1 Tier 81,   1
Utility
Utility
Utility Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
 
Default
0 cR - Default Unlocked by default
 
Tactical/Hard Case
  Captain, 40,000 cR Series 1 Tier 36,   1
 
UA/CHOBHAM
Purchase Tactical/Hard Case, 30,000 cR Series 1 Tier 51,   1
 
UA/NxRA
  Major, purchase Tactical/Hard Case 40,000 cR Series 1 Tier 57,   1
 
Tactical/Trauma Kit
  Lieutenant Colonel, purchase Tactical/Hard Case 80,000 cR Series 1 Tier 66,   1
 
Tactical/Soft Case
  Colonel, 100,000 cR Series 1 Tier 82,   1
 
Hydration Container
N/A The Exchange (Week of December 8, 2021)
Visor colors
Visor Color
Visor Color Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
 
Default
0 cR - Default Unlocked by default
 
Silver
  Sergeant, 35,000 cR Series 1 Tier 34,   1
 
Blue
  Warrant Officer, 50,000 cR Series 1 Tier 43,   1
 
Black
  Lieutenant Colonel, 100,000 cR Series 1 Tier 69,   1
 
Gold
  Colonel, 250,000 cR Series 1 Tier 84,   1
Knee guards
Knee guards
Knee guard Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
 
Default
0 cR - Default Unlocked by default
 
FJ/PARA
  Sergeant, 10,000 cR Series 1 Tier 33,   1
 
GUNGNIR
  Captain, 25,000 cR Series 1 Tier 48,   1
 
Grenadier
  Lieutenant Colonel, 45,000 cR Series 1 Tier 64,   1
Armor effects
Armor Effects
Effect Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
 
Default
Unlocked by default
  
Legendary
0 cR - Included with the Legendary Edition of Halo: Reach. Series 1 Tier 83,   1
  
Eternal
0 cR- Formerly only available to Bungie employees, required e-mail verification through Bungie.net. Available until 7/7/11. Series 1 Tier 100,   1
 
Birthday Party
200,000 cR Series 1 Tier 25,   1
 
Heart Attack
300,000 cR Series 1 Tier 65,   1
  
Pestilence
1,000,000 cR Series 1 Tier 52,   1
  
Inclement Weather
2,000,000 cR Series 1 Tier 79,   1
Firefight voices
Firefight Voices
Firefight voice Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
 
Noble Six
Unlocked by default Unlocked by default
 
Jorge S-052
10,000 cR Series 1 Tier 77,   1
 
Jun S-266
10,000 cR Series 1 Tier 20,   1
 
Emile S-239
10,000 cR Series 1 Tier 35,   1
 
Kat S-320
10,000 cR Series 1 Tier 49,   1
 
Auntie Dot [A.I.]
15,000 cR Series 1 Tier 56,   1
 
Carter S-259
100,000 cR Series 1 Tier 67,   1
 
GYSGT Stacker
5,000 cR Series 1 Tier 7,   1
 
GYSGT Buck
15,000 cR Series 1 Tier 81,   1
 
SGTMAJ Johnson
100,000 cR Series 1 Tier 97,   1
 
Cortana [A.I.]
100,000 cR Series 1 Tier 95,   1
 
John S-117
150,000 cR Series 1 Tier 100,   1

EliteEdit

Elite armor
Armor Unlock (Halo: Reach) Unlock (Halo: The Master Chief Collection)
 
Minor
Unlocked by default Unlocked by default
 
Spec Ops
  Corporal Series 1, Tier 8,   1
 
Ranger
  Sergeant Series 1, Tier 21,   1
 
Ultra
  Warrant Officer Series 1, Tier 45,   1
 
Zealot
  Captain Series 1, Tier 50,   1
 
General
  Major Series 1, Tier 65,   1
 
Field Marshall
  Lieutenant Colonel Series 1, Tier 79,   1
 
Officer
Halo: Reach Xbox 360, Limited and Legendary editions only Series 1, Tier 98,   1

TriviaEdit

  • The current cost of all the armor pieces in the armory combined is 9,634,201 cR. [verification needed]
  • In gameplay, the mandibles of an Elite will protrude out after its death. This is most noticeable with the Ultra, Spec Ops and Ranger permutations as the mandibles will stick out of the helmet.
  • The player's combat knife, along with any armor abilities or armor effects, will not be displayed during cutscenes in Halo: Reach.
  • Armor customization returns in Reach's port for Halo: The Master Chief Collection, however, there are discrepancies between the Unreal Engine 4 renders and in-game customization. Notably, the soft case the mounts on the lower back of the Assault/Commando chest piece is missing in the armor customization menu, though it still appears in gameplay. Conversely, the smaller cases which appear in the same location on the Tactical/Recon chest piece can be seen in the armor customization menu, but do not appear in gameplay.
  • In Halo games starting from Halo: Reach, initial spawn points used in Forge show a Spartan-III holding a magnum. The Spartan is male, wears the base MARK V [B] helmet, a CQC pauldron for his left shoulder, a Mark V pauldron for his right, the default Mark V [B] chest, the TACPAD on his wrist, the TACTICAL/TRAUMA KIT as a utility and FJ/PARA knee guards. Due to a singular color being used for the model, the Spartan's visor and armor colors are unknown.

GalleryEdit

Developmental imagesEdit

Halo: Reach Multiplayer BetaEdit

Halo: ReachEdit

SourcesEdit