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== Overview ==
== Overview ==
Blamite is one of the Covenant's few unique ammunition types in their arsenal. It is capable of two types of damage to a target: ''penetration'', damage caused by the needles impacting flesh and entering it, and the usually-resulting ''super-combine'', the combined explosion of multiple needles wedged in the body. A crystalline projectile can cause fatal damage to its victim—a single shard can cause internal bleeding or strike a vital organ, with untreated wounds resulting in death. The resulting detonation of the shard upon penetration also spreads micro-shrapnel throughout the victim. Depending on the impact area and angle, several crystalline shards can cause amputation of limbs, and impacts to the chest are in most cases fatal; the super-combine properties can easily crack ribs, damage the lungs or heart, and cause severe flesh damage that can be very difficult and often impossible to repair. If enough rounds impact and detonate simultaniously, the unfortunate target can quite literally be blow apart.  
Blamite is one of the Covenant's few unique ammunition types in their arsenal. It is capable of two types of damage to a target: ''penetration'', damage caused by the needles impacting flesh and entering it, and the usually-resulting ''super-combine'', the combined explosion of multiple needles wedged in the body. A crystalline projectile can cause fatal damage to its victim—a single shard can cause internal bleeding or strike a vital organ, with untreated wounds resulting in death. The resulting detonation of the shard upon penetration also spreads micro-shrapnel throughout the victim. Depending on the impact area and angle, several crystalline shards can cause amputation of limbs, and impacts to the chest are in most cases fatal; the super-combine properties can easily crack ribs, damage the lungs or heart, and cause severe flesh damage that can be very difficult and often impossible to repair. If enough rounds impact and detonate simultaniously, the unfortunate target can quite literally be blown apart.  


While used exclusively in needle rifles and needlers, the needles behave differently in both weapons when fired upon. Needles fired from a needler appear to have some sort of "identify-friend/foe" function, as they will track on hostile targets but not allies of the wielder. Needles fired from a needle rifle lack this function, behaving more like traditional projectiles, but are much faster and require fewer imbedded rounds to cause a lethal supercombine.
While used exclusively in needle rifles and needlers, the needles behave differently in both weapons when fired upon. Needles fired from a needler appear to have some sort of "identify-friend/foe" function, as they will track on hostile targets but not allies of the wielder. Needles fired from a needle rifle lack this function, behaving more like traditional projectiles, but are much faster and require fewer imbedded rounds to cause a lethal supercombine.
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