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The Chief encounters the previously patrolling Phantoms, which drop off Jiralhanae and Unggoy. After the battle, they receive notice from Johnson that they cannot get into contact with another Marine team, Bravo. Almost immediately after, the group comes across a stricken marine held captive by a Jiralhanae on a log above them. The Jiralhanae beats the Marine, inquiring about a secret "location." After killing the inquisitive Jiralhanae, they are told that the rest of Bravo is dead, apparently pinned down by a Phantom and slaughtered by a Jiralhanae Chieftain. The Bravo team survivor, [[Reynolds|Gunnery Sergeant Reynolds]], then joins the squad escorting the Master Chief.
The Chief encounters the previously patrolling Phantoms, which drop off Jiralhanae and Unggoy. After the battle, they receive notice from Johnson that they cannot get into contact with another Marine team, Bravo. Almost immediately after, the group comes across a stricken marine held captive by a Jiralhanae on a log above them. The Jiralhanae beats the Marine, inquiring about a secret "location." After killing the inquisitive Jiralhanae, they are told that the rest of Bravo is dead, apparently pinned down by a Phantom and slaughtered by a Jiralhanae Chieftain. The Bravo team survivor, [[Reynolds|Gunnery Sergeant Reynolds]], then joins the squad escorting the Master Chief.


By the time the Master Chief and Thel 'Vadam make it to the river for evacuation, the [[D77H-TCI Pelican|Pelican]]s at the evacuation point are already under attack by [[Covenant Empire|Covenant]] infantry. Johnson is seen using the [[AIE-486H machine gun|machine gun turret]] at the back of one of the Pelicans, and with combined fire the Covenant are momentarily pushed back. Several [[Type-26 Banshee|Banshees]] swoop in on and attack the Pelicans. Both Pelicans suffer catastrophic wing damage from the Banshee's [[fuel rod cannon]]s and make a fiery exit further down river as more Jiralhanae and Unggoy reinforcements show up to kill Master Chief's squad. After pushing through the Covenant forces, the Chief and Thel 'Vadam are told over the COM that Johnson's Pelican has crash landed and shortly afterward come across him and his squad fleeing from the crash site, pursued by Jiralhanae and Unggoy forces. The Chieftain pulls his own Phantom out of the fight to regroup.
By the time the Master Chief and Thel 'Vadam make it to the river for evacuation, the [[D77H-TCI Pelican|Pelican]]s at the evacuation point are already under attack by [[Covenant Empire|Covenant]] infantry. Johnson is seen using the [[AIE-486H machine gun|machine gun turret]] at the back of one of the Pelicans, and with combined fire the Covenant are momentarily pushed back. Several [[Type-26 Banshee|Banshees]] swoop in on and attack the Pelicans. Both Pelicans suffer catastrophic wing damage from the Banshees' [[fuel rod cannon]]s and make a fiery exit further down river as more Jiralhanae and Unggoy reinforcements show up to kill Master Chief's squad. After pushing through the Covenant forces, the Chief and Thel 'Vadam are told over the COM that Johnson's Pelican has crash landed and shortly afterward come across him and his squad fleeing from the crash site, pursued by Jiralhanae and Unggoy forces. The Chieftain pulls his own Phantom out of the fight to regroup.


They desperately try to catch up with Johnson, killing many Unggoy, Jiralhanae and [[Kig-Yar]]. After coming across the crashed Pelican, they find [[SRS99D-S2 AM sniper rifle|Sniper Rifle]]s and [[BR55HB SR Battle Rifle|Battle Rifle]]s and they discover over the Pelican's radio that there is no sign of the second Pelican. It is assumed to have crashed and sunk into the lake. Master Chief, Thel 'Vadam and the surviving marines then find themselves in a thick jungle and have to fight past Kig-Yar hiding in the trees and on the ground, with no sign of Johnson or his squad of marines.
They desperately try to catch up with Johnson, killing many Unggoy, Jiralhanae and [[Kig-Yar]]. After coming across the crashed Pelican, they find [[SRS99D-S2 AM sniper rifle|Sniper Rifle]]s and [[BR55HB SR Battle Rifle|Battle Rifle]]s and they discover over the Pelican's radio that there is no sign of the second Pelican. It is assumed to have crashed and sunk into the lake. Master Chief, Thel 'Vadam and the surviving marines then find themselves in a thick jungle and have to fight past Kig-Yar hiding in the trees and on the ground, with no sign of Johnson or his squad of marines.
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''Level ends''
''Level ends''
==Achievements==
The following [[achievement]]s can be unlocked on this mission on the [[Xbox 360]] edition of ''Halo 3''.
{|class="wikitable"
|-align="center"
!Icon
!Name
!Description
!{{Gamerscore|Gamerscore}}
|-align="center"
|[[File:H3 Achievement Landfall.png]]
|[[Landfall (achievement)|Landfall]]
|Finish the first mission of the [[Campaign]] on [[Normal]], [[Heroic]], or [[Legendary]].
|{{Gamerscore|20}}
|-align="center"
|[[File:H3 Achievement Iron.png]]
|[[Iron (Achievement)|Iron]]
|Find and claim this skull.
|{{Gamerscore|10}}
|}
==Production Notes==
Early paper sketch design documents suggest the first section of the mission would function as a separate, small tutorial mission with the working title of "Kilimanjaro Jungle". After a short engagement with some Grunts, the player would then enter a Warthog that would transition to the full gameplay mission with the working title of "River". While this "training course" mission was dropped, the idea evidently evolved into what is in the final game, with the intro cutscene and look inversion tutorial in a separate mission "[[Arrival]]".
In the early paper sketch for "River", the player would was meant to stay in the Warthog and engage various enemies in a "Warthog Run" for some time, seemingly until about halfway through the mission, when for a yet undecided reason ("Ambush?" being a suggested method) the player would then lose the Warthog and continue on foot to the dam. The dam section is almost entirely different in this version, with it being being a non-linear engagement around two dam bridges and a courtyard on the other side of the river. It is suggested the player could obtain a Ghost in the courtyard, and was meant to finish the mission by actually arriving at an entrance to [[Crow's Nest]]. This is unlike in the final game where the player enters a Pelican at the dam and flies to Crow's Nest in a cutscene.{{Ref/Site
|Id=RobStokesH3|URL=https://rpstokes53.wixsite.com/work-of-rob-stokes/halo-3|Site=Work of Rob Stokes|Page=Halo 3|D=25|M=5|Y=2023}}


==Trivia==
==Trivia==
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*This is the only ''Halo 3'' mission where Thel 'Vadam will accompany the player through the entire level. (This does not include Halo, because on single player he will be absent during the fight against 343 Guilty Spark.)
*This is the only ''Halo 3'' mission where Thel 'Vadam will accompany the player through the entire level. (This does not include Halo, because on single player he will be absent during the fight against 343 Guilty Spark.)
*If [[N'tho 'Sraom]] reaches the middle point cutscene/checkpoint of the level, he will appear in the cutscene instead of 'Vadam (Arbiter) and say his dialogue.{{verify}}
*If [[N'tho 'Sraom]] reaches the middle point cutscene/checkpoint of the level, he will appear in the cutscene instead of 'Vadam (Arbiter) and say his dialogue.{{verify}}
*All of the kills Hocus gains through her missiles are headshots. This can be seen by turning on the [[Halo 3 skulls#Grunt Birthday Party Grunt Birthday Party skull]] and leaving some grunts alive at the bridge, then quickly rushing to the bridge (note that the player is not supposed to actually try to kill them, due to her missiles being able to kill the player.) When her missiles kill the [[Grunts]], one can easily see the confetti and hear the children laughter.
*All of the kills Hocus gains through her missiles are headshots. This can be seen by turning on the [[Halo_3_skulls#Grunt_Birthday_Party|Grunt Birthday Party skull]] and leaving some grunts alive at the bridge, then quickly rushing to the bridge (note that the player is not supposed to actually try to kill them, due to her missiles being able to kill the player.) When her missiles kill the [[Grunts]], one can easily see the confetti and hear the children laughter.
*After all the enemies are killed, players can head back to place where the 'Quid Pro Quo' cutscene plays. However, the tunnel entrance will have mysteriously disappeared.
*After all the enemies are killed, players can head back to place where the 'Quid Pro Quo' cutscene plays. However, the tunnel entrance will have mysteriously disappeared.
*If the player deactivates the containment shield holding Johnson without entering the room (by jumping to the ceiling and pressing the switch through the glass), Johnson will still sit there until the player enters the room.
*If the player deactivates the containment shield holding Johnson without entering the room (by jumping to the ceiling and pressing the switch through the glass), Johnson will still sit there until the player enters the room.
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*After the Pelicans crash into the river, you can jump down and find their machine gun turrets.
*After the Pelicans crash into the river, you can jump down and find their machine gun turrets.
*At the end of the level, when Hocus's Pelican arrives and the Phantom's wreckage is still in the water, use a Plasma Grenade to blow one of the weapon crates into the water. If you jump onto the crate, it is possible to jump onto the biggest piece of the phantom. You can ride this until it sinks, where you can stay underwater on top of it indefinitely. You can also grenade jump off of the wreckage to get on top of the Pelican.
*At the end of the level, when Hocus's Pelican arrives and the Phantom's wreckage is still in the water, use a Plasma Grenade to blow one of the weapon crates into the water. If you jump onto the crate, it is possible to jump onto the biggest piece of the phantom. You can ride this until it sinks, where you can stay underwater on top of it indefinitely. You can also grenade jump off of the wreckage to get on top of the Pelican.
*At the end of the level, you can shake Hocus's Pelican. To do this, you'll need the [[Type-2 gravity hammer|Gravity Hammer]] and possibly some Plasma Grenades. Jump on top of the Pelican once it comes to pick you up, by using the ledge to the left of it. Whack the tail end with the Gravity Hammer, or throw Plasma Grenades at it, making sure it moves away from the bridge. If done properly, the Pelican should move around.
*At the end of the level, you can shake Hocus's Pelican. To do this, you'll need the [[Gravity hammer (fiction)|Gravity Hammer]] and possibly some Plasma Grenades. Jump on top of the Pelican once it comes to pick you up, by using the ledge to the left of it. Whack the tail end with the Gravity Hammer, or throw Plasma Grenades at it, making sure it moves away from the bridge. If done properly, the Pelican should move around.
*With a carefully placed Plasma Grenade into the cockpit, a player can take down the Pelican that comes to pick up Master Chief at the end of the level.
*With a carefully placed Plasma Grenade into the cockpit, a player can take down the Pelican that comes to pick up Master Chief at the end of the level.
*The Brute Chieftain at the end of the level will occasionally be invincible. He will possess no shields, and will bleed when shot, but can not be killed by any weapon, and can be deterred only by tricking him into jumping into the river, where he will not be able to get out. However, examination on Theater mode will show him still forever roaming the bottom.
*The Brute Chieftain at the end of the level will occasionally be invincible. He will possess no shields, and will bleed when shot, but can not be killed by any weapon, and can be deterred only by tricking him into jumping into the river, where he will not be able to get out. However, examination on Theater mode will show him still forever roaming the bottom.
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File:H3_A2Hydro_Concept_1.jpg|Concept art of the hydroelectric facility.
File:H3_A2Hydro_Concept_1.jpg|Concept art of the hydroelectric facility.
File:H3_A2Hydro_Concept_2.jpg|Another concept of the facility.
File:H3_A2Hydro_Concept_2.jpg|Another concept of the facility.
</gallery>
===Design Documentation===
<gallery>
File:H3_KilimanjaroJungleSketch.jpg|Early paper sketch titled "Kilimanjaro Jungle".
File:H3_River_Paper_Sketch.jpeg|Early paper sketch titled "River".
File:H3_FleeJungleToBaseWhiteboard.jpeg|Mission Whiteboard titled "1.1 Flee Jungle To Base".
File:H3_KilimanjaroDesignDoc.jpeg|Digital design document titled "1.1 Kilimanjaro".
</gallery>
</gallery>


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