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{{era|RW|}}
{{Title|''Marathon''}}
{{Ratings}}
{{Status|RealWorld}}
{{Disambig header|the video game series|other uses|Marathon (disambiguation)}}
{{Disambig header|the video game series|other uses|Marathon (disambiguation)}}
[[File:Bungie_Marathon_poster225p.jpg|right]]
[[File:Bungie_Marathon_poster225p.jpg|right]]
'''''Marathon''''' is a series of science fiction [[first-person shooter]] computer games from [[Bungie Studios|Bungie Software]] released for the [[wikipedia:Apple Macintosh|Apple Macintosh]]. It was Bungie's most popular video game prior to the ''[[Halo]]'' series.
'''''Marathon''''' is a series of science fiction [[first-person shooter]] computer games from [[Bungie Studios|Bungie Software]] released for the [[wikipedia:Apple Macintosh|Apple Macintosh]] between 1994 and 1996. It would go on to have a [[List of Marathon references in the Halo series|great deal of influence]] on the narrative, visual design, and gameplay of the ''Halo'' series.
 
In 1996, ''Marathon'' and its sequel ''Marathon 2: Durandal'' would be released as a bundle for Apple's short-lived home console, the [[wikipedia: Apple Bandai Pippin|Apple Bandai Pippin]], as ''Super Marathon''. In 2000, Bungie released the games' source codes and other assets, just prior to Microsoft's acquisition of the company. On August 1, 2007, a remaster of ''Marathon 2: Durandal'' was released on the [[Xbox Live|Xbox LIVE Arcade]] by [[wikipedia: Freeverse Inc.|Freeverse]]. Since the original game hadn't been released, the Xbox Live version was renamed "''Marathon: Durandal''". 4 years later, the entire Marathon trilogy would be released on the [[wikipedia: App Store|App Store]] for free in 2011.
 
The Marathon trilogy is now available for free on Windows, Linux and Mac [http://trilogyrelease.bungie.org/ ''here''], though the games require a source port ''(Aleph One)'' to work on Windows operating systems.


==Games in the series==
==Games in the series==
Line 11: Line 15:
|1=Marathon (Game)
|1=Marathon (Game)
}}
}}
''Marathon'' was released for the [[wikipedia:Apple Macintosh|Apple Macintosh]] and was one of the earliest first-person shooters to appear on the Macintosh. Unlike some other similar games of that era (for example, [[Wikipedia:id Software|id Software]]'s ''[[wikipedia:Doom (video game)|Doom]]'') ''Marathon'' and its sequels, ''Marathon 2: Durandal'' and ''Marathon Infinity'' were notable for their intricate plots.
''Marathon'' was released for the [[wikipedia:Apple Macintosh|Apple Macintosh]] and was one of the earliest first-person shooters to appear on the Macintosh. Unlike some other similar games of that era (for example, [[Wikipedia:id Software|id Software]]'s ''[[wikipedia:Doom (video game)|Doom]]'') ''Marathon'' and its sequels, ''Marathon 2: Durandal'' and ''Marathon Infinity'' were notable for their intricate plots, predominantly told through various terminals.
 
Set in the year 2794 A.D., the player assumes the role of a security officer aboard the human starship UESC (United Earth Space Council) ''Marathon''. The ''Marathon'' was constructed beginning in 2408 by hollowing out the Martian moon Deimos to produce a colony ship that was launched towards the star Tau Ceti. The story begins some time after ''Marathon'' arrives in the system and begins the construction of a colony on planet Tau Ceti IV.
 
The player is awoken by one of the ''Marathon''s three artificial intelligences, Leela. The player interacts with Leela through computer terminals found around the ship. Leela explains that the ship is under attack by an alien race, the Pfhor, who have also attacked the colony on the planet. She has been damaged in the attack, and the other two AIs, Durandal and Tycho, appear to have been disabled.


Set in the year 2794 A.D., the game placed the player as a security officer aboard the human starship UESC (United Earth Space Council) ''Marathon'', orbiting the colony on the planet Tau Ceti IV. Throughout the game, the player attempts to defend the ship and its inhabitants from a race of alien slavers called the Pfhor. As he fights against the invaders, he witnesses the three shipboard AIs' interactions, and discovers that all is not as it seems aboard the ''Marathon''.
Throughout the game, the player attempts to defend the ship and its inhabitants from the Pfhor. As he fights against the invaders, Leela regains contact with Durandal, who has gone rampant. Leela eventually succums to the attacks, and Durandal takes over Leela's role in directing the player. For the rest of the game, the three AIs periodically appear as one or another contact the player, with a reanimated Leela ultimately left in control while Durandal leaves the ship.


===Marathon 2: Durandal===
===Marathon 2: Durandal===
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|1=Marathon 2: Durandal
|1=Marathon 2: Durandal
}}
}}
''Marathon 2: Durandal'' was the sequel to ''Marathon''. In addition to being released for the Apple Macintosh, a [[wikipedia:Windows 95|Windows 95]] version was also released. The game engine itself underwent several changes from its first incarnation. Although most of these changes were "under-the-hood", a few were visible to the user. The ''Marathon 2'' engine offered performance gains on some machines, in addition to support for higher resolutions, higher color depths, and better quality sound. The enhanced engine also allowed the loading of maps from external files, allowing for users to (later) create and play their own maps.
''Marathon 2: Durandal'' was the sequel to ''Marathon''. In addition to being released for the Apple Macintosh, a [[wikipedia:Windows 95|Windows 95]] version was also released. The game engine itself underwent several changes from its first incarnation. Although most of these changes were "under-the-hood," a few were visible to the user. The ''Marathon 2'' engine offered performance gains on some machines, in addition to support for higher resolutions, higher color depths, and better quality sound. The enhanced engine also allowed the loading of maps from external files, allowing for users to (later) create and play their own maps.


''Marathon 2'' begins 17 years after the first game ends, as the player's ship arrives at the ruined S'pht homeworld Lh'owon. Durandal (one of the Marathon's AIs from the first game) sends the player and an army of ex-colonists to search the ruins of Lh'owon for information that would give Durandal an advantage against the Pfhor, who are planning a new assault on humanity. Among the new characters in this adventure are Durandal's evil counterpart Tycho, who played a minor role in the first game; a Lh'owon-native species known as F'lickta; an ancient and mysterious race of advanced aliens called the Jjaro; and the long-lost S'pht'Kr clan.
''Marathon 2'' begins 17 years after the first game's ending. The player awakes aboard the Pfhor ship that Durandal stole, having beamed the player aboard as he left Tau Ceti. He reveals that after they left, a Pfhor fleet arrived and destroyed the colony. He further reveals that he called the Pfhor to Tau Ceti in order to steal their technology. Now they orbit the ruined S'pht homeworld, Lh'owon.


On August 1st, 2007, ''Marathon 2: Durandal'' was released on [[Xbox Live|Xbox Live Arcade]] by Freeverse. Since the original game hadn't been released, the Xbox Live version was renamed "''Marathon: Durandal''".
Durandal sends the player and an army of ex-colonists to search the ruins of Lh'owon for information that would give Durandal an advantage against the Pfhor, who are planning a new assault on humanity. Among the new characters in this adventure are Durandal's evil counterpart Tycho, who played a minor role in the first game; a Lh'owon-native species known as F'lickta; an ancient and mysterious race of advanced aliens called the Jjaro; and the long-lost S'pht'Kr clan.


===Marathon Infinity===
===Marathon Infinity===
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''Marathon Infinity'' included more levels than ''Marathon 2'', which were larger and part of a more intricate plot. The game's code changed little since ''Marathon 2'', and many levels can be played unmodified in both games. ''Marathon Infinity'' was only released for the Apple Macintosh. The most dramatic improvement in the game was the inclusion of Bungie’s own level-creating software, Forge, and their physics editor, Anvil. Forge and Anvil allowed a new generation of players to create their own levels using the same tools as the Bungie developers themselves. In Forge, distance was measured in '''World Units''', which are roughly equivalent to 2 meters (6 or 7 feet). Another improvement was the ability to include separate monster, weapons, and physics definitions for each level, a feature heavily used by Double Aught, who designed the ''Marathon Infinity'' levels.
''Marathon Infinity'' included more levels than ''Marathon 2'', which were larger and part of a more intricate plot. The game's code changed little since ''Marathon 2'', and many levels can be played unmodified in both games. ''Marathon Infinity'' was only released for the Apple Macintosh. The most dramatic improvement in the game was the inclusion of Bungie’s own level-creating software, Forge, and their physics editor, Anvil. Forge and Anvil allowed a new generation of players to create their own levels using the same tools as the Bungie developers themselves. In Forge, distance was measured in '''World Units''', which are roughly equivalent to 2 meters (6 or 7 feet). Another improvement was the ability to include separate monster, weapons, and physics definitions for each level, a feature heavily used by Double Aught, who designed the ''Marathon Infinity'' levels.


''Marathon Infinity'' begins as the Pfhor destroy Lh'owon using a Jjaro-derived doomsday weapon known as the Trih'Xeem (early nova). Unfortunately, the weapon also releases a powerful chaotic being which threatens to destroy the entire galaxy. Because of the chaos, or by means of some Jjaro tech of his own, the Security Officer is transported back and forward in time and through his own dreams, finding himself jumping between timelines and fighting for various sides in a desperate attempt to prevent the chaotic being's release. After multiple instances of "jumps", the player (seemingly the only being who realizes he is being transported between possible realities) activates the ancient Jjaro Station, preventing the chaotic entity's release. The ending screen of ''Infinity'' leaves the story's resolution open-ended, taking place billions of years after the events of ''Marathon Infinity''.
''Marathon Infinity'' begins as the Pfhor destroy Lh'owon using a Jjaro-derived doomsday weapon known as the Trih'Xeem (early nova). Unfortunately, the weapon also releases a powerful chaotic being which threatens to destroy the entire galaxy. Because of the chaos, or by means of some Jjaro tech of his own, the Security Officer is transported back and forth in time and through his own dreams, finding himself jumping between timelines and fighting for various sides in a desperate attempt to prevent the chaotic being's release. After multiple instances of "jumps," the player (seemingly the only being who realizes he is being transported between possible realities) activates the ancient Jjaro Station, preventing the chaotic entity's release. The ending screen of ''Infinity'' leaves the story's resolution open-ended, taking place billions of years after the events of ''Marathon Infinity''.


===Halo and Marathon===
===Marathon (upcoming)===
{{main|List of Marathon references in Halo}}
{{Main
''[[Halo: Combat Evolved]]'' shares many features with ''Marathon'', though Bungie has confirmed that it is set in a different universe. Common features include the ''Marathon'' logo embedded in the ''Halo'' logo, Hunters, and SPNKr (also known as Lazyboy or Spanker) rocket launchers, not to mention other similarities to other weapons and also can be seen on captain Keyes' shirt in with his medals when you first go to see him. ''Halo'' plays very much like a modern, high end version of ''Marathon'' (although it has far fewer puzzles). Bungie often recycles components, famous phrases, and jokes from its games, such as the [[Security armor]], which intentionally resembles the armor worn by the Marathon series' protagonist.
|wiki=marathongame
 
|1=Marathon (upcoming)
==Characters==
}}
{{Col-begin}}
{{Col-2}}
*[[w:c:marathongame:Pfhor|Pfhor]]
*[[w:c:marathongame:S'pht|S'pht]]
*[[w:c:marathongame:Drinol|Drinol]]
*[[w:c:marathongame:Wasp|Wasp]]
*[[w:c:marathongame:Looker|Looker]]
*[[w:c:marathongame:Flick'ta|Flick'ta]]
*[[w:c:marathongame:Jjaro|Jjaro]]


{{Col-2}}
The fourth game in the ''Marathon'' series was announced at PlayStation Showcase 2023. Unlike other ''Marathon'' games in the series, it will be a PvP extraction shooter.
*[[w:c:marathongame:W'rkncacnter|W'rkncacnter]]
*[[w:c:marathongame:BOB|BOB]]
*[[w:c:marathongame:Mjolnir Recon number 54|The Cyborg]]
*[[w:c:marathongame:Leela|Leela]]
*[[w:c:marathongame:Durandal|Durandal]]
*[[w:c:marathongame:Tycho|Tycho]]
*[[w:c:marathongame:Thoth|Thoth]]
{{col-end}}


=="''Frog blast the vent core!''"==
==''Halo'' and ''Marathon''==
This is a phrase synonymous with the ''Marathon'' series. Explosive "simulacrums" occasionally shout the phrase, trying to blend in with the regular BoBs and explode around a large amount of humans. Since they are only piecing together random words, their nonsense gives them away. Doug Zartman, who performed the BoB voices, was instructed during recording to improvise a random phrase, and this is what he came up with. It is very popular to say in the text chat of a network game of ''Marathon''; meant more as a joke than anything, the sheer randomness of this phrase means that it can be used at any time.
{{main|List of Marathon references in the Halo series}}
''Halo'' borrows many visual and narrative elements from ''Marathon'', although the series are canonically unconnected. For example, the ''Marathon'' logo is embedded in the original ''Halo'' logo and serves as the original [[Reclaimer]] glyph. The ''Halo'' universe's concept of [[rampancy]], a form of insanity experienced by artificial intelligences, is loosely adapted from the ''Marathon'' universe's condition of the same name. The Spartans' [[MJOLNIR Powered Assault Armor]] and its "Mark" designation scheme are named after ''Marathon's'' Mjolnir Mark IV "battleroid" cyborgs, which include the player character.


The phrase has appeared hidden in other games, such as ''[[wikipedia:Myth (computer game)|Myth]]'', ''[[wikipedia:Tron 2.0|Tron 2.0]]'', and ''[[Wikipedia:Oni (computer game)|Oni]]''. Also, a Morse code deciphered from the ''Halo 3'' map ''High Ground'' also states this.
The [[SECURITY-class Mjolnir|Mjolnir Security armor]] closely resembles the armor worn by ''Marathon''{{'}}s protagonist, a security officer aboard the eponymous vessel, and its helmet sports the series' logo. The [[M41 SPNKr]] rocket launcher takes its name and design from the SPNKR-XP missile launcher introduced in ''Marathon 2''. The ''Halo'' series' plasma pistols are functionally similar to the fusion pistols from the ''Marathon'' trilogy. Hunters are remarkably similar to their Pfhor predecessors.


==Trivia==
==Trivia==
*Interestingly enough, the music for ''Marathon 2'' and ''Marathon Infinity'' was performed by a band called "Power of [[Seven]]".{{citation needed}}
*The ''Halo 3'' [[Marathon Man|Marathon Man achievement]], which is unlocked by finding all seven [[Terminal (Halo 3)|terminals]], is a reference to the ''Marathon'' series' terminals, which are the sole source of in-game story progression. The emblem's icon is a stick figure with the ''Marathon'' logo for a head.
*Marathon is actually a territory in ancient Greece where the first battle of the Greco-Persian War was fought, thus going with Bungie's theme of ancient Greek references in their games, such as the Spartans.
*The ''Halo 3'' [[Marathon Man|Marathon Man achievement]] bears a reference to the Marathon Series. It also may refer to the player having to travel and explore far to find each [[Terminals|Terminal]].
*The original Windows version of ''Marathon 2'' is also available for download but requires a serial number. For Xbox 360 users, "Marathon: Durandal", a port of the second installment, is available for Xbox Live Arcade purchase for 800 points. It features enhanced graphics and sound versus the original version.


==Related Links==
==Sources==
*[[List of Marathon references in Halo|List of ''Marathon'' references in ''Halo'']]
{{Ref/Sources}}
*[[Rampancy]]


== External Links ==
== External links ==
*[https://www.marathonthegame.com/ '''www.marathonthegame.com''': ''Official Bungie site for the upcoming '''Marathon''' game'']
*[http://marathon.bungie.org '''marathon.bungie.org''': ''The '''Marathon''' news site'']
*[http://marathon.bungie.org '''marathon.bungie.org''': ''The '''Marathon''' news site'']
***[http://marathon.bungie.org/story/ '''marathon.bungie.org''': ''The '''Marathon''' Storyline'']
**[http://marathon.bungie.org/story/ '''marathon.bungie.org''': ''The '''Marathon''' Storyline'']
*[http://trilogyrelease.bungie.org/ Download the Trilogy] for Classic MacOS, or the [http://source.bungie.org/get/ Aleph One-converted versions] for OSx and Windows
*[http://trilogyrelease.bungie.org/ Download the Trilogy] for Classic MacOS, or the [http://source.bungie.org/get/ Aleph One-converted versions] for OSx and Windows
*[http://source.bungie.org '''''Marathon''' Open Source Project''], the official website for Aleph One which also posts news updates on other ''Marathon'' fan projects.
*[http://source.bungie.org '''''Marathon''' Open Source Project''], the official website for Aleph One which also posts news updates on other ''Marathon'' fan projects.
*[[w:c:marathongame|'''Pfhorpedia''' - ''the Marathon Wiki'']]
*[https://marathongame.fandom.com/wiki/Main_Page '''Pfhorpedia''' - ''the Marathon Wiki'']
[[Category:Games]]
[[Category:Video games]]
[[Category:Bungie games]]

Latest revision as of 15:27, November 30, 2023

This article is about the video game series. For other uses, see Marathon (disambiguation).
Bungie Marathon poster225p.jpg

Marathon is a series of science fiction first-person shooter computer games from Bungie Software released for the Apple Macintosh between 1994 and 1996. It would go on to have a great deal of influence on the narrative, visual design, and gameplay of the Halo series.

In 1996, Marathon and its sequel Marathon 2: Durandal would be released as a bundle for Apple's short-lived home console, the Apple Bandai Pippin, as Super Marathon. In 2000, Bungie released the games' source codes and other assets, just prior to Microsoft's acquisition of the company. On August 1, 2007, a remaster of Marathon 2: Durandal was released on the Xbox LIVE Arcade by Freeverse. Since the original game hadn't been released, the Xbox Live version was renamed "Marathon: Durandal". 4 years later, the entire Marathon trilogy would be released on the App Store for free in 2011.

The Marathon trilogy is now available for free on Windows, Linux and Mac here, though the games require a source port (Aleph One) to work on Windows operating systems.

Games in the series[edit]

Marathon[edit]

Main article: Marathon (Game)

Marathon was released for the Apple Macintosh and was one of the earliest first-person shooters to appear on the Macintosh. Unlike some other similar games of that era (for example, id Software's Doom) Marathon and its sequels, Marathon 2: Durandal and Marathon Infinity were notable for their intricate plots, predominantly told through various terminals.

Set in the year 2794 A.D., the player assumes the role of a security officer aboard the human starship UESC (United Earth Space Council) Marathon. The Marathon was constructed beginning in 2408 by hollowing out the Martian moon Deimos to produce a colony ship that was launched towards the star Tau Ceti. The story begins some time after Marathon arrives in the system and begins the construction of a colony on planet Tau Ceti IV.

The player is awoken by one of the Marathons three artificial intelligences, Leela. The player interacts with Leela through computer terminals found around the ship. Leela explains that the ship is under attack by an alien race, the Pfhor, who have also attacked the colony on the planet. She has been damaged in the attack, and the other two AIs, Durandal and Tycho, appear to have been disabled.

Throughout the game, the player attempts to defend the ship and its inhabitants from the Pfhor. As he fights against the invaders, Leela regains contact with Durandal, who has gone rampant. Leela eventually succums to the attacks, and Durandal takes over Leela's role in directing the player. For the rest of the game, the three AIs periodically appear as one or another contact the player, with a reanimated Leela ultimately left in control while Durandal leaves the ship.

Marathon 2: Durandal[edit]

Main article: Marathon 2: Durandal

Marathon 2: Durandal was the sequel to Marathon. In addition to being released for the Apple Macintosh, a Windows 95 version was also released. The game engine itself underwent several changes from its first incarnation. Although most of these changes were "under-the-hood," a few were visible to the user. The Marathon 2 engine offered performance gains on some machines, in addition to support for higher resolutions, higher color depths, and better quality sound. The enhanced engine also allowed the loading of maps from external files, allowing for users to (later) create and play their own maps.

Marathon 2 begins 17 years after the first game's ending. The player awakes aboard the Pfhor ship that Durandal stole, having beamed the player aboard as he left Tau Ceti. He reveals that after they left, a Pfhor fleet arrived and destroyed the colony. He further reveals that he called the Pfhor to Tau Ceti in order to steal their technology. Now they orbit the ruined S'pht homeworld, Lh'owon.

Durandal sends the player and an army of ex-colonists to search the ruins of Lh'owon for information that would give Durandal an advantage against the Pfhor, who are planning a new assault on humanity. Among the new characters in this adventure are Durandal's evil counterpart Tycho, who played a minor role in the first game; a Lh'owon-native species known as F'lickta; an ancient and mysterious race of advanced aliens called the Jjaro; and the long-lost S'pht'Kr clan.

Marathon Infinity[edit]

Main article: Marathon Infinity

Marathon Infinity included more levels than Marathon 2, which were larger and part of a more intricate plot. The game's code changed little since Marathon 2, and many levels can be played unmodified in both games. Marathon Infinity was only released for the Apple Macintosh. The most dramatic improvement in the game was the inclusion of Bungie’s own level-creating software, Forge, and their physics editor, Anvil. Forge and Anvil allowed a new generation of players to create their own levels using the same tools as the Bungie developers themselves. In Forge, distance was measured in World Units, which are roughly equivalent to 2 meters (6 or 7 feet). Another improvement was the ability to include separate monster, weapons, and physics definitions for each level, a feature heavily used by Double Aught, who designed the Marathon Infinity levels.

Marathon Infinity begins as the Pfhor destroy Lh'owon using a Jjaro-derived doomsday weapon known as the Trih'Xeem (early nova). Unfortunately, the weapon also releases a powerful chaotic being which threatens to destroy the entire galaxy. Because of the chaos, or by means of some Jjaro tech of his own, the Security Officer is transported back and forth in time and through his own dreams, finding himself jumping between timelines and fighting for various sides in a desperate attempt to prevent the chaotic being's release. After multiple instances of "jumps," the player (seemingly the only being who realizes he is being transported between possible realities) activates the ancient Jjaro Station, preventing the chaotic entity's release. The ending screen of Infinity leaves the story's resolution open-ended, taking place billions of years after the events of Marathon Infinity.

Marathon (upcoming)[edit]

Main article: Marathon (upcoming)

The fourth game in the Marathon series was announced at PlayStation Showcase 2023. Unlike other Marathon games in the series, it will be a PvP extraction shooter.

Halo and Marathon[edit]

Main article: List of Marathon references in the Halo series

Halo borrows many visual and narrative elements from Marathon, although the series are canonically unconnected. For example, the Marathon logo is embedded in the original Halo logo and serves as the original Reclaimer glyph. The Halo universe's concept of rampancy, a form of insanity experienced by artificial intelligences, is loosely adapted from the Marathon universe's condition of the same name. The Spartans' MJOLNIR Powered Assault Armor and its "Mark" designation scheme are named after Marathon's Mjolnir Mark IV "battleroid" cyborgs, which include the player character.

The Mjolnir Security armor closely resembles the armor worn by Marathon's protagonist, a security officer aboard the eponymous vessel, and its helmet sports the series' logo. The M41 SPNKr rocket launcher takes its name and design from the SPNKR-XP missile launcher introduced in Marathon 2. The Halo series' plasma pistols are functionally similar to the fusion pistols from the Marathon trilogy. Hunters are remarkably similar to their Pfhor predecessors.

Trivia[edit]

  • The Halo 3 Marathon Man achievement, which is unlocked by finding all seven terminals, is a reference to the Marathon series' terminals, which are the sole source of in-game story progression. The emblem's icon is a stick figure with the Marathon logo for a head.

Sources[edit]

External links[edit]