Halo 2: Anniversary: Difference between revisions

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→‎Remastered multiplayer: Replacing level links
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Like earlier games' multiplayer customization includes [[nameplate]]s, service tags, [[armor permutations]] for both Spartans and Sangheili, and [[emblem]]s. New features to customization include clan tags and in-game avatars.<ref name="Teambeyond.net">[http://teambeyond.net/halo-the-master-chief-collection-customization/ '''Team Beyond.net''': ''Halo: The Master Chief Collection Customization'']</ref>
Like earlier games' multiplayer customization includes [[nameplate]]s, service tags, [[armor permutations]] for both Spartans and Sangheili, and [[emblem]]s. New features to customization include clan tags and in-game avatars.<ref name="Teambeyond.net">[http://teambeyond.net/halo-the-master-chief-collection-customization/ '''Team Beyond.net''': ''Halo: The Master Chief Collection Customization'']</ref>


Though most of the map geometry—including "skill jumps"—remain intact, the remastered maps contain a number of gameplay tweaks (such as additional cover) along with new "dynamic features", some of which Max Hoberman proposed to be added in the original ''Halo 2''.<ref name="RTX 2014"/> These include the addition of a large energy shield in the center of [[Zenith]], the remake of [[Ascension (level)|Ascension]], which can be triggered by three panels across the map,<ref>[https://www.youtube.com/watch?v=Lt-i0y35bxw/ '''YouTube:''' ''Halo 2 Ascension Anniversary Walkthrough'']</ref> and three stalactites which can be dropped on players on [[Lockdown]], the remake of [[Lockout]]. Most of these new features can be disabled via [[Forge]] for an experience closer to the original game.<ref name="PAX"/>
Though most of the map geometry—including "skill jumps"—remain intact, the remastered maps contain a number of gameplay tweaks (such as additional cover) along with new "dynamic features", some of which Max Hoberman proposed to be added in the original ''Halo 2''.<ref name="RTX 2014"/> These include the addition of a large energy shield in the center of [[Zenith]], the remake of [[Ascension]], which can be triggered by three panels across the map,<ref>[https://www.youtube.com/watch?v=Lt-i0y35bxw/ '''YouTube:''' ''Halo 2 Ascension Anniversary Walkthrough'']</ref> and three stalactites which can be dropped on players on [[Lockdown]], the remake of [[Lockout]]. Most of these new features can be disabled via [[Forge]] for an experience closer to the original game.<ref name="PAX"/>


Other additions to the remastered multiplayer include the name of the segment of the map that the player is currently in being displayed near the [[motion sensor]] as in ''Halo: Reach''. Gametypes such as [[Infection]], [[Race]], [[Ricochet (gametype)|Ricochet]] and [[Team SWAT]] have been added to the remastered multiplayer.
Other additions to the remastered multiplayer include the name of the segment of the map that the player is currently in being displayed near the [[motion sensor]] as in ''Halo: Reach''. Gametypes such as [[Infection]], [[Race]], [[Ricochet (gametype)|Ricochet]] and [[Team SWAT]] have been added to the remastered multiplayer.
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*[[Stonetown]], remake of [[Zanzibar]].
*[[Stonetown]], remake of [[Zanzibar]].
*[[Warlord]], remake of [[Warlock]].
*[[Warlord]], remake of [[Warlock]].
*[[Zenith]], remake of [[Ascension (level)|Ascension]].
*[[Zenith]], remake of [[Ascension]].


==== Armor permutations ====
==== Armor permutations ====