Certain Affinity: Difference between revisions
no edit summary
No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
==History== | ==History== | ||
Certain Affinity's creation was announced in December 2006. The studio was formed by ex [[Bungie]] employee Max Hoberman. In addition to staff from Bungie it also includes ex-members of companies such as [[Microsoft]], Red Storm, Origin, EA, Digital Anvil and NCSoft. | Certain Affinity's creation was announced in December 2006. The studio was formed by ex-[[Bungie]] employee Max Hoberman. In addition to staff from Bungie it also includes ex-members of companies such as [[Microsoft]], Red Storm, Origin, EA, Digital Anvil and NCSoft. | ||
The studio's first work was in creating two additional multiplayer levels for the popular [[Xbox]], [[Xbox Live]], and [[wikipedia:Windows Vista|Windows Vista]] game [[Halo 2]]. These maps, called [[Tombstone]] and [[Desolation]], are remakes of levels that were in the original [[Halo CE|Halo]] game called [[Hang 'Em High]] and [[Derelict]] respectively. They were released for Halo 2 over the Xbox Live (Silver and Gold) service on April 17, 2007. Certain Affinity | The studio's first work was in creating two additional multiplayer levels for the popular [[Xbox]], [[Xbox Live]], and [[wikipedia:Windows Vista|Windows Vista]] game [[Halo 2]]. These maps, called [[Tombstone]] and [[Desolation]], are remakes of levels that were in the original [[Halo CE|Halo]] game called [[Hang 'Em High]] and [[Derelict]] respectively. They were released for Halo 2 over the Xbox Live (Silver and Gold) service on April 17, 2007. Certain Affinity Members worked closely with members of [[Bungie]] and [[Microsoft]] during the development of these two maps. |