Halo: Reach
From Halopedia, the Halo wiki
Template:Ratings Template:Game Info Box
- "From the beginning, you know the end."
- — Game tagline[1]
Halo: Reach is a first-person shooter video game set in the Halo universe and direct prequel to Halo: Combat Evolved, depicting the Fall of Reach. It was developed by Bungie, LLC. and published by Microsoft Game Studios for the Xbox 360 console.[2][3] It was announced by Joe Staten during Microsoft's Media Briefing at E3 2009; Reach was released on September 14, 2010 in North America, Europe, Australia, and Asia with the exclusion of Japan whose release was a day later.[4]
Upon the first day of release, Reach grossed over $200 million, surpassing Halo 3's record of $170 million.[5]
Release and reception
Template:HR Review Halo: Reach was released to critical and commercial success. 1Up praised the campaign, calling it "a grand re-telling of the Battle of Thermopylae, but portrayed from a gritty, ground-level perspective across multiple missions like Band of Brothers, and all done with typical Halo flourish.[6] IGN noted that though the past games had repetitive landscapes and complicated plots, Reach was an altogether different matter.[7] Gamepro stated "the only thing missing from this impressive entry is a number “4” in the title, because for all intents and purposes, Reach feels like the next big thing in the Halo franchise".[8]
Many reviewers praised the enhanced graphics and audio, calling them "top-notch". Some reviewers noted that large amounts of action on-screen occasionally resulted in frame rate slowdowns and that the friendly non-player character artificial intelligence was less advanced than that of enemies, especially while driving.
Microsoft listed Reach as an Xbox Live Marketplace download on August 12, 2010, at a price of 99999 Microsoft Points (~US$1250); A spokesperson confirmed the download was for media review purposes, and that there were no plans to distribute the game to the public through Games on Demand. Four days later, hackers managed to access, download, and distribute the game online; Microsoft claimed to be actively investigating the matter.
Trivia
- Bungie has stated that Halo: Reach will be the last Halo game being released by them in the foreseeable future, as they are beginning a partnership with Activision, while 343 Industries has taken over the Halo franchise.
- Early on in the game's development, before coming up with the idea of a prequel to Halo: Combat Evolved, Bungie considered making a follow-up to Halo 3, with John-117 as the protagonist.[9]
- Gunnery Sergeant Edward Buck, one of the main characters in ODST, appears in Halo: Reach as a Firefight voice in game and as a cameo in the level New Alexandria.
- On the project page for Reach, located in the "Multimedia" section, the soundtracks to a couple of Reach trailers, "Lone Wolf" and "Uphill, Both Ways" by Martin O'Donnell, are available for download for free from Bungie.net.
- Halo: Reach's original achievement set has 49 achievements, which is a reference to Bungie's love of the number seven, since seven times seven is 49.[10]
- Currently, Halo: Reach has 56 achievements, with 7 new achievements added during the release of the Noble Map Pack on November 30th, 2010. This is still a reference to 7 (8 x 7 = 56).
- All of the Campaign achievement titles, along with many of the others, are quotations from the Halo games and books.
- The game's release date, September 14, is the same day when Earth's Orbital Defense Platforms were activated in 2552.[11]
- Many of the Army troopers and Marines encountered in the game are named after Bungie employees and notable community members.
Gallery
Concept art
- Concept 01.jpg
A Sangheili attacks two UNSC infantrymen.
- Concept 04.jpg
Landscape of Reach.
- Concept 05.jpg
A bridge leading over a canyon.
- Doomed.jpg
A battle between Sangheili and SPARTANs.
- KIuWJ.jpg
Noble Team in combat position.
- Hreach concept 1.jpg
A UNSC facility.
- Hreach concept 2.jpg
An early concept of SPARTANs and other UNSC forces.
- Hreach concept 3.jpg
Sangheili in a forest.
Screenshots
- Halo Reach - Alpha Build Menu.jpg
The Alpha-Build menu of Halo: Reach.
Reach being glassed by the Covenant.
Landscape on the level Winter Contingency.
A large battle on Tip of the Spear.
Firefight on Beachhead.
A multiplayer match on Spire.
Sources
- ^ Halo: Reach Announcement Trailer
- ^ Bungie.net: Halo: Reach Project Page
- ^ Worthplaying.com - "Halo 3: ODST" Developer Interview
- ^ Bungie.net: Halo: Reach Launches 09.14.2010!
- ^ Game Informer: How Much Cash Did Halo Reach Bring In On Day One?
- ^ 1Up: Halo: Reach Review
- ^ IGN: Halo: Reach Review
- ^ Gamepro: Halo: Reach review
- ^ MTV Multiplayer: Bungie Considered "Halo 4," Starring Master Chief, Instead Of "Reach" Prequel
- ^ Bungie.net: Bungie Weekly Update 07.09.10
- ^ Halo: First Strike, page 104
Links
Internal
- Halo: The Fall of Reach
- Halo: First Strike
- Halo: Reach - Announcement Trailer
- Halo: Reach Video Games Awards Trailer
- Reach