Super Sentinel
From Halopedia, the Halo wiki
Template:Ratings Template:Forerunner Infobox
The Super Sentinel is a variant of the basic Sentinel design, but considerably larger. As with Sentinels, they are Built at a Sentinel Shop, and usable by players. Intended for anti-vehicle and anti-infantry operations, they are unable to engage aircraft, and require regular Sentinel escorts for aerial protection.[1] They require 250 resources and a minimum tech level of 2 to be produced and count as 2 population. They are able to create a beam of energy capable of temporarily disabling any enemy unit with the exception of air vehicles.
History
Not much is known about their history. Like most special Sentinels, they are only used in times of large Flood infections, or other considerable threats. Their only known appearances are during the Battle of the Flood-controlled Shield World and the Battle of the Apex. They were activated when the AI of the Flood-controlled Shield World autonomously initiated "Stage 3 Defense Protocols", and large amounts of Flood along with several unidentified alien species were detected. They were sent to cleanse the Flood and this possible "threat", which were the UNSC and the Covenant. They continued their function during the Battle of the Apex. The ones on this Shield World were most likely completely destroyed along with the installation when the star within it went supernova.
Trivia
- Players can produce them and regular sentinels inside the Sentinel Factory found in the maps Repository and Glacial Ravine.
- The Super Sentinel is very similar to a standard Sentinel in design and shape, although it does contain more 'wings' and devices on its structure.
- The Super Sentinel only appears in Halo Wars and in Halo Legends' Origins.