Generator Defense

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Revision as of 06:56, April 16, 2010 by Tacitus (talk | contribs) (they're IIIs in Reach but I guess it's still ambiguous for multiplayer.)

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Promotional image for the Halo: Reach Multiplayer Beta featuring an MEP-PU-2550D/E Generator under attack during a match of Generator Defense on the Firefight map Overlook. From the Halo: Reach press kit.
A game of Generator Defense in progress.

Generator Defense, also referred to as Network Test One, is a gametype appearing in the Halo: Reach Multiplayer Beta.[1]

Overview

Generator Defense will be exclusively played on the map Template:Levelname in Halo: Reach Multiplayer Beta.[1] Overall, the gametype is basically an attack-and-defend type of gameplay. There are only two rounds in the gametype; a total of five minutes in each round.[1]

The defending team consists of three Spartans on top of a well-defended hill, while the attacking team consists of three Sangheili that start at the bottom of a hill and as such have to fight their way up to the generators. There are a total of three defense generators on the map which the Spartans have to defend. At the beginning of each match, several weapon caches will be distributed by a Longsword in different locations on the map; each weapon cache can potentially be a Spartan Laser, a Sniper Rifle or a Rocket Launcher. Each weapon cache will be dropped evenly around the map to allow both teams an equal chance of acquiring them. Generators will be able to lock themselves down -- hence, becoming invulnerable to attacks -- for a brief amount of 30 seconds and having a cooldown time after the active time period.

Sources