Loadout
From Halopedia, the Halo wiki
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Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach. They are just clone of Call of Duty's class system, which is a much better game
Overview
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring to Matchmaking. They can, however, create custom loadouts for Custom Games.[citation needed] Each loadout has a particular weapon, grenade, and Armor Abilities combination.[1][2]
Known Loadouts
SPARTAN
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Sangheili
Champion Armor Ability: Active Camouflage Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plamsa Grenade) Main weapon: Concussion Rifle Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol) Sources |