Rank (Halo: Reach)
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The Ranking System in Halo: Reach is based on Credits (cR) earned through Forge, Multiplayer, Campaign, and Firefight matches. Credits are earned after every game, and you earn extra Credits for medals earned during the match, (e.g. Double Kills) victory bonuses, Commendations, and Daily/Weekly challenges. [1]
Credits earned towards your rank and can be used to purchase various armor permutations from The Armory. When ranking up, you will be able to see items that you can't yet purchase, these are pieces you can purchase in a few ranks. Note that Credits spent on armory purchases do not decrease your rank. However, Credits earned from any other feature (Forge and Custom Games) are significantly lower than those awarded for playing multiplayer via Xbox Live or Campaign for online accounts only. However, any account that has never been connected to Xbox LIVE will not have a decrease in the amount of Credits obtained for each gametype played.
Rank | Image | Required no. of cR |
---|---|---|
Recruit |
0 | |
Private |
1 cR (+1 cR) | |
Corporal |
2 cR (+1 cR) | |
Corporal Grade 1 |
3 cR (+1 cR) | |
Sergeant |
5 cR (+2 cR) | |
Sergeant Grade 1 |
7 cR (+2 cR) | |
Sergeant Grade 2 |
9 cR (+2 cR) | |
Warrant Officer |
15 cR (+6 cR) | |
Warrant Officer Grade 1 |
21 cR (+6 cR) | |
Warrant Officer Grade 2 |
27 cR (+6 cR) | |
Warrant Officer Grade 3 |
35 cR (+8 cR) | |
Captain |
45 cR (+10 cR) | |
Captain Grade 1 |
55 cR (+10 cR) | |
Captain Grade 2 |
70 cR (+15 cR) | |
Captain Grade 3 |
90 cR (+20 cR) | |
Major |
110 cR (+20 cR) | |
Major Grade 1 |
130 cR (+20 cR) | |
Major Grade 2 |
150 cR (+20 cR) | |
Major Grade 3 |
200 cR (+50 cR) | |
Lt. Colonel |
250 cR (+50 cR) | |
Lt. Colonel Grade 1 |
300 cR (+50 cR) | |
Lt. Colonel Grade 2 |
350 cR (+50 cR) | |
Lt. Colonel Grade 3 |
400 cR (+50 cR) | |
Commander |
450 cR (+50 cR) | |
Commander Grade 1 |
500 cR
(+50 cR) | |
Commander Grade 2 |
600 cR (+100 cR) | |
Commander Grade 3 |
700 cR (+100 cR) | |
Colonel |
800 cR (+100 cR) | |
Colonel Grade 1 |
900 cR (+100 cR) | |
Colonel Grade 2 |
1000 cR (+100 cR) | |
Colonel Grade 3 |
1100 cR (+100 cR) | |
Brigadier |
1200 cR (+100 cR) | |
Brigadier Grade 1 |
1300 cR (+100 cR) | |
Brigadier Grade 2 |
1400 cR (+100 cR) | |
Brigadier Grade 3 |
1500 cR (+100 cR) | |
General |
1600 cR (+100 cR) | |
General Grade 1 |
1700 cR (+100 cR) | |
General Grade 2 |
1800 cR (+100 cR) | |
General Grade 3 |
1900 cR (+100 cR) | |
General Grade 4 |
2000 cR (+100 cR) | |
Field Marshall |
2100 cR (+100 cR) | |
Hero |
File:Hero.png |
3000 cR (+900 cR) |
Legend |
4000 cR (+1000 cR) | |
Mythic |
5000 cR (+1000 cR) | |
Noble |
6000 cR (+1000 cR) | |
Eclipse |
7000 cR (+1000 cR) | |
Nova |
8000 cR (+1000 cR) | |
Forerunner |
10,000 cR (+2000 cR) | |
Reclaimer |
15,000 cR (+5000 cR) | |
Inheritor |
1,000,000 cR (+985,000 cR) |
Trivia
- The ranks after Lt. Colonel Grade 3 will be unlocked after the Halo Reach community reaches a total of 117 million Daily and Weekly challenges completed. Bungie's online engineers have predicted that this community challenge will be completed sometime in late October/Early November.
- Though it is available to Bungie employees at any rank, the Haunted Helmet can only be obtained by the rest of the community once they have purchased all Helmet Items found in the Armory and reached the rank of Inheritor.[2]
- Players who reach the rank of Lt. Colonel, Grade 3 will no longer rank up but will continue to earn cR. When the level cap is lifted, players who have earned enough cR for a promotion will be promoted to the appropriate rank.