Covenant Hall
From Halopedia, the Halo wiki
- This article is a stub. You can help Halopedia by expanding it.
The Hall is a Covenant structure featured in Halo Wars.
The Hall is built onto the Citadel, and is where Covenant infantry is trained and upgraded, such as Unggoy Lances (Four Unggoy, or Grunts, led by a single Sangheili, which is an Elite, or a single Jiralhanae, or Brute, depending on commander), Mgalekgolo pairs and Kig-yar pairs. This is also the place where most Covenant infantry upgrades are researched such as increased troop power and weapons.[1] Very useful as it gives you a firm backing on defence and these forces can give you time to increase your infantry defence. It can be protected by a shield generator.
Its UNSC equivalent are the Barracks.
Units Produced and Available Upgrades
- Grunt - Main Covenant infantry unit. Slow and short-ranged. Starts with Plasma Pistol.
- Starting special attack - Sticky Grenade
- 1.Peons - Adds two Grunts to each squad.
- 2.Needler - Upgrades Plasma Pistol to Needler for more damage.
- 3.Deacon - Adds a Grunt Deacon to squad to boost combat values through spirituality.
- Jackal - Counter-infantry unit. Starts with medium-range carbine.
- 1.Defense Gauntlet - Adds energy shield to deflect incoming projectiles (collapses after taking too much damage).
- 2.Beam Rifle - Upgrades weapon to particle-beam rifle for increased damage.
- 3.Supreme Gauntlet - Shield no longer collapses when taking damage.
- Hunter - Counter-vehicle unit. Uses Fuel Rod Cannon.
- 1.Bonded Shield - Adds the iconic Hunter Shield, which deflects projectiles.
- 2.Spirit Bond - Increases damage output while Hunters in a bonded pair are alive.
- 3.Assault Beam - Fuel Rod Cannon upgrades to Fuel Rod Beam for mega damage.