Covenant Hall

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Revision as of 12:37, March 17, 2009 by halowikia>Dibo 'Lisotee (Added unit and upgrade descriptions from the Halo Wars manual, fixed a few spelling errors and rewrote a bit of text.)

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The Hall is a Covenant structure featured in Halo Wars.

The Hall is built onto the Citadel, and is where the player trains infantry units, such as Unggoy Lances (Four Unggoy lead by a single Sangheili, or a single Jiralhanae, depending on commander), Mgalekgolo pairs and Kig-yar pairs. This is also the place where most Covenant infantry upgrades are researched.[1] Very useful as it gives you a firm backing on defence and these forces can give you time to increase your infantry defence.

Its UNSC equivalent are the Barracks.

Units Produced and Available Upgrades

  • Grunt - Main Covenant infantry unit. Slow and short-ranged. Starts with Plasma Pistol.
    • 1.Peons - Adds two Grunts to each squad.
    • 2.Needler - Upgrades Plasma Pistol to Needler for more damage.
    • 3.Deacon - Adds a Grunt Deacon to squad to boost combat values through spirituality.
  • Jackal - Counter-infantry unit. Starts with medium-range carbine.
    • 1.Defense Gauntlet - Adds energy shield to deflect incoming projectiles (collapses after taking too much damage).
    • 2.Beam Rifle - Upgrades weapon to particle-beam rifle for increased damage.
    • 3.Supreme Gauntlet - Shield no longer collapses when taking damage.
  • Hunter - Counter-vehicle unit. Uses Fuel Rod Cannon.
    • 1.Bonded Shield - Adds the iconic Hunter Shield, which deflects projectiles.
    • 2.Spirit Bond - Increases damage output while Hunters in a bonded pair are alive.
    • 3.Assault Beam - Fuel Rod Cannon upgrades to Fuel Rod Beam for mega damage.


References

Template:Halo Wars Covenant Units