Campaign scoring
From Halopedia, the Halo wiki
Template:Ratings Campaign Scoring, also referred to as Meta-game, is an optional game feature for the campaign mode of Halo 3.
When playing with Campaign Scoring turned on, the player plays a normal campaign mission (single player-or cooperative), but progress is scored with points for notable activities. Using the Save and Quit feature allows you to re access the game, however, Campaign scoring only works playing from the beginning of the level. Having Gold Skulls activated give you point multipliers, this increases the amount of points gained for feats of skill as well as the amount of point deducted for your mistakes. Different enemies give different points as do headshots as well as accuracy and kill count (and assuming any other kill that would be worth a medal). Betrayals will cause negative points so cooperative work will be necessary. To find out more about campaign scoring, listen to mission Design Lead Paul Bertone on the Bungie podcast.
Free-for-all vs. Team Scoring
In Free for All scoring, points are awarded to individual players based on their kills. This can also be used to unlock the meta-game achievements. To activate, go to Edit Campaign Options by pressing X in Campaign Lobby and go to campaign scoring and switch either to "Team" or "Free For All."
In Team Scoring, points are shared among the team, culminating in a cumulative team score.
Note: You cannot get any of the Meta-scoring Achievements for the level simply by using team scoring; both players' individual scores are presented when the level is finished. Individual scores determine whether an achievement is unlocked. For example, two players could get 15,000 total score on the mission Sierra 117, but neither would receive an achievement due to the fact that their total is based on a combination of player 1 & player 2's scores (unless one player got 15,000 points by him/herself, in which case he/she would get the achievement).
Point Values
- Points are earned by killing enemies, with the player shooting the killing shot (or throwing the killing grenade) earning the points. If a player is driving a vehicle, any kills by AI passengers will earn the player full points. Following is a list of base points earned for killing enemies (without any multipliers). If the player or party reverts to the last checkpoint (through death or options menu), they will restart with the number of points they had when they hit the checkpoint minus a 25 point penalty for each restart. (note that multipliers also increase the amount of points deducted). If you revert to your last saved checkpoint you get deducted the same points as you would if you died.
Covenant Heroes Brute Chieftain (Weapon/Armor Variants) 150 Leaders Brute Captain 50 Brute Captain Major 50 Brute Captain Ultra 50 Specialists Brute Stalker 30 Brute Jump-pack 30 Brute Bodyguard 30 Jackal Sniper 20 Grunt Heavy 10 Grunt Spec-Ops 10 Hunter 150 Infantry Brute Minor 20 Brute Major 20 Brute Ultra 20 Grunt Minor 10 Grunt Major 10 Jackal Minor 15 Drone Minor 10 Drone Major 10 Flood Specialists Pure Form Stalker 20 Pure Form Ranged 30 Pure Form Tank 50 Infantry Flood Carrier Form 10 Combat Form (Human,Brute,Elite) 10 Forerunner Infantry Sentinel Aggressor Minor 5 Vehicles Light Shade 50 Ghost 100 Chopper 100 Standard Prowler 150 Banshee 100 Heavy Wraith (Both Variants) 200 Giants Scarab 500 Phantom 250[1] Point Deduction Dying 25 Betrayal 50 Arbiter 50 Elite 50 Marine/Civilian: 50 ODST 100 Marine Sergeant 100 Sentinel 5 Hornet 150 Mongoose 50 Pelican/Scorpion 200 Warthog 150 Gauss Warthog 100
Multipliers
Difficulty Multipliers
- Overall
Difficulty Multiplier Easy 0.25x Normal 1.00x Heroic 2.00x Legendary 4.00x
Skull Multipliers
- Overall
Skull Multiplier Iron (Teammate dead? Reload checkpoint. Everyone dead? Restart level) 3.0x Black Eye (Melee for shields to recharge) 1.5x Tough Luck (Enemy saving throws) 1.5x Catch (AI throws more grenades) 1.5x Fog (No motion sensors) 1.5x Famine (Half ammo dropped) 2.0x Thunderstorm (Both Enemy and Ally promotions) 1.5x Tilt (Resistances increased) 2.0x Mythic (Double enemy health) 2.0x
Time Multipliers
- Overall
Mission Times & Multipliers Sierra 117 0-15 min = 3.0x, 15-20 min = 2.5x, 20-25 min = 2.0x, 25-30 min = 1.5x, 30+ min = 1.0x Crow's Nest 0-20 min = 3.0x, 20-25 min = 2.5x, 25-30 min = 2.0x, 30-35 min = 1.5x, 35+ min = 1.0x Tsavo Highway 0-15 min = 3.0x, 15-20 min = 2.5x, 20-25 min = 2.0x, 25-30 min = 1.5x, 30+ min = 1.0x The Storm 0-15 min = 3.0x, 15-20 min = 2.5x, 20-25 min = 2.0x, 25-30 min = 1.5x, 30+ min = 1.0x Floodgate 0-10 min = 3.0x, 10-15 min = 2.5x, 15-20 min = 2.0x, 20-25 min = 1.5x, 25+ min = 1.0x The Ark 0-20 min = 3.0x, 20-30 min = 2.5x, 30-40 min = 2.0x, 40-50 min = 1.5x, 50+ min = 1.0x The Covenant 0-20 min = 3.0x, 20-30 min = 2.5x, 30-40 min = 2.0x, 40-50 min = 1.5x, 50+ min = 1.0x Cortana 0-15 min = 3.0x, 15-20 min = 2.5x, 20-25 min = 2.0x, 25-30 min = 1.5x, 30+ min = 1.0x Halo 0-15 min = 3.0x, 15-20 min = 2.5x, 20-25 min = 2.0x, 25-30 min = 1.5x, 30+ min = 1.0x
Style Multipliers
- Per-kill
Style Multiplier Grenade Stick (plasma or spike grenade) 1.25x Headshot (Shoot in the Head) 1.25x Stealth Kill! (melee from behind) 1.25x Road Kill (run over enemy) 1.25x Multi-Kill (at least 3 enemies within 1.5 seconds) 1.25x Super Detonation! (Kill someone with a needler explosion) 1.25x Plasma Combo (Drain shields with super charged plasma shot and follow with headshot)Cite error: Closing </ref>
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