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Sangheili

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Template:Covenant Species Infobox The Sangheili[1] (Latin Macto cognatus[2]) are a species of fierce warriors and skilled tacticians in the unified conglomerate races known as the Covenant. Colloquially known by humans as Elites[3], presumably due to their adeptness in combat, the Sangheili formed the military backbone of the Covenant for nearly the whole of its existence. The rank of an Elite is indicated by the color of his armor: which is then in turn determined by how many kills the Sangheili has made in battle.

The Elites are, however, no longer part of the Covenant. After being convince by the current Arbiter that the Prophet's "great journey" is a lie, the Elites teamed up with the UNSC in order to fight the Prophets. They became known as the Covenant Separatists (and should not be confused with the Heretics, who similarly left the Covenant).

Description

Most Elites are approximately 8'6" tall and are incredibly powerful and muscular. In Halo 2, Major Elites can melee and kill you in one hit. Elite warriors augment this natural resilience further through use of personal energy shields integrated into their armor. The Elite combat armor might also posses strength and damage control systems much like its human counterpart, (MJOLNIR), which echoes that of the shields found in the employ of Jackals.

Elites employ coffin-like Orbital Insertion Pods as well as Phantom and Spirit dropships for military transit purposes and rapid-response. Historically Elites have maintained an intense hatred of humanity, believing them an affront to their religion and a challenge to their Great Journey; there are signs that this stance is being slowly abandoned, however, as a tentative alliance between the two enemies forms the core allied faction in Halo 3.[4] Yet the grudging respect Elites now seem to harbor for their allies is not without precedent: Elites long acknowledged humanity's resolve. Impressed by humanity's ingenious tactics and will to survive, some had even wondered why the Prophets never offered humanity a place in the Covenant.[5]

There are several distinct Elite ranks, all equivalent to a UNSC commissioned officer. These ranks are denoted by varying coloration and armor design for identification and honorific purposes. Promotions are based on the amount and type of casualties inflicted by an Elite.[6] Higher ranked Elites retain unique rights to stronger energy shields and thicker, more ornate armor as well as special weapons such as the Energy Sword. The lowest Elite rank, "Minor Domo"[7] primarily functions as a leader to a Grunt squad while the the highest rank, "Councilor," directly serves the Prophets. Councilors also retain at least a limited participatory role in political decision making.

The Arbiter is considered a sacred position to the Elite culture and the "blade" of the Prophets; as such it transcends the traditional Elite hierarchical structure.[8] Ceremonial positions that have neither political power nor battlefield relevance also exist (such as Elite Honor Guards).

Since the founding of the Covenant, Elites have enjoyed a mutually beneficial arrangement with the Prophets, serving as their military counterpart in exchange for political and religious leadership. Thanks to their intelligence and strength, Elites were granted not only the favor of the Prophets, but the admiration - or at least respect - of the "lesser" Covenant races as well. However, as a result of the Battle of Installation 04 their place in the Covenant was equal by the Brutes. The end-result of this has been the ongoing Covenant Civil War (referred to colloquially as "The Great Schism").

Culture

Promotional image for an early build of Halo: Combat Evolved featuring two Sangheili Minors wielding Okarda'phaa-pattern plasma rifles. Screenshot of the level The Silent Cartographer from the Halo: Combat Evolved press kit on the The Ultimate Halo Companion DVD Set.
Two Minor Domos guard the Silent Cartographer's security control room on the level Silent Cartographer in Halo: Combat Evolved on Installation 04.

Elites consider all of the other species of the Covenant, with the exception of the Prophets, to be below them in all ways, and this is not without good reason. They are the most refined warriors the Covenant has, and, although they are not as abundant as the other species, they are the most intelligent, the most dependable, and have the highest sense of honor. Because of this, the Prophets have chosen the Elites, and no others, to be on the High Council with them; to help them rule the Covenant.

During the events of Halo 2, a political shift caused by both the Prophet of Truth and the Brute Chieftan, Tartarus, started a slippery slope that ended in the dissolution of the Covenant between the Elites and the Prophet. Originally, Brutes were viewed as savage and extremely goal-oriented, which the Elites viewed as a severe threat should the Brutes ever begin to desire political power. This fear became reality when the Honor Guard of the Prophets, formally an all-Elite class, was transformed into a duty of the Brutes. This was in part caused by the death of the Prophet of Regret, despite his protection from his Elite Guards. Soon Brutes found themselves in new positions of power only dreamed of before, as Ship captains, ship masters, and veritable replacements for the Elites. This caused the Great Schism, the start of the Covenant Civil War.

In the Elite culture, names are considered a privilege and an honor for only those deemed worthy. The Elites generally consider humans to be nameless, and resent that the humans have assigned the label "Elite" to them. The word "Elite" is often transposed as an English translation of their own name in game footage and other media. Elite names are constructed from a series of parts, each with a specific meaning. The first name is a given name that is attained at birth, which persists until adulthood. As they come of age, they earned the right to carry a badge name. This name is made up of three parts: an adjectival descriptor, such as "fast" or "deadly," a crèche or family name, and ee, an honorific indicating that the Elite is a military participant. Since the Great Schism all Elites in the rebellious faction have stripped their name of this honorific. Most Elites will have names with this kind of construction.[9] It appears that additional titles may be given to those of very high rank, such as Xytan 'Jar Wattinree. Since "Jar" is not a part of the standard Elite name, it may be assumed that it denotes Xytan's status as Imperial Admiral, although this has yet to be confirmed. There is no other reference, however, of other names with this sort of addition, as no other Elites above the rank of Zealot have been named.

Promotion in the Covenant military is by merit; a Covenant soldier must succeed to advance among the ranks. Success is often measured in scalps. An Ultra, for example, may have personally slaughtered thousands of individuals to reach that status.[10] It is likely that a Sangheili government, if one exists, would be a Meritocracy like its military, based on individual ability.

Family Life

Elites apparently value their family history, with each family having their own unique "Battle Poem," detailing the deeds of its members during wartime.[11] It is known that males and females pair for life[12]. It is theorised that only Sangheili males are sent into service as warriors, with no females known to have been seen in Covenant military service, though whether there is a significant physical or cultural difference is not known. Aristocrats, those who are allowed to wield swords, are forbidden from "marrying" by Sangheili traditions, though they are allowed to mate with any other female, whether paired or not, to pass his "swordsman genes" to the next generation.[13]

History

The Elites once dwelt on a planet, possibly Sanghelios, that had at one point been visited by the Forerunners, or had been in contact with the Forerunners. They revered the objects these "Gods" had left, and considered tampering with them a Heresy beyond any other. It was not long until they encountered the Prophets, a race who also felt the Forerunner had found salvation, but had utilized their technology for their own needs. The Prophets had already suffered terrible losses from a Civil War based on the same argument they had with the Elites, and if it were not for the awesome power of the Forerunner Dreadnought, they would have perished. The Elites suffered extreme casualties from the Prophet's hit and run techniques that utilized their "Keyship" and it was not long before even the most devout had to admit their survival depended on the reconstitution of their Forerunner technology. This, of course, led both sides to an agreement that ended with the decommissioning of the Forerunner Dreadnought and a shaky alliance that eventually expanded in the Covenant.

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The Prophets helped assuage the Elites by telling them more of the Great Journey: That by seeking out the Holy Rings scattered throughout the galaxy and utilizing them, a "Great Journey" would begin. This Great Journey would transform believers into godlike beings, while providing salvation for their doomed existence of fighting with the Flood. The Elites then became the bodyguards of the Prophets, who would search the galaxy for the Halos..[14] The Writ of Union was drawn up in order to codify the Covenant. Its first canto clearly outlines the nature of the Covenant from the perspective of the Prophets:

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In many ways the Elites are much like humans. They communicate, become protective of their troops and become angry and vengeful if other Elites are killed. They fear very little, taking great pride in an ancient, honor-laden code. Even when mortally wounded, such being stuck with a Plasma Grenade, they may roar with pain and fury, but they still may charge in a doomed attack.

Despite the Prophet's insistence that the humans were perversions that must be expunged, the Elites have begun to question the refusal of the Prophets to accept humans into the Covenant. They claim variously that humans are "tenacious", that their technology is "limited, but... useful", that their battle techniques are "impressive", and that they are "excellent strategists."[15] They seem to believe that humans, although weak, are honorable and brave. Certainly, some Elites believe that humans should be admitted to the Covenant. Some even believe that the humans are equal to them - a considerable step for an Elite, or any member of the Covenant, to make.

It is not unusual for the Elites to have an admiration for their adversaries. Their history is rife with victorious combatants welcoming the felled enemies' remaining forces into their own arm. During the Grunt Rebellion the most tenacious of the Unggoy who survived the conflict were admitted for the first time into previously all-Sangheili forces, much to the Prophet's discontent. [16]

During the Battle of Installation 05 the Arbiter, and Rtas 'Vadum discovered the truth of the Halo rings from the Monitor 343 Guilty Spark and persuaded most, if not all of their race to cede from the Covenant and fight once again for the Elites. This included a movement to destroy the treacherous Brutes, the eradication of the Flood at all costs, and eventually the alliance with the Humans, persuaded by the Arbiter's counsel.

Anatomy and Physiology

File:Elite.jpg
A Sangheili Minor warrior with a Covenant Carbine.

Elites have an interesting physical appearance and anatomy. Their jaw is quadruple-hinged, with an upper jaw and four Mandible-like lips which are lined with sharp teeth. It is because of this unique mouth that humans have given them the nicknames "split-chin" or "squidhead". It is suggested that the Sangheili are a possibly carnivorous or simply more carnivorous than omnivorous, race. It is unknown, given this structure, how Elites chew and swallow food, or even speak, though it may be possible that they possess shaping vols or a tongue. This may only apply to speaking English, since in Halo 2 most of their language is translated from UNSC translation software. Their hands only have four fingers; two middle fingers and two opposing thumbs on the outside for grasping. Their legs are digitigrade, possibly allowing them to run very quickly and jump large distances, at least when compared to ordinary humans and other species of the Covenant, though they do find it difficult to climb. Their hooves and leg structure give them excellent balance. Elites have masive muscles, nearly double of a human.

File:Naked Abiter.jpg
A standing Elite without armor.

Elites have more than one heart. [17]They have purple blood, most likely a Cobalt based hemoglobin then our Iron based, although it is still unknown what chemical makes their blood this color. It is assumed that they breathe oxygen, as they can breathe the same atmosphere as humans. They also appear to have a double set of pectoral muscles, which would add to or possibly cause their incredible strength. They have grayish-brown skin, and the majority of Elites have dark blue or black eyes, although there are a few exceptions. It has been theorized that the reason Elites seem to have dark blue eyes is because they wear eye coverings (which gives them their in-game HUD). This hypothesis comes largely from the Arbiter's appearance- when standing before the council in his armor, his eyes were dark, but after his armor was removed, his eyes became a much lighter orange. Elites have snake-like eyes, with horizontal split eyelids and placement on the sides of the head (this can only be seen in Halo 3, Elites in Halo 1 and 2 have all black eyes with no pupils). Some other changes to Elites in Halo 3 include: bigger helmet, new rear protection, no secondary colors, they slouch more, and seem more muscular.

File:Arbiter kneel 2.jpg
The Arbiter kneeling without armor.

In the Halo Wars announcement trailer, the Elites are different on several points. They seem far more muscular, although this could be because they're wearing much thicker armor because of the cold weather. They also have a more animalistic growl, which could simply be expanding on the sounds they make in Halo: Combat Evolved.

Intelligence

A Covenant Elite Zealot from Halo 2.

Elites are extremely intelligent and demonstrate this in combat. Elites are normally on the move when fighting, constantly running and ducking, strafing and dodging when firing at the enemy. Their intellegence may even be equal to a human's, which is more than any other Covenant race can say. When presented with an obstacle, such as say, a Warthog driving at them, they will leap out of the way, and if a vehicle stops, they will attempt to board it or disable it. They are also smart enough to utilize cover, ducking behind crates or other obstacles when their shields are drained until they recharge. It should be noted that not all Elites make use of cover: Zealots and Councilors charge their enemies with reckless aggression, regardless of any damage they sustain; only very seldom do they admit temporary defeat. They are quite capable of luring their enemies into traps by falling back into cover; as the enemy approaches, the Elite will spring from its position and land a massive melee hit on the unsuspecting opponent. Elites are incredible tacticians, renowned for their ferocity and decisive thinking. This is shown to be very true for ship to ship combat, even when being horribly out numbered, they can win the fight with few losses.

"Although Elites are naturally very intelligent, their culture's long dependence on a military-industrial schema has led to an emphasis on might over science. In some regards, the advent of the Covenant made this position easier--allowing the Elites to concentrate even more monomaniacally on military endeavors, while Prophets took care of science and technology"
343 Guilty Spark in the Bestiarum

Weapon Compatibility

File:922992-Medium.jpg
An Elite wielding a Human Battle Rifle

Because of their toughness and versatility on the combat field, Elites can use any weapon on the battlefield, human or Covenant, though most Elites would rather die than use a human weapon. The Arbiter, it appears, has no particular objection to sullying his honor with a human weapon, though this is most likely due to his honor already being tarnished by his inability to safe guard installation 04, and his so called "heresy". Most other Elites will use a human weapon if it is given to them by the Arbiter, although usually with a derogatory remark, such as, "Pah! Even as trophies, these weapons are worthless!", or "Worthless piece of crap!" But in the hands of an Elite, any human weapon, even an M6C Pistol, can be deadly.

Combat

Despite their advantages, Elites also have vulnerabilities:

Counter-Elite Tactics
M6D Pistol The M6D Pistol has high damage per hit, high accuracy, and is very effective against Elites. The only thing you should worry about, however, is the Pistol's low rate of fire.
MA5B Assault Rifle Not the most effective weapon. Your best strategy with this weapon is to just hold onto the trigger- it'll take a little bit, but the deluge of bullets will quickly overwhelm the Elites' energy shield. From medium range it is better to pulse the trigger, as after the trigger is released, the bullet spread is reset.
M6C Magnum Can be somewhat effective against Elites. Its best to Dual Wield with a Plasma weapon, such as the Plasma Rifle to take down their shields, then aim for the Elite's head with the Magnum for a quick kill.
BR55 Battle Rifle or Covenant Carbine Both are a high step up from the MA5B. The BR55's 3 round burst or the Carbine's semiautomatic mode is pretty effective against Elites. However, if the Newb Combo is used, any Elite can be killed in a matter of seconds.
SMG Good when coupled with the Plasma Pistol or the Plasma Rifle, breaks shields quickly, and is excellent when it does. Otherwise it works about the same as the MA5B Assault Rifle does, except the medium range accuracy is slightly less than the Assault Rifle.
Shotgun Instant kill weapon at close range, except against higher Elites such as Ultras and Councilors.
Sniper Rifle or Particle Beam Rifle One shot will deplete an Elite's shielding on lower difficulty settings, but one head shot will neutralize one instantly, except Zealots, Councillors, and Special Ops.
Fragmentation Grenade Elites have good reflexes and dodge most grenades thrown at them, but a frag grenade, though it won't kill them instantly, is harder to see and will destroy their shield. They're useful in narrow areas, close quarters, or for making the enemy break cover. One blast will only kill Stealth Elites.
Plasma Cannon or Shade Very useful, though few and far between. Basically a 3 second way to break an Elite's shield and put it away.
Rocket Launcher or Fuel Rod Cannon Very good against Elites in cover and for taking out groups of 2 or more, but for the sake of practicality, carry something else to switch to for one-on-one combat, except against sword-wielding Zealots, as you will need to put them down quickly before they can close the distance. Even if it doesn't kill the Zealot, it will still knock him aside and stun him for a few precious seconds you can then use to put more distance between it and yourself.
Plasma Pistol Resist the urge to fire a charged shot; an Elite will most likely dodge it, unless you either get lucky or have skill enough to catch it off guard. Firing continuously may bring it down more quickly. This weapon's upgraded lock-on in Halo 2 makes it practical for shield breaking when using the charge-shot. An excellent tactic for killing an Elite very quickly, especially on Legendary, is to charge it up, fire at the target Elite, then quickly fire a shot from the M6C Magnum (or a shot from a Battle Rifle, which is easier to score a headshot because of the three round burst) for an instant kill.
Plasma Rifle or Brute Plasma Rifle Very effective if your aim is true. If not, the overheat can leave you vulnerable to a charging and angry Elite. Dual-wielding is good too. For the Brute variant, dual-wielding is necessary to avoid overheating of both guns.
Needler Highly effective if you use it right, but the rounds can and will be dodged, like plasma grenades or charge-shots from plasma pistols. If you catch an Elite in the open, fire about half a clip then retreat and the needles will home in on it, piercing its shield and killing it. An example of a "fire-and-forget" weapon. The only problem is that needlers are slow. So have some patience.
Plasma Grenade Run up close, or take good aim, then throw it at an Elite. If it becomes scared, it runs toward the rest of its squad, blasting them as well. If it has not seen you, it will sometimes just stand there and look at the grenade, sometimes also growling in fury, or charge in a random direction. Beware against higher ranking Elites or on higher difficulty levels as most Elites, when stuck with a plasma grenade will attempt to rush you, killing you in the explosion. In these circumstances simply backpedal and fire at the Elite to stagger it until the grenade detonates.
Brute Shot The grenades bounce high unless you hit first try and the explosion radius is small compared to other grenades, but can take out an Elite in only one or two hits, though it takes around four grenades on Legendary.
Energy Sword This weapon is effective at close quarters, and is fatal in one hit for lower ranking Elites. Two lunges are required to slay an Ultra Elite, even on the Easy difficulty. Be careful, though, as it is very common for the higher ranks to have an energy sword of their own as a secondary weapon, and they can often kill in one hit.

Rank Structure

Rank Image Description
High Council
Councilor Councilor1.jpg These Elites share power with the minor Prophets on the High Council. They are one of the highest ranks an Elite can get. They have extra strong energy shields, a large headdress, and bear a single Energy Sword. They were taken to Delta Halo where most were killed by the Brutes during the Covenant Civil War in Halo 2.There is a glitch on the level Gravemind where at one point you may see a Councilor wearing honor guard armor due to a coding error by Bungie.
Temporary
Arbiter File:Arbiter.jpg The unique rank of Arbiter is bestowed upon an Elite warrior only in a time of need, sometimes as a way to let them die without shame. The current Arbiter was branded with the mark of shame, and the only way he could escape execution was to become the Arbiter. Arbiters were "made and consumed" in desperate times such as the Grunt Rebellion, or the Taming of the Hunters, and most recently, in the events of Halo 2, the threat of heresy. Every Arbiter, however, inevitably dies in their duty, for, as the Prophet of Mercy put it, "The tasks one must undertake as Arbiter are perilous. Suicidal." The Arbiter rank is only temporary, that is, until the Arbiter has fallen as a martyr.
High Commander
Imperial Admiral Revealed in Halo: Ghosts of Onyx, the Imperial Admiral's role is to command the whole fleet of the Covenant. Only one such Elite, Xytan 'Jar Wattinree, is known, and it is likely that there is only ever one at a time.
Supreme Commander Supreme Commander Thel 'Vadamee with Rtas 'Vadumee. The Supreme Commander is the commander of a particular fleet; in the Halo Graphic Novel, he is depicted as clad in bright violet armor, with a long cloak that wraps around his shoulders. This particular Supreme Commander was a friend and superior to SpecOps Leader Rtas 'Vadumee, and would later become the Arbiter.
Zealot/Field Master/Ship Master/Fleet Master Gold Elite.JPG The Generals and Admirals of the Covenant military; commanders of battalions, ships, and fleets. Field Masters lead armies; Ship Masters command ships; Fleet Masters command armadas. 'Zealot' seems to be a general term, applying to all gold-armored Elites. Zealots appear to have been physically augmented somehow, as they are able to survive a whole magazine from an M6C Magnum, or 2 Sniper Rifle head shots (However a magazine of dual Magnums will kill them) although this may be due to higher-quality armor.
Honor Guard
Honor Guard Ultra File:Honor guard Ultra0111.jpg These Honor Guards are above the normal Honor Guards, commanding them and leading them in combat. It is assumed that they have stronger armor and better shielding. They are seen clad in white armor with glowing Honor Guard plates.
Elite Honor Guard File:HonorGuard07.jpg The Honor Guards are the personal guard of the Council, in particular the Prophet Hierarchs. They wear ornate, ceremonial red armor. Although they wield a large pike for ceremonial purposes, they generally utilize Energy Swords or Plasma Rifles in actual combat. It is believed, although not confirmed, that they are slightly below Zealots in the Covenant hierarchy.
Special Operations
Special Operations Commander File:HalfJaw03.jpg Special Operations Commanders command a troupe of regular SpecOps troops. They are immediately above Ultras in rank, the only cosmetic difference being more white on the Commander. They are only seen in Halo 2, in Rtas 'Vadumee. It is unknown how strong their shields are or how skilled they are in combat, because 'Vadumee is invincible and an ally.
Special Operations Elite File:Halo 3 Spec Ops Elite 2.jpg Special Operations Elites are extremely skilled fighters, sent in by the Covenant to accomplish the most dangerous and difficult of missions. They have superior accuracy, fire in longer bursts, and have slightly stronger shielding than regular Elites. Most notably, SpecOps Elites operate in squads and are extremely skilled and accurate grenade throwers. They are equipped with an active camouflage system, but rarely use it except to get into position without notice.
Specialists
Stealth Elite File:StealthMajorElite01.jpg The Stealth Elites are the Covenant's assassins and spies, and they use Active Camo technology, as the Special Operations Elites do. In Halo: Combat Evolved, they do not have energy shields, but are nearly invisible to the naked eye. In Halo 2, they have energy shields, but are still not as strong as normal. They're often used on ambushes, which, with the help of their active camouflage technology, allows them to take down many enemies, if they're unseen. They usually fight in pairs and wield two plasma rifles each and, sometimes on harder difficulties, Energy Swords. You can only see their armor color when they have died. In Halo: Combat Evolved, they had a light blue color, lighter than minor Elite armor. In Halo 2, it is a mix of light brown, tan and silver.
Elite Ranger File:Elite ranger.jpg Rangers are a voluntary group of Elites that work in the least forgiving environment of all: vacuum. Their helmets completely encase their heads, protecting them from the vacuum of space. They wear a variant of Elite armor optimized for zero-gee, no-atmosphere combat. Their armor is cobalt in color, brighter than that of the Elite Minor. They can pose a substantial threat, due to their unique movement options. There are also variants that use their equipment to give them a tactical advantage planetside, flying above and shooting from the air, confusing and demoralizing the enemy, similar to a Drone but with more power and fewer numbers.
Regulars
Elite Ultra File:UltraElite01.jpg These are the Covenant's Colonels and Captains, just below the golden-armored Zealots in rank. Several white Elite corpses were seen in Halo, presumably killed in combat with the Flood, but they do not appear in battle until Halo 2. They command operations, unlike the Zealots who command fleets or armies. Although they do not possess the same level of natural resilience as the Zealots, they use Overshields in combat to continue fighting long after their enemies are forced to retreat. They carry Energy Swords as backup weapons.
Elite Major File:Major.jpg This veteran Elite warrior is the physical equal of the UNSC's SPARTAN-II. Overall they are more agile, more accurate, and more aggressive than Minors, and seldom make tactical errors in combat. A single Red Elite can hold its own against an entire squad of UNSC Marines. In Halo 2, they can often be seen dual-wielding, piloting Covenant vehicles, or carrying heavy weapons. They are roughly equal in gameplay to the Master Chief, but with inferior aim and tactics.
Elite Minor File:MinorElite12.jpg The most common and least experienced Elite, Minor Elites are still skilled warriors superior to any human soldier, but they are somewhat weaker than Major Domo Elites or SPARTAN-IIs. Their energy shields are not quite as powerful, and they often make tactical errors such as standing in one place while firing, or rushing forward into enemy fire. They also fire in shorter bursts, and have somewhat less accuracy. Along with Major Domo Elites, they often lead squads of Grunts into battle.

Other ranks

Oracle Master

Apparently advisers to the Council and to the High Prophets, specializing in intelligence gathering. Little beyond this limited information is known of the rank.

Aristocrat

Important members of Sangheili society, allowed to wield Energy Swords. Unable to marry, but allowed to mate with any female, married or unmarried, to pass on genes.[18]

Helios

The Lights of Sanghelios, or Helios, for short,[19] wore silver armor and used Energy Staves as weapons. Their only known appearance to date was in Halo: Contact Harvest, where Truth specifically chose them to protect him during his tenure as Minister of Fortitude.

Ossoona

This is a special rank of Elites that are meant to be spies, and not suited for combat, instead meant for information gathering. It is a temporary rank. Template:Elite Ranks

Heretic Elite Ranks

Sesa 'Refumee

Heretic Leader - Heretic Red/Thruster Pack: The leader of the Heretics. He wore reddish armor, similar to that of standard Heretic Elites, but the armor was upgraded with an Elite Ranger's thruster pack. This gave him a unique advantage in combat, but it was not enough for him to defeat the Arbiter, who slew him in the Battle of the Gas Mine. Prior to his death, he had come into contact with 343 Guilty Spark, Who told him the true purpose of Halo. The Hierarchs sent the Arbiter to quell this heresy, and, with 'Refumee's death, he did. 'Refumee wielded two plasma rifles.

Heretic Elite Major

Heretic Elite Major - Heretic Gold: Work as commanders of the Heretic Grunts and Heretic Elite Minors. They wear gold-colored heretic armor, and are equipped with Covenant Carbines and Sentinel Beams. A select few, closest to the Heretic Leader, wield energy swords. While not so skilled in the swords' use as Honor Guards, Councilors, Zealots or even Ultras, they are quite dangerous due to their crafty flanking maneuvers and teamwork.

Heretic Elite Minor - Heretic Brown: Group commanders of the Heretic Grunts. They wear brown heretic armor, and wield Carbines, and, occasionally, Sentinel Beams. They are excellent shots, far superior to normal Elite Minors. They are skilled Banshee pilots, but fly in pairs, supplementing their effectiveness. Template:Hranks Template:Elites

Trivia

Template:Elite Quotes Link

  • The dialog spoken by the Elites of Halo: Combat Evolved was made by reversing and slowing sound clips of Sergeant Johnson. "Wort wort wort" is the reversed phrase, "Go, go, go!".
  • The date in which Elites were first encountered by the UNSC is a subject of constant debate. Initially Halo: The Fall of Reach stated that John and Linda encountered Elite Rangers as a new and unfamiliar species in the Battle of Reach in 2552, but in Halo: First Strike the Spartans at CASTLE Base seemed to recognize Elites when they encountered them. Furthermore, the Halo Wars trailer showed Elites, apparently without energy shields, battling UNSC Marines even earlier in 2531, although as the game is incomplete this is subject to change and may represent events that were covered up. Most recently, in Halo: Ghosts of Onyx it was established that the SPARTAN-III Beta Company had fought Elites as early as 2537, but the Spartans at Reach would not have known this due to the project's secrecy, though Kurt was able to recognize them.
  • Jason Jones at first wanted the Elites to have tails, but Shi Kai Wang talked him out of it by arguing that the Elites would look too animalistic. An additional point was that when the Elites sit, the only place their tails could go was folded between their legs, creating a somewhat awkward appearance.[20]
  • Sangheili's blood smells something like fresh tar.
  • Although Elite melee attacks are devastating, a serious glitch causes the melee attcks of Heretic Elites to do no damage at all. However, the sound of a melee attack hitting the player is created, even if the player moves out of the way of it. Heretics wielding Energy Swords can still kill the player, despite this glitch.
  • The Elites are the only Covenant Seperatist race that helps you in Halo 3, all the Grunts and Hunters you see in the game are Covenant Loyalists.
  • In Halo: Combat Evolved some Elites have helmets that are curved at the back. This may mean that only female Elites wore the curved helmets, though the curved helmets never appeared in Halo 2 or Halo 3.
  • Macto means "to magnify, glorify, honor/slay, fight, punish, afflict. Cognatus means a relative, kinsman. This would mean "glorious kinsman".
  • There is a restaurant in Dublin, Ireland, dubbed "The Sangheili Restaurant".
  • Only seven Elite ranks are seen in Halo 3.
  • On the level The Covenant, if you get an Elite into your Hornet during the fight battle against two Scarabs, the arm it holds its gun in will be invisible.
  • On the mission, Floodgate, even if the Catch skull is turned off, Elites have a tendency to throw many plasma grenades.
  • With the IWHBYD Skull turned on in Halo 3, they will occasionally say the trademark "Wort wort wort!"
  • In Halo 3, when using the Thunderstorm Skull, Elites that were Major in the first place will not become Ultra.
  • In halo 3 on some dead elites there armor has the mark of shame either painted or drawn or etched on.
  • Elites are the first covenant you see in Halo:Combat Evolved.
  • Some Elites are matched to other Spartan II's but not to the Master Chief becuase he is a squad leader.

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