Super jumping

From Halopedia, the Halo wiki

Revision as of 17:45, April 26, 2009 by halowikia>An elite '92 (Flood, Grav Hammers added)

Template:Ratings Super Jumping is the use of tricks or exploiting of glitches to help a player achieve a greater height when jumping. There are various kinds of super jumps.

Super Bouncing

Main Page Super Bouncing

Super Bouncing is a way in Halo 2 to reach higher places by crouching into some areas and jumping into places which sends you high into the air.

Partner Bouncing

There are two ways to Partner Jump, one way is to go on top of another player and you both jump for the player on top will reach a higher place. The second definition is going on top of another player and the player on top jumps and then the bottom player jumps touching the player on top to jump and by landing on a certain point you will be sent flying like if you were Super Bouncing.

Plasma, Frag, Rocket (aka. PFR)

Main Page PFR

PFR is a way in Halo that you stand in the Warthog turret and throwing a Plasma Grenade, a Frag Grenade, and shooting a rocket to the front of the warthog which sends you high into the air.

Enemy Jumping

In Halo Combat Evolved, charge at a Hunter and jump as it attempts to melee you. You will be sent flying in the direction that you jumped. Occasionally, the Flood produce the same effect. A similar jump is possible in Halo 3 by jumping to evade a Brute Chieftain's Gravity Hammer or by intentionally striking a hammer near (but not on) a Co-op partner.

Videos

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