Kig-Yar Minor

From Halopedia, the Halo wiki

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Minor is a Covenant Jackal rank.

Rank

They are effectively equal to the UNSC Private. Donning a turquoise shield on their right arm, they occasionally lead a few Grunts into battle. However, they will retreat if their shield is depleted. Major Grunts, Gunner Grunts, SpecOps Grunts, and Ultra Grunts command them, so they usually jump out of Spirits or Phantoms first. Like Grunts, they are low- ranking, considered inferior to Grunts.

Combat

The Jackal Personal Arm Shields that Minors carry are impenetrable to most ballistic munitions.

Minor Jackals always carry Plasma Pistols. They tend to overcharge the pistols, and use their shields to block enemy fire. The best way to kill them is to use a Frag Grenade, but you can use a Pistol or Sniper Rifle so that you can aim for places on their bodies not protected by shields if you're a good marksman. Note an overcharged Plasma Pistol will destroy their shields as well, but it will recharge eventually. Meleeing them is also effective, but risky and not advisable on higher difficulty settings.

Like all Jackals, Minor Jackals carry energy shields. They are vunerable to the Plasma Pistol or Plasma Rifle. One Shotgun hit to their frail body kills them.

Appearances

A Halo 2 Jackal Minor.

They seem to not like boarding UNSC ships, because they are never seen in levels concerning them. Minors simply love to bombard you on the ground, however. Ironically, they are the Arbiter's allies only on the level Sacred Icon.

Like Grunts, the Kig-yar are commonly seen.

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