Major League Gaming
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Major League Gaming, commonly referred to by their acronym MLG, is the largest organized league for international completive gaming for a number of console video games. Every year MLG holds a tournament called the "MLG Pro Circuit". Founded in New York City in 2002, MLG focuses on creating rosters, holding tournaments and defining professional competitive gaming for over 28 countries worldwide. MLG operates on a series of media outlets such as television, and more importantly the internet. Gamers can visit MLG, and access any number of content from past tournaments, to tips and tricks and more. Currently MLG caters to Gears of War, Rainbow Six: Vegas, Shadowrun, Call of Duty 4, Halo 2 and Halo 3.
At MLG tournaments, players do not need to bring any equipment in the form of televisions, game systems except their controller. Although, some players bring their systems to practice the game prior to the tournament. MLG is fully sponsored, and thus provides all players with 20" flat screen televisions, necessary networking equipment and cables, and video game equipment. Typically, each MLG event is held over the course of a weekend (Friday through Sunday) in a major city throughout the United States. The only exception is the Playoffs/Championship, which occurs over a period of four days.
Playlist
On March 12, 2008 MLG announced that an MLG playlist would replace Team Hardcore in matchmaking. The MLG playlist was released online as a ranked playlist on March 31st[1]
MLG playlist does not contain any equipment beyond fragmentation grenades, and plasma grenades along with a custom powerup which takes the role with the original overshield from Halo: Combat Evolved and Halo 2. Players start out with 110% speed and extra bullet damage along with a Battle Riffle. Weapons on MLG maps consist of maulers, rocket launchers, sniper rifles, carbines, and plasma pistols, exact list of special features can be found here[2]. Many changes occurred based on previous information announced. Stockpile was apparently added although it was previously said it wasn't to be apart of the playlist due to technical issues.
List of Gametypes in playlist
Team Slayer Construct Guardian Narrows Onslaught Stockpile The Pit
Multi-Flag CTF Narrows The Pit
Team Oddball Guardian
Team King of the Hill Construct The Pit
Halo 3
MLG posts videos of their matches on Bungie's Community Videos and are usually featured on Bungie Favorites. Also, there are the official gametypes (like MLG Slayer, MLG Capture the Flag, etc.) and maps (where item/weapon placement and duration are tweaked to make the game more competitive).
The games take place on The Pit (King of the Hill/Team Slayer), Narrows (CTF/Team Slayer), Guardian (Oddball/Team Slayer), Onslaught (CTF/Team Slayer) and Construct (King of the Hill/Team Slayer). The timing on the weapons is varied, some of them not spawning at regular intervals.
The 2008 series goes as follows:
- April 11-13, Meadowlands NJ
- June 13-15, San Diego CA
- July 11-13, Orlando FL
- August 22-24, Toronto Canada
- TBD, Dallas TX
- TBD, National Championships
The current leaderboard is as follows:
- Final Boss
- Team Classic
- Instinct
- Triggers Down
- Str8 Rippin
- Carbon
- Ambush
- Fatal Images
All Games
- Primary Weapon = Battle Rifle
- Custom Powerup Traits, Duration = 3 Seconds
- Custom Powerup Traits, Damage Resistance = Invulnerable
- Custom Powerup Traits, Shield Multiplier = 3X Overshields
- Custom Powerup Traits, Shield Recharge Rate = 200%
- Custom Powerup Traits, Player Speed = Unchanged
- Shield Recharge Rate = 90%
- Damage Modifier = 110%
- Player Speed = 110%
- Motion Tracker Mode = Off
- Suicide Penalty = None
- Betrayal Penalty = None
- Team Changing = Not Allowed
GB CTF Nar v4
- Sudden Death = 30 Seconds
- Flag At Home to Score = Enabled
- Flag Return Time = 3 Seconds
- Flag Reset Time = 15 Seconds
- Flag Carrier Traits, Damage Modifier = 50%
- Time Limit = 15 Minutes
GB CTF Ons v4
- Captures to Win = 5
- Sudden Death = 30 Seconds
- Flag At Home to Score = Enabled
- Flag Return Time = 3 Seconds
- Flag Reset Time = 15 Seconds
- Flag Carrier Traits, Damage Modifier = 50%
- Time Limit = 15 Minutes
GB CTF Pit v4
- Sudden Death = 30 Seconds
- Flag Return Time = Disabled
- Flag Reset Time = 15 Seconds
- Flag Carrier Traits, Damage Modifier = 50%
- Time Limit = 15 Minutes
MLG Ball v4
- Score to Win = 250
- Ball Carrier Traits, Damage Modifier = 50%
- Time Limit = 15 Minutes
MLG King v4
- Score to Win = 250
- Hill Movement = 2 Minutes
- Hill Movement Order = Sequence
- Time Limit = 15 Minutes
- Respawn Time = 10 Seconds
MLG TS v4
- Time Limit = 15 Minutes
- Vehicle Set = No Vehicles
Pro Circuit
The Halo 2 Pro Circuit, features a 4v4 bracket, where two teams of four players pit themselves against each other in Team Slayer, Team Ball, CTF, and Assault, or a Free For All (FFA) bracket where players take to the game solo. The tournament is split up into six major events; five regular season events and playoffs/national championship.
The open 4v4 tournament consists of a 192-team double elimination bracket. Teams that lose once move to the Loser's bracket and still have a chance to finish first by playing the winners of the Winner's bracket. If a team loses twice, then they are eliminated. The championship 4v4 event is similar to the open 4v4, except it consists of on 32 teams. Each match in the bracket is a best-of-5 games match, where the first team to win three games will win the match. The top eight teams by final placement in the championship 4v4 will win prize money, but the 32 teams in the championship event will also earn rank points for that season.
Comparable in nature to the 4v4 tournament, the FFA is individual based where no more than 1024 players can join. This is a single elimination tournament consisting of 8 players per game. Advancement from the open FFA to the championship FFA, is granted to sixteen players regardless of status or seed. The championship FFA consists of a 32-player Round Robin tournament and a final championship game, in which each competitor will play against all other competitors at least once, regardless of winning or losing a game. The final championship game will be a standard FFA game, where all eight players will earn prize money determined by where they place in the game.
Game types
The game types for the 2007 Halo 2 Pro Circuit are as followed:
All preferences not listed below remain as default.
FFA
Slayer Settings
- Score to Win Round = Unlimited
- Round Time Limit = 15 Minutes
- Suicide Penalty = None
- Starting Weapon = Battle Rifle
- Weapons on Map = Human
- Map = Midship
4v4
All Games
- Resolve Ties = Off
- Suicide Penalty = None
- Motion Sensor = Off
- Team Changing = Off
- Respawn Time Modifier = None
- Betrayal Penalty = None
- Starting Weapon = Battle Rifle
- Weapon Respawn = Double Time
Team Slayer (except Sanctuary)
- Round Time Limit = 15 Minutes
- Weapons on Map = No Duals
- No vehicles or turrets
Team Slayer Sanctuary
- Round Time Limit = 15 Minutes
- Primary Turret = None
- No vehicles or turrets
Team Ball
- Score to Win Round = 5 Minutes
- Round Time Limit = 15 Minutes
- Weapons on Map = No Duals
- No vehicles or turrets
CTF Classic Sanctuary
- Round Time Limit = 30 Minutes
- Flag at Home to Score = Off
- Flag Touch Return = Off
- Flag Reset Time = 10 Seconds
- Flag Indicator = Off
CTF Classic Midship & Warlock
- Score to Win Round = 5
- Round Time Limit = 30 Minutes
- Flag Reset Time = 15 Seconds
- Flag Indicator = Off
- Weapons on Map = No Duals
- No vehicles or turrets
Neutral Bomb
- Number of Rounds = 1 Round
- Score to Win Round = 3
- Round Time Limit = 30 Minutes
- Bomb Reset Time = 60 Seconds
- Bomb Arm Time = 5 Seconds
- Weapons on Map = No Duals
- No vehicles or turrets
The only maps used for these game types are Lockout, Midship, Beaver Creek, Sanctuary and Warlock.
External Links
MLG Website http://en.wikipedia.org/wiki/Major_League_Gaming http://h2.halowiki.net/p/MLG http://www.bungie.net/News/content.aspx?type=topnews&cid=13368 http://www.mlgpro.com/?q=node/200329