Auto-aim

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Revision as of 13:28, July 1, 2009 by Mcloganator (talk | contribs)

Template:Ratings Auto-Aiming is a technique used by Bungie in the Halo series to make targeting your opponent easier. This shifts the challenge from aiming to movement and strategy, unlike most FPSs. Other games use Auto-Aim to completely lock on to a target, while Halo simply makes it easier.

Face painting

Face painting is the most well known and used form of auto-aim. Utilizing this can give you a large advantage. It was implemented by Bungie to counter combat lag.

Assisted Aiming

There are two types of assisted aiming in Halo games, Auto-Aim and Magnetism.

Auto-Aim defines and outlines how far a bullet will "bend" in order to hit an enemy. This is also affected by the speed at which the bullet moves and impacts.

Magnetism simply assists and advocates in your face painting and your aim by creating a sticky effect between your reticule and your target when in range. Unlike Halo: Combat Evolved, it will not work without you moving your reticule entirely.

Weapon Auto-Aim Statistics (Note: range calculation is rough, and based on Spartans and Elites being 7 foot tall)
Attribute Sentinel Beam M6C Needler Plasma Pistol Battle Rifle Beam Rifle Covenant Carbine Plasma Rifle Shotgun SMG Sniper Rifle Rocket Launcher Brute Shot
Auto-Aim
Magnetism 16° 12° 10°
Auto-Aim Range 109.2 feet 109.2 feet 182 feet 109.2 feet 154.7 feet 91 feet 154.7 feet 109.2 feet 54.6 feet 109.2 feet 273 feet 409.5 feet 136.5 feet
Magnetism Range 163.8 feet 145.6 feet 182 feet 145.6 feet 191.1 feet 127.4 feet 191.1 feet 163.8 feet 54.6 feet 163.8 feet 127.4 feet 227.5 feet 227.5 feet

Aimbot

In the Halo PC ports, users were able to hack the game to get an auto-aim known as "Aimbot". When this is turned on, whenever you press shift, the reticule immediately jumps to the closest target and sticks there for as long as you hold shift. However, aimbotting usually results in a ban from most servers.

See Also