Skull

From Halopedia, the Halo wiki

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A Skull from Halo 3.

A skull is a bony structure found in the head of many animals. The skull supports the structures of the face and protects the head against injury.

Campaign

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Multiplayer

Main articles: Oddball, Headhunter (Game Variant)

In Oddball gametypes, the skull is an item that must be located and in possession for the longest time possible. While carrying the skull, it temporary replaces the previous weapon the player was using. The skull cannot be holstered, but can be used as a very efficient melee weapon. Depending on the rules of the variant, the skull can deal much more damage than a normal melee would. In the default settings for Oddball in Halo 3, a skull melee can cause an instant kill.

The skull also appears in Halo: Reach's Headhunter gametype as flaming skulls. In Headhunter, players fight for flaming skulls which appear randomly throughout the map and return the collected skulls to their designated (but mobile) deposit zone.[1]

Production Notes

The Skull itself is from Halo: Combat Evolved's early development: when the player goes to rescue Captain Jacob Keyes in the level Template:Levelname and discovers that he has been consumed by the Flood, the Master Chief was to burn through the Proto-Gravemind biomass and pull out Keyes' skull to get his neural implants. However, this was cut due to the Flamethrower being removed, and possibly the burnt skull being too disconcerting to present in the game as well. The design of the skull was apparently kept for the Oddball skull, as a Command Neural Interface resembling that of Captain Keyes, can be seen on the base of the skull.

Trivia

  • In Halo 2, the skull can be used in a glitch where the player would be weaponless.

Sources

Related Pages