Halo: Combat Evolved Pistol
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CE Pistol | |
---|---|
Gameplay role | |
Faction: |
|
Tier-1 Loadout / Utility weapon | |
Firing mode: |
Automatic |
Effective range: |
Medium to long |
Counterparts: |
As a pistol: As a utility weapon: |
Weapon stats | |
Damage: |
Medium to high |
Projectile speed: |
High |
Rate of fire: |
Medium |
Accuracy: |
High |
Magazine size: |
12 bullets |
Zoom: |
2x magnification |
The Pistol, often referred to as the Halo: Combat Evolved Pistol, Halo 1 Pistol, or CE Pistol to distinguish it from later human pistols, is a variant of Magnum first appearing in Halo: Combat Evolved. Despite its appearance as a handgun the Pistol was extremely effective in its role as a mid range weapon, so much so that it outperformed many other weapons both in campaign and multiplayer. It's design and function would be separated into two new weapons for the sequel Halo 2, being the Magnum and Battle Rifle respectively.
Universe and lore[edit]
- Main article: M6D magnum
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Overview[edit]
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Legacy[edit]
- "In Halo, the pistol behaved more like a rifle than the assault rifle, and the assault rifle behaved more like a submachine gun. Now we have a rifle that behaves like a rifle, an SMG that behaves like an SMG, and a pistol that behaves like a pistol."
- — Robert McLees"
The Halo: Combat Evolved Pistol would go on to be a very influential and notorious weapon even amongst other video games. Its power both as a pistol and in comparison to Halo 1's other weapons lead players to both love and hate its overpowered nature. This aspect has been the source of many parodies and internet memes, most of which were on the now shut down Machinima YouTube channel.[1] For Halo 2's development Bungie seeked to remedy these criticisms and have a weapon sandbox with roles better depicted through their visual designs. The Pistol tag was directly used to create the Battle Rifle which served as the sequel's utility weapon, while the Pistol model was used in the creation of the new Magnum.[2][3]
Counterparts[edit]
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Mauler
Halo 3, and Halo 3: ODSTBattle Rifle
Halo 2, Halo 3, Halo 4, Halo: Spartan Assault, Halo 2: Anniversary multiplayer, Halo: Spartan Strike, Halo 5: Guardians, and Halo InfiniteCovenant Carbine
Halo 2, Halo 3, Halo 4, Halo 2: Anniversary multiplayer, and Halo 5: Guardians
Halo: Combat Evolved and Halo: Combat Evolved Anniversary[edit]
Pistol | |
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Gameplay role | |
Counterparts: |
As a pistol: As a utility weapon:
|
Weapon stats | |
Damage: |
25 (can headshot)
|
| |
Projectile speed: |
300 wu/s |
10 wu | |
Max range: |
40 wu |
Rate of fire: |
Tag: 3.5 rounds per second Runtime: ~3.33 rounds per second |
SP: 0.2 to 0.4 degrees MP: 0.2 to 2 degrees | |
Reserve ammo capacity: |
120 rounds (12 magazines) |
| |
- Main article: First-person shooter
Campaign[edit]
The Pistol is the first weapon given to the player, and by extension the first weapon to be usable in a Halo game. It is an extremely effective weapon maintaining usefulness in most situations. It can 1 shot kill any character with an exposed head, does decent damage to shields, and can one shot kill hunters when fired into their exposed backs. The Truth and Reconciliation is the only campaign mission to not feature the Pistol. The Pistol is noticeably ineffective against Sentinels, especially those with energy shields.
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Multiplayer[edit]
When playing a default gametype the Pistol is the primary starting weapon for the maps Sidewinder, Hang Em High, Boarding Action, Chiron TL-34, Ice Fields, Death Island, Danger Canyon, Infinity, Timberland, and Gephyrophobia. It is the secondary starting weapon for the map Rat Race, paired with the Assault Rifle taking the place of primary weapon. Otherwise custom game settings can be edited to have the Assault Rifle and Pistol be the starting weapons on any map, which is the setting used with Classic Slayer Pro. It is capable of killing a fully shielded player in three shots to the head or five body shots.
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Halo 2[edit]
- Main article: Magnum
While not appearing in gameplay due to being fully replaced by the Battle Rifle and Magnum, the original pistol model appears as an easter egg on the multiplayer map Tombstone.
Halo: Reach[edit]
- Main article: Magnum (Halo: Reach)
With the release of Halo: Combat Evolved Anniversary and the Anniversary Map Pack for Halo: Reach, anniversary gametypes were added which featured a rework to the Magnum in an attempt to replicate the gameplay and balancing of Halo: Combat Evolved's Pistol. The Magnum was made fully automatic, its rate of fire was lowered, and could now kill a spartan in 3 headshots or 5 body shots. These changes were built off of the existing Title Update settings such as the reduction to max spread, although due to the new lower firerate the anniversary Magnum is even more accurate when compared to the title update Magnum or even the original Halo: Combat Evolved Pistol.[5] Finally the projectile velocity, magazine size, and reserve ammo count remained unchanged. This makes the anniversary Magnum easier to use than the Halo: Combat Evolved Pistol but with half the killing potential per magazine.
Halo 5: Guardians[edit]
Halo: Combat Evolved Pistol | |
---|---|
Gameplay role | |
Counterparts: |
As a pistol: As a utility weapon: |
Weapon stats | |
Damage: |
25 (can headshot) |
| |
Projectile speed: |
3000 wu/s |
100 wu | |
Max range: |
250 wu |
Rate of fire: |
~3.33 rounds per second |
0 to 3 degrees | |
Reserve ammo capacity: |
120 rounds (10 magazines) |
| |
| |
Variants and attachments | |
Halo 5 REQ variant(s): |
None |
Multiplayer and Warzone[edit]
- "You’ll have to find ammo as you go. Classic Magnum with increased damage and higher recoil. Infuses the user with nostalgia and increased movement speed."
- — REQ description
The M6D returns in Halo 5: Guardians as a mythic power weapon that can be requisitioned in Warzone and naturally spawns on some big team battle maps as a power weapon. It retains the same stopping power found in Combat Evolved, but is more user friendly due to its near-hitscan properties. Due to this, leading shots is no longer required. It also bears a slightly faster reload time.
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Unlock and acquisition requirements[edit]
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Skins and cosmetics[edit]
The CE Pistol received a few equipable weapon skins in the MCC release of Halo: Combat Evolved.
Halo: Combat Evolved (MCC)[edit]
- Main article: Skins (Halo: Combat Evolved)
Pistol | ||||||
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Icon | Name | Description | Unlock requirements | |||
Default | Default skin. | Unlocked by default | ||||
Desert | Looks very stylish with a poncho. | Series 2, Tier 2 ( 1) | ||||
Great Journey | Don't worry... I know what the aliens like. | Series 2, Tier 14 ( 1) | ||||
Hazard Pay | Safety first! | Series 2, Tier 36 ( 1) | ||||
Woodland | Camping is a legitimate strategy. | Series 2, Tier 41 ( 1) | ||||
Toy Soldier | They're not dolls, they're action figures! | Series 2, Tier 62 ( 1) | ||||
Black Cherry | Get a grip. Shoot from the hip. | Series 2, Tier 91 ( 1) | ||||
Golden | Bling on the ring. | Series 2 Challenge: Trusty Sidekick Defeat 500 opponents with the Pistol in any game mode. The Exchange ( 2) |
Gallery[edit]
Concept art[edit]
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Renders[edit]
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HUD icons[edit]
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Screenshots[edit]
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List of appearances[edit]
- Halo: Combat Evolved (First appearance)
- Halo 2 (Easter egg-only)
- Halo Wars
- Halo 5: Guardians
Sources[edit]
- ^ YouTube - FiveLetterNames, Master Chief War Halo 3 Machinima: 9:22
- ^ The Art of Halo, page 103
- ^ Twitter, Jaime Griesemer (@32nds): "@haileyx24 @MaxHoberman After Halo 1 shipped everyone loved the Pistol but it didn’t make sense that it was more powerful than any rifle. So during H2 prepro I clicked ‘save as’ on the “pistol” tag and called it the “battle rifle” and the artists built a new model." (Retrieved on Jan 27, 2023) [archive]
- ^ Halo: Combat Evolved Editing Kit, game file
tags\weapons\pistol\pistol.weapon
- ^ Halo: Reach Editing Kit, game file
data\multiplayer\megalo\tu1_classic_gametypes.txt
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