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User:XScruffyDaSasquatchx/GameplayLayoutGuide/Weapon

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This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore.
Weapon name
Gameplay role

Faction:

Human (UNSC)
Covenant
Banished
Forerunner

Weapon tier (?):

Tier Role

Weapon class (?):

Weapon class

Weapon type (?):

Damage type Weapon type

Firing mode:

Semi-automatic, 3 round burst

Effective range:

Close to long

Counterparts:

Human (UNSC)
Covenant
Banished
Forerunner
Weapon stats

Damage:

Very low to very high

Projectile speed:

Very low to very high

Rate of fire:

Very low to very high

Accuracy:

Very low to very high

Magazine size:

Varies

Zoom:

Varies

 

This is a style guide for writing weapon gameplay pages

Universe and lore

Overview

Legacy

Notable Variants

Counterparts

Halo: Combat Evolved and Halo: Combat Evolved Anniversary

CE weapon
Weapon stats

Damage:

If impact damage(?):
damage lower bound(?) to damage upper bound(?)

Splash damage:

If radius(?) > 0:
damage lower bound(?) to damage upper bound(?)

Splash radius:

radius(?) wu

Damage type (?):

damage_effect tag(?)

Projectile speed:

initial velocity(?) to final velocity(?) wu/s

Max range:

maximum range(?) wu

If maximum range = 0:
air damage range(?) wu

Rate of fire:

rounds per second(?) rounds per second

Spread (?):

error angle(?) degrees

Magazine size:

rounds loaded maximum(?) rounds

Reserve ammo capacity:

rounds total maximum(?) rounds

Heat per shot:

heat generated per round(?)

Shots per battery:

1 / age generated per round(?)

Zoom:

magnification range(?)x magnification

Melee damage (?):

player melee damage_effect tag(?)

Tag name (?):

weapon tag[1]

 
Main article: First-person shooter

Campaign

Multiplayer

Changes from Halo: Combat Evolved to Halo PC

Changes from Halo PC to Halo: Custom Edition

Changes from Halo: Custom Edition to Halo: CEA

Changes from Halo: CEA to Halo: The Master Chief Collection

Halo 2 and Halo 2: Anniversary

H2-H2AMP weapons
Weapon stats

Damage:

If impact damage(?):
damage lower bound(?) to damage upper bound(?)

Splash damage:

If radius(?) > 0:
damage lower bound(?) to damage upper bound(?)

Splash radius:

radius(?) wu

Damage type (?):

general damage(?)

specific damage(?)

Projectile speed:

initial velocity(?) to final velocity(?) wu/s

Max range:

maximum range(?) wu

If maximum range = 0:
acceleration range(?) wu

Rate of fire:

If spew(?):
rounds per second(?) rounds per second

If latch(?):
fire recovery time(?)s fire recovery time

Spread (?):

error angle(?) degrees

Recoil:

angle change per shot(?) degrees

Magazine size:

rounds loaded maximum(?) rounds

Reserve ammo capacity:

rounds total maximum(?) - rounds loaded maximum(?) rounds

Heat per shot:

heat generated per round(?)

Shots per battery:

1 / age generated per round(?)

Zoom:

magnification range(?)x magnification

Melee damage (?):

1st hit melee damage_effect tag(?)

Tag name (?):

weapon tag[2]

 

Campaign

Multiplayer

Changes from Halo 2 to Auto Update

Halo 3 and Halo 3: ODST

Campaign and Firefight

Multiplayer

Changes from Halo 3 to ODST

Halo: Reach

Campaign and Firefight

Multiplayer

Changes from Halo: Reach to Title Update 1

Changes from Title Update 1 to Anniversary Settings

Halo 4

Campaign and Spartan Ops

Multiplayer

Changes from Halo 4 to Weapon Tuning Update

Halo 2: Anniversary Multiplayer

Multiplayer

Changes from Weapon to Survivor Weapon

Halo 5: Guardians

Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate

Campaign

Multiplayer and Warzone

Unlock and acquisition requirements

Variants

Changes from Halo 5: Guardians to Weapon Tuning Update

Halo Infinite

Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate


Campaign

Multiplayer

Unlock and acquisition requirements

Variants

Changes from Halo Infinite to Season 2: Lone Wolves

Changes from Season 2: Lone Wolves to Winter Update

Changes from Winter Update to December 6, 2022 Update

Changes from December 6, 2022 Update to February 15, 2023 Update

Changes from February 15, 2023 Update to Season 3: Echoes Within

Changes from Season 3: Echoes Within to May 10, 2023 Update

Changes from May 10, 2023 Update to Season 5: Reckoning

Changes from Season 5: Reckoning to Content Update 29

Changes from Content Update 29 to Content Update 31

Changes from Content Update 31 to Banished Honor Update

Changes from Banished Honor Update to Fleetcom Operation Update

Halo: Spartan Assault

Main article: Twin-stick shooter
Spartan Assault and Spartan Strike weapon
Gameplay role

Weapon tier (?):

Loadout weapon or Upgraded weapon

Firing mode:

Automatic

Effective range:

Very low to very high

Weapon stats

Damage:

Very low to very high

Rate of fire:

Very low to very high

Magazine size:

Ammo count

 

Campaign

Unlock and acquisition requirements

Halo: Spartan Strike

Campaign

Unlock and acquisition requirements

Halo: Fireteam Raven

Main article: Halo: Fireteam Raven
Weapon name
Weapon stats

Magazine size:

Ammo count

 

Campaign

Skins and cosmetics

This weapon has seen many equipable weapon skins and coatings across the various games it's been featured in.

Halo 4

Main article: Weapon skins (Halo 4)

Halo: Combat Evolved (MCC)

Main article: Skins (Halo: Combat Evolved)

Halo 3 (MCC)

Main article: Skins (Halo 3)

Halo 2: Anniversary

Main article: Skins (Halo 2: Anniversary)

Halo 5: Guardians

Main article: List of REQ cards/Weapon Skins

Halo Infinite

Main article: Weapon coatings (Halo Infinite)

Medals

The following medals are exclusive to this weapon.

Icon Name Games Unlock requirements

Achievements

The following achievements involve the use of this weapon:

Name Game Description Gamerscore Image

Production notes

Trivia

Gallery

Concept art

Renders

HUD icons

Screenshots

List of appearances

Notes

Sources

  1. ^ Halo: Combat Evolved Editing Kit, game file tags\weapons\...\.weapon
  2. ^ Halo 2 Editing Kit, game file tags\objects\weapons\...\.weapon