Threat Sensor
From Halopedia, the Halo wiki
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- "A deployable threat sensor. It appears to lock onto and highlight any targets in range."
- — The Weapon describing the threat sensor to John-117.[3]
The threat sensor, or threat detector,[4] is a piece of wrist-mounted UNSC infantry equipment compatible with the MJOLNIR (GEN3) armor.[2][5]
Overview[edit]
Design details[edit]
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Operation[edit]
When deployed, the four sections unfold.[6] It emits a periodic pulse in its surrounding area and highlights enemies on the user's heads-up display.[1][2]
Operational history[edit]
By December 2559, Spartan Hudson Griffin had a threat sensor installed as part of his GEN3 armor.[3] On May 28, 2560, John-117 found Griffin's removed armor in the Tower and took his threat sensor for himself. While facing off against Chak 'Lok in order to rescue the imprisoned and tortured Griffin, the Weapon suggested that the Master Chief use his new threat sensor to combat the Sangheili's active camouflage.[3]
In-game information[edit]
Halo Infinite[edit]
“ | A scout projectile that tracks enemies through walls and terrain.[7] | ” |
The threat sensor is a usable piece of equipment in Halo Infinite. Players can shoot the device to any surface, including onto enemies themselves. The device then pulses periodically and highlights enemies in red on the HUD. Enemies are highlighted even when they are obscured by solid barriers or cloaked.[1] The threat sensor is especially useful in combating enemies that make extensive use of their active camouflage in battle, such as Special Operation Sangheili, Sangheili Ultra, Warlods as well as bosses like Chak 'Lok and Jega 'Rdomnai.[8]
Upgrades[edit]
In campaign, the threat sensor is acquired from the body of Spartan Makovich in the level The Tower; then it can be upgraded by collecting and spending Spartan cores. In multiplayer, the fully-upgraded threat sensor can be selected as "Threat Sensor (Campaign)" under Sandbox settings; however, in multiplayer, the fully-upgraded threat sensor does not have "Operative" and "Omniscience" upgrades. In Forge, the fully-upgraded threat sensor can spawn at an equipment pad by enabling the Legendary variant option.
Name | Spartan core cost | Description |
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Seeker | 1 SC | Increases Threat Sensor detection radius by 50%. |
Operative | 2 SC | Adds a second charge to the Threat Sensor. |
Clairvoyant | 3 SC | Reduces Threat Sensor cooldown by 40%. |
Omniscience | 3 SC | Adds uninterrupted enemy visibility to the Threat Sensor and reveals their health. |
Gallery[edit]
Browse more images in this article's gallery page. |
HUD icon for the Threat Sensor.
The Threat Sensor highlighting enemies in the Tower.
A Spartan-IV using a Threat Sensor on Behemoth.
John-117 uses a Threat Sensor to locate Jega 'Rdomnai.
A Threat Sensor stuck to an Unggoy Ultra.
A Threat Sensor stuck to a Mgalekgolo.
A Threat Sensor reveals multiple Special Operations Sangheilis guarding the Grunt Birthday Party Skull.
List of appearances[edit]
- Halo Infinite (First appearance)
Sources[edit]
- ^ a b c Halo Waypoint, Halo Infinite Multiplayer Reveal (Retrieved on Jun 13, 2021) [archive]
- ^ a b c Halo Infinite, gameplay
- ^ a b c Halo Infinite, campaign mission Connections: The Tower
- ^ Halo Waypoint, Inside Infinite - July 2021 (Retrieved on Jul 23, 2021) [archive]
- ^ Halo Support, Halo Infinite Weapon, Equipment, and Vehicle Inventory (Retrieved on May 5, 2023) [archive]
- ^ Halo Infinite, Threat Sensor in-game model
- ^ Halo Infinite, Campaign - Upgrades menu
- ^ Halo Infinite, campaign mission Reckoning: House of Reckoning
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