Damage table/H2

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Revision as of 21:51, June 27, 2024 by XScruffyDaSasquatchx (talk | contribs)
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Halo 2 damage table
all bullet slow plasma slow bullet fast plasma fast bullet vehicle plasma vehicle explosion small explosion attached explosion large collision melee cutting burning emp sniper anti flood kill flood sentinel melee no damage
material 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
liquid 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
liquid thin 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
liquid thick 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
soft 1 1 1 1 1 1 1 1 1 1 1 1 2 0.25 0 0
soft organic 1 1 1 1 1 1 1 1 1 1 1 1 2 2 0 0
soft organic flesh hunter 2 2 2 2 4 0
soft inorganic 1 1 1 1 1 1 1 1 1 1 1 1 2 0.25 0 0
soft terrain 1 1 1 1 1 1 1 1 0 1 1 0.25 2 0.25 0 0
tough 1 0.5 1 1 1 1 1 1 1 1 1 1 2 0.25 0 0
tough organic 1 0.5 0.5 1 1 1 1 1 1 1 1 1 1 2 0 0
tough organic flesh brute tartarus 0 1 1 1 1 0.5 0.5 0 0.25 0 0.5 0.5 1 2 0 0 0
tough inorganic 1 0.5 0.5 1 1 1 1 1 1 1 1 1 2 0.25 0 0
tough floodflesh 1 1.25 0.5 0.5 0.5 0.5 0.5 1 1 1 1 0.25 4 2 0 6 2 6 0
tough terrain 1 1 0.5 0.5 0.5 0.5 0.5 1 0 1 1 0.25 2 0.25 0 0
hard 1 1 0.25 1 1 1 1 1 1 1 1 1 1 0 0 0
hard metal thin 1 1 0.35 1 1 1 1 1 1 1 1 1 1 0.25 1 0
hard metal thick 1 0.25 0.1 0.5 0.25 1 1 1 0 1 1 0.25 0.25 0 1 0
hard metal solid 1 0 0 0 0 0.5 0.5 0.25 0 1 1 0 0 0 1 0
hard terrain 1 0.5 0 0.5 0.5 0.5 0.5 0.25 0 1 1 0.25 0.25 0 0 0
hard floodflesh 1 0 0 0 0 0 0 0.25 0 0.25 0.25 0 0.25 1 0 0
hard metal solid for cable 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 0
brittle 1 1 1 0.5 0.5 0.5 0.5 2 1 2 2 2 1 0.25 0 0
brittle glass 1 1 0.25 0.5 0.5 0.5 0.5 2 1 2 2 2 1 0.25 0 0
brittle elec 1 1 1.5 0.5 1 0.5 1 2 1 2 2 2 1 1 500 0
brittle mech 1 1.5 1 1 0.5 1 0.5 2 1 2 2 2 1 0.25 0 0
brittle explosive 1 0.5 1 0.5 1 0.5 1 2 1 2 2 2 1 2 0 0
energy 1 1 1.5 1 1 1 1 0.5 0.5 0.5 1 1 1 2 0 0
energy shield thin 1 1 1.5 1 1 1 1 0.5 0.5 0.5 1 1 1 2 500 2 0
energy shield thick 1 0 1 0 0.5 0.5 1 0.5 0.5 0.5 1 0 0 1 500 0
energy shield invincible 0 0 0 0 0.1 0 0 0 0 0 0 0 0 0 0 10 0
energy holo 1 0 1 0.5 1 0.5 1 0.5 0.5 0.5 1 0 0 1 500 0
sentinel 4 2 2 500 0
sentinel enforcer 2 2 2 50 0