Damage table/H3ODST tilt

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Revision as of 23:15, January 20, 2024 by XScruffyDaSasquatchx (talk | contribs) (Created page with "{| class="wikitable scrollable mw-collapsible autocollapse" style="text-align:center" ! colspan="100%" | ''Halo 3: ODST'' tilt damage table |- ! !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet vehicle !! plasma vehicle !! explosion small !! explosion attached !! explosion large !! collision !! melee !! cutting !! infection !! burning !! emp !! laser !! explosion carrier !! sniper !! anti flood !! no damage |- ! style="text-align:left;" |...")
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Halo 3: ODST tilt damage table
all bullet slow plasma slow bullet fast plasma fast bullet vehicle plasma vehicle explosion small explosion attached explosion large collision melee cutting infection burning emp laser explosion carrier sniper anti flood no damage
material 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
liquid 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
liquid_thin 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
liquid_thick 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
soft 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 0 1 1 0
soft_organic 1 1 0.25 1 0.25 1 0.25 1 1 1 1 1 2 2 2 0 1 1 0
soft_organic_flesh_hunter 2 2 2 2 0 0
soft_inorganic 1 0.5 0.5 0.5 0.5 1 1 1 1 1 0.5 0.5 2 2 0.25 0 1 1 0
soft_terrain 1 1 1 1 1 1 1 1 0 1 0.5 0.25 2 0 0.25 0 1 1 0
soft_floodflesh 1 0.15 0.15 2 2 0.25 0.25 1 1 2 2 2 2 0 2 0 2 1 0.25 2 0
tough 1 0.1 1 1 1 1 1 1 1 1 1 0.5 2 1 0.25 0 1 1 0
tough_organic 1 0.5 0.125 1 0.25 1 0.25 1 1 1 1 0.5 1 1 2 0 1 1 0
tough_inorganic 1 0.5 0.1 1 0.5 1 0.5 1 1 1 1 0.5 2 1 0.25 0 1 1 0
tough_floodflesh 1 0.75 0.75 0.1 0.1 0.2 0.2 1 1 1 1 2 2 0 2 0 1 1 2 0
tough_terrain 1 1 0.2 0 0 0.2 0.2 1 0 1 0.25 0.1 2 0 0.25 0 1 1 0
hard 1 1 0.2 1 1 1 1 1 1 1 1 1 1 0.25 0.25 0 1 1 0
hard_metal_thin 1 1 0.11667 1 0.3333334 1 1 0.5 0.5 0.5 1 1 1 0.25 0.25 0 0.5 0.5 0
hard_metal_thin_player 3 3 4
hard_metal_thick 1 0 0 0 0 0.4 0.1 0.2 0.2 1 0.25 0 0 0 0.25 0.001 1 1 0 0
hard_metal_solid 1 0 0 0 0 0 0 0 0.1 0.5 0.2 0 0 0 0 0.001 1 0.25 0
hard_metal_invulnerable 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
hard_terrain 1 0 0 0 0 0.5 0.5 0 0 0.1 0.1 0 0.25 0 0 0 1 0.25 0
hard_floodflesh 1 0 0 0 0 0.1 0.1 0 0 0.1 0.1 0 1 0 2 0 1 0.25 2 0
brittle 1 1 1 0.5 0.5 0.5 0.5 2 2 2 2 2 1 1 1 0 2 2 0
brittle_glass 1 1 0.25 0.5 0.5 0.5 0.5 2 2 2 2 2 1 1 1 0 2 2 0
brittle_elec 1 1 1.5 0.5 1 0.5 1 2 2 2 2 2 1 1 1 1 2 2 0
brittle_mech 1 1.5 1 1 0.5 1 0.5 2 2 2 2 2 1 1 1 0 2 2 0
brittle_flood 1 1.5 1 1 0.5 1 0.5 2 2 2 2 2 1 1 1 0 2 2 0
brittle_explosive 1 0.5 1 0.5 1 0.5 1 2 2 2 2 2 1 1 2 0 2 2 0
energy 1 1 1.5 1 1 1 1 0.5 0.5 0.5 1 1 1 1 0.25 0 0.5 0.5 0
energy_shield_thin 1 0.125 1.5 0.125 1 0.125 1 0.25 0.25 0.25 1 0.5 0.5 1 2 1 2 0.5 0
energy_shield_thin_player 0
energy_shield_thick 1 0 1 0 0.5 0 1 0 0 0.2 1 0.2 0.2 0 0.25 1 0.5 0.5 0
energy_shield_solid 1 0 0 0 0 0 0 0 0 1 0.5 0 0 0 0 0 1 0 0
energy_shield_solid_melee 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0
energy_shield_invincible 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
energy_shield_invincible_monitor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0
energy_holo 1 0 1 0.5 1 0.5 1 0.5 0.5 0.5 1 0 0 0 0.25 1 0.5 0.5 0
sentinel 4 2 2
infection 0