Armor customization (Halo Infinite)/Mark V(B)/Helmet
From Halopedia, the Halo wiki
Helmets | ||||
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Helmet | Manufacturer | Lore | Rarity | Unlock Requirements |
Air Assault |
Ushuaia Armory | Spartan AIR ASSAULT-class helmets differ at a fundamental technical level from those issued to Army airborne units. | Epic | Season 01: Heroes of Reach Battle Pass level 55 (Premium) |
Blighter |
The Flood | Spartan combat forms combine superhuman physiologies with further reinforcement by twisted Flood growths. | Legendary | Purchase "Blighter" Bundle from the Shop for 2,000 cR |
COMMANDO |
Chalybs Defense Solutions | COMMANDO helmets are compatible with all MJOLNIR systems, as well as both CMA and UNSC UNSC battle network protocols. The former proved to be invaluable in late-war efforts to recontract Outer Colonies that had been cut off by the Covenant advance. | Epic | Season 01: Heroes of Reach Battle Pass level 15 (Premium) |
Contaminator |
The Flood | The parasite has endless experience in twisting the virtues and cognition of stalwart heroes. | Legendary | Purchase "Contaminator" Bundle from the Shop for 2,000 cR |
CQB |
Beweglichkeitsrüstungsysteme | Beweglichkeitsrüstungsysteme did not design the original CQB pattern, but their improvements and upgrades following the Jericho VII campaign made the connection inseparable. | Rare | Winter Update Battle Pass level 10 (Free) |
CQC |
Beweglichkeitsrüstungsysteme | CQC helmets are rated for use in extremely hazardous thermal, chemical, and atmospheric environments, such as those encountered during boarding actions and operations in Covenant-occupied urban areas. | Rare | Winter Update Battle Pass level 20 (Free) |
Defiler |
The Flood | Spartans are far less vulnerable to Flood infection than other humans, but there is no true immunity to the parasite. | Legendary | Season 05: Reckoning Battle Pass level 43 (Premium) |
EOD |
Materials Group | Still used in explosive situations where a Spartan needs to keep a good head on their shoulders. | Epic | Season 05: Reckoning Battle Pass level 15 (Free) |
EVA |
Materials Group | Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets. | Epic | Season 01: Heroes of Reach Battle Pass level 10 (Premium) |
EVA [C] |
Materials Group | Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets. | Legendary | Season 01: Heroes of Reach Battle Pass level 90 (Premium) |
GRENADIER |
Materials Group | GRENADIER helmets are officially categorized as prototypes, as NAVSPCWAR wrestles with the overwhelming cost of its lightweight armored composite shell. | Epic | Season 01: Heroes of Reach Battle Pass level 75 (Premium) |
GUNGNIR |
Misriah Armory | GUNGNIR was not treading new ground in treating the Spartan, MJOLNIR, and their firearms as an integrated weapon system, but it was the first to be widely deployed. | Epic | Season 05: Reckoning Battle Pass level 14 (Free) |
HAZOP |
Materials Group | The HAZOP biothreat filters and corrosion-resistant sealing valves operate in synchronicity, which made adapting them to other helmets very difficult. | Rare | Purchase "HAZOP Armor Set" Bundle from the Shop for 2,000 cR (or 1,000 cR during a sale) |
JFO |
Beweglichkeitsrüstungsysteme | An "ill-favored child" of Beweglichkeitsrüstungsysteme's risky entry into MJOLNIR development, JFO helmets were ultimately one of its most successful efforts. | Epic | Joint Fire Event Pass Level 5 |
MARK V |
Materials Group | The MARK V project began as a reference design by Materials Group; a technical blueprint that other manufacturers could adapt for their own MJOLNIR patterns. | Legendary | Winter Update Battle Pass level 30 (Free) |
MARK V [B] |
Materials Group | Developed and tested in the last years of the Covenant War, MARK V [B] saw extensive use with the Spartans assigned to the UNICOM during the fall of Reach. | Common | Season 01: Heroes of Reach Battle Pass level 1 (Premium) |
MARK VI |
Materials Group | Late-iteration prototypes of the MARK VI helmet were undergoing final testing just weeks before the Covenant assault on Reach. Unfortunately, much of the resulting combat data was not recoverable by the Seongnam-based development team. | Epic | Season 01: Heroes of Reach Battle Pass level 84 (Premium) |
ODST |
Cascade Stronghold Technologies | Initially developed for use on MJOLNIR powered assault armor, the ODST-pattern of helmet was wide adopted by UNSC special forces, albeit in a cost-reduced form. | Epic | Season 01: Heroes of Reach Battle Pass level 65 (Premium) |
Pilot |
Chalybs Defense Solutions | Stocks of PILOT helmets pulled from storage have received firmware updates to remain compatible with all UNSC Air Force machine interfaces. | Epic |
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RECON |
Materials Group | RECON helmets were invaluable for Spartan technical reconnaissance and electronic surveillance teams deployed in support of Operation: RED FLAG during the final year of the Covenant War. | Legendary | Season 01: Heroes of Reach Battle Pass level 45 (Premium) |
SCOUT |
Materials Group | The SCOUT helmet was Material Group's testbed for developing standardized sensor interlink protocols and software drivers for external optic packages. | Epic | Season 01: Heroes of Reach Battle Pass level 35 (Premium) |
Security |
Misriah Armory | Defending information depots and military sites remains a critical task for Spartans detached for assignment with ONI's Physical and Technical Security Office. | Epic | Season 05: Reckoning Battle Pass level 5 (Premium) |