Damage table/H5
From Halopedia, the Halo wiki
all | bullet slow | bullet slow hardlight | plasma slow | hardlight slow | plasma medium | bullet fast | bullet fast hardlight | plasma fast | hardlight fast | bullet turret | bullet turret mech | plasma turret | explosion small | explosion small old | explosion large | collision | melee | melee hardlight | cutting | burning | emp | laser | sniper | no damage | needle | spartan | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
material | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 |
liquid | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
soft | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 0 | 1 | 1 | 0 | 1 | 1.2 |
soft organic | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 0 | 1 | 1 | 0 | 1 | 1.2 |
soft organic flesh hunter | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0.75 | 2 | 0 | 1 | 1 | 0 | 1 | 1.2 |
soft inorganic | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 0 | 1 | 1 | 0 | 1 | 1.2 |
tough | 1 | 0.5 | 0.5 | 1 | 0.5 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 0 | 1 | 1 | 0 | 1 | 1 |
tough organic | 1 | 0.5 | 0.5 | 0.5 | 0.5 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 0 | 1 | 1 | 0 | 0.5 | 1 |
tough inorganic | 1 | 0.5 | 0.5 | 0.5 | 0.5 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 0 | 1 | 1 | 0 | 0.5 | 1 |
hard | 1 | 1 | 1 | 0.5 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0.5 | 0.5 | 0.5 | 1 | 0 | 1 | 1 | 0 | 0.5 | 0.5 |
hard metal thin | 1 | 1 | 1 | 0.4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0.5 | 0.75 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 0.25 | 1 |
hard metal thick | 1 | 0.25 | 0.25 | 0.125 | 0.25 | 0.25 | 0.5 | 0.5 | 0.25 | 0.25 | 0.75 | 0.75 | 0.5 | 0.5 | 0.5 | 0.75 | 0.75 | 0.25 | 0.5 | 0.25 | 0.75 | 0.001 | 1 | 1 | 0 | 0.13 | 0.25 |
hard metal solid | 1 | 0.125 | 0.125 | 0.0625 | 0.13 | 0.13 | 0.25 | 0.25 | 0.125 | 0.13 | 0.5 | 0.5 | 0.25 | 0.45 | 0.45 | 0.5 | 0.5 | 0.125 | 0.35 | 0.5 | 0.5 | 0.001 | 0.5 | 0.75 | 0 | 0.06 | 0.125 |
hard metal invulnerable | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
for weak armor | 1 | 1 | 1 | 0.4 | 2.5 | 1 | 1.4 | 1 | 1.4 | 1.4 | 1 | 1 | 2 | 0.75 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 0.25 | 1 |
armor vehicle thin | |||||||||||||||||||||||||||
armor vehicle light | 1 | 0.47 | 0.53 | 0.4 | 0.6 | 0.5 | 0.53 | 0.6 | 0.6 | 0.6 | 0.8 | 0.8 | 0.8 | 0.6 | 0.6 | 1 | 1 | 0.6 | 1.2 | 0.6 | 0 | 0 | 1 | 1 | 0 | 0.2 | 0.6 |
armor vehicle medium | 1 | 0.25 | 0.3 | 0.2 | 0.35 | 0.3 | 0.3 | 0.35 | 0.4 | 0.35 | 0.6 | 0.6 | 0.6 | 0.4 | 0.4 | 0.8 | 0.8 | 0.4 | 1 | 0.4 | 0 | 0 | 1 | 0.8 | 0 | 0.1 | 0.4 |
armor vehicle heavy | 1 | 0.15 | 0.2 | 0.1 | 0.25 | 0.15 | 0.2 | 0.25 | 0.2 | 0.25 | 0.4 | 0.4 | 0.3 | 0.2 | 0.2 | 0.4 | 0.4 | 0.2 | 0.2 | 0.2 | 0 | 0 | 1 | 0.6 | 0 | 0.03 | 0.2 |
armor vehicle flight medium | 1 | 0.2 | 0.25 | 0.2 | 0.3 | 0.3 | 0.25 | 0.3 | 0.3 | 0.3 | 0.5 | 0.5 | 0.5 | 0.4 | 0.4 | 0.6 | 0.4 | 0.4 | 0.8 | 0.4 | 0 | 0 | 1 | 0.8 | 0 | 0.1 | 0.4 |
hard terrain | 1 | 0.25 | 0.25 | 0 | 0.25 | 0.25 | 0.5 | 0.5 | 0.25 | 0.25 | 0.75 | 0.75 | 0.5 | 0.5 | 0.5 | 0.75 | 0.5 | 0.25 | 0.25 | 0.25 | 0 | 0 | 1 | 0.5 | 0 | 0 | 0.25 |
destructible env prop | 1 | 0.4 | 0.8 | 0.2 | 0.4 | 0.3 | 0.6 | 1 | 0.4 | 0.4 | 0.6 | 0.6 | 0.4 | 0.2 | 0.2 | 1 | 0.8 | 0.75 | 0.75 | 0.4 | 0 | 0 | 1 | 0.8 | 0 | 0.4 | 100 |
brittle | 1 | 1 | 1 | 1 | 1 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 2 | 2 | 3 | 2 | 2 | 2 | 1 | 1 | 0 | 2 | 0.5 | 0 | 1 | 2 |
brittle glass | 1 | 1 | 1 | 0.25 | 1 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 2 | 2 | 3 | 2 | 2 | 2 | 1 | 1 | 0 | 2 | 0.5 | 0 | 0.25 | 2 |
brittle elec | 1 | 1 | 1 | 1.5 | 1 | 1 | 0.5 | 0.5 | 1 | 1 | 0.5 | 0.5 | 1 | 2 | 2 | 3 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 0.5 | 0 | 1.5 | 2 |
brittle elec hum env | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
brittle mech | 1 | 1.5 | 1.5 | 1 | 1.5 | 0.5 | 1 | 1 | 0.5 | 0.5 | 1 | 1 | 0.5 | 2 | 2 | 3 | 2 | 2 | 2 | 1 | 1 | 0 | 2 | 1 | 0 | 1 | 2 |
brittle explosive | 1 | 0.5 | 0.5 | 1 | 0.5 | 1 | 0.5 | 0.5 | 1 | 1 | 0.5 | 0.5 | 1 | 2 | 2 | 3 | 2 | 2 | 2 | 1 | 2 | 0 | 2 | 0.5 | 0 | 1 | 2 |
energy | 1 | 1 | 1 | 1.6 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0.5 | 0.5 | 0.75 | 1 | 1 | 1 | 1 | 1 | 1 | 0.25 | 1 | 0 | 1 | 1 |
energy shield thin | 1 | 1 | 1 | 1.6 | 1 | 1.5 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0.5 | 0.5 | 0.75 | 1 | 1 | 1 | 1 | 2 | 1 | 0.25 | 1 | 0 | 1 | 1 |
energy shield thick | 1 | 0.125 | 0.125 | 1 | 0.13 | 0.75 | 0.25 | 0.25 | 0.5 | 0.5 | 0.5 | 0.5 | 0.75 | 0.5 | 0.5 | 0.75 | 0.75 | 1 | 1 | 0.5 | 1 | 1 | 0.25 | 0.75 | 0 | 1 | 1 |
energy shield solid | 1 | 0.0625 | 0.0625 | 0.75 | 0.06 | 0.5 | 0.125 | 0.125 | 0.25 | 0.25 | 0.25 | 0.25 | 0.5 | 0.25 | 0.25 | 0.5 | 0.5 | 1 | 1 | 0.25 | 0.5 | 0.5 | 0.25 | 0.5 | 0 | 0.5 | 1 |
energy shield solid cov barrier | 1 | 0.4 | 0.4 | 0.75 | 0.35 | 0.5 | 0.4 | 0.4 | 0.35 | 0.35 | 0.5 | 0.25 | 0.3 | 0.3 | 0.25 | 0.4 | 0.1 | 0.2 | 0.2 | 0.2 | 0.25 | 0.5 | 0.25 | 0.25 | 0 | 0.25 | 0.2 |
energy shield invulnerable | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
energy weak for soldier | 1 | 1 | 1 | 0.4 | 0.5 | 1 | 1 | 1 | 1 | 3 | 1 | 1 | 2 | 0.75 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 0.25 | 1 |
energy weak for cavalier | 1 | 1 | 1 | 0.4 | 1 | 1 | 1 | 1 | 1 | 1.5 | 1 | 1 | 2 | 0.75 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 0.25 | 1 |
energy weak for knight | 1 | 1 | 1 | 0.4 | 1 | 1 | 1 | 1 | 1 | 1.5 | 1 | 1 | 2 | 0.75 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 0.25 | 1 |