Damage table/H2AMP
From Halopedia, the Halo wiki
all | bullet slow | plasma slow | bullet fast | plasma fast | bullet turret | bullet turret mech | plasma turret | explosion small | explosion small old | explosion large | collision | melee | cutting | burning | emp | laser | sniper | no damage | needle | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
material
|
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 |
liquid
|
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
soft
|
1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 0 | 1 | 1 | 0 | 1 |
soft_organic
|
1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 0 | 1 | 1 | 0 | 1 |
soft_inorganic
|
1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 0 | 1 | 1 | 0 | 1 |
tough
|
1 | 0.5 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 0 | 1 | 1 | 0 | 1 |
tough_organic
|
1 | 0.5 | 0.5 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 0 | 1 | 1 | 0 | 0.5 |
tough_inorganic
|
1 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 0 | 1 | 1 | 0 | 0.5 |
hard
|
1 | 1 | 0.5 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0.5 | 0.5 | 1 | 0 | 1 | 1 | 0 | 0.5 |
hard_metal_thin
|
1 | 1 | 0.35 | 1 | 1 | 1 | 1 | 1 | 1 | 0.75 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 0.25 |
hard_metal_thick
|
1 | 0.25 | 0.1 | 0.5 | 0.25 | 1 | 0.75 | 0.5 | 1 | 0.5 | 1 | 1 | 0.25 | 0.25 | 0 | 0.2 | 1 | 0.3 | 0 | 0.13 |
hard_metal_solid
|
1 | 0 | 0 | 0 | 0 | 0.5 | 0.5 | 0.25 | 0.25 | 0.45 | 1 | 1 | 0 | 0 | 0 | 0 | 0.5 | 0.65 | 0 | 0.06 |
hard_metal_invulnerable
|
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
hard_terrain
|
1 | 0.25 | 0 | 0.5 | 0.25 | 0.75 | 0.75 | 0.5 | 0.5 | 0.5 | 1 | 0.5 | 0.25 | 0.25 | 0 | 0 | 1 | 0.5 | 0 | 0 |
brittle
|
1 | 1 | 1 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 0 | 2 | 0.5 | 0 | 1 |
brittle_glass
|
1 | 1 | 0.25 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 0 | 2 | 0.5 | 0 | 0.25 |
brittle_elec
|
1 | 1 | 1.5 | 0.5 | 1 | 0.5 | 0.5 | 1 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 0.5 | 0 | 1.5 |
brittle_elec_hum_env
|
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
brittle_mech
|
1 | 1.5 | 1 | 1 | 0.5 | 1 | 1 | 0.5 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 0 | 2 | 1 | 0 | 1 |
brittle_explosive
|
1 | 0.5 | 1 | 0.5 | 1 | 0.5 | 0.5 | 1 | 2 | 2 | 2 | 2 | 2 | 1 | 2 | 0 | 2 | 0.5 | 0 | 1 |
energy
|
1 | 1 | 1.5 | 1 | 1 | 1 | 1 | 1 | 0.5 | 0.5 | 0.5 | 1 | 1 | 1 | 1 | 1 | 0.25 | 1 | 0 | 2 |
energy_shield_thin
|
1 | 1 | 1.5 | 1 | 1 | 1 | 1 | 1 | 0.5 | 0.5 | 0.5 | 1 | 1 | 1 | 2 | 1 | 0.25 | 2 | 0 | 2 |
energy_shield_thick
|
1 | 0.125 | 1 | 0.25 | 0.5 | 0.5 | 0.5 | 0.75 | 0.5 | 0.5 | 0.5 | 0.75 | 1 | 0.5 | 1 | 1 | 0.25 | 0.75 | 0 | 1 |
energy_shield_solid
|
1 | 0.0625 | 0.75 | 0.125 | 0.25 | 0.25 | 0.25 | 0.5 | 0.25 | 0.25 | 0.5 | 0.5 | 1 | 0.25 | 0.5 | 0.5 | 0.25 | 0.5 | 0 | 0.5 |
energy_shield_invulnerable
|
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |